WARNING
Versions 1.2.5.2812-1.20.1-release and above will require YACL.
AIT FORGE HAS NOW MOVED TO HERE!
Summary
Apparatus Vivi. Living machine. The TARDIS. Whatever you wish to call it, it grows, learns, with you. It will learn things from you, so make sure to behave yourself around it, or else it might learn something you wish it wouldn't have learnt. In addition the mod adds space, mars, moon and more all for you to explore with your TARDIS. But remember, it is alive, and it will make choices of its own, you are not the one in full control.

What does this mod add?
- A functional TARDIS
- 2 Dimensions (Mars/Moon)
- 20+ Functional Controls
- Immersive Sound Design
- Console Specific Controls (Coffee Machine)
- The Time-Vortex (Customisable aswell)
- Rifts
- An Engine System
- Customisable Animations
- Party TARDIS! (Done via putting a disc into the console port/naming your TARDIS "partytardis")
- Sonic Screwdriver
- Astral Map (Locator)
- Handles
- Ghost Monumenting
- Engine Phasing
- Shader Support
- An unhealthy amount of customisation
- And a lot more
Available for Fabric + Forge on 1.20.1
Recommended to play with 8GB of RAM minimum singleplayer.
Recommended to have 8GB of RAM allocated to the multiplayer servers.
Need Help? Confused? Don't know what a feature does?
If you have confusion about special blocks you are able to check the items tooltip for more info on what conditions you need to be to place the block. We also have a wiki which documents on most things in the mod from blocks and items right to how to add custom datapack exteriors and consoles.

Compatibility
If you have Gravity Changer (qouteall fork)
- You will be able to control your TARDIS interior gravity from the TARDIS Monitor
Credits
Developers:
- Loqor
- Dr. Theo
- Maketendo
- AddieDaBaddie
- Saturn
Artists:
- Westankrang
- Tright
- b2
- Ouro
- Maggie
Sound Design:
- Dian
- Radio
- TARDISSFX (the YouTube channel)
- Uriel_N_Diaz
- Classic
Thank You's:
- duzo
- MagicMan(?) (Help with modeling)
- Bug1312 (Help with code)
- DocArcane (Credit for the Steampunk console design)
- Creativious (Help with code)
- nitrogenez (Ukrainian Translations)
- Codiak (Help with code)
- Theta (Some Vortex's)
Links & Community

All Versions
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- tweak: breaking down the door of a powered down TARDIS now requires a stronger axe | by [@Lt-DO7Lt-DO7](https://github.com/Lt-DO7) ([#1775](https://github.com/amblelabs/ait/pull/1775))
- update bug report version drop down to 1.2.10 | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1748](https://github.com/amblelabs/ait/pull/1748))
- add: Added Hudolin Console! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: Fixed Iris bugs! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: Emission is now really bright!! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: Fog in TARDIS! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: weird emission bug with the War TARDIS! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: fix circular multidim lazy world loading | by [@DrTheodor](https://github.com/DrTheodor) ([#1750](https://github.com/amblelabs/ait/pull/1750))
- fix: no more extreme screen shaking when there are no consoles during flight | by [@DrTheodor](https://github.com/DrTheodor) ([#1757](https://github.com/amblelabs/ait/pull/1757))
- add: Console Inventory for storing components! | by [@Loqor](https://github.com/Loqor) ([#1665](https://github.com/amblelabs/ait/pull/1665))
- add: Sonics are now independent of the TARDIS and are stored within the console's data itself! | by [@Loqor](https://github.com/Loqor) ([#1665](https://github.com/amblelabs/ait/pull/1665))
- fix sonic- and console-port throwing exceptions | by [@Mansarde](https://github.com/Mansarde) ([#1762](https://github.com/amblelabs/ait/pull/1762))
- fix console part eating cartridges when swapping | by [@Mansarde](https://github.com/Mansarde) ([#1762](https://github.com/amblelabs/ait/pull/1762))
- add: rhyno, tendo and dian to the dev team list | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1763](https://github.com/amblelabs/ait/pull/1763))
- add: alarms stop when repairing via sonic | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1763](https://github.com/amblelabs/ait/pull/1763))
- fix occupied slots in waypoint banks from being overridden when trying to insert another cartridge there | by [@Mansarde](https://github.com/Mansarde) ([#1764](https://github.com/amblelabs/ait/pull/1764))
- add sonic screwdriver summon notify if no power | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1770](https://github.com/amblelabs/ait/pull/1770))
- fix: loading of waypoint cartridges now only loads the coordinates instead of starting flight | by [@Mansarde](https://github.com/Mansarde) ([#1769](https://github.com/amblelabs/ait/pull/1769))
- build(ver): 1.2.12 | by [@duzos](https://github.com/duzos) ([#1771](https://github.com/amblelabs/ait/pull/1771))
- feat: toggleable darkness effect when the tardis is powered off | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1773](https://github.com/amblelabs/ait/pull/1773))
- fix: unable to move landing pad spots | by [@duzos](https://github.com/duzos) ([#1767](https://github.com/amblelabs/ait/pull/1767))
- fix: spots rendering at the wrong position | by [@duzos](https://github.com/duzos) ([#1767](https://github.com/amblelabs/ait/pull/1767))
- fix: landing marker failing in unloaded chunks | by [@duzos](https://github.com/duzos) ([#1767](https://github.com/amblelabs/ait/pull/1767))
- Update README.md | by [@MaketendoDev](https://github.com/MaketendoDev), [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1648](https://github.com/amblelabs/ait/pull/1648))
- fix: TARDIS' no longer break when using the default cave interior | by [@DrTheodor](https://github.com/DrTheodor) ([#1780](https://github.com/amblelabs/ait/pull/1780))
