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1wholibs

1wholibs

by 1whohears • Downloads: 0 • Followers: 0
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1wholibs is a library designed for 1whohears mods. It has several miscelaneous features: add custom game rules, a json preset system with data syncing, render obj models over entities, and a custom animation system. Actual documentation will be added later. 

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Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
10mo ago 1
1.19.2
Fabric
10mo ago 1
1.19.2
Forge
10mo ago 1
1.20.1
Fabric
10mo ago 1
1.20.1
Forge
10mo ago 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
[2.4.20] fabric 1.20.1 v2.4.20 by 1whohears on Jun 15, 2026
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  • Custom preset types can now be added in addon mods
  • Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
  • Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick.
  • Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
  • Use /create_lod_height_map_image to see the currently loaded height map.
  • If the world already exists use /gen_lod_height_map [diameter] [center] to load all the chunks inside that box and fill in the height map
[2.4.20] forge 1.20.1 v2.4.20 by 1whohears on Jun 15, 2026
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  • Custom preset types can now be added in addon mods
  • Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
  • Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick.
  • Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
  • Use /create_lod_height_map_image to see the currently loaded height map.
  • If the world already exists use /gen_lod_height_map [diameter] [center] to load all the chunks inside that box and fill in the height map
[1.6.8] 1.19.2 v1.6.8 by 1whohears on Aug 09, 2025
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  • fixed data pack syncing issue where the super type packet order wasn't always agreed between server/client
[1.6.6] 1.19.2 v1.6.6 by 1whohears on Apr 19, 2025
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minor util function changes
[1.6.5] 1.19.2 v1.6.5 by 1whohears on Mar 25, 2025
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  • defining presetId in the json file is no longer required. it will assume to have the same id as the file name
  • fixed obj model items not changing on f3+t
[1.5.12] 1.19.2 v1.5.12 by 1whohears on Feb 05, 2025
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  • added some util functions
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