Abundant Vegetation (枝繁叶茂) is a world-generated data package that improves most of the vanilla Overworld biomes. The goal of the packet is to aesthetically transform the world without altering the original too much.
💡Features:
-Natural steep slopes and cliffs
Future Plans
- Better trees
- Better distribution of flowers and plants
🖼️Screenshots

If the mod version is not working, it may have been overridden by another mod. Please switch to a data pack and set it to the top. If you are using epic terrain, please place it below.
compatibility
- Since the Cliff feature uses Feature, the Cliff feature is invalid unless the biome references my Feature.
- Vanilla Biome is currently supported
All Versions
+ Add Version### 🌳 Trees
All major tree types are taller now: Oak 6–16 blocks, Birch 7–19, Spruce 7–19, Pine 8–22, Dark Oak 8–23. Jungle giants are more magnificent—turned from the short, chubby trees of the original version into true towering trees.
Natural forest clustering: Trees no longer spawn evenly, but grow in clusters—dense patches of forest have clearings and paths, so walking through feels like “dense here, sparse there.” This applies to almost all wooded biomes: forest, birch forest, dark forest, taiga, primeval spruce-pine forest, windblown hills, cherry valleys, swamps, savannas, mangroves, etc.
Morphological diversity: Forests feature larger, sprawling oaks; acacias now have bigger flat canopies; mangrove canopies are denser, with dense woods alternating with open waterways.
### 🌿 Understory
Forest floors have dense grass patches with natural variations in thickness;
Wildflower clusters appear among the woods, large fern clusters appear in primitive coniferous forests, and sparse flowers appear in swamps;
Overall grass coverage is higher than the original, ensuring that every forest patch has basic ground cover.
### 🏔️ Ground Decoration
Cliffs: Steep dirt faces in 16 forest and mountain biomes now grow vertical stone pillars;
Terrain-differentiated adornment: mountain scree, snowfield ice patches and snow blocks, forest moss and gray soil, jungle mud ponds, savanna red sand, badlands terracotta;
Scattered stones on flat lands have been softened over several iterations, now only occasionally seen on gentle slopes.
### 🔧 Fixes & Choices
Fixed groves in snowy forests having no land trees due to data drift;
Badlands biomes no longer stack decorations (originally just red sand and terracotta);
Removed yellow sand patches on cliffs (looks bad);
Flowers in plains, cherry valleys, and meadows keep their original natural patchy distribution, no changes made.
### 🌳 Trees
All major tree types are taller now: Oak 6–16 blocks, Birch 7–19, Spruce 7–19, Pine 8–22, Dark Oak 8–23. Jungle giants are more magnificent—turned from the short, chubby trees of the original version into true towering trees.
Natural forest clustering: Trees no longer spawn evenly, but grow in clusters—dense patches of forest have clearings and paths, so walking through feels like “dense here, sparse there.” This applies to almost all wooded biomes: forest, birch forest, dark forest, taiga, primeval spruce-pine forest, windblown hills, cherry valleys, swamps, savannas, mangroves, etc.
Morphological diversity: Forests feature larger, sprawling oaks; acacias now have bigger flat canopies; mangrove canopies are denser, with dense woods alternating with open waterways.
### 🌿 Understory
Forest floors have dense grass patches with natural variations in thickness;
Wildflower clusters appear among the woods, large fern clusters appear in primitive coniferous forests, and sparse flowers appear in swamps;
Overall grass coverage is higher than the original, ensuring that every forest patch has basic ground cover.
### 🏔️ Ground Decoration
Cliffs: Steep dirt faces in 16 forest and mountain biomes now grow vertical stone pillars;
Terrain-differentiated adornment: mountain scree, snowfield ice patches and snow blocks, forest moss and gray soil, jungle mud ponds, savanna red sand, badlands terracotta;
Scattered stones on flat lands have been softened over several iterations, now only occasionally seen on gentle slopes.
### 🔧 Fixes & Choices
Fixed groves in snowy forests having no land trees due to data drift;
Badlands biomes no longer stack decorations (originally just red sand and terracotta);
Removed yellow sand patches on cliffs (looks bad);
Flowers in plains, cherry valleys, and meadows keep their original natural patchy distribution, no changes made.
## Contents:
- Further optimize the stone cliff feature by adding more variant blocks to enrich the texture variations of the stone cliffs.
- Modify some of the biomes trees, adjust the generation density, and increase the texture details of the surface cover blocks.
- Fix the issue where stones were incorrectly generated under the tree.
## Contents:
- Further optimize the stone cliff feature by adding more variant blocks to enrich the texture variations of the stone cliffs.
- Modify some of the biomes trees, adjust the generation density, and increase the texture details of the surface cover blocks.
- Fix the issue where stones were incorrectly generated under the tree.
- Natural steep slopes and cliffs