- add: adaptive exterior | by [@DrTheodor](https://github.com/DrTheodor) ([#1779](https://github.com/amblelabs/ait/pull/1779))
- Implemented the chronology disc | by [@Saturnorsomthing](https://github.com/Saturnorsomthing), [@DrTheodor](https://github.com/DrTheodor) ([#1783](https://github.com/amblelabs/ait/pull/1783))
- Made "chronology" play on the main menu | by [@Saturnorsomthing](https://github.com/Saturnorsomthing), [@DrTheodor](https://github.com/DrTheodor) ([#1783](https://github.com/amblelabs/ait/pull/1783))
- add: action-bar message when trying to enter growth TARDIS during its initial interior reconfiguration. | by [@Mansarde](https://github.com/Mansarde) ([#1785](https://github.com/amblelabs/ait/pull/1785))
- chore: fix beta build pipeline | by [@Mansarde](https://github.com/Mansarde) ([#1790](https://github.com/amblelabs/ait/pull/1790))
- tweak: buffed staser damage on entities | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1787](https://github.com/amblelabs/ait/pull/1787))
- add: Sonic Overload mode can now toggle levers and Sonic Interaction mode can press stone buttons | by [@Mansarde](https://github.com/Mansarde) ([#1789](https://github.com/amblelabs/ait/pull/1789))
- add: credits update | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1794](https://github.com/amblelabs/ait/pull/1794))
- api: support for bedrock json models | by [@duzos](https://github.com/duzos) ([#1774](https://github.com/amblelabs/ait/pull/1774))
- api: datapacks can now add custom exterior models | by [@duzos](https://github.com/duzos) ([#1774](https://github.com/amblelabs/ait/pull/1774))
- api: datapacks can now add custom console models, as well as custom control positioning etc | by [@duzos](https://github.com/duzos) ([#1774](https://github.com/amblelabs/ait/pull/1774))
- feat: capaldi vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1797](https://github.com/amblelabs/ait/pull/1797))
- feat: movie vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1797](https://github.com/amblelabs/ait/pull/1797))
- feat: twice upon a time vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1797](https://github.com/amblelabs/ait/pull/1797))
- feat: mccoy vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1797](https://github.com/amblelabs/ait/pull/1797))
- fix: sonics no longer show that they can interact with something when they actually can't | by [@drtheodor](https://github.com/drtheodor) ([#1796](https://github.com/amblelabs/ait/pull/1796))
- minor changes to the buildscript | ([#1795](https://github.com/amblelabs/ait/pull/1795))
- build(amblekit): 1.1.12 | by [@duzos](https://github.com/duzos) ([#1798](https://github.com/amblelabs/ait/pull/1798))
- feat: portal gun sonic screwdriver skin | by [@duzos](https://github.com/duzos) ([#1800](https://github.com/amblelabs/ait/pull/1800))
- feat: pixelator vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1801](https://github.com/amblelabs/ait/pull/1801))
- fix: overload did not break all glass and glass panes | by [@Mansarde](https://github.com/Mansarde) ([#1804](https://github.com/amblelabs/ait/pull/1804))
- feat: food machine! | by [@rapbattlegod32](https://github.com/rapbattlegod32), [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1788](https://github.com/amblelabs/ait/pull/1788))
- fix: food machine | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1807](https://github.com/amblelabs/ait/pull/1807))
- fix: readme typo | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1811](https://github.com/amblelabs/ait/pull/1811))
- feat: overload mode breaks bricks | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1812](https://github.com/amblelabs/ait/pull/1812))
- tweak: Changed rift drops from just being a specific item to randomly choosing from tags "rift_success_extra_item" & "rift_fail_item" | by [@MaketendoDev](https://github.com/MaketendoDev) ([#1817](https://github.com/amblelabs/ait/pull/1817))
- fix: left-clicking breaks the console generator when in creative instead of browsing to the previous console/variant | by [@Mansarde](https://github.com/Mansarde), [@drtheodor](https://github.com/drtheodor) ([#1805](https://github.com/amblelabs/ait/pull/1805))
- fix: description.attack_eyebrows spelling | by [@Addi3](https://github.com/Addi3) ([#1821](https://github.com/amblelabs/ait/pull/1821))
- fix: description.attack_eyebrows spelling, for real this time | by [@Mansarde](https://github.com/Mansarde), [@Addi3](https://github.com/Addi3), [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1822](https://github.com/amblelabs/ait/pull/1822))
- chore: make multidim, scheduler and queue libraries transitive | by [@Mansarde](https://github.com/Mansarde) ([#1824](https://github.com/amblelabs/ait/pull/1824))
- chore: updated addie's link | by [@Addi3](https://github.com/Addi3) ([#1825](https://github.com/amblelabs/ait/pull/1825))
- add: Added JEI Integration with the Fabricator recipes | by [@nanuwo](https://github.com/nanuwo) ([#1815](https://github.com/amblelabs/ait/pull/1815))
- fix: Fixed blueprint tooltips showing the minimum and maximum number of items the wrong way round | by [@nanuwo](https://github.com/nanuwo) ([#1815](https://github.com/amblelabs/ait/pull/1815))
- chore: updated addie's link | by [@Addi3](https://github.com/Addi3) ([#1826](https://github.com/amblelabs/ait/pull/1826))
- add: Display message on action bar (in addition to alarm) to inform about hostile presence. | by [@Mansarde](https://github.com/Mansarde) ([#1827](https://github.com/amblelabs/ait/pull/1827))
- fix: updating addonexteriors to bedrock models causes crash | by [@duzos](https://github.com/duzos) ([#1833](https://github.com/amblelabs/ait/pull/1833))
