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AE2 Lightning Tech

AE2 Lightning Tech

by Yang120231 • Downloads: 0 • Followers: 0
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AE2 Lightning Tech

Header Image AE2 Lightning Tech is an addon for Applied Energistics 2 that turns lightning into a real part of your automation chain. It adds Lightning as a ME-storable resource, builds a material progression around Overload Crystals, and expands AE2 with advanced machines and high-throughput Overloaded network infrastructure.

Features

Lightning System

Collect natural strikes, generate artificial lightning, and store Lightning energy inside your ME network. Lightning works as a dedicated resource used by machines, recipes, and later progression.

Overload Materials

Progress through a new material chain based on Overload Crystals, lightning transformation, crystal growth, advanced alloys, processors, and other key components used across the mod.

Processing Machines

Build a lightning-powered production line with machines for transformation, assembly, crystal catalysis, weather control, and high-throughput parallel processing.

Overloaded ME Network

Upgrade your AE2 infrastructure with Overloaded network components designed for much higher channel capacity, larger pattern workflows, wireless routing, and remote machine connections.

Dependencies

  • Required: Applied Energistics 2

Feedback

Bug reports and suggestions are welcome on the project issue tracker. Please include your Minecraft, NeoForge, AE2, and AE2 Lightning Tech versions when reporting problems.

Credits

Developed by MOAKIEE, CystrySU, gjmhmm8, _leng, TedXenon, and MHanHanBing.

Special thanks to the Applied Energistics 2 team.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
4d ago 1
1.20.1
Forge
13d ago 1
1.21.1
Neoforge
13d ago 1
1.21.1
Neoforge
15d ago 1
1.20.1
Forge
16d ago 1
1.21.1
Neoforge
16d ago 1
1.21.1
Neoforge
23d ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
对比版本:2.1.2-beta3

  • 本次扩展天枢大数合成与无线 JEI 补料,完善 ECO 互通、任务回料和过载接口调度,并更新多方块预览。**

### 新增

  • 天枢大数订单支持混合供应器**:在矩阵合成之外接入普通加工供应器,以及 ECO FX、Useless 的精确数量接口;按目标能力选择交接方式。
  • 穿着猪咪装备时,可通过粉色闪电区分天然闪电。

### 改进

  • 无线 JEI 支持补料与自动合成**:完善可用按钮、请求数量和现代配方传输上下文的兼容,支持原生无线终端与天枢终端的相应操作。
  • 改进普通时间轮与大数订单的派发、缺料唤醒和候选筛选,统一重入保护与每 tick 的工作预算。
  • 改进过载接口导出的公平调度,减少多个目标或材料之间的长期饥饿。
  • 改进 JEI / EMI 的多方块与闪电配方预览,采用 LDLib2 交互场景并调整自适应布局。

### 修复

  • 修复天枢与 ECO 工作单元在普通回退、后续单份派发和取消订单时的任务归属与回收交接,确保产物返回原订单。
  • 修复 ECO 过载样板的产物认领、双账扣减、存档恢复和结束清理,保留 ECO 自身的智能翻倍规则。
  • 修复大数终端的库存数量显示与排序,并修复多维合成计划报告字节数始终为零的问题;CPU 仍保持零字节预留。
  • 修复相位锁定时关闭飞行惯性不生效,以及护甲能量 HUD 丢失的问题。
  • 修复天枢合成网格右键被隐藏的铁砧编辑界面拦截、库存维持未按配置数量请求,以及过载 IO 重读空槽后矩阵加成残留的问题。
  • Mekanism 自动回收仅暴露配置为产物输出的槽位,避免提取输入、辅助与能源槽内的物品。

