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1wholibs is a library designed for 1whohears mods. It has several miscelaneous features: add custom game rules, a json preset system with data syncing, render obj models over entities, and a custom animation system. Actual documentation will be added later.
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[2.4.20] fabric 1.20.1 v2.4.20
by 1whohears on Jun 15, 2026
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- Custom preset types can now be added in addon mods
- Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
- Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (
/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick. - Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
- Use
/create_lod_height_map_imageto see the currently loaded height map. - If the world already exists use
/gen_lod_height_map [diameter] [center]to load all the chunks inside that box and fill in the height map
[2.4.20] forge 1.20.1 v2.4.20
by 1whohears on Jun 15, 2026
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- Custom preset types can now be added in addon mods
- Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
- Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (
/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick. - Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
- Use
/create_lod_height_map_imageto see the currently loaded height map. - If the world already exists use
/gen_lod_height_map [diameter] [center]to load all the chunks inside that box and fill in the height map
[1.6.8] 1.19.2 v1.6.8
by 1whohears on Aug 09, 2025
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- fixed data pack syncing issue where the super type packet order wasn't always agreed between server/client
[1.6.6] 1.19.2 v1.6.6
by 1whohears on Apr 19, 2025
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minor util function changes
[1.6.5] 1.19.2 v1.6.5
by 1whohears on Mar 25, 2025
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- defining presetId in the json file is no longer required. it will assume to have the same id as the file name
- fixed obj model items not changing on f3+t
[1.5.12] 1.19.2 v1.5.12
by 1whohears on Feb 05, 2025
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- added some util functions