




Useful Links:
Configuring
Server Config
Client Config (can be accessed with /ava clientConfig command ingame)
Datapacks can be used to configure most of the weapon stats.
For more information please visit: https://discord.com/channels/834742557203628052/1077114092139073616/1077117286000885760
Controls:
Commands:
Crafting System:

Removing the mod:
The mod contains a WIP dimension that causes some vanilla datapack errors after removing
Hi, as Vanilla warned, the experimental settings world might cause problems, such as corrupted worlds.
I discovered that it is caused by the worldgen (Tested with Twilight Forest, same corruption happening), and understood that it is very annoying so here I would like to apologize for the inconvenience.
Anyways,
https://github.com/MinecraftForge/MinecraftForge/issues/8800#issuecomment-1178330353
this is what should fix the error.
Language Supports:
ru_ru (145play145); de_de (zJustCombo); vi_vn (MaidenVans); tr_tr (StatiK_404); fr_fr (Eric LEGUEBE); ko_kr (jinwk00)
The translation may be incomplete due to updates
Maps:
Alliance of Valiant Arms: Annihilation
Alliance of Valiant Arms: Demolition (Half AI)
Resource Packs:
Got any issues, ideas/suggestions?
_**https://bitbucket.org/pelluciddice/ava/issues?status=new&status=open**_

By jinwk00

By Kaludi
All Versions
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- > GUI font rendering issues
- > Crafting category tab translations.
- > Mastery-table right-click / gun ADS issue.
- > Colouring-table broken.
- > Role soldier dedlock and invisible
- > Wrong structure path
- > Mastery headings
- > XM8 aim-down-sights alignment (user-adjusted positions).
- > AK74M
- > AMD-65
- > M1A1
Improved:
- > Bullet trail rendering is now rendered as a moving line instead of static
- > CZ penetration from 10 to 0
- > Reduced volume of MK3A2 explosion
- > Increased M18, M116A1, Mk3A2 throwing power
- > Dcreased M67 Impact throwing power
- > Increased M67, M116A1, MK3A2 effect radius
- > Increased M116A1, MK3A2 effect duration
- > Changed gun stat range to actual block distance calculation from 10\*sqrt(range_stat) to 10\*sqrt(3 * range_stat)
Fixed:
- > Friendly fire damage reduction no longer applies on self damage
- > Fully equipped armour stands should be explosion immune
- > Grenades and Flashbangs has weird damage/effect calculation/detection
Note: Server and Client Config values will be reset due to the breaking change to the format!
Added:
- > A new /ava serverConfig command where basically allows you to edit all server config options without modify the config file
- > Some values from the world data (glass break, crosshair, friendlyfire, friendlyfire reduction, mob drop kit...etc) are moved to the server config
- > More data tags, configurable entity hardness, destroyable blocks, mob weapons...etc
- > New recoil pattern system, every gun should have a relatively different recoil pattern and feeling.
Improved:
- > Client is no longer responsible to calculate the bullet tracing for effects
- > Explosive particles
- > Python reload wheel animation
- > The gun stats, removed some redundant attributes/stats
- > Entity and playyer data were changed from capability to the official data attachments, this is breaking change.
- > Gun crafting recipe is now configurable (datapack)
- > Completely removed the old deprecated ammo types (they've been deprecated for years!)
- > Boost blocks are no longer tile entities.
