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Ala Industrial

Ala Industrial

by Unknown • Downloads: 0 • Followers: 0
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Ala Industrial Minecraft mod: a showcase of machines, cables, fluid tanks, wind and water generators in front of a wall of item frames with the full item roster

Ala Industrial is a full-scale technology mod for Minecraft 26.3 and 26.2, on Fabric and NeoForge. Start with one solar panel and a macerator that doubles your ore. End up running a nuclear reactor room, a drone-tended farm, a self-crafting assembly line and a teleporter network back to your base.

Everything runs on one EU/FE power grid: generators make it, cables carry it, batteries store it, and machines, tools and armour spend it. EU/FE talks to Team Reborn Energy on Fabric and Forge Energy on NeoForge, so the mod plays well with the rest of your tech pack.

📖 Wiki: every block, recipe and number · 💬 Discord

At a glance: 11 generators · a walk-in nuclear reactor · crops and crystals you grow yourself · 20+ processing machines · item, fluid and steam pipes · auto-crafting and auto-farming · a teleporter with a map · electric tools, weapons and a jetpack · new ores, an oil field and a refinery · a skill tree and a career screen · 24 languages · an in-game guide book.


☢️ The Nuclear Reactor: a room you build, not a block you place

A nuclear reactor room with glass-walled fuel columns, lit casing and coolant lines running in from outside

The mod's biggest power source and its most dangerous build. Wall in a room with reactor casing, fit a sliding airlock, stack fuel columns of enriched uranium rods and pipe in water: the core turns it into steam and pushes out up to 512 EU and FE/t, enough for an entire factory floor.

  • A real control console. Five tabs (Console, Room, Core, Coolant and Log) tell you which wall has a hole, which rod is worn, what your water loop is missing and what happened while you were away.
  • Steam you can see. Reinforced pipes feed the core from inside the room, steam lines carry the exhaust, and a nozzle outside vents white geyser puffs while the reactor works.
  • Meltdowns are real. Let it overheat and the room goes critical, and the scorched ground remembers it.

A reactor room going critical: an explosion throws fire across the whole base A steam nozzle outside the reactor room venting white geyser puffs from the steam line

Radiation is part of the deal. Uranium irradiates whatever stands near it, and villagers turn into zombie villagers. Bring a Geiger Counter (its lamp turns red before the damage starts), a Shielding Suit, a lead-lined Shielding Chest and a Shielding Pouch to carry fuel safely.

Radiation turning villagers into zombie villagers next to a uranium store The insulated set and the radiation shielding suit displayed on armour stands


🌱 Grown, not mined

Some materials you have to farm. Rubber comes from a plant, string from a crop, amethyst from a sealed room.

Kok-saghyz rubber dandelions growing, with the root inspected through the soil as a glass outline

  • Kok-saghyz, the rubber dandelion. Grow it slowly, watch its root through the soil without digging, and harvest it for renewable rubber. The garden drone keeps you in seeds.
  • Cotton climbs a trellis through seven growth stages and gives fibre that crafts into wool, no spiders needed.
  • Crystal Greenhouse. Seal a glass room, wake a seedbed, let a ceiling Sprinkler water it, and grow your own amethyst.

All seven growth stages of cotton on the trellis, from a sprout to a full plant

A sealed crystal greenhouse with amethyst clusters growing on seedbeds A ceiling-mounted sprinkler watering amethyst crystals growing in a sealed greenhouse


⚡ Power from everywhere

No single generator carries the whole base. Mix and match whatever your terrain gives you.

Wooden Wind Turbine, Sky Mill and Tempest Mill spinning above a field A water mill wheel turning in a stream of flowing water

Lightning Rod Generators catching lightning strikes during a thunderstorm A wooden running wheel generator turned by a zombie inside it, wired to a copper cable

  • Solar Panel evolves into a Daylight or a Moonlit panel. Eight panel sections assemble into the 2×2×2 Mirror Concentrator, which works as one machine from every side.
  • Wind family: the Wind Turbine, the high-altitude Sky Mill and the storm-hungry Tempest Mill. Wind has a best height, and the Wind Gauge finds it. Rotors wear out and come in three grades.
  • Water Mill runs on flowing water, never on a still pond. Its wheel comes in three grades too.
  • Lightning Rod Generator: storms finally pay out, if you are ready to catch them.
  • Mob Wheel: the simplest power of all. Put a mob in a wooden wheel and let it run.
  • Generator for fuel, Geothermal Generator for lava, and the Nuclear Reactor on top.

