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AAA Particles

AAA Particles

by ChloePrime • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions
  • This is a library mod that enables using effekseer particles (.efkefc) in minecraft.
  • Defaultly it'll replace vanilla's lightning effect by a effekseer effect. Effekseer Lightning
  • No need to rename resources used by effects (like textures), this mod removes the name validation on resource locations' paths.
  • Loads effek from resource packs, see the source code for an example on how to put your files to make it work :)

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Neoforge
23h ago 1
26.1.2
Fabric Quilt
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
26.1.2
Neoforge
23h ago 1
26.1.2
Neoforge
23h ago 1
26.1.2
Fabric Quilt
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
26.1.x
Neoforge
23h ago 1
26.1.x
Fabric Quilt
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
26.1.x
Neoforge
23h ago 1
26.1.x
Fabric Quilt
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
26.1.x
Neoforge
23h ago 1
26.1.x
Fabric Quilt
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.21.x
Fabric Quilt
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Fabric Quilt
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.18.2
Fabric Quilt
23h ago 1
1.18.2
Forge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.20.1
Fabric Quilt
23h ago 1
1.20.1
Forge Neoforge
23h ago 1
1.18.2
Fabric
23h ago 1
1.18.2
Forge
23h ago 1
1.18.2
Fabric Quilt
23h ago 1
1.18.2
Forge
23h ago 1
This version fixes some OpenGL usage bug.
  • Fix sampler corruption
  • Fic active texture corruption
This version fixes some OpenGL usage bug.
  • Fix sampler corruption
  • Fic active texture corruption
This version fixes some OpenGL usage bug.
  • Fix sampler corruption
  • Fic active texture corruption
This version fixes some OpenGL usage bug.
  • Fix sampler corruption
  • Fic active texture corruption
This version fixes some OpenGL usage bug.
  • Fix sampler corruption
  • Fic active texture corruption
This version fixes some OpenGL usage bug.
  • Fix sampler corruption
  • Fic active texture corruption
This update only affects NeoForge 26.1.2.
  • Add back KubeJS support.
  • Update Effekseer to 1.8
  • Add particle collision support
  • Optimize Effekseer manager usage
  • Update fallback logic, so the game won't crash when native loading fails.
  • Add support for Intel Mac.
  • Update Effekseer to 1.8
  • Add particle collision support
  • Optimize Effekseer manager usage
  • Update fallback logic, so the game won't crash when native loading fails.
  • Add support for Intel Mac.
  • Update Effekseer to 1.8
  • Add particle collision support
  • Optimize Effekseer manager usage
  • Update fallback logic, so the game won't crash when native loading fails.
  • Add support for Intel Mac.
  • Update Effekseer to 1.8
  • Add particle collision support
  • Optimize Effekseer manager usage
  • Update fallback logic, so the game won't crash when native loading fails.
  • Add support for Intel Mac.
  • Update Effekseer to 1.8
  • Add particle collision support
  • Optimize Effekseer manager usage
  • Update fallback logic, so the game won't crash when native loading fails.
  • Add support for Intel Mac.
  • Update Effekseer to 1.8
  • Add particle collision support
  • Optimize Effekseer manager usage
  • Update fallback logic, so the game won't crash when native loading fails.
  • Add support for Intel Mac.
  • Mark Intel Macs as unsuppored so that this mod will not crash on them.
  • Turn of Effek GC by default and add a config option to re-enable it.
<br><br>
  • (For developers) Add effek finalization metadata, that is used when an effek bound to an entity is despawned.
  • (For developers) API to set ParticleEmitterInfo's rotation from a forward vector.
  • (For developers) Add EffectRegistry#load/tryLoad to simplicify Optional Future stacks.
  • Mark Intel Macs as unsuppored so that this mod will not crash on them.
  • Turn of Effek GC by default and add a config option to re-enable it.
<br><br>
  • (For developers) Add effek finalization metadata, that is used when an effek bound to an entity is despawned.
  • (For developers) API to set ParticleEmitterInfo's rotation from a forward vector.
  • (For developers) Add EffectRegistry#load/tryLoad to simplicify Optional Future stacks.
  • Mark Intel Macs as unsuppored so that this mod will not crash on them.
  • Turn of Effek GC by default and add a config option to re-enable it.
<br><br>
  • (For developers) Add effek finalization metadata, that is used when an effek bound to an entity is despawned.
  • (For developers) API to set ParticleEmitterInfo's rotation from a forward vector.
  • (For developers) Add EffectRegistry#load/tryLoad to simplicify Optional Future stacks.
  • Mark Intel Macs as unsuppored so that this mod will not crash on them.
  • Turn of Effek GC by default and add a config option to re-enable it.
<br><br>
  • (For developers) Add effek finalization metadata, that is used when an effek bound to an entity is despawned.
  • (For developers) API to set ParticleEmitterInfo's rotation from a forward vector.
  • (For developers) Add EffectRegistry#load/tryLoad to simplicify Optional Future stacks.
  • Mark Intel Macs as unsuppored so that this mod will not crash on them.
  • Turn of Effek GC by default and add a config option to re-enable it.
<br><br>
  • (For developers) Add effek finalization metadata, that is used when an effek bound to an entity is despawned.
  • (For developers) API to set ParticleEmitterInfo's rotation from a forward vector.
  • (For developers) Add EffectRegistry#load/tryLoad to simplicify Optional Future stacks.
  • Mark Intel Macs as unsuppored so that this mod will not crash on them.
  • Turn of Effek GC by default and add a config option to re-enable it.
<br><br>
  • (For developers) Add effek finalization metadata, that is used when an effek bound to an entity is despawned.
  • (For developers) API to set ParticleEmitterInfo's rotation from a forward vector.
  • (For developers) Add EffectRegistry#load/tryLoad to simplicify Optional Future stacks.
Port to MC26.1.x
  • Using a custom-built version of Architectury as there is no official version for MC 26.1.x
Port to MC26.1.x
  • Using a custom-built version of Architectury as there is no official version for MC 26.1.x
2.0.0 is out!
  • This is a breaking change, mod made for 1.x is not compatible with 2.0.
  • Add lazy loading & auto releasing for effeks, which makes memory footprint far more lower unless you've seen every effek in one game process.
  • (For developers) Move some common useful implementation classes to API package.
  • (For developers) Move maven group from mod.chloeprime to cn.chloeprime
  • (For developers) Add an experimental vanilla particle proxy.
2.0.0 is out!
  • This is a breaking change, mod made for 1.x is not compatible with 2.0.
  • Add lazy loading & auto releasing for effeks, which makes memory footprint far more lower unless you've seen every effek in one game process.
  • (For developers) Move some common useful implementation classes to API package.
  • (For developers) Move maven group from mod.chloeprime to cn.chloeprime
  • (For developers) Add an experimental vanilla particle proxy.
2.0.0 is out!
  • This is a breaking change, mod made for 1.x is not compatible with 2.0.
  • Add lazy loading & auto releasing for effeks, which makes memory footprint far more lower unless you've seen every effek in one game process.
  • (For developers) Move some common useful implementation classes to API package.
  • (For developers) Move maven group from mod.chloeprime to cn.chloeprime
  • (For developers) Add an experimental vanilla particle proxy.
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