- feat: chronos vortex, rulebreaker vortex, timehole vortex and the stargate vortex | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1835](https://github.com/amblelabs/ait/pull/1835))
- feat: updated the classic vortex and the accursed vortex. | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1835](https://github.com/amblelabs/ait/pull/1835))
- perf: improve client-side performance of TARDIS-related sounds | by [@drtheodor](https://github.com/drtheodor) ([#1837](https://github.com/amblelabs/ait/pull/1837))
- add: a server-side config option to control the volume/distance of mat/demat sounds | by [@drtheodor](https://github.com/drtheodor) ([#1837](https://github.com/amblelabs/ait/pull/1837))
- add: a server-side config option to control the volume of crash sound | by [@drtheodor](https://github.com/drtheodor) ([#1837](https://github.com/amblelabs/ait/pull/1837))
- fix: no more random exterior travel sounds | by [@drtheodor](https://github.com/drtheodor) ([#1837](https://github.com/amblelabs/ait/pull/1837))
- tweak: the mod is now almost twice as smaller! yippe! | by [@drtheodor](https://github.com/drtheodor) ([#1838](https://github.com/amblelabs/ait/pull/1838))
- feat: engine loop sound | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1834](https://github.com/amblelabs/ait/pull/1834))
- fix: Landing in locked worlds was possible via crashing or using engine overload | by [@Mansarde](https://github.com/Mansarde) ([#1836](https://github.com/amblelabs/ait/pull/1836))
- fix: The segments of the flight progress indicator of the interior settings screen did not fill out during flight. | by [@Mansarde](https://github.com/Mansarde) ([#1841](https://github.com/amblelabs/ait/pull/1841))
- feat: check for sonic mode tardis to repair phasing engines | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1839](https://github.com/amblelabs/ait/pull/1839))
- fix: fixed a bug where you could place an engine in a non tardis dimension and it would crash the game | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1842](https://github.com/amblelabs/ait/pull/1842))
- perf: improved tardis world performance | by [@drtheodor](https://github.com/drtheodor) ([#1850](https://github.com/amblelabs/ait/pull/1850))
- Fix regression in #1850 | by [@drtheodor](https://github.com/drtheodor) ([#1854](https://github.com/amblelabs/ait/pull/1854))
- fix: Falling TARDISes destroy Siege Cube exteriors | by [@Mansarde](https://github.com/Mansarde) ([#1855](https://github.com/amblelabs/ait/pull/1855))
- fix: Power Converter could be fueled by an empty hand | by [@Mansarde](https://github.com/Mansarde) ([#1852](https://github.com/amblelabs/ait/pull/1852))
- fix: Power Converter would instantly drain all Artron when trying to fuel it during power off | by [@Mansarde](https://github.com/Mansarde) ([#1852](https://github.com/amblelabs/ait/pull/1852))
- fix: life-support subsystem regeneration effect flicker | by [@drtheodor](https://github.com/drtheodor) ([#1859](https://github.com/amblelabs/ait/pull/1859))
- add: /ait list command is now more useful. Read the wiki for more details. | by [@drtheodor](https://github.com/drtheodor) ([#1860](https://github.com/amblelabs/ait/pull/1860))
- add: /ait unlink | by [@drtheodor](https://github.com/drtheodor) ([#1861](https://github.com/amblelabs/ait/pull/1861))
- fix: no more exterior hum when cloaked | by [@drtheodor](https://github.com/drtheodor) ([#1863](https://github.com/amblelabs/ait/pull/1863))
- add: arming mechanism for engine overdrive | by [@Mansarde](https://github.com/Mansarde) ([#1829](https://github.com/amblelabs/ait/pull/1829))
- fix: Celsius was showing Fahrenheit degrees | by [@Mansarde](https://github.com/Mansarde) ([#1857](https://github.com/amblelabs/ait/pull/1857))
- fix: TARDIS in TARDIS landing was still possible via Hail Mary protocol. | by [@Mansarde](https://github.com/Mansarde) ([#1831](https://github.com/amblelabs/ait/pull/1831))
- fix: The achievements for redecoration, getting owner loyalty and using the sonic on wood did not trigger | by [@Mansarde](https://github.com/Mansarde) ([#1851](https://github.com/amblelabs/ait/pull/1851))
- fix: Exclusive exteriors are now exclusive again | by [@Mansarde](https://github.com/Mansarde) ([#1864](https://github.com/amblelabs/ait/pull/1864))
- fix: Dropped items in interior were being teleported instantly | by [@Mansarde](https://github.com/Mansarde) ([#1865](https://github.com/amblelabs/ait/pull/1865))
- fix: Gamerules did not control all explosions (and their fire creation) | by [@Mansarde](https://github.com/Mansarde) ([#1866](https://github.com/amblelabs/ait/pull/1866))
- fix crashing still allowing to land in locked dimensions | by [@Mansarde](https://github.com/Mansarde) ([#1867](https://github.com/amblelabs/ait/pull/1867))
- fix: handles in item frame | by [@duzos](https://github.com/duzos) ([#1869](https://github.com/amblelabs/ait/pull/1869))
- fix: datapack exteriors floating in screen | by [@duzos](https://github.com/duzos) ([#1870](https://github.com/amblelabs/ait/pull/1870))
- update bug report version drop down to 1.2.10 | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1748](https://github.com/amblelabs/ait/pull/1748))
- add: Added Hudolin Console! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: Fixed Iris bugs! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: Emission is now really bright!! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: Fog in TARDIS! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: weird emission bug with the War TARDIS! | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1749](https://github.com/amblelabs/ait/pull/1749))
- fix: fix circular multidim lazy world loading | by [@DrTheodor](https://github.com/DrTheodor) ([#1750](https://github.com/amblelabs/ait/pull/1750))
- add: safeguard circumvention option | by [@DrTheodor](https://github.com/DrTheodor) ([#1686](https://github.com/amblelabs/ait/pull/1686))