An assembled Mirror Concentrator: eight solar sections opening into a two-by-two-by-two machine at sunset


🔌 A grid you can see

Network Analyzer beam with sparks running from a nuclear reactor outlet along a copper cable into a storage block

  • Four cable grades: tin, copper, gold and electrum, each good at something different, with distance loss and per-segment throughput. Insulated cables can be dyed, so every line of a big grid gets its own colour.
  • Bare wire bites. An uninsulated cable shocks whoever walks past. Wrap it in rubber, lift it on a wooden or wool stand, or clamp a Cable Breaker on it to make the line safe.
  • Network Analyzer: right-click a cable to see producers, consumers, supply and demand, and watch the energy run through the world as a glowing trace.

Tin, copper and gold cables carrying power from solar panels to battery boxes Insulated energy cables dyed in different colours, with the grade flecks still visible

Too much power? Bank it. Battery Boxes share their charge fairly, the Reinforced Energy Storage holds more, and carryable Batteries can run a machine with no cable at all. The Energy Condenser soaks up the grid's surplus and squeezes it into energy clots for machine upgrades. Step onto a Charging Station and everything you wear and carry charges at once.

The Energy Condenser filling up with surplus power and showing what is inside it A player standing on the Charging Station while their gear charges


🏭 Machines that look alive

A row of Ala Industrial machines running, their front faces animated while they work

Every machine has an animated face, its own sound, an upgrade panel and a status line that tells you exactly why it stopped.

  • Ore processing: Macerator, Electric Furnace, Compressor, Extractor and the Thermal Centrifuge turn one ore into much more.
  • Metals and parts: the Alloy Smelter makes bronze, invar, electrum and cupronickel. Add a forge hammer and plates, bearings, components in three tiers and a quench press for carbon ceramic.
  • Food, wood and rubber: the Canning Machine turns a drawer of leftovers into one stack of rations. Plus the Sawmill, the Vulcanizer with its Electric Heater, and a Fermenter for rotten junk.
  • The odd ones: the Incubator copies items and mutates them into new materials, the Recycler turns any junk into slag worth keeping, and the Mob Repeller keeps the night away from your base.

The Canning Machine turning assorted food into stacked rations The Incubator running: an item spinning inside its glass dome under the emitter

Mob Repeller keeping hostile mobs away from a base at night


🤖 Automation and logistics

A garden drone flying over crops, tending the field around its station

  • Garden Drone Station: dock a drone, feed it seeds, bone meal and power, and walk away. It tills, plants, fertilizes, harvests and weeds, and drops the crops into storage. Works with Farmer's Delight crops too.
  • Assembler: teach it a recipe once (or hand it a blueprint) and it crafts forever from a wall of chained Storage Modules.
  • Item pipes carry stacks between chests and machines, any distance, with no power. Wrench a side to set it and the line runs itself. The advanced grade moves twice as much.
  • Fluid and steam pipes carry water, lava, oil and other mods' fluids, and you watch each fluid's own colour flow through the glass. Vacuum Capsules take the colour of whatever you scooped up.

Assembler beside a row of merged storage modules, with a blueprint in hand The new item pipe running between two chests, a teal nozzle on one end and an orange flange on the other

Thick brass-framed advanced fluid pipe carrying water beside a thin ordinary fluid pipe Water, crude oil, diesel and biofuel blocks, each beside a vacuum capsule filled with the same fluid colour


🌀 Teleporter: home in five seconds

A lime glass teleporter capsule opening its sliding door

Park a station at your base and keep the Teleporter Remote in your pocket. You arrive inside a glass capsule that builds itself around the station. The remote has Stations, Map, Random and Log tabs, and the random jump sends you somewhere you have never been. A cancelled jump costs nothing, a stolen remote is useless, and stations stay private behind a padlock.

The teleporter remote's Map tab showing your stations around you, with callouts


🛠️ Electric tools, weapons and gear

Jetpack flight over a village at dusk with thruster flames The diamond-tipped Electric Drill mining coal ore that drops as whole blocks

  • Electric Drill, Chainsaw, Shovel and Hoe run on EU/FE and never wear out. Each has a diamond-tipped upgrade, the drill also a netherite one forged at a smithing table, and the Upgrade Table presses modules onto them for good.
  • Electric Saber and Electric Bow: the bow draws twice as fast as a vanilla one.
  • Jetpack: thrust on stored power, and glide safely down when it runs dry. Charge it from an Energy Pack on your back.
  • Scythe: clears leaves, grass and flowers in a wide sweep, and harvests crops without wrecking the field.
  • Electromagnet: pulls drops to you. The advanced one takes a Filter Module that grabs the diamonds and leaves the cobblestone.
  • Enriched Uranium Torch: a green flame that keeps burning underwater.
  • Armour: Tempered Iron, Fluxweave, insulated and shielding sets, all enchantable at the enchanting table.

