
Additional Placements is a Vanilla-lite mod that allows you to place blocks in new orientations. No new items are added - instead, the placement logic of the original blocks is modified. Currently supports (includes most mod-added as well): Slabs - allows vertical placement Stairs - allows vertical placement, and stairs will connect vertically as well Carpets - allows placement on walls and ceilings Pressure Plates - allows placement on walls and ceilings
The "testing spheres". These odd shapes contain all 108 different possible stair block states and all 6 different possible slab block states, for testing purposes.
The placement logic for slabs and stairs.
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- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
NeoForge builds could not be tested outside of the MDK due to an issue with prismlauncher - if there are any issues please direct them to the issue tracker on the new github repository
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
- Port to 1.21.5
- Block model "rotated models" and "rotated textures" are now baked into the baked models
- This means that if you change which blocks are which in config, you now must reload resources (typically F3+T in-game) to see the difference, as opposed to just reloading chunks.
- Log block states with missing "model state" models