- + fix anorthosite stonecutting | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1718](https://github.com/amblelabs/ait/pull/1718))
- update bug report version drop down to 1.2.9 | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1721](https://github.com/amblelabs/ait/pull/1721))
- fix: holographic text of console generator was clipped by entities behind the console | by [@Mansarde](https://github.com/Mansarde) ([#1722](https://github.com/amblelabs/ait/pull/1722))
- add: Console Generator now shows selected variant name for unlocked consoles as well. | by [@Mansarde](https://github.com/Mansarde) ([#1723](https://github.com/amblelabs/ait/pull/1723))
- fix: missing console variant translatables | by [@Mansarde](https://github.com/Mansarde) ([#1723](https://github.com/amblelabs/ait/pull/1723))
- fix: monitor idle sound has gap in loop | by [@Mansarde](https://github.com/Mansarde) ([#1732](https://github.com/amblelabs/ait/pull/1732))
- fix: the check for interior change did not include the increased fuel cost due to instability | by [@Mansarde](https://github.com/Mansarde) ([#1727](https://github.com/amblelabs/ait/pull/1727))
- fix: engine durability decayed too fast (lasted only ~20 hours instead of ~17 days) | by [@Mansarde](https://github.com/Mansarde) ([#1736](https://github.com/amblelabs/ait/pull/1736))
- fix: doesn't tick when not landed | by [@MaketendoDev](https://github.com/MaketendoDev) ([#1737](https://github.com/amblelabs/ait/pull/1737))
- Re-balanced loss of loyalty. | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1739](https://github.com/amblelabs/ait/pull/1739))
- chore: blacklist space from travel | by [@DrTheodor](https://github.com/DrTheodor) ([#1746](https://github.com/amblelabs/ait/pull/1746))
- fix: the check for interior change did not include the increased fuel cost due to instability | by [@Mansarde](https://github.com/Mansarde) ([#1726](https://github.com/amblelabs/ait/pull/1726))
- fix: water (from landing underwater and opening the doors) kept flowing into the TARDIS despite closing the doors or activating the shields | by [@Mansarde](https://github.com/Mansarde) ([#1738](https://github.com/amblelabs/ait/pull/1738))
- chore: change subsystem durability from magic number to constant | by [@Mansarde](https://github.com/Mansarde) ([#1725](https://github.com/amblelabs/ait/pull/1725))
- update the dev team list | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1731](https://github.com/amblelabs/ait/pull/1731))
- fix: render unpowered exterior emission properly | by [@DrTheodor](https://github.com/DrTheodor) ([#1619](https://github.com/amblelabs/ait/pull/1619))
- chore: add 1.2.7 to version list | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1623](https://github.com/amblelabs/ait/pull/1623))
- Fix: Assorted Bugs | by [@Loqor](https://github.com/Loqor) ([#1609](https://github.com/amblelabs/ait/pull/1609))
- Dev Exclusive Exteriors | by [@DrTheodor](https://github.com/DrTheodor), [@Loqor](https://github.com/Loqor) ([#1625](https://github.com/amblelabs/ait/pull/1625))
- BOTI Paintings are now a lot cheaper | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1631](https://github.com/amblelabs/ait/pull/1631))
- fix: textures for some dev exteriors not appearing | by [@Mansarde](https://github.com/Mansarde) ([#1630](https://github.com/amblelabs/ait/pull/1630))
- fix: missing translation for the tardis fire griefing game rule | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1651](https://github.com/amblelabs/ait/pull/1651))
- chore: added forge version to bug report list | by [@Addi3](https://github.com/Addi3), [@duzos](https://github.com/duzos) ([#1654](https://github.com/amblelabs/ait/pull/1654))
- fix: missing translations for ait-config | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1659](https://github.com/amblelabs/ait/pull/1659))
- fix: Sonic's locator function crashed the game when the linked TARDIS didn't exist anymore. | by [@Mansarde](https://github.com/Mansarde) ([#1639](https://github.com/amblelabs/ait/pull/1639))
- fix: Sonic's locator incorrectly showed the player's dimension instead the TARDIS' one. | by [@Mansarde](https://github.com/Mansarde) ([#1639](https://github.com/amblelabs/ait/pull/1639))
- fix: The dimension control can no longer be used to land outside the valid Y range or outside the worldborder. | by [@Mansarde](https://github.com/Mansarde) ([#1646](https://github.com/amblelabs/ait/pull/1646))
- fix: rifts now render when BOTI is off. | by [@Loqor](https://github.com/Loqor) ([#1666](https://github.com/amblelabs/ait/pull/1666))
- Planet block recipes | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1674](https://github.com/amblelabs/ait/pull/1674))
- Re-ballanced fabricator villager trades | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1676](https://github.com/amblelabs/ait/pull/1676))
- feat: tardis coral decor blocks and crafting | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1679](https://github.com/amblelabs/ait/pull/1679))
- Removed dupe layer from files | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1681](https://github.com/amblelabs/ait/pull/1681))
- Made protocol names way more clear. | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1647](https://github.com/amblelabs/ait/pull/1647))
- add attack eyebrow advancement reference | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1649](https://github.com/amblelabs/ait/pull/1649))
- indicate sufficient fuel levels on tardis mode for sonic screwdriver | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1668](https://github.com/amblelabs/ait/pull/1668))
- chore: add BETA to version dropdown | by [@Mansarde](https://github.com/Mansarde) ([#1635](https://github.com/amblelabs/ait/pull/1635))