The Electric Saber in hand The Upgrade Table pressing a module onto a drill

A scythe clearing a wide area of foliage in one swing Enriched Uranium Torch burning with a green flame underwater

A player holding the Advanced Electromagnet as dropped items fly toward them across the snow The enchanting table offering Protection III on armour sets from the mod


🌍 A world worth exploring

An oil lake catching fire, burning out and leaving soot behind

  • New ores: tin, silver, nickel, uranium, sulfur and blast-proof palladium in the Nether.
  • Oil: surface lakes and deep deposits that burn if you are careless. A Distillation Column splits crude into diesel and fuel oil.
  • Abandoned labs: hidden hatches in plains, deserts, snowy plains, groves and badlands lead to the labs of someone who worked here before you.
  • The Industrialist: a new villager who buys your ores for emeralds.

Abandoned lab entrances hidden in five biomes Palladium ore surviving a TNT blast in the Nether


📦 Storage you can read from across the room

Chest capacity card: Iron 36, Silver 45, Gold 54, Electrum 81 and Diamond 108 slots A monitoring wall of screens showing how many emeralds, iron and diamonds are stored

  • Five chest tiers: Iron, Silver, Gold, Electrum and an explosion-proof Diamond chest. Up to 108 slots, and 216 as a double chest.
  • Monitoring wall: build a wall of screens around a Monitor Core and see your stock on big lit displays.
  • Stock Display Frame shows the item count of a container right on its front.

🏆 Progression

Player dashboard showing mastery rank, energy totals and output per generator The Workstation computer and its skill wheel

  • Dashboard (K): your industrial career. EU/FE produced and spent, machine uptime, output per generator, and a Mastery rank from Apprentice to Legend.
  • Workstation: build the computer and spend what you earned on a skill wheel of permanent upgrades.
  • Guide Book, a tree of advancements, and every recipe in JEI and REI with the energy cost on each card.

🌐 24 languages

English, Русский, Українська, Deutsch, Nederlands, Svenska, Español (España), Español (México), Français, Italiano, Čeština, Polski, Português (Brasil), Türkçe, Bahasa Indonesia, Tiếng Việt, हिन्दी, বাংলা, العربية, ไทย, 日本語, 한국어, 简体中文, 繁體中文.

🧩 Compatibility

  • /ala version - /ala status and /ala net for diagnostics.

All Versions

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Name Game version Platforms Published Downloads Actions
26.2
Neoforge
2d ago 1
26.2
Fabric
2d ago 1
26.3
Neoforge
2d ago 1
26.3
Fabric
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26.2
Neoforge
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# Changelog

## 0.1.222

<p><img alt="Ala Industrial Minecraft mod: the Antirad bar bitten down, rubber chewing gum and iodine tablets beside a radiation meter" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.222-mc26.2/release-media/v0.1.222-mc26.2/changelog.webp" width="720"></p>

The mod's own food arrives: gum against nausea, iodine tablets before radiation work and an Antirad bar after it.

### New

  • Antirad bar.** Milk, cocoa and inulin. Four bites, each takes a quarter of your radiation off, and your other effects stay.
  • Iodine tablets.** Take one before radiation work and the dose builds up half as fast for 5 minutes. Made from kelp ash, sulfur dust and a few machines.
  • Rubber chewing gum.** Made of raw rubber and inulin. It stops nausea and keeps it away for 3 minutes, and it is not filling.

# Changelog

## 0.1.222

<p><img alt="Ala Industrial Minecraft mod: the Antirad bar bitten down, rubber chewing gum and iodine tablets beside a radiation meter" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.222-mc26.2/release-media/v0.1.222-mc26.2/changelog.webp" width="720"></p>

The mod's own food arrives: gum against nausea, iodine tablets before radiation work and an Antirad bar after it.

### New

  • Antirad bar.** Milk, cocoa and inulin. Four bites, each takes a quarter of your radiation off, and your other effects stay.
  • Iodine tablets.** Take one before radiation work and the dose builds up half as fast for 5 minutes. Made from kelp ash, sulfur dust and a few machines.
  • Rubber chewing gum.** Made of raw rubber and inulin. It stops nausea and keeps it away for 3 minutes, and it is not filling.

# Changelog

## 0.1.222

<p><img alt="Ala Industrial Minecraft mod: the Antirad bar bitten down, rubber chewing gum and iodine tablets beside a radiation meter" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.222-mc26.3/release-media/v0.1.222-mc26.3/changelog.webp" width="720"></p>

The mod's own food arrives: gum against nausea, iodine tablets before radiation work and an Antirad bar after it.

### New

  • Antirad bar.** Milk, cocoa and inulin. Four bites, each takes a quarter of your radiation off, and your other effects stay.
  • Iodine tablets.** Take one before radiation work and the dose builds up half as fast for 5 minutes. Made from kelp ash, sulfur dust and a few machines.
  • Rubber chewing gum.** Made of raw rubber and inulin. It stops nausea and keeps it away for 3 minutes, and it is not filling.

