
Affinity is a magic mod all about Aethum, an energy emanating from and necessary for all manifestations of life, and its semi-physical counterpart Aethum Flux. Discover how, through twisting and bending these very fundamental forces, you can create powerful magical tools, useful machinery powered by Aethum Flux and take control over life and death.
All the while, it maintains a tasteful blend between the traditional features of a magic and a tech mod - after all, magic is only tech that we have not yet understood. Inspired by the likes of Thaumcraft and Botania, Affinity strives to deliver a somewhat familiar yet brand-new experience, building on what those mods did well and improving where there was potential left on the table.
To get a good first look at what Affinity has to offer, check out the Gallery
The Wispen Testament

The Wispen Testament, Affinity's comprehensive guide, covers every aspect of the mod in detail and leads you along every step of the way. Built using Lavender, it delivers an intuitive, familiar and seamlessly integrated guidebook experience.

Credits
Affinity has been a huge undertaking over 3 years in development and would not have been possible without the help of many people. I, glisco, extend my thanks to:
- naschhorn and pvpTurtle, for spending countless hours with me brainstorming ideas, balancing and testing the mod
- Pois1x, for providing many of the textures in the mod
- chyzman, for inspiring countless little and some more major features
- BasiqueEvangelist, for his occasional code contributions and ideas
- Aikoyori, for their texture and model contributions
- Noaaan, for helping with gameplay design and his inexhaustible knowledge on the game's armor and weapon systems
- Halbzwilling, for inspiring me to start modding all those years ago and strongly influencing some parts of Affinity's design through his NoGravity datapacks
- The remaining Wisp Forest team for their moral support and just overall being a great bunch of people
To anybody else who has inspired me, or someone else on the team, thank you!
A Wisp Forest mod
All Versions
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- Artifact Blade upgrades (and other ritual recipes which transfer components) no longer copy *all* components of the input item, only the changed ones. As such, upgrading an Artifact Blade will now properly improve its stats again
- Sounds have been added to the Brewing Cauldron interactions
## Fixes
- The Archetypal Iron Ring can be crafted again (#35)
- The Bikeshed properly generates again
- Flushing away the Arboreal Annihilation Apparatus is no longer possible
- Potions of Paragravity show the
-9.81 Gravityflavor text again (#39) - The game no longer crashes when the Absolute Enchantments or the Curse of Health are removed with a datapack (#38)
- Compatibility with Cerulean's Camera (and other mods which need to read the attack key while an item is held) is fixed
- Affinity's post processing effects (as used by The Sky or the Holographic Stereopticon) now respect and restore custom viewport dimensions
- The Emancipated Block entity no longer uses a custom tracked data type for managing the attached emanipcated block entity NBT
## Fixes
- The Emerald Chestplate is no longer mistakenly declared as a helmet, and the Emerald Helmet is now properly a helmet so that you can enchant it again
- The Assembly Augment can now be placed on all blocks in the
c:player_workstations/crafting_tablesblock tag (#34)
- This release is a simple backport of [0.1.8 for 1.21.1](https://modrinth.com/mod/affinity/version/0.1.8+1.21.1)
- Changing the imprint kind of a Holographic Stereopticon no longer crashes the game
- The Azalea Bow can now be enchanted with durability enchantments again
- Using Iris shaders along with The Sky no longer causes a crash
- Chests and other blocks transported with the Mangrove Basket no longer lose their data
- Copper Plated Aethum Flux Nodes synchronize and save properly again, no longer losing a shard on every restart
- Affinity is now compiled against Sodium 0.6.0. This means that if you want to use Sodium with Affinity, a 0.6.x version is now required
## Fixes
- Recipes which require an Enchanted Book as ingredient can now be actually crafted again
- The Artifact Blades now retain their data when upgrading them (again)
- The Azalea Flowers make you drippy again
- Big Girl Decisions and This Resource Matters are no longer awared upon joining a new world
- All relevant cases where Affinity plays sounds now use custom sound events, allowing for better resourcepackability and correct subtitles
## Fixes
- A number of potential crashes related to Affinity's Sodium integration should be resolved
- The Resonating status effect, Aethum drain and the Ritual Socle Composer no longer inflict knockback when dealing damage
- The new **Phantom Bundle** can be used to filter for multiple items in an Item Transfer Node (Testament entry pending)