- fix: Randomizer now chooses coordinates relative to the TARDIS' position | by [@Mansarde](https://github.com/Mansarde) ([#1694](https://github.com/amblelabs/ait/pull/1694))
- fix/redstone-console/exterior-emitting | by [@MaketendoDev](https://github.com/MaketendoDev) ([#1696](https://github.com/amblelabs/ait/pull/1696))
- fix: console monitors (with a visible display) now show the same info and travel progress as the CRT monitor. | by [@Mansarde](https://github.com/Mansarde) ([#1697](https://github.com/amblelabs/ait/pull/1697))
- fix: TARDIS mode sonic rendering no longer crashes the game | by [@Killarexe](https://github.com/Killarexe)
- fix: hammer uses (instability) speeds up the flight once again | by [@DrTheodor](https://github.com/DrTheodor)
- fix: use a reasonable amount of artron per flight tick | by [@DrTheodor](https://github.com/DrTheodor)
- fix: no more desync issues in some weird cases | by [@DrTheodor](https://github.com/DrTheodor)
- feat: power converter achievement | by [@rapbattlegod32](https://github.com/rapbattlegod32) ([#1599](https://github.com/amblelabs/ait/pull/1599))
- feat/monitor-skins | by [@MaketendoDev](https://github.com/MaketendoDev) ([#1601](https://github.com/amblelabs/ait/pull/1601))
- tweak: Merge Hail Mary toggle-cost into trigger-cost | by [@Mansarde](https://github.com/Mansarde) ([#1605](https://github.com/amblelabs/ait/pull/1605))
- Cave Johnson is now 1 of the possible TARDIS names | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1608](https://github.com/amblelabs/ait/pull/1608))
- Bug Report Automatic Updater | by [@MaketendoDev](https://github.com/MaketendoDev), [@invalid-email-address](https://github.com/invalid-email-address) ([#1606](https://github.com/amblelabs/ait/pull/1606))
- fix: datapack sounds on servers meowing/erroneous | by [@duzos](https://github.com/duzos) ([#1615](https://github.com/amblelabs/ait/pull/1615))
- add: backwards navigation to console generator | by [@Mansarde](https://github.com/Mansarde) ([#1607](https://github.com/amblelabs/ait/pull/1607))
- Fabric permissions api support | by [@MaketendoDev](https://github.com/MaketendoDev), [@duzos](https://github.com/duzos), [@bot](https://github.com/bot), [@Loqor](https://github.com/Loqor), [@DrTheodor](https://github.com/DrTheodor) ([#1602](https://github.com/amblelabs/ait/pull/1602))
- fix: demat alpha being broken & noise playing | by [@duzos](https://github.com/duzos) ([#1585](https://github.com/amblelabs/ait/pull/1585))
- fix: datapack sfx not playing | by [@duzos](https://github.com/duzos), [@Loqor](https://github.com/Loqor) ([#1586](https://github.com/amblelabs/ait/pull/1586))
- perf: improved door waterlog check performance | by [@DrTheodor](https://github.com/DrTheodor) ([#1559](https://github.com/amblelabs/ait/pull/1559))
- perf: improved performance of queues/scheduled tasks for world-related jobs | by [@DrTheodor](https://github.com/DrTheodor) ([#1559](https://github.com/amblelabs/ait/pull/1559))
- fix: make multidim less error-prone | by [@DrTheodor](https://github.com/DrTheodor) ([#1563](https://github.com/amblelabs/ait/pull/1563))
- fix: no more crashes related to subsystems trying to sync themselves to the server | by [@DrTheodor](https://github.com/DrTheodor) ([#1564](https://github.com/amblelabs/ait/pull/1564))
- fix: siege should be held-able with TARDIS' created prior to one of the previous releases | by [@DrTheodor](https://github.com/DrTheodor) ([#1565](https://github.com/amblelabs/ait/pull/1565))
- add: new splashes | by [@DrTheodor](https://github.com/DrTheodor) ([#1567](https://github.com/amblelabs/ait/pull/1567))
- fix: bettercombat/playeranimator compat | by [@DrTheodor](https://github.com/DrTheodor) ([#1571](https://github.com/amblelabs/ait/pull/1571))
- Durability for Stat Remotes | by [@Loqor](https://github.com/Loqor) ([#1572](https://github.com/amblelabs/ait/pull/1572))
- refactor: moved to YACL from cloth | by [@DrTheodor](https://github.com/DrTheodor) ([#1568](https://github.com/amblelabs/ait/pull/1568))
- feat: Rani Sonic Screwdriver
- fix(travel): demat sound not cancelling on exterior | by [@duzos](https://github.com/duzos) ([#1573](https://github.com/amblelabs/ait/pull/1573))
- fix: cancelling demat doesnt stop sound | by [@duzos](https://github.com/duzos) ([#1579](https://github.com/amblelabs/ait/pull/1579))
- feat: alpha fx for handbrake groans | by [@duzos](https://github.com/duzos) ([#1574](https://github.com/amblelabs/ait/pull/1574))
- fix: more stability | by [@DrTheodor](https://github.com/DrTheodor) ([#1505](https://github.com/amblelabs/ait/pull/1505))
- fix: capsule interior door BOTI portal clipping into the blocks behind it | by [@Addi3](https://github.com/Addi3) ([#1510](https://github.com/amblelabs/ait/pull/1510))
- fix: fix sonic modes makes double calls | by [@Mansarde](https://github.com/Mansarde) ([#1516](https://github.com/amblelabs/ait/pull/1516))
- Sticky keys | by [@MaketendoDev](https://github.com/MaketendoDev), [@Loqor](https://github.com/Loqor) ([#1503](https://github.com/amblelabs/ait/pull/1503))
- perf: control entities are no longer living entities | by [@DrTheodor](https://github.com/DrTheodor), [@duzos](https://github.com/duzos) ([#1507](https://github.com/amblelabs/ait/pull/1507))
- perf: improved ticking large amounts of tardises | by [@DrTheodor](https://github.com/DrTheodor) ([#1509](https://github.com/amblelabs/ait/pull/1509))
- add: TARDIS locator functionality to sonic scanning mode | by [@Mansarde](https://github.com/Mansarde) ([#1497](https://github.com/amblelabs/ait/pull/1497))
- Electric Discharge now is translatable | by [@Saturnorsomthing](https://github.com/Saturnorsomthing), [@duzos](https://github.com/duzos) ([#1513](https://github.com/amblelabs/ait/pull/1513))
- fix: empty mug is drinkable | by [@MaketendoDev](https://github.com/MaketendoDev), [@duzos](https://github.com/duzos) ([#1282](https://github.com/amblelabs/ait/pull/1282))