# Changelog

## 0.1.222

<p><img alt="Ala Industrial Minecraft mod: the Antirad bar bitten down, rubber chewing gum and iodine tablets beside a radiation meter" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.222-mc26.3/release-media/v0.1.222-mc26.3/changelog.webp" width="720"></p>

The mod's own food arrives: gum against nausea, iodine tablets before radiation work and an Antirad bar after it.

### New

  • Antirad bar.** Milk, cocoa and inulin. Four bites, each takes a quarter of your radiation off, and your other effects stay.
  • Iodine tablets.** Take one before radiation work and the dose builds up half as fast for 5 minutes. Made from kelp ash, sulfur dust and a few machines.
  • Rubber chewing gum.** Made of raw rubber and inulin. It stops nausea and keeps it away for 3 minutes, and it is not filling.

# Changelog

## 0.1.221

<p><img alt="Ala Industrial Minecraft mod: Reinforced Bone Meal grows a tree at once, a water bucket washes dye off cables" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.221-mc26.2/release-media/v0.1.221-mc26.2/changelog.png" width="720"></p>

Reinforced Bone Meal and washing dye off cables with water.

### New

  • Wash the dye off.** A water bucket cleans a dyed insulated cable, sneak to clean the whole line.
  • Reinforced Bone Meal.** A sapling becomes a tree at once, a crop ripens fully, and none is spent if nothing grows. Kok-sagyz now needs light for any bone meal.

# Changelog

## 0.1.221

<p><img alt="Ala Industrial Minecraft mod: Reinforced Bone Meal grows a tree at once, a water bucket washes dye off cables" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.221-mc26.2/release-media/v0.1.221-mc26.2/changelog.png" width="720"></p>

Reinforced Bone Meal and washing dye off cables with water.

### New

  • Wash the dye off.** A water bucket cleans a dyed insulated cable, sneak to clean the whole line.
  • Reinforced Bone Meal.** A sapling becomes a tree at once, a crop ripens fully, and none is spent if nothing grows. Kok-sagyz now needs light for any bone meal.

# Changelog

## 0.1.221

<p><img alt="Ala Industrial Minecraft mod: Reinforced Bone Meal grows a tree at once, a water bucket washes dye off cables" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.221-mc26.3/release-media/v0.1.221-mc26.3/changelog.png" width="720"></p>

Reinforced Bone Meal, washing dye off cables with water, and a fix for a crash on current loader builds.

### New

  • Wash the dye off.** A water bucket cleans a dyed insulated cable, sneak to clean the whole line.
  • Reinforced Bone Meal.** A sapling becomes a tree at once, a crop ripens fully, and none is spent if nothing grows. Kok-sagyz now needs light for any bone meal.

### Bug Fixes

  • Crash on load fixed:** in some builds of the mod the game failed to start on a current loader version. They load again now.

# Changelog

## 0.1.221

<p><img alt="Ala Industrial Minecraft mod: Reinforced Bone Meal grows a tree at once, a water bucket washes dye off cables" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.221-mc26.3/release-media/v0.1.221-mc26.3/changelog.png" width="720"></p>

Reinforced Bone Meal, washing dye off cables with water, and a fix for a crash on current loader builds.

### New

  • Wash the dye off.** A water bucket cleans a dyed insulated cable, sneak to clean the whole line.
  • Reinforced Bone Meal.** A sapling becomes a tree at once, a crop ripens fully, and none is spent if nothing grows. Kok-sagyz now needs light for any bone meal.

### Bug Fixes

  • Crash on load fixed:** in some builds of the mod the game failed to start on a current loader version. They load again now.

# Changelog

## 0.1.220

<p><img alt="Ala Industrial Minecraft mod: a warehouse shelf block showing icons of the four items it holds the most of" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.220-mc26.2/release-media/v0.1.220-mc26.2/changelog.png" width="720"></p>

ALA work towns now run themselves: workers keep a daily routine, restore the warehouse and a storekeeper feeds the drones.

### New

  • Warehouse Shelf: a 27 slot storage block that shows icons of the four items it holds the most of.
  • Town pulse and chronicle: the settlement core shows what the town needs right now and keeps a chronicle of its life.
  • Town warehouse: drones restore it, and a worker becomes its storekeeper, wears a shoulder patch and carries materials from the shelves to the dispatcher.
  • Daily routine: shift workers work, take a break, gather at the town hall and sleep at night, each on slightly different hours.
  • The dispatcher has its own spot in the town hall. Placed where the plan wants another block, it tells you in chat and points to its spot.
  • Warehouse