### 调整

  • 天枢超算在空场地自动搭建时,默认将端口放置在顶部。
  • 闪电与天枢互通优先使用 long 数量;仅在数量超限且目标支持精确协议时使用大数交接。
  • 依赖 Thunderbolt Core 2.0.3-beta3 和 LDLib2 2.2.42 或以上的 2.x 版本;ECO 互通建议配套 NeoECOAE 21.2.9。
  • 新增合成报告界面,展示库存、缺料、待合成数量和计算信息,并支持选择合成 CPU。
  • 修复合成重新计算使用虚高库存的问题,按实际可提取数量修正库存。
  • 支持一键将缺少的物品、流体加入 JEI 收藏;安装兼容的 ExtendedAE Plus 时支持 Shift 强制启动并等待材料。
  • 支持将无线天枢样板编码终端放入 Curios 饰品栏。
  • 改善批量加工的容量预检查与原料回滚,整批无法接收时恢复单份加工。
  • 修复过载样板供应器错误接收 FE 能源的问题,保留感应卡仅输出能源的行为。
  • 改善水晶催化器的 JEI / EMI 配方展示,正确显示非水配方的实际流体。
  • 改善相位锁对原版跳跃、黏液块、蜂蜜块、床和坠落行为的兼容,并适配 MGU 实体传送带。
  • 更新挖掘工厂模型、贴图与按钮,修正朝向和定向过载接口上下贴图,完善中英文指南与界面帮助入口。
  • Thunderbolt 依赖更新至 Forge 1.20.1 的 2.0.3-beta2,请同步更新;Forge 最低版本为 47.1.47。
  • 修复合成重新规划使用虚高库存的问题,按实际可提取数量修正缺料条目的库存。
  • 支持将独立无线天枢合成终端、无线天枢样板编码终端放入 Curios 饰品栏。
  • 修复 Inventory Profiles Next、Inventory Tweaks 干扰天枢终端中键操作的问题。
  • 更新挖掘工厂模型、贴图与排料按钮图标,修正挖掘工厂朝向和定向过载接口上下贴图。
  • 完善天枢合成、样板编码终端的中英文指南及各配置界面的帮助入口。
  • 改善相位护甲命令处理的性能分析归属,并清理未使用代码。
  • 依赖 Thunderbolt Core 2.0.3-beta2,请同步更新。
  • 修复天枢 CPU 在网络存储空间不足时的产物保留、合成状态显示和“无法存储”提示,存储空间恢复后继续回存。
  • 修复时间轮批量加工的容量预检查与原料回滚,避免超额扣料,并恢复单份加工回退。
  • 修复过载样板供应器错误接收 FE 能源的问题。
  • 改善水晶催化器在 JEI / EMI 中的配方展示、产物说明和催化物提示。
  • 更新挖掘工厂、过载 IO 端口的中英文指南及相关提示。
  • 新增挖掘工厂、过载 IO 端口和过载合金砧。
  • 新增彩虹猪咪、染料基底,以及 16 色猪咪素板、框板和对应台阶。
  • 改善天枢计算页面 UI、材料显示和操作布局。
  • 改善闭环合成、补料处理、机器充电和大批量加工体验。
  • 改善过载接口的方向显示、无线传输和材料回收。
  • 改善合成规划的库存利用、路线选择和计算效率。
  • 改善电磁炮、相位锁及配方查看器、背包整理模组的兼容性。
  • 修复万象合金炉批量派发重复降频的问题。
  • Thunderbolt 依赖更新至 2.0.3-beta2,请同步更新。
  • 新增挖掘工厂、过载 IO 端口和过载合金砧。
  • 新增彩虹猪咪、染料基底,以及 16 色猪咪素板、框板和对应台阶。
  • 改善天枢计算页面 UI、材料显示和操作布局。
  • 改善闭环合成、补料处理、机器充电和大批量加工体验。
  • 改善过载接口的方向显示、无线传输和材料回收。
  • 改善合成规划的库存利用、路线选择和计算效率。
  • 改善电磁炮、相位锁及配方查看器、背包整理模组的兼容性。
  • 修复万象合金炉批量派发重复降频的问题。
## 更新内容

  • 回移苍穹织雷的阶段飞行模式与精确悬停控制。
  • 天枢支持发信器虚拟样板。
  • 提升 Mekanism 上传目标的稳定性。
  • 避免覆写 ExpandedAE 样板编码终端样式。

## Changes

  • Backported Celestweave phase flight modes and precision hover controls.
  • Added Tianshu support for emitter virtual patterns.
  • Stabilized Mekanism upload targets.
  • Preserved ExpandedAE pattern encoding terminal styles.