- feat: made milk mug clear status effects | by [@MaketendoDev](https://github.com/MaketendoDev), [@duzos](https://github.com/duzos) ([#1282](https://github.com/amblelabs/ait/pull/1282))
- feat: updated disc textures | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1517](https://github.com/amblelabs/ait/pull/1517))
- chore(sonic): Type 100 -> Frontier | by [@duzos](https://github.com/duzos) ([#1518](https://github.com/amblelabs/ait/pull/1518))
- Updated proton flight sound | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1521](https://github.com/amblelabs/ait/pull/1521))
- Updated exterior item texture | by [@Saturnorsomthing](https://github.com/Saturnorsomthing) ([#1527](https://github.com/amblelabs/ait/pull/1527))
- fix: hammer no longer bypasses durability check | by [@DrTheodor](https://github.com/DrTheodor), [@Loqor](https://github.com/Loqor) ([#1522](https://github.com/amblelabs/ait/pull/1522))
- fix: control entities can be interacted with again | by [@DrTheodor](https://github.com/DrTheodor), [@Loqor](https://github.com/Loqor) ([#1522](https://github.com/amblelabs/ait/pull/1522))
- fix: you can interact with slightly broken controls again | by [@DrTheodor](https://github.com/DrTheodor), [@Loqor](https://github.com/Loqor) ([#1522](https://github.com/amblelabs/ait/pull/1522))
- Gallifrey Falls Keeps Turning Into Trenzalore, BUT NO MORE I SAY | by [@Loqor](https://github.com/Loqor), [@Mansarde](https://github.com/Mansarde) ([#1533](https://github.com/amblelabs/ait/pull/1533))
- fix: randomizer and structure locator no longer throw up when you rejoin the world | by [@DrTheodor](https://github.com/DrTheodor) ([#1544](https://github.com/amblelabs/ait/pull/1544))
- fix: mod no longer collapses when playing with GTceuM | by [@DrTheodor](https://github.com/DrTheodor) ([#1542](https://github.com/amblelabs/ait/pull/1542))
- feat: nullable properties | by [@DrTheodor](https://github.com/DrTheodor) ([#1537](https://github.com/amblelabs/ait/pull/1537))
- fix: siege mode freezes the players once again | by [@DrTheodor](https://github.com/DrTheodor) ([#1538](https://github.com/amblelabs/ait/pull/1538))
- fix: worlds with a lot of tardises will not load all the tardis worlds on start up anymore | by [@DrTheodor](https://github.com/DrTheodor) ([#1545](https://github.com/amblelabs/ait/pull/1545))
- fix: "LINK TO ENGINE VIA FLUID LINKS" being wrong name for artron cables | by [@Addi3](https://github.com/Addi3) ([#1534](https://github.com/amblelabs/ait/pull/1534))
- fix: tardis' interior no longer ticks if no one is inside or outside (or if the tardis' interior chunks aren't loaded). | by [@DrTheodor](https://github.com/DrTheodor) ([#1546](https://github.com/amblelabs/ait/pull/1546))
- fix: if a tardis fails to save it wont brick your world anymore | by [@DrTheodor](https://github.com/DrTheodor) ([#1547](https://github.com/amblelabs/ait/pull/1547))
- perf: general performance improvements | by [@DrTheodor](https://github.com/DrTheodor) ([#1548](https://github.com/amblelabs/ait/pull/1548))
- tweak: slightly improved biome check of the tardis world | by [@DrTheodor](https://github.com/DrTheodor) ([#1549](https://github.com/amblelabs/ait/pull/1549))
- fix: controls were interact-able during growth state, but shouldn't | by [@Mansarde](https://github.com/Mansarde) ([#1551](https://github.com/amblelabs/ait/pull/1551))
- fix: sticky keys could be bypassed via punching / left-clicking controls | by [@Mansarde](https://github.com/Mansarde) ([#1553](https://github.com/amblelabs/ait/pull/1553))
- chore: updated classic_hudolin textures | by [@Addi3](https://github.com/Addi3) ([#1554](https://github.com/amblelabs/ait/pull/1554))
- Fixes sonic item and other remote item translations
- (FINALLY!) Fixed mipmapping
- Added new textures for hartnell console variants
- ci(changelog): append on merge & reset on release ([#1463](https://github.com/amblelabs/ait/pull/1463))
- fix: red warning for experimental versions was shown for release versions ([#1462](https://github.com/amblelabs/ait/pull/1462))
- fix(manager): crash when loading & file manager locked ([#1459](https://github.com/amblelabs/ait/pull/1459))
- feat(advancement): stat remote advancement ([#1457](https://github.com/amblelabs/ait/pull/1457))
- build(ver): 1.2.1-alpha ([#1456](https://github.com/amblelabs/ait/pull/1456))
- fix: exterior BOTI doors did not turn red during an alarm when power was off ([#1455](https://github.com/amblelabs/ait/pull/1455))
- fix: Hail Mary LED was reversed on Hartnell consoles and now properly indicates protocol 813's status ([#1449](https://github.com/amblelabs/ait/pull/1449))
- Temporarly changed easter egg music till dian makes better one ([#1446](https://github.com/amblelabs/ait/pull/1446))
- fix: The two Hartnell console variants "exile" and "mint green" are no longer missing emissions. ([#1444](https://github.com/amblelabs/ait/pull/1444))
- fix: oxygenator not droping on being mined ([#1442](https://github.com/amblelabs/ait/pull/1442))
- feat: Most vortex's utalize layers now ([#1441](https://github.com/amblelabs/ait/pull/1441))
- feat: Crystalline vortex! ([#1441](https://github.com/amblelabs/ait/pull/1441))
- fix: the hammer no longer crashes dedicated servers ([#1438](https://github.com/amblelabs/ait/pull/1438))
- feat: b&t (de)mat ([#1311](https://github.com/amblelabs/ait/pull/1311))
- feat: zwip (de)mat ([#1311](https://github.com/amblelabs/ait/pull/1311))
- feat: classic (de)mat ([#1311](https://github.com/amblelabs/ait/pull/1311))
- feat: drill (de)mat ([#1311](https://github.com/amblelabs/ait/pull/1311))
- refactor: exterior animations & their datapacks ([#1311](https://github.com/amblelabs/ait/pull/1311))
- fix: rename hammer -> mallet ([#1464](https://github.com/amblelabs/ait/pull/1464))
