Advanced Networking
A mod that adds systems for transfer of resources and data using a node based programming system. While inspired by Integrated Dynamics and XNet, this mod makes sure to stay distinct and get its own place in modpacks (even though neither of the aforementioned mods are on fabric). Originally made for Modfest Singularity.
Getting Started
To get started craft some crystalline compound, with an amethyst shard, a clay ball and a piece of coal. Using that you can craft cables and controllers. Sneak-click on a cable with an empty hand to open its configuration. There you can set the mode of each side of the cable. Make one side an interface and give it a name. Open up the controller, add some nodes and connect them. Select your interface in the configuration of a node and you should have a working network.
Features
Cables
Cables are a core part of the mod, they are used to connect controllers to everything they need. Click on them with a stick or any wrench from other mods to quickly change the mode of a side. More advanced configuration can be accessed by sneak-clicking on the cable. Cables automatically connect to each other and controllers, but not other blocks. For those you will need to set the cable to interface mode.
Controllers
Controllers house your programs. They have a node based UI where you can perform routing of resources and all kinds of logic.
You can add nodes from the Add Nodes menu and it's submenus.
Deleting nodes can be done by right-clicking and selecting Delete or using the Delete Nodes mode.
Nodes can also be duplicated from the right-clicking menu. You can freely move around by dragging and zoom by scrolling in the editor.
Resource Transfer and Streams
Some of the most important nodes are for transfer of energy, items and fluids. They work on with a stream system where the nodes control set the flow of resources and the actual transfer happens after all nodes have evaluated. There are also nodes for getting the capacity and fill level of storages. These are evaluated before any transfer happens. The filter and limit nodes allows you to control what items are transferred. The limit node sets a maximum number of items to transfer and the filter blocks certain items from passing through.
Other Info
Modpack permission
You can use this mod in any modpack as long as you don't reupload the mod. You can get a direct download link from modrinth or github.
Downloading
This mod is only officially available on curseforge, modrinth and github. Any other sites are third-party reuploads and should not be trusted.
Incompatibilities
I intend to try and stay compatible with as many mods as possible, but might abandon support for some if it becomes too hard.
- Sodium compatibility is only guaranteed if indium is installed.
- Optifine will never be officially supported. Might work, might not.
Porting and Forking
You can read my policy on forking and porting mods.
Licencing
The mod is licensed under the Apache License, Version 2.0.
You are free to use the mods code in any way you want as long as you follow the license and credit me for the original (link is enough).
All Versions
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- Updated to 1.21.6
- Increased size limit for filters to 500 characters
- Updated to 1.21
- Make filter nodes use proper component filtering
- Updated to 1.21
- Make filter nodes use proper component filtering
- Update to 1.20.6
- Nbt filtering now converts the component changes of a stack into nbt and the filters that.
- Fix adventure mode access toggle not being properly hidden in cables
- Make interfaces use names from attached containers as fallback
- Add interface groups
- They allow you to interact with multiple interfaces as one
- Added support for color tagging nodes
- Added support for setting a custom name for a node
- Made tooltips only show on the config/error button
- Fixed context menu sometimes going outside the screen
- Generally improved the UI
- Missing containers no longer cause an error.
- This was required to get groups working properly
- This is useful if you have containers that might sometimes be missing
- Connection in the editor are now textured
- Fix typo in config screen
- Updated to 1.20.4
- Tooltips changed slightly due to a change in how minecraft does them
- Fixed typo in config screen
- Updated to 1.20.2
- Updated nodeflow
- Nodes are now grouped with tags, allowing easier customization
- Now uses split client sources
- Textures are now sprite based
- Lots of API changes for anyone building an addon or integration
- Update nodeflow to 0.2.2 fixing the delete button
- Add config option to disable the adventure mode toggle
- Fix path sorting erroring in some cases
- Fix fluid count nodes converting to item count nodes
- Updated nodeflow version now prevents this from happening
- Improved keyboard navigation
- Added controlify support
- Currently interacting with network controllers using a controller causes a crash due to controlify bug.
- Add adventure mode access toggles
- Update NoIndium to 1.20
- Fix count nodes not working properly
- Update to 1.20
- Redo config internals
- Added some actual tests
- Nodeflow improvements
- Better keyboard navigation
- Add regex support for filtering nodes, can be disabled in the config
- Fix interface lists not working on certain gui scales due to weird scrollbar positioning
- Refactor some internals
- Add regex support for filtering nodes, can be disabled in the config
- Fix interface lists not working on certain gui scales due to weird scrollbar positioning
- Refactor some internals
- Add regex support for filtering nodes, can be disabled in the config
- Fix interface lists not working on certain gui scales due to weird scrollbar positioning
- Refactor some internals
- Fix switch node not supporting fluid streams
- Fix fluid and energy streams lacking translation keys
- Fix switch node not supporting fluid streams
- Fix fluid and energy streams lacking translation keys
- Fix switch node not supporting fluid streams
- Fix fluid and energy streams lacking translation keys
- Migrate to paragon 3.0, fixing a number of config related issues
- Increase character limit of type filter fields in fluid and item filter nodes
- Update to 1.19.4 (somewhat unstable)
- Migrate to paragon 3.0, fixing a number of config related issues
- Increase character limit of type filter fields in fluid and item filter nodes
- Migrate to paragon 3.0, fixing a number of config related issues
- Increase character limit of type filter fields in fluid and item filter nodes
- Stop including modmenu (it was a mistake)
Credits to acikek
I will probably still continue adding features and updates, but the rate might decrease.
- Add new nodes
- Add filter nodes. They allow restricting the types of items and fluids transferred.
- Add storage inspection nodes, allowing you to read the capacity and fill level of storages.
- Cable and interface improvements
- Add ability to name interfaces and implement new selection screen for them.
- Add gui to cable, replacing the old click-for-id system. Here you can set the names and quickly change modes.
- Improve the placement of items in the creative screen.
- Update YACL
- Sliders in config have been replace by number fields for more control.
- Update nodeflow
- Added copy, paste and cut actions for context menu
- Fix scrolling being broken in node selector
- Fix node render order and make clicked node jump to top
- Internal changes and fixes
- Rework the stream system internally to remove one step and make future changes easier.
- Fix a lot of translation related issues.
- Update to new graphlib version and remove unnecessary debug renderer.
- Set up gametest for automatic testing. Currently unused as I still have to figure out how to link interfaces properly.
As this release includes a lot of internal changes, please report any and all issues on github.
- Resource transfer! Move all the stuff, relatively quickly (fluids, items and energy)
- Right click menu for editor
- Nodes are now grouped when adding a node
- Better error display in editor
- Fix having to reopen screen to apply changes
- Fix EMI compatibility (might eventually break again)
- Fix nodes not moving after screen resize