
Fabric port!
Requires:
Additional Placements is a Vanilla-lite mod that allows you to place blocks in new orientations. No new items are added - instead, the placement logic of the original blocks is modified. Currently supports (includes most mod-added as well): Slabs - allows vertical placement Stairs - allows vertical placement, and stairs will connect vertically as well Carpets - allows placement on walls and ceilings Pressure Plates - allows placement on walls and ceilings
The "testing spheres". These odd shapes contain all 108 different possible stair block states and all 6 different possible slab block states, for testing purposes.
The placement logic for slabs and stairs.
All Versions
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- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- fix issues if retextured block model base models fail to load
- utilize cached backing for retextured block model base models
- prefetch baked models before gathering quads
- fix several placement model wrapper methods using the wrong baked model in retextured models
- fix potential, but highly unlikely, null pointer exceptions when fetching block models from blockstates
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks
- refactored project to use architectury loom for multiplatform development
- replaced block model loading injection with runtime-generated resources
- fixes issues with modernfix dynamic resource loading
- increases RAM usage
- fixed block model normals not being rotated, causing improper lighting with some mods and shaderpacks