- fix: disabled experimental messages still shown during opening of existing AIT maps ([#1470](https://github.com/amblelabs/ait/pull/1470))
- Removed pottery shards from opinions ([#1468](https://github.com/amblelabs/ait/pull/1468))
- fix: unused warning-message and missing -title (as well as some wording) ([#1473](https://github.com/amblelabs/ait/pull/1473))
- feat: indicate that control is on cooldown ([#1466](https://github.com/amblelabs/ait/pull/1466))
- add: max range of 256 blocks for sonic summon ([#1485](https://github.com/amblelabs/ait/pull/1485))
- Mad man music for easter egg ([#1486](https://github.com/amblelabs/ait/pull/1486))
- feat: after reconfig, steam particles spawn ([#1461](https://github.com/amblelabs/ait/pull/1461))
- feat: /ait door_particle command to spawn your own ([#1461](https://github.com/amblelabs/ait/pull/1461))
- feat(sonic): overload can light nether portals ([#1465](https://github.com/amblelabs/ait/pull/1465))
- tweak(sonic): overload consumes 2x fuel ([#1465](https://github.com/amblelabs/ait/pull/1465))
- fix(sonic): stacking above 1 ([#1465](https://github.com/amblelabs/ait/pull/1465))
- feat: added music disc insertable tag ([#1483](https://github.com/amblelabs/ait/pull/1483))
- Mini Addititons ([#1401](https://github.com/amblelabs/ait/pull/1401))
- fix: remove barrier blocks on engine break ([#1267](https://github.com/amblelabs/ait/pull/1267))
- use my own maven repo instead of jitpack ([#1426](https://github.com/amblelabs/ait/pull/1426))
- Changelog is now more accurate & PR number is hyperlinked ([#1421](https://github.com/amblelabs/ait/pull/1421))
- Update Changelog ([#1419](https://github.com/amblelabs/ait/pull/1419))
- feat: editable TARDIS type number! ([#1418](https://github.com/amblelabs/ait/pull/1418))
- Easter egg ([#1415](https://github.com/amblelabs/ait/pull/1415))
- Feature: Vortex Layers (pls no judge the code) ([#1410](https://github.com/amblelabs/ait/pull/1410))
- Fixed shields ([#1408](https://github.com/amblelabs/ait/pull/1408))
- Easter egg ([#1407](https://github.com/amblelabs/ait/pull/1407))
- feat: hopper intake on power converter ([#1406](https://github.com/amblelabs/ait/pull/1406))
- Implemented a throttle snap sound ([#1398](https://github.com/amblelabs/ait/pull/1398))
- fix: no more seemingly random server crashes in multiplayer ([#1397](https://github.com/amblelabs/ait/pull/1397))
- Fix: loottables ([#1392](https://github.com/amblelabs/ait/pull/1392))
- feat: shield ambiance ([#1391](https://github.com/amblelabs/ait/pull/1391))
- Key now makes a UNLOCK/LOCK sound rather then having separate sounds for the interior and exterior. ([#1390](https://github.com/amblelabs/ait/pull/1390))
- Removed handles ability to summon the TARDIS. ([#1379](https://github.com/amblelabs/ait/pull/1379))
- HOUSE VORTEX ([#1371](https://github.com/amblelabs/ait/pull/1371))
- amethyst and zeiton can no longer repair circuits. ([#1369](https://github.com/amblelabs/ait/pull/1369))
- tweak: legacy interior ([#1368](https://github.com/amblelabs/ait/pull/1368))
- temporarily fixes invisible tardises
- fix: /ait erase-chunks is no longer accessible by non-op people. whoopsie. (#1275)
- fix: store proper subsystem in the chest on reconfig (#1274)
- perf: improved security check (#1273)
- Fix: made planet swords have less attack speed (less OP) (#1261)
- Fix: planet block loottables and pickaxeminable level (#1261)
- fix: armor stand renders respirators and other stuff correctly now (#1260)
- fix: reverted mercury disc compression (#1255)
- fix: boti easter egg rendering (#1253)
- fix: being able to breathe where you shouldn't be with your helmet off. (#1248)
- fix: fixed old, invisible TARDIS'. (#1247)
- fix: Fixed armor not rendering on armor stands! (#1244)
- fix: ait:staser_bolt_magazine not being in loottables (#1241)
- fix: allow to use any json values in /ait data (#1238)
- fix: transparent doors (#1237)
- fix: boti scale (#1237)
- fix: no more seemingly random sync crashes (#1236)
- fix: config no longer overwrites itself (#1235)
- fix: engine not breaking its blocks (#1233)
- fix: dalek mod exteriors are back (#1232)
- fix: tardis no longer returns another subsystem core (#1229)
- fix: blueprint tooltip flickering between amounts (#1228)
- add: Added a QOL feature where if the inventory key is pressed it closes AIT's GUIs! (#1227)
- fix: delete invalid exteriors on use and on collision (#1226)
- fix: Exterior not rendering correctly behind the shields! (#1223)
- fix: Disabled visualiser (#1222)
- fix: sonic overlay no longer overlaps with the cursor (#1217)
- fix: Engine phasing can trigger between 1-300 durability (#1215)
- fix: Engine phasing will now cause ghost monument (#1215)
- fix: server no longer crashes when using RWF (#1204)
- add:
TRAVEL_BLACKLISTconfig option to blacklist worlds from travel. (#1153) - fix: Rematerialization is no longer as heavy on performance as it was before (#1149)
- fix: use filtered world list in environment projector (#1134)
- refactor: remove unused parameters from environment projector block entity (#1134)
- fix: ignore tardis dimensions when generating world cache (#1133)
- add: Added Glass Blocks to be shattered (#1079)
- add: Added Entity Health Scanning (#1079)
- add: Added Block Tool Requirement Scanning (#1079)
- feat: AIT discs spawn in AIT structures (#1172)
- Updated good man disc (#1197)
- add: show a warning for AMD GPUs without Indium (#1194)
- feat: engine comes with cables, requires 3x3 space (#1192)
- feat: play monitor idle sound effects (#1191)
- feat: display subsystem name & info on sonic scan (#1188)
- feat: sonic scan mode is now hand-dependent (main = blocks/entities, off = region) (#1187)
- More consoles
- Time Vortex
- Sound switcher
- Engine + Subsystems
- Item Opignions
- Handles
- Cultist structures
- Space, Mars, Moon
- Sonic screwdriver rework
- Protocol 515, 54...
