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Additional Armoury

Additional Armoury

by Provismet • Downloads: 0 • Followers: 0
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Additional Armoury

Combat+

Adds 2 new melee weapons, 2 new ranged weapons (including an enchantment-based magic system), 2 new armour and tool materials.

The aim of Additional Armoury is to add equipment that introduces a new ways to play the game while adhering to the vanilla style.

Melee Weapons

Daggers

Daggers are a new melee weapon offering faster attack speed, but lower damage than swords.
What makes daggers unique is that they can be tipped with lingering potions, similar to arrows. Tipped daggers have limited uses until they lose their potion effect, each lingering potion used in the recipe will add 8 uses to the dagger, up to a maximum of 64.

When attacking an enemy, a fully charged hit (including charged hits) will inflict the dagger's potion onto the target. This is modified by new dagger enchantments: Adhesive and Splatter.

  • Adhesive grants unlimited potion use, but is incompatible with mending and drains durability.
  • Splatter applies potions to nearby enemies in a manner similar to sweeping edge. This drains more uses from the dagger, but when paired with Adhesive, will drain durability faster.

Daggers are classified as Dual Weapons, making them compatible with Dual Swords.

Maces

Maces are a new melee weapon that reduces armour effectives of targets that you critically strike. They are heavy hitting and slow.

The mace is aimed towards PvP encounters, offering an opportunity to deal increased damage to an opponent.

Maces have unique enchantments that modify their behaviour:

  • Shredding increases the duration of the armour penalty.
  • Dismantle makes maces deal additional durability damage to armour worn by an opponent.

Ranged Weapons

Boomerangs

The boomerang is a new ranged weapon that relies on physics.

Unlike other ranged weapons when thrown, the boomerang item does not leave the hand, but instead places the item on cooldown. Boomerangs return to the owner as part of their ricochet mechanic, if a boomerang reaches its owner then it will refresh the cooldown, allowing the owner to throw it again early.

When a boomerang hits a mob or a surface, it will ricochet and bounce off. The final ricochet will always return the boomerang to the owner's current position. By default a boomerang is allowed one ricochet, enough to return it immediately to the owner.

Boomerangs get unique enchantments:

  • Ricochet increases the number of ricochets allowed to the boomerang.
  • Strong Arm increases the damage of the boomerang.
  • Discus increases the distance a boomerang can fly before returning to the user.
  • Multithrow shoots out 3 boomerangs at once (only the centre one refreshes the cooldown).

Staves

Staves are a unique weapon that does nothing until it is enchanted. There are a number of staff enchantments, each one possessing different properties and some of them even being utility options.

Unlike bows and other use-action weapons, staves do not trigger on release. Instead, staves activate when the spell has fully charged, they must be used preemptively to be most effective.
Staff enchantments cannot be gained from librarian villagers, instead they are found only from the enchantment table, Evoker loot, and very rare chest loot.

Materials

Additional Armoury splits endgame progression into three paths. Netherite scraps can be combined with echo shards or popped chorus fruit instead of gold ingots. These new variants are Overnether and Endernether.

Whereas Netherite armour grants knockback resistance, Overnether instead grants maximum health and Endernether grants bonus movement speed.
Whereas Netherite weapons have more damage than diamond, Overnether has the same damage as diamond but increased knockback, Endernether has the same damage as diamond but faster attack speed.

There are no set bonuses for the armour and weapons. They can be mixed and matched to suit any playstyle.

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.11
Fabric Quilt
10mo ago 1
1.21.x
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21.4
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21.4
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.21.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
[2.0.3+1.21.11] 2.0.3+1.21.11 by Provismet on Dec 23, 2025
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  • Updated to 1.21.11
[2.0.3+1.21.10] 2.0.3+1.21.10 by Provismet on Oct 17, 2025
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  • Updated to 1.21.10
[2.0.3+1.21.5] 2.0.3+1.21.5 by Provismet on Apr 16, 2025
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Minor update to make the mod work in 1.21.5.

