As a result, blocks are re-rendered per-pixel as Highly Detailed 3D Models.
Use a POM resource pack. Rotr blocks is shown.
This is just for fun, and to test out if this technique is viable for use in Minecraft. It is very experimental, and will probably look very cursed and buggy in some cases.
Do not expect changing any other options outside the 'Displacement" menu to not break things, again, this is an experimental test shader. (it is built over the 'Just Colored Lighting' shader)
Please give me feedback here & on discord, if you want this to get better.
Have Fun!
All Versions
+ Add Version- crash on older iris versions without tag support should be fixed
- quad method of software rasteriing added
- more debug options
better glass handling