- Rifts
- Ect...
## Main Changes
- [MultiDim TARDIS Interior](https://github.com/pavatus/ait/pull/396)
- [Lockable Dimensions](https://github.com/pavatus/ait/pull/381)
- [Adaptive Exterior](https://github.com/pavatus/ait/pull/374)
- [Hypercube](https://github.com/pavatus/ait/pull/367)
- [Hazandra](https://github.com/pavatus/ait/pull/365)
- [Landing Markers](https://github.com/pavatus/ait/pull/361)
- [Redstone Controls](https://github.com/pavatus/ait/pull/366)
- [Artron chunks refill](https://github.com/pavatus/ait/issues/310)
- [Notification on Interior Change](https://github.com/pavatus/ait/issues/285)
- [Rename to Block of Zeiton](https://github.com/pavatus/ait/issues/253)
- [Text Rendering on Toyota](https://github.com/pavatus/ait/commit/80bf18d8f8d9c2d74284fa397ed3ffd622623712)
- [Planet API](https://github.com/pavatus/ait/pull/380) ( backend for future update )
- New TARDIS Exteriors (ty Frooploof)
- New TARDIS Interiors
- Fix crashes, bugs, performance (ty theo)
- Removed Peanut
[full changelog](https://github.com/pavatus/ait/compare/4ecbc8e94db34af029bf0b2226a5aa1e19a32761...d8ee2b3d91b11624fcfc587f0759eda6803dabaf)
- Fix date crash ( #264 ... )
- Remove underline text on sonic screen
- Sonic works with all candles ( #250 )
- Cant change interior during crash/flight
- Exterior properly falls again ( #248 )
- Summoning with sonic faces right direction ( #247 )
- Coral growth texture/model fixed ( #182 )
- Removed insta-travel via crashing
- Custom menu off by default >:)
- Overhauled the sonic system.
- Added a hud overlay to display which blocks are interactable with the Sonic.
- There is only 1 sonic, and it's casing can be changed via the TARDIS console menu when the sonic is inserted called "sonic settings".
- The sonic can now interact with more blocks!
- The detector block now has a recipe.
- The Zeiton cluster now drops zeiton shards.
- The Zeiton block is now craftable via zeiton shards.
- New default sonic by Kiseki.
- Some new functionality for the sonic in different modes.
- Fixed bug where people could skip the nether star/charged zeiton crystal.
- The telepathic control has been debuffed to avoid server crashing.
- Repair ticks have been correctly put to seconds and work properly now.
- Growth will demat and remat on change of exterior, TARDIS will land if finished flight and the interior is empty.
- Creation date issue has been resolved, added time as well.
- Fixed respirators not rendering for some strange reason.
- Fixed the sonic not being able to scan for rifts or charge in any other mode but inactive.
- Made the controls highlight blue when holding the scanning sonic.
- Removed HUD messages for controls that have reactive levers or buttons (handbrake, antigravs, etc.)
- Perhaps fixed the player being able to fall and teleport back to the interior door.
- Datapack desktops will now have working consoles, properly this time.
- Sounds for controls only play when the control actually runs.
- Added new TARDIS properties command.
- Modified commands to make more sense.
- Changed repairing: 1234 from just ticks to seconds.
- Fixed sound effects at the exterior when repairing with a sonic.
- Stacking issues with the siege mode TARDIS has been resolved.
- With performance mods, the interior changing screen will no longer appear on top of other elements.
- Fixed using the sonic in TARDIS mode to actually face the correct direction.
- Added fixed translations.
- Fixed block loot tables.
- Made sonic linking more intuitive.
- Made flight events happen faster.
- Fixed bug where the budding zeiton block grew amethyst and not zeiton crystals.
- Added faceless respirator.
- Fixed translation for the key not identifying with a TARDIS
- Fixed key not being able to be used on the exterior during non-repair
- Fixed the respirator not acting like an armor item, and not shift+left-clicking into the headslot
- Added Charged Zeiton Crystal.
- Fixed bug with exclamation marks not appearing.
- Added sonic port control for all consoles.
- Added repairing via putting the sonic into the exterior keyhole (or nose or something).
- Fixed particles with the exterior during crashed state.
- Fixed crash state issues, indicates much better when you're in a toxic/unstable flight mode.
- Added respirator for not choking during the toxic phase of crashing.
- Added TARDIS plaque - displays the name of the TARDIS and the date of creation.
- Added security screen - Leave Behind toggle and Hostile Alarms toggle, as well as also displaying identical information as the plaque.
- Tweaked how the sonic works - can now open iron doors/trapdoors and has AU.
- Sonic can be used on Zeiton Clusters for 200 AU.
- The hammer is now dangerous.
- Fixed that dastardly datapack bug.
- Fixed alarms constantly playing at the exterior.
- Power lever now has delay when the power is off.
- Artron can be attained by giving the TARDIS Zeiton Clusters (or Charged Zeiton Crystals) directly into the console (gives 15 artron).
- Fixed the rift scanner losing a part of its texture.
- Removed the radio block (sorry).
- Updated TARDIS names (give us suggestions!).
- Removed cardinal components
- Removed radio block
- AIT works with Sinytra Connector.
- Fixed rift scanner
- Flight events!
- Config has been updated to use OwOLib once more. Access by doing /owo-config ait
- Fixed bugs with crashing
- Added Zeiton (doesn't do anything)
- Repairing the TARDIS with a sonic in overload mode + doors open
- Fixed particles
- Added new hartnell console variant: "Mint"
- Added variant counter per exterior in the monitor screen
- Added new names for TARDISes on generation
- Added new detector block for power and vortex
- Performance stuff
- stuff
- fixed the sodium rendering bug
- performance optimization cuz for some reason DUZO ticked a bad thing
- HOLY FUCK THE SERVER IS AT 10 TPS
- Update sonic so it can be used on anything to get the repair time
- Fixed a typo
- Lag fix
