This is a Fabric mod.
For those wondering about a Forge version, it actually works with the Sinytra Connector mod! I tested this with Crock Pot 1.13.3+1.20.1, and Connector Beta 7. Let me know if that changes with future versions.
This is a very simple mod that is based quite heavily on the Charm cooking pot. You put it over a fire, fill it with water, and throw your food in.
It'll make a delicious, filling stew.
Just, uh... don't reboil your old stew.
Features
- Chuck a bunch of food into a boiling pot and you're good to go!
- Some kind of redstone interactions! Right click with an empty hand to change the output type, so it's based on the fullness of the pot, the bonus levels of the stew, or no output at all. WTHIT or some other information display recommended for this.
- Sneak right click with an empty hand to dump out the contents of the pot.
- Use a redstone block on the pot to make it self-powered, or need redstone to boil without a flame. This option is configurable if you're using Cloth Config. Unfortunately, the redstone circuits are sensitive and tend to crumble when the pot is broken.
- Some kind of internal inventory, so you should be able to use things like hoppers and pipes to automate your stew making. I'm not an expert with these by any means, so feedback on their ease of use is highly appreciated.
- Lock your pot with a name tag! Only you will be able to interact with it until you use a name tag on it again.
- Add potions to your pot to spread the effect across every portion.
- Maximum configuration!
Images and Stuff
The crafting recipe, for those wondering.


No fire? No problem! Use a Redstone Block on your crock pot to power it through magic electricity or something.

Special Thanks:
To EmilyPloszaj, without whom this would not have been possible.
To kuyabatman, for the amazing new textures.
Help Wanted
- Localisation! I'd love to bring this silly little mod to more people in their native language, so if you want to localise it, just get in contact. If you know how to, do a pull request on the GitHub with the language file you've translated, and I'll approve it.
All Versions
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This isn't a joke, there's no April Fools, I promise. I'm just really late updating to this version.
I swear the last version was functional when I uploaded it.
Here's an update to 1.21.4.
Sorry about the broken versions thus far.
Let me know if there are any issues!
I made this specifically because Create hasn't left 1.20.1 yet haha.
- Removes "uncraftable potion" from stew names, replacing it with "Alchemical" to indicate a potion is present
- You can now decide if potions count as "food" for the purposes of calculating hunger and saturation
- Rejiggers the hunger and saturation algorithm a bit, adding options for how powerful bonus levels are for the purposes of making food more filling (this is for the 3 of you that like having 20 bonus levels)
- Removes "uncraftable potion" from stew names, replacing it with "Alchemical" to indicate a potion is present
- You can now decide if potions count as "food" for the purposes of calculating hunger and saturation
- Rejiggers the hunger and saturation algorithm a bit, adding options for how powerful bonus levels are for the purposes of making food more filling (this is for the 3 of you that like having 20 bonus levels)
- Removes "uncraftable potion" from stew names, replacing it with "Alchemical" to indicate a potion is present
- You can now decide if potions count as "food" for the purposes of calculating hunger and saturation
- Rejiggers the hunger and saturation algorithm a bit, adding options for how powerful bonus levels are for the purposes of making food more filling (this is for the 3 of you that like having 20 bonus levels)
Removed Appleskin compatibility because it hasn't shown any signs of updating in two months.
The 1.20 version should work just fine with 1.20.1.
- Portion calculation was completely borked, it's now not
- Lid animation intensity is now a setting!
- Potion dilution is a little more intuitive (hopefully)
- Updated to the newest WTHIT plugin API
- Portion calculation was completely borked, it's now not
- Lid animation intensity is now a setting!
- Potion dilution is a little more intuitive (hopefully)
CRITICAL BUG FIX: pots were not calculating values for the stews unless raw food was cooked.
Sorry about that.
- Portion calculation was completely borked, it's now not
- Lid animation intensity is now a setting!
- Potion dilution is a little more intuitive (hopefully)
CRITICAL BUG FIX: pots were not calculating values for the stews unless raw food was cooked.
Sorry about that.
- Portion calculation was completely borked, it's now not
- Lid animation intensity is now a setting!
- Potion dilution is a little more intuitive (hopefully)