Fixed:
- > Item model texture bleeding
- > /ava viewModel command broken
- > Competitive UI special and projectile weappon selection rendering
- > RPG weapon pickup issue in escort mode
- > Some missing translation
- > Magnification sensitivity settings
- > Client config GUI does not save the values to config
- > Rain step sounds
- > JEI display
- > Ping rendering
- > C4 mark rendering
- > New kit type (the thing that drops by killing mobs), armour kit. Repair the armour in survival (5% of total durability) or 40% armour value in competitive mode
- > CZ Evo3 Iron Rouge
Improved:
- > AI movement speed under demolition reduced from 1.2 to 1.05
- > AI movement speed under escort increased from 1.1 to 1.2
- > Weapon stat and asset optimizations
Fixed:
- > "Negative strength" blocks (i.e. bedrocks...etc) will invert the block pen reduction and cause infitity damage
- > Re added bob scale to model properties
- > FAMAS
- > M18 series for colour: Blue, Grey, Purple, Red, Yellow
Improved:
- > Almost all weapons gets animation update
- > Smoke Rendering (texture, now rolls a bit over time too)
- > Decrease the size of the entity health bars and names
- > Third person view when holding a weapon
- > Entities now blocks binocular scans
- > Better looking and consistency for all weapons in 3rd person (on ground, GUI, itemframe...etc)
- > Decreased the render size of gun dropping on the ground in competitive modes
- > Mob dropped kits/suppliers now checks for extended collisions every 5 ticks instead of 2
- > Min fireanimation time changed from 3 to 4 ticks
- > Reload Time Changed: P226(38->43) | SW1911(40->42) | Beretta92FS(40->44) | Glock (40->44) | MK20(52->54) | XM8(54->51) | SG556(55->53) | AK12(56->58) | M16VN(47->51) | SA58(47->57) | KELTEC(52->60) | AK47(40->43) |
- > Draw Time Changed: P226(15->16) | SW1911(15->16) | Glock (10->12) | MK20(25->26) | XM8(22->23) | AK12(25->24) | M16VN(22->24) | KELTEC(20->21) | AK47(22->27) | SCAR-L(27->23) | Mosin Nagant (17->10) | M24(10->12) |
- > Models/Textures adjusted: D.Defense 10ga, DSR--1, MK.18, Mosin Nagant(s), P226, RK95, SG556(s), SW1911 Colt, CZ Evo3 Skorpion(s), FN-TPS, FR-F2(s), Remington(s), SA58 Para(s)
- > Rendering functionality optimizations for efficiencies
- > Adjusted entity hardness for leopard tanks
- > Updated NeoForge, JEI, and Parchment versions
Fixed:
- > Crash on colouring Knut's M110
- > Slightly readjusted AVA Colouring Table GUI to reflect the rendering changes over multiple Minecraft versions
- > Minimap friendly sight should be transparent
- > Model translating on negative directions were 4 times more than it should be, stupid bug didn't realised for years somehow
- > Gamemodes can be bugged on their running state if the player login into worlds with different modes
- > Crash on server
- > Knut's M119 Recipe
- > Potential crash on receiving existing scoreboard object
- > Custom sync to guarantee the vanilla scoreboard boject exists on client
(Might be more changes that I forgot what those were)
Added:
- > PPSH-41
- > Simple models for model components (magazines...etc)
- > M67 Pumpkin
Improved:
- > Optimized simple models
- > M67 series animation
- > Gun item entity now only shows within 15 instead of 20 blocks
- > Changed AI weapons to lower quad count ones
- > Further improved simple models
Fixed:
- > Missing blood mark rendering
- > Grenade mark rendering
- > Bullet penetration calculation
- > AKS74U has wrong category
- > Crash when using playtype command
- > Deferred image display no longer cleared
- > Some issue with saving itemstacks
- > P90 looks too big on ground
Back ported a server config option (exists in the latest also), allows the server to override client health bar displays.