## Changes
- Villager Armatures can no longer be crafted with Nitwit arms
- Villager Armatures now consume Aethum Flux when performing an action
- The Salvo Staff can now lock onto targets up to 25 blocks away
## Fixes
- The Arboreal Annihilation Apparatus no longer causes strange vertex misalignment when emancipating a tree
- Item cooldowns (like that of the Ender Pearl) are now updated by Villager Armatures
- The Artifact Blade smash attack now does the correct amount of damage again (previously it was significantly weakened by a bug introduced during 1.21 porting)
- Affinity's EMI integration no longer unintentionally depends on the cloth-basic-math library (#27)
- The Wand of Inquiry should no longer be able to crash the game in fringe cases where the player has been unloaded but the world remains (#25)
- The new
Unfinished Featuresconfig option allows previewing features we're working on that are somewhat implemented but not completely ready for survival yet (primarily, these are often missing any form of balancing). Currently, this allows crafting the Villager Armature and obtaining Villager Arms
## Changes
- The maximum duration extension in a Brewing Cauldron has been buffed to 50%
- Trial Spawners and Vaults can no longer be moved using Mangrove Baskets
- Standing Banners can now be rotated using the Swivel Staff
## Fixes
- The Nimble Staff fling indicator now renders with proper translucency again
- The enchantment- and potion-based advancements no longer get granted for any and all inventory modifications
- Arrows fired from an Azalea Bow can no longer be picked up
- The Artifact Blades and Azalea Bow have been added to their respective tool tags, fixing the fact they were not enchantable
- Aspen Infusion recipes now properly cost Aethum Flux to craft again
- Mangrove Baskets in item form with missing or invalid data no longer cause a crash
- Affinity now (correctly) declares its dependency on the newly released [0.12.12 version of owo-lib](https://modrinth.com/mod/ccKDOlHs/version/7F2C3HCI)
- The new **Swivel Staff** works similarly to the debug stick (and in a more survival-friendly manner) to cycle block state properties
- Ethereal Aethum Flux Nodes can now send flux with an unlimited transfer rate when equipped with the new **Void-Resonant Ethereal Amethyst Shard**
- Echo Shards and Bottles o' Enchanting can now be crafted using Aspen Infusion
- The **Local Displacement Gateway** is a new utility block that players can teleport through by interacting
- Azalea Planks can now be used to craft the **Azalea Chest** using Aspen Infusion, which is like a normal chest with two extra rows of slots
## Changes
- Wisps are no longer persistent by default
- Item Transfer Nodes can now filter by tags in addition to just items (check the Testament for reference)
- In order to bind an Echo Shard, the player now has to sneak
- Artifact Blades now retain their item data when upgrading them to the next stage
## Fixes
- The "Rock and Stone" advancement is no longer triggered when the block is broken with an incorrect tool
- The Cultivation Staff can now harvest pumpkins and melons (controlled by the new
affinity:blocks_to_cultivatetag) - Blocks placed by burning a Mangrove Basket should no longer have strange orientations
- Ranthracite Wire no longer causes chunks its in to enter invalid states if it receives an update after those chunks got unloaded and reloaded once
- The loot tables for the Azalea Door and Azalea Hanging Sign now work correctly
- This build is compiled against and bundles the latest version of the
endeclibrary, resolving an incompatibility with [Accessories](https://modrinth.com/mod/accessories) (#17, Blodhgarm)
## Fixes
- Patchouli multiblock previews now render again while Affinity is installed
### Changes compared to alpha.14
- The Field Coherence Modulator now uses its spinny model in all places
### Changes compared to alpha.14
- The Field Coherence Modulator now uses its spinny model in all places
- Sodium integration was updated for Sodium >=0.5.9
- The Astrokinesis Staff can now always perform Astrokinesis while in a Wisp Forest
- The Holographic Stereopticon and The Sky now (mostly) work properly while an Iris shaderpack is active
- Players now get pushed by the Aethum Fire Extinguisher, just like other entities
- Small blocks (like the ritual socles) no longer get washed away
- The
OPTIONAL_NBTtracked data type is now registered during mod init to prevent crashes on Quilt
- All Affinity crafting methods (which were already integrated with REI) now also integrate with [EMI](https://modrinth.com/mod/emi)
- Entries for the Aethum Fire Extinguisher, Azalea Bow, Ouija Board, Ranthracite and the Artifact Blades have been added to the Wispen Testament
### Changes
- Affinity's creative mode tab has been reorganized into a more useful layout with more sensible categories
