
Agritech: Evolved (ATE)
Farming automation mod with planters, machines, modules, and power gen.
Planters
Basic Planter — plant a seed or sapling, it grows by itself, drops go into whatever's underneath it. All 11 vanilla wood types.
Advanced Planter — Planter that runs on RF, and has speed and yield upgrade slots.
Cloche
Glass dome that attaches to a planter. Boosts growth speed and yield, stacks with fertilizer and modules. Right-click to attach, shift-right-click empty-handed to take it back off. Break a cloched planter and you get both items back separately.
Machines
- Composter — turns organic items into biomass fuel and fertilizer. Anything that works in a vanilla composter works in this one too
- Silo — pulls harvested drops from planters in range into it
- Fertilizer Spreader — pushes fertilizer items into any planters in range
- Biomass Burner — burns crude/regular/compacted biomass for RF
- Energy Capacitors — three tiers, 500k / 1M / 4M RF
Modules
- Speed (MK1-3) — faster processing, costs more power
- Yield (MK1-3) — more harvest, slower processing
- Range (MK1-3) — Increases the Silo and Fertilizer Spreader's effective ranges
Other Blocks
- Mulch — +50% growth speed
- Infused Farmland — +100% growth speed
Fertilizer
Bone meal works. Also supports Mystical Agriculture, Immersive Engineering, and Forbidden & Arcanus fertilizers. Pipe or hopper it into any side of either planter.
Data-Driven
Nothing's hardcoded. Add/remove/edit seeds, soils, saplings, fertilizers through:
- Datapacks — regular JSON
- KubeJS — for scripted/server-side control
Means you can add support for unsupported mods, change growth modifiers, mess with fertilizer values, or override defaults you don't like.
Mod Support
Crops: Mystical Agriculture & Mystical Agradditions, Farmer's Delight, Ars Nouveau, Silent Gear, Silent's Gems, Immersive Engineering, Occultism, Cobblemon, Pam's HarvestCraft 2, Actually Additions, Croptopia, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored
Trees: Ars Nouveau & Ars Elemental, Forbidden & Arcanus, Integrated Dynamics, Silent Gear, Occultism, Cobblemon, Pam's HarvestCraft 2, Croptopia, EvilCraft, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored
Soils: Mystical Agriculture farmland, Farmer's Delight soils, Just Dire Things goosoils, The Aether II, Oh The Biomes We've Gone, Regions Unexplored
Balance Config
Module strength, power draw, processing times, ranges, are all tunable.
Interactive Placement
- Right-click with seeds/saplings/soil to insert directly
- Right-click with a hoe to till compatible blocks
- Right-click vanilla farmland with mystical essence to convert it
Note
Agritech: Evolved (ATE) is NOT related to Agritech (AT2). Not an addon, not a successor, doesn't build on it. Two separate mods, similar name, same general idea, zero shared code.
Running both is fine but pointless — datapacks/KubeJS for one won't do anything for the other, different namespaces entirely.
All Versions
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Added
- New terracotta planters (all 17 variants)
- New vanilla crops compatability: all coral, short grass, and ferns
Changed
- Updated basic planters' recipes to be less annoying
Fixed
- Water rendering height in planters
### Added
- New terracotta planters (all 17 variants)
- New vanilla crops compatability: all coral, short grass, and ferns
### Changed
- Updated basic planters' recipes to be less annoying
### Added
- New terracotta planters (all 17 variants)
- New vanilla crops compatability: all coral, short grass, and ferns
### Changed
- Updated basic planters' recipes to be less annoying
- Added Silo and Fertilizer Spreader blocks. Silo pulls drops from all planters in range, Fertilizer Spreader pushes fertilizer to all planters in range
- Added range upgrades for the Silo and Fertilizer Spreader blocks
- Added config options for both blocks
- Added Silo and Fertilizer Spreader blocks. Silo pulls drops from all planters in range, Fertilizer Spreader pushes fertilizer to all planters in range
- Added range upgrades for the Silo and Fertilizer Spreader blocks
- Added config options for both blocks
### Performance
- Planters no longer scan the full recipe list every tick. Recipe lookups are now cached per seed item and invalidated on datapack reload, reducing server tick time significantly at scale
- Valid soil items are now cached per datapack revision, eliminating repeated recipe scans on inventory interaction
- Block update packets now only fire on growth stage change instead of every second per planter
- Output item transfer now runs only on harvest instead of every tick
### Changed
- Compatibility layer is now fully data-driven. Seeds, saplings, soils, fertilizers and their values are defined via recipes and NeoForge datamaps — fully packdev-accessible via datapacks and KubeJS.
- Composter now uses vanilla compostable values. No more hardcoded entries. Anything that can be composted in a vanilla composter can also be used in the ATE composter
- Tooltip injection on all valid soil blocks and fertilizers showing their planter growth modifiers
- Fixed fertilizer item duplicating when right-clicking the Advanced Planter
- Fixed a bug that allowed more than one upgrade module to be inserted into the Advanced Planter module slots