Advanced AE!
Advanced AE focuses on convenience and improving user experience when handling your ME System.

Features
Advanced Pattern Providers
By utilizing an Advanced Pattern Encoder, you can modify Processing Patterns to select to which face each input will be sent, eliminating the need for multiple pipes and used sides to interact with machines that require them.

Quantum Computer

Quantum Computer is a special type of Crafting Unit. It is capable of running an unlimited amount of crafting tasks, as long as it has enough crafting storage. Furthermore, all of these concurrent tasks are able to share all co-processors present in the Quantum Computer Multiblock! The Quantum Core can be used as a standalone crafting unit with 256M storage and 8 co-processors. By creating a multiblock with one of them, you can extend those capabilities by a large amount. Specially when using two special block types: The Quantum Data Entangler and the Quantum Multi-Threader, which multiply storage and co-processors present in the multiblock by 4, respectively. The multiblock can be scaled up to a 5x5x5, and consumes a single channel for all of this computing power!
Quantum Crafter

A very powerful auto crafter that can perform a series of crafting operations every tick while accessing the ME System's inventory directly. It is also capable of doing recursive crafting (like smithing templates) and multiple crafts that require a non-consumed ingredient (Like Mystical Agriculture's essence upgrading). It can be configured to keep stacks of the ingredients to avoid consuming all of it, or limit the end product, to keep an amount in stock.
Quantum Armor Set

An armor set capable of connecting to the ME System to harness its resources for various quality of life functionality. It is also very powerful defensively and includes various quality of life upgrades, like flight with no inertia, night vision, magnet, auto feeding directly from ME Storage, immunity to various damage sources, and much more!
- Special thanks to Jm3 for the base models and textures
Reaction Chamber

The reaction chamber is a machine that uses a ton of power to provide very efficient ways of processing materials. It is used in the creation of various items needed to progress in AdvancedAE as well as offering efficient recipes for other mods.
Stock Export Bus

An Export bus that reads the contents of the target inventory and regulates an exact amount to be kept in it at all times, provided that the ME system has them available. It accepts a crafting card, enabling the export bus to craft the items needed.
ME Throughput Monitor

A special monitor that can be used to keep a close watch on the development of resources on your system. It can track items, fluids and even energy in FE Cells (from AppliedFlux). To set it to track fluids or energy, right click with a container with the desired ingredient twice. You can also configure the scale by using the Throughput Monitor Configurator. Right-clicking a monitor with it will cycle between the options of "per tick", "per second" and "per minute".
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All Versions
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- Fixed Quantum Crafter universal terminal upgrade/combine recipes
- Fixed curio slot texture
- Fixed unintended texture transparencies
- Fixed curio slot texture color
- Readded mod integrations for:
- ExtendedAE
- AppliedFlux
- Apothic Enchanting
- AE2WTLib
- Fixed quantum armor upgrades not woring correctly
- Fixed bucket interactions with the reaction chamber (@HowXu)
- Re-added Extended AE compatibility
- Fixed upgrading pattern providers deleting nbt data
- Re-added Extended AE compatibility
- Fixed upgrading pattern providers deleting nbt data
- Fixed crash that happened on changing quantum armor colors on a dedicated server
- Fixed quantum crafter using output space as an intermediate step to pushing to ME Storage (fixes some item voiding in high output setups) (Fixes #244)
- Fixed quantum crafter using output space as an intermediate step to pushing to ME Storage (fixes some item voiding in high output setups) (Fixes #244)
- Fixed wireless quantum crafter terminal screen not opening (#274)
- Added a null-check to avoid crashes happening with null possibleInputs (#279)
- Fixed auto stock menu not being able to change amounts of pre-existing items (#273)
- Added extra client side checks for player events
- Added extra client side checks for player events
- Added
IngredientStack. An ingredient that can hold items or fluids and their amount.
- Fixed the reaction chamber getting stuck if inputs are split in multiple slots
- Added the Camo Card. An upgrade for the quantum armor that allows you to hide it.
## Improvements
- Refactored the quantum armor screen to be more performant
- Fixed recipe to combine quantum crafter terminal with crafting terminal @yuuki1293 (#232)
- Fixed mixins not loading correctly after last update
- Completely reworked Quantum Computer multiblock render/textures!
- Added the Quantum Crafter Terminal alongside the companion wireless version (requires AE2WtLib installed)
- Reworked how the Stock Export Bus keeps track of contents in target inventories, it now works even if the target inventory can't be imported from.
- Added the Advanced IO Bus. A mixture of the Stock Export Bus and the Import Export Bus, it does everything the others do, but it will also regulate exports (extract what exceeds the stock amount) and it is 8 times faster than all export buses!
- Added a config option to disable item/fluid rendering in the Reaction Chamber (for those using 100's of them, to prevent lag)
- Stock Export buses (and Advanced IO buses) can now also keep stock of chemicals!
- Added the ability to use the mouse scroll wheel to change the value of the mod's sliders
- Added blacklists to DarkModeEverywhere and InventoryTweaks.
- Quantum Armor items now also change color!
- Updated Quantum Armor set guide page to remove the energy bar
## Bug Fixes
- Fixed break speed event sometimes returning infinity (Fixes interaction bug between this mod and JDT instant break)
- Updated AE2AddonLib version to 1.0.2
- Fixe EMI plugin getting confused when reaction chamber's output is a fluid for the crafting tree
- Added in-game config screen @Satherov (#226)
- Fixed break speed event sometimes returning infinity (Fixes interaction bug between this mod and JDT instant break)
- Fixed a crash that happened with non-tinted quantum armors after the last update
- Fixed the quantum helmet texture border
- Updated Quantum Armor set guide page to remove the energy bar
- Fixed a crash that happened with non-tinted quantum armors after the last update
- Fixed the quantum helmet texture border
- Updated Quantum Armor set guide page to remove the energy bar
- Reworked the mod to move a ton of boilerplate code into a new library mod (AE2AddonLib).
- The library mod is bundled together with this mod, so no extra dependencies were added
- Added blacklists to DarkModeEverywhere and InventoryTweaks.
- Quantum Armor items now also change color!
- Fixed quantum crafter consuming some items it shouldn't
- Fixed quantum crafter consuming some items it shouldn't