# Changes
  • Daggers and Maces now carry the combat-plus:melee_weapon data component.
[2.0.2+1.21.4] 2.0.2+1.21.4 by Provismet on Jan 26, 2025
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## Additions
  • Added extra translation keys for enchantment descriptions.
  • This is for increased compatibility with enchantment description mods.

## Bugfixes
  • Ghostly Orb now correctly phases through blocks.
  • Staves now work in the offhand.
  • Bakuretsu Mahou no longer disconnects players on servers.
[2.0.2+1.21.3] 2.0.2+1.21.3 by Provismet on Jan 26, 2025
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## Additions
  • Added extra translation keys for enchantment descriptions.
  • This is for increased compatibility with enchantment description mods.

## Bugfixes
  • Ghostly Orb now correctly phases through blocks.
  • Staves now work in the offhand.
  • Bakuretsu Mahou no longer disconnects players on servers.
[2.0.2+1.21] 2.0.2+1.21 by Provismet on Jan 26, 2025
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## Additions
  • Added extra translation keys for enchantment descriptions.
  • This is for increased compatibility with enchantment description mods.

## Bugfixes
  • Ghostly Orb now correctly phases through blocks.
  • Staves now work in the offhand.
  • Bakuretsu Mahou no longer disconnects players on servers.
[2.0.1+1.21.4] 2.0.1+1.21.4 by Provismet on Dec 05, 2024
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Minor update to make the mod work in 1.21.4; this update is focused purely on compatibility, but adds data-related features to achieve it.

## Additions
  • Added new tint source to control staff colours. additional-armoury:spell
  • Added new tint source to control dagger tips. additional-armoury:dagger
  • This source is functionally identical to the vanilla potion source, but will make the tip fully transparent if there is no potion.

## Changes
  • Updated to 1.21.4 Minecraft.
[2.0.0+1.21.3] 2.0.0+1.21.3 by Provismet on Nov 30, 2024
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## Changes
  • Updated to 1.21.3 Minecraft.
[2.0.0+1.21] 2.0.0+1.21 by Provismet on Jul 15, 2024
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Major release to bring Additional Armoury into 1.21 Minecraft.

## Additions
  • Gale projectiles now display a wind burst particle when hitting a mob.

## Changes
  • All enchantments present in Additional Armoury have now been converted into datapack versions, accompanied by new enchantment effects and component types.
  • Bakuretsu Mahou no longer spawns more red particles than other colours.
[1.0.4+1.20.6] 1.0.4+1.20.6 by Provismet on Jun 21, 2024
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## Additions
  • Staff, Dagger, Mace, and Boomerang enchantments now all appear in the Creative Inventory.
[1.0.3+1.20.6] 1.0.3+1.20.6 by Provismet on May 27, 2024
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Minor patch to update to Minecraft 1.20.6 and fix some bugs.

  • WARNING**
The change from NBT to Item Components means that the use count for staves and daggers, and the potion applied to a dagger may be lost when updating your world.

## Additions
  • Added enchantability tags for items.
  • Added item tag translations.

## Balance
  • Frostball's maximum freeze duration has been increased by 200 ticks.

## Bugfixes
  • Staves no longer keep their use-count after going through a grindstone.
[1.0.2+1.20.4] 1.0.2+1.20.4 by Provismet on May 03, 2024
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Forward port of 1.20.1 patch with the following bugfix:
  • Dagger tooltips now show the correct potion duration.
[1.0.2+1.20.1] 1.0.2+1.20.1 by Provismet on May 03, 2024
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Small patch to address a couple issues with daggers.

## Balance
  • Daggers with Splatter no longer take a guaranteed 3 potion uses. One potion use is spent per target affected.

## Bugfixes
  • Daggers no longer use 2 potion uses per hit.
  • Durability lose from Adhesive is now correctly double the number of potion uses that would have been lost.
[1.0.1+1.20.1] 1.0.1+1.20.1 by Provismet on Feb 26, 2024
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## Bugfixes
  • Maces now correctly lose durability when used.
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