- > Blue and Yellow M18 are not supposed to be toxic
Added:
- > ADS firing now uses animation instead of pure offset (smoother)
- > M18 Yellow, M18 Blue
- > Re-added JEI
Improved:
- > Decreased projectile trail line width
- > All anim: P226, FG42, MK20, SCAR-L, MP5SD5, All Projectiles
- > Idle anim: AK47
- > Draw anim: AK47, FN-FNC, SR-2M, X95R
- > Fire anim: Beretta 92FS, AK47, Colt SW1911
- > Reload anim: Beretta 92FS, AK-12, AK47, FN-FNC, X95R, XM8, SA58, M1 Garand, Colt SW1911
- > Model/Texture: All Projectiles, FG42 Series, FN-FNC Series, MP5SD5. X95R Series, XM8 Series
- > MK20 draw speed increased
- > FN-FNC draw speed decreased
- > FG42 reload speed decreased
- > AI will no longer use parachute if no place to land
- > Increased the effect of the parachute
Fixed:
- > Leopard bounding box
- > Translation tooltip for RPG Box
- > Some problem with filling sceen blank sides when running
- > add an optional command [list] to show existing teamspawn in teamspawn command
Improved:
- > Redone all custom bobbing animation
- > Tried to add transition animation when switching stances, i.e. run -> walk, walk -> idle...etc
- > Removed delayed player movement check (player consider stopped after stop moving for couple ticks)
- > Some weapon run hand animations
- > Some weapon reload animations
- > Some animation code optimization
Fixed:
- > Some crash due to incorrect translation argument
- > Error when saving some gun item entity
- > Setting c4 defused flag locally
- > Reload icon rendering conflicts with pickup item rendering and hurt indicator
- > Lang update, convert most of possible entry to translatable
- > Accuracy of soldiers increased to 4x instead of 2x when target is marked by uav
- > Completely removed old dimension/worldgen/weather code
- > Syncing efficiency (only send changed data) and fixes
Fixed:
- > Mob muzzle flame wont go away
- > Fixed a lot of language issues
- > Fixed an error message when serializing empty itemstack
- > Fixed crash on soldiers locating objects
- > Sniper scope ads rendering when standing on pickable weapons
- > Server crash on startup
- > Ping button (default middle mouse) is now remappable
- > Grenade trail looks kinda laggy
- > M4A1 Animation slightly changed
- > Projectiles gets deleted in inventory under survival
- > A little change to mp7a1 valkyrie
- > Added serveral crosshair options
- > Re-formate client config
- > Added shake meter on sniper ADS
- > Robinson XCR
- > M18 Red, II, III
Improved:
- > Entities does not block bionocular vision now
- > Scaling of G36 model
- > Updated to latest NeoForge
Fixed:
- > AWM bolt rotated the wrong way
- > Projectiles falsely using default item model for enttiy rendering
- > Crash upon explosive barrel explode
- > Explosive barrel does not dealt damage
- > AVA mobs dealing twice as much damage as it should
- > AWM
- > AKS-74U
- > Redo weapon spread calculation, it is now more appropriate (i.e. fntps with birdshot attachment no longers has extreme low accuracy)
Improved:
- > Increased all weapon on floor size
- > Some pistol on ground size
- > Default preset weapon changes
- > Leopard on-hit sound
- > Leopards and smart AIs are now forced rendered despite the range
- > Remington and FN-TPS can now magnify
Fixed:
- > Vanilla hand bobbing no longer works
- > Under compeititve mode, if the gamemode is not running there's a chance players dont get new equipments upon respawn
- > Leopard has wrong bounding box for raytracing
- > Potential fix to smart entity freezing randomly
- > All gamemode has 1.5x AIs on EU side despite it is not escort mode
- > AK47 Blitz
- > DSR-1
Improved:
- > Bullet range attenuation halved
- > In escort EU now has 1.5x team size against NRF
- > AI now has doubled accuracy when attacking uav captured target
Fixed:
- > NRF soldiers moves to but not disarming C4s
- > Flashing one player will cause all players in the server flashed
- > RPG Weapon Box block only valid under competitive
- > Hardened iron bars, just iron bars but more likely bullet proof, valid under survival
- > Additions to complete Escort Mode (UI, other stuff...)
- > G36KA1
- > AI now has visibility tolerances where they will remember the last location of target appeared before losing contact (2s)
- > New uav mark (jsut purple) under escort mode
Improved:
- > Leopard icon on minimap
- > AI names now hidden in minimaps
- > Damage scaling of AI changed
- > Weapon in escort now dispawns after 400 ticks instead of 200
- > Bullets now has a lot more damage attenuation over distance
- > Correctly calculated block and entity penetration and damage deductions
- > AI dropped weapon will now always have at least half of 3 times of its max capacity as backup
- > RPG7 damage decreased
- > No longer try to sync data during player respawn as it is no longer required
- > Hardness of iron bars and glass are dramatically reduced
- > Tolerace for entity hitbox for bullet raytracing increased from 5x to 10x
Fixed:
- > M202 and RPG rockets no longer triggers the projectile indicator
- > Leopard health not synced to client
- > Some issues in escort mode
- > Reload is always not completed on client
- > Adding from above, weapons like mosing nagant, remmington they reload capacity + 1 times instead although it does not actually consume anything
- > Some world data not correctly sent to client
- > Cleared animation data for AI dropped weapons