- Curse of Health can no longer be applied to armor pieces other than the chestplate
### Fixes
- Creating a block imprint with the Holographic Stereopticon no longer crashes dedicated servers
- Items renamed in an anvil while the player is affected by Curse of Illiteracy now retain an obfuscated name
- Field Coherence Modulators are now locked to a specific ritual (for its duration) and visally participate instead of floating ignorantly
- The first block in a link being created with a Wand of Iridescence is now highlighted while holding the wand
- New advancements concerning rituals and Aethum Flux networking
### Changes
- In addtion to invincibility, the Aethum Overcharger now grants a 200% increase in maximum Aethum strength
- The pitch of the Resounding Chime's hit sound effect now increase with each successive hit
- Enchanting Table / Ouija board text is now readable while affected by Curse of Illiteracy
- Books can now be cursed in the Ouija Board
### Fixes
- Ranthracite and Redstone Wire no longer try to connect diagonally across block edges
- Player imprints in the Holographic Stereopticon render again and no longer crash the game when hovered
- Copper Plated Aethum Flux Nodes can now be rotated, as in, attached to all faces of a block and not just the top
- Entries for Potion Mixing, the Item Transfer Nodes and Assassin's Quiver have been added to the Wispen Testament
### Fixes
- Placing the Ouija Board on a dedicated server no longer crashes the game
- The bell noise made when punching someone with the Resounding Chime should now be heard by everyone, including the victim
- Trying to insert an item that isn't part of the current Carbon Copy into the Assembly Augment no longer crashes the game
- Four new advancements, one for each of the obtainable Artifact Blades, have been added
- Ritual failure is now indicated using new particle and sound effects
### Changes
- Scrolling in the Staff Selection Screen (opened using
Xby default) now cycles between the available staffs - Ritual cores can now be activated by sneak-interacting even when an item is held in the offhand
- The Salvo Staff now uses the same, improved, more precise targeting algorithm as the Kinesis Staff
### Fixes
- Player Aethum now properly resets after respawning
- Players other than the owner can no longer toggle visibility on Ethereal Aethum Flux Nodes
- Azalea Leaves once again properly drop themselves when broken with shears
- Wisps that have been equipped with an item now always drop this item upon death
- Proper death messages have been added for the Artifact Blades' active ability
- Affinity is now compatible with Iris 1.7.0+ (this does however also mean that older Iris versions will not work anymore)
### Fixes
- Using Affinity together with Jade and Sodium 0.5.6+ no longer causes the text in Jade's tooltip to become invisible
- Staffs can now be bundled into a single item by right-clicking them onto each other in the inventory
- Aethum Flux Caches now automatically stack when placed against each other
- Testament entries have been added for the Bottle of Aethum Flux, Wisp Mist, Assembly Augment autocrafting, the Affine Infuser and the Sunshine Monolith
### Changes
- The targeting algorithm used by the Kinesis Staff has been improved, leading to more accurate entity picking
### Fixes
- The shard in an Aethum Flux Cache now properly falls downwards when a cache is placed below the bottommost one in a stack
- Emancipated block entites (used by the Peculiar Clump and Arboreal Accumulation Apparatus) no longer crash dedicated servers
- The Blank Ritual Socle can now be used to display items
- Proper recipes have been added for the Potion of Winter and the Potion of Knockback Resistance
### Changes
- The active ability on Artifact Blades is no longer triggered using a simple right-click. Instead, the blade must be right-clicked while the attack button is being held down
### Fixes
- Mobs being carried with the Kinesis Staff no longer try to pathfind to their previous location after being placed down
- The Aethum Flux stored in the bottommost Aethum Flux Cache of a stack is no longer counted double in the Wand of Inquiry's inspection screen
- Ritual setup stability calculations no longer incorrectly consider unused socles. This would previously lead to incorrect, often significantly too low stability values
- The Azalea wood set now includes the previously missing Hanging Sign
- The new **Evade Ring** is a ring specialization that allows the wearer to perform a directional dash
### Changes
- The sound effect used for the Artifact Blades' smash attack has been replaced with a more pleasant variant
### Fixes
- The Nimble Staff, when placed on a pedestal, now only displays its particles when the pedestal has sufficient flux for the staff to be active
- The animation definition for the Sculk-Resonant Ethereal Amethyst Shard no longer references invalid frames, causing log spam