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Agritech: Evolved (ATE)

Agritech: Evolved (ATE)

by misterdmodding • Downloads: 0 • Followers: 0
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ATE

Agritech: Evolved (ATE)

Farming automation mod with planters, machines, modules, and power gen.

Planters

Basic Planter — plant a seed or sapling, it grows by itself, drops go into whatever's underneath it. All 11 vanilla wood types.

Advanced Planter — Planter that runs on RF, and has speed and yield upgrade slots.

Cloche

Glass dome that attaches to a planter. Boosts growth speed and yield, stacks with fertilizer and modules. Right-click to attach, shift-right-click empty-handed to take it back off. Break a cloched planter and you get both items back separately.

Machines

  • Composter — turns organic items into biomass fuel and fertilizer. Anything that works in a vanilla composter works in this one too
  • Silo — pulls harvested drops from planters in range into it
  • Fertilizer Spreader — pushes fertilizer items into any planters in range
  • Biomass Burner — burns crude/regular/compacted biomass for RF
  • Energy Capacitors — three tiers, 500k / 1M / 4M RF

Modules

  • Speed (MK1-3) — faster processing, costs more power
  • Yield (MK1-3) — more harvest, slower processing
  • Range (MK1-3) — Increases the Silo and Fertilizer Spreader's effective ranges

Other Blocks

  • Mulch — +50% growth speed
  • Infused Farmland — +100% growth speed

Fertilizer

Bone meal works. Also supports Mystical Agriculture, Immersive Engineering, and Forbidden & Arcanus fertilizers. Pipe or hopper it into any side of either planter.

Data-Driven

Nothing's hardcoded. Add/remove/edit seeds, soils, saplings, fertilizers through:

  • Datapacks — regular JSON
  • KubeJS — for scripted/server-side control

Means you can add support for unsupported mods, change growth modifiers, mess with fertilizer values, or override defaults you don't like.

Mod Support

Crops: Mystical Agriculture & Mystical Agradditions, Farmer's Delight, Ars Nouveau, Silent Gear, Silent's Gems, Immersive Engineering, Occultism, Cobblemon, Pam's HarvestCraft 2, Actually Additions, Croptopia, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Trees: Ars Nouveau & Ars Elemental, Forbidden & Arcanus, Integrated Dynamics, Silent Gear, Occultism, Cobblemon, Pam's HarvestCraft 2, Croptopia, EvilCraft, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Soils: Mystical Agriculture farmland, Farmer's Delight soils, Just Dire Things goosoils, The Aether II, Oh The Biomes We've Gone, Regions Unexplored

Balance Config

Module strength, power draw, processing times, ranges, are all tunable.

Interactive Placement

  • Right-click with seeds/saplings/soil to insert directly
  • Right-click with a hoe to till compatible blocks
  • Right-click vanilla farmland with mystical essence to convert it

Note

Agritech: Evolved (ATE) is NOT related to Agritech (AT2). Not an addon, not a successor, doesn't build on it. Two separate mods, similar name, same general idea, zero shared code.

Running both is fine but pointless — datapacks/KubeJS for one won't do anything for the other, different namespaces entirely.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
12d ago 1
26.2
Neoforge
12d ago 1
26.1.2
Neoforge
12d ago 1
26.1.2
Neoforge
1mo ago 1
26.3
Neoforge
1mo ago 1
26.3
Neoforge
1mo ago 1
1.21.1
Neoforge
1mo ago 1
26.2
Neoforge
2mo ago 1
26.1.2
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
26.2
Neoforge
2mo ago 1
26.1.2
Neoforge
2mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
26.1.2
Neoforge
4mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
5mo ago 1
26.1.2
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
26.1.2
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.21.1
Neoforge
last yr. 1
v4.0.0.2+neoforge-mc26.3: Fixed planters stalling when output is full (Issue #10)
v3.1.0.6+neoforge-mc26.2: Fixed planters stalling when output is full (Issue #10)
v2.2.0.6+neoforge-mc26.1.2: Fixed planters stalling when output is full (Issue #10)
v2.2.0.5+neoforge-mc26.1.2: Fresh textures
v4.0.0.1+neoforge-mc-26.3: Recipes working again
v4.0.0.0+neoforge-mc26.3: Port to 26.3
v1.1.0.5+mc-1.21.1: fixed planter recipe order issue
v3.1.0.4+neoforge-mc26.2: Issue #7: fixed the range upgrades recipes to use the correct item
v2.2.0.4+neoforge-mc26.1.2: Issue #7: fixed the range upgrades recipes to use the correct item
1.1.0.4+mc-1.21.1
Added
  • New terracotta planters (all 17 variants)
  • New vanilla crops compatability: all coral, short grass, and ferns