适用于 Minecraft 1.20.1 / Forge 47.1.3+。需要 AE2 15.4.10+ 与 Thunderbolt Core 2.0.0-beta.3 至 <2.1.0。

For Minecraft 1.20.1 / Forge 47.1.3+. Requires AE2 15.4.10+ and Thunderbolt Core 2.0.0-beta.3 to <2.1.0.
  • Fixed stale frequency links after deleting a frequency.
  • Fixed Tianshu recipe conflicts and ExtendedAE compatibility.
  • Fixed Celestweave armor handling and Firmament loot output.
  • Fixed Pigmee crafting callbacks, railgun effect bounds, and closed-loop batch behavior.
  • Fixed stale frequency links after deleting a frequency.
  • Fixed Tianshu recipe conflicts and ExtendedAE compatibility.
  • Fixed Celestweave armor handling and Firmament loot output.
  • Fixed Pigmee crafting callbacks, railgun effect bounds, and closed-loop batch behavior.
## Important Notes

  • Back up your world before installing, updating, downgrading, or removing the mod.
  • Do not use this beta on important worlds without a backup.
  • Fixed display and interaction issues with oversized item stacks in machine menus.
  • Fixed core effect rendering when shader packs are enabled.
  • Fixed Celestweave shield mitigation and reflection during incoming damage.
  • Optimized Closed-Loop Pattern publication in the Tianshu Supercomputing Array.
  • Updated the Thunderbolt Core dependency to 1.0.6.
  • Added compatibility recipes for AE2 Crystal Science.
  • Fixed Overloaded Frequency Card auto-connect and terminal detection.
  • Fixed duplicate pattern upload interception and native ME machine output returns.
  • Improved continuous processing for multiple recipe machines.
  • Celestweave armor can now be enchanted; the Phase Shield Module recipe now requires Entangled Topological Lattices.
  • Improved Tianshu closed-loop seed refill feedback, distinguishing missing network items from storage capacity issues.
  • Fixed and stabilized duplicate pattern interception in the Tianshu Pattern Encoding Terminal.
  • Adjusted compatibility warnings.
  • Improved closed-loop recipe pagination in Tianshu terminals.
  • Persisted Tianshu terminal view modes.
  • Fixed Tianshu wireless terminal registration timing.
  • Fixed floating matter capture face detection.
  • Lightning Collapse Matrices can now be quickly installed by sneak-using machines, with installed counts saved and restored via Memory Cards.
  • Improved fire protection and automatic extinguishing for Celestweave shields.
  • Fixed Overloaded Pattern Provider eject mode and returned-item synchronization issues.
  • Fixed Wireless Overloaded Controller path allocation when channels are disabled.
  • Improved Firmament Starship structure generation.
  • Fixed overloaded interfaces sometimes failing to resume after power, channel, or remote target recovery.
  • Fixed machines stopping energy checks while waiting for power from an Applied Flux network.
  • Fixed a client loading issue related to optional ExtendedAE Plus compatibility.
### Added
  • Shift-right-click an Overload Processing Factory with Lightning Collapse Matrices to quickly insert them.
  • Fumos now spin when worn as headgear.

### Improvements & Fixes
  • Optimized Overload Processing Factory throughput.
  • Optimized wireless pattern distribution and Overloaded ME Interface I/O scheduling.
  • Adjusted ExtendedAE Plus compatibility.
  • Reduced the generation frequency of Firmament Starships.
  • Fixed an issue where crystals could not be extracted from Lightning Collectors using external pipes.
  • Fixed an item duplication issue with the Overload Device Workbench.
  • The overload device configuration screen will no longer open when no device is available.
  • Limited item stacking in Lightning Simulation Chamber matrix slots.
  • Improved compatibility with Stronger Mekasuit.
  • Improved railgun error messages and the in-game guide.
  • Optimized parallel recipe matching in the Overload Processing Factory for better batch-processing performance.
  • Improved scanning and caching for Overloaded ME Interface and Overloaded Pattern Provider in Wireless Mode.
  • Refined recipe services and energy accounting for more stable machine processing.
  • Fixed Flight Inertia not resetting correctly after removing Celestweave.
  • Removed Electromagnetic Railgun Wireless Access Point binding handling.
  • Updated the Firmament Materials GuideME page and added the missing Overload Device Workbench loot table.
## AE2 Lightning Tech 1.1.0 - Major Update