Changed
  • Updated basic planters' recipes to be less annoying

Fixed
  • Water rendering height in planters
v3.1.0.3+neoforge-mc26.2
### Added
  • New terracotta planters (all 17 variants)
  • New vanilla crops compatability: all coral, short grass, and ferns

### Changed

  • Updated basic planters' recipes to be less annoying
v2.2.0.3
### Added
  • New terracotta planters (all 17 variants)
  • New vanilla crops compatability: all coral, short grass, and ferns

### Changed

  • Updated basic planters' recipes to be less annoying
1.1.0.3+mc-1.21.1: Removed firefly bush from the planter recipes.
1.1.0.2+mc-1.21.1: Added Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored, and Silent's Gems compatibility
3.1.0.2+neoforge-mc26.2: Added Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored, and Silent's Gems compatibility. Also, Nether Banana now drops from the Silent Gear Netherwood Sapling
2.2.0.3+neoforge-mc26.1.2: Added Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored, and Silent's Gems compatibility. Also, Nether Banana now drops from the Silent Gear Netherwood Sapling
3.1.0.1+neoforge-mc26.2: Improved performance for the silo and spreader - hopefully.
2.2.0.1+neoforge-mc26.1.2: Improved performance for the silo and spreader - hopefully.
v3.1.0+neoforge-mc26.2
  • Added Silo and Fertilizer Spreader blocks. Silo pulls drops from all planters in range, Fertilizer Spreader pushes fertilizer to all planters in range
  • Added range upgrades for the Silo and Fertilizer Spreader blocks
  • Added config options for both blocks
v2.2.0+neoforge-mc26.1.2
  • Added Silo and Fertilizer Spreader blocks. Silo pulls drops from all planters in range, Fertilizer Spreader pushes fertilizer to all planters in range
  • Added range upgrades for the Silo and Fertilizer Spreader blocks
  • Added config options for both blocks
3.0.0.2+neoforge-mc26.2: Made it so MA farmlands can't be downgraded in the planter
2.1.2.2+neoforge-mc26.1.2: Made it so MA farmlands can't be downgraded in the planter
1.1.0.1+neoforge-mc1.21.1: Made it so MA farmlands can't be downgraded in the planter
1.1.0+neoforge-1.21.1: Backporting data stuff from 26.1 down to 1.21.1. And fixed some long overdue bugs and inconsistencies.
3.0.0.1+neoforge-mc26.2: Updated JEI and Jade
3.0.0+neoforge-mc26.2: Port to 26.2
2.1.2.1+neoforge-mc26.1.2: Fixed data components (NBT) being stripped from items when extracted through menus or scaled through yield modifiers
2.1.2+neoforge-mc26.1.2: New compat API for planters and advanced planter
v2.1.1+neoforge-mc26.1.2
### Performance
  • Planters no longer scan the full recipe list every tick. Recipe lookups are now cached per seed item and invalidated on datapack reload, reducing server tick time significantly at scale
  • Valid soil items are now cached per datapack revision, eliminating repeated recipe scans on inventory interaction
  • Block update packets now only fire on growth stage change instead of every second per planter
  • Output item transfer now runs only on harvest instead of every tick
2.1.0+neoforge-mc26.1.2
### Changed
  • Compatibility layer is now fully data-driven. Seeds, saplings, soils, fertilizers and their values are defined via recipes and NeoForge datamaps — fully packdev-accessible via datapacks and KubeJS.
  • Composter now uses vanilla compostable values. No more hardcoded entries. Anything that can be composted in a vanilla composter can also be used in the ATE composter
### Added
  • Tooltip injection on all valid soil blocks and fertilizers showing their planter growth modifiers
### Bug Fixes
  • Fixed fertilizer item duplicating when right-clicking the Advanced Planter
  • Fixed a bug that allowed more than one upgrade module to be inserted into the Advanced Planter module slots
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