This is a major content update. Backing up your world before updating is recommended.

### New Content
  • Added the modular Electromagnetic Railgun, with beam fire, charged shots, chain arcs, terrain/PVP toggles, and dedicated modules.
  • Added the Celestweave armor set, configurable through the Overload Device Workbench and Device Hub.
  • Added many Celestweave modules, including shields, undying, reflect, dash, creative flight, phase flight, purification, saturation, and reach extension.
  • Added the Firmament material system, Firmament Conversion Core, Firmament Starship structure, and new End progression content.
  • Added GuideME pages, JEI/Jade information, new textures, HUD elements, and railgun sound effects.

### Changes & Improvements
  • Rebalanced late-game recipes, lightning costs, and Firmament material costs.
  • Optimized overloaded network and device runtime performance.
  • Improved several GUIs, tooltips, and guide pages.

### Fixes
  • Fixed Extended Overloaded Pattern Provider slot persistence.
  • Fixed some overloaded pattern output routing and wireless provider distribution issues.
  • Fixed several sync and stability issues for existing overloaded network components.
  • Fixed idle power handling for overloaded IO
  • Improved upgrade and card compatibility for the Extended Overloaded Pattern Provider
  • Refined power cost handling logic
  • Added the Overloaded Pattern Provider Upgrade item, allowing the normal Overloaded Pattern Provider to be upgraded into the extended version.
  • Fixed Extended Overloaded Pattern Provider cable connection issues by registering the AE2 grid node host capability.
Added
  • Extended Overclocked Pattern Provider

Fixed
  • Fixed wireless auto-extraction cache cursor fair rotation issue
  • Fixed pattern provider return unlock flow

Improved
  • Adjusted Lightning Assembly inventory UI position
  • Improved in-game guide content
### Additions
  • Added the overloaded frequency card

### Fixes
  • Fixed material loss / stuck crafting caused by non-transactional extract-then-insert during auto recycling
  • Fixed network-wide power outage caused by large power draws pulling through the grid

### Improvements
  • Optimized hot-path overhead of eject mode capability interception
  • Optimized auto-recycling performance of the overloaded pattern provider
  • Adjusted the crystal catalyzer GUI

### Misc
  • Removed provider-only tooltip from overloaded patterns
  • Corrected wireless connector guide steps
  • Improved Overloaded Controller passive AE charging so it fills only up to the remaining internal capacity.
  • Updated the Lightning Collector GuideME documentation.
  • Fixed adjacent target auto import/export for the Overloaded Interface in normal mode.
  • The wireless Overloaded Pattern Provider now shows the terminal group of its bound targets.
  • Fixed the lightning icon display in the JEI Lightning Transform category.
  • Bundled the Overloaded Interface GUI texture to avoid missing-resource issues.
  • Optimized GuideME docs.
  • Added support for binding multiple faces on the same target for Overloaded ME Interfaces.
  • Fixed batch select and deselect behavior for the Overloaded Wireless Connect Tool.
  • Fixed result slot alignment in the Overload Pattern Encoder.
  • Fixed reload-state issues with Overloaded Filter Components.
  • Fixed Crystal Catalyzer progress advancing without enough materials or lightning.
### Features
  • Add core matrix overload processing recipes

### Fixes
  • Fix Ender Link device channel capacity limited to single-side (nodeCap hardcoded, bypassing getMaxChannels)
  • Fix wireless connector preview rendering filter
  • Fix wireless overloaded controllers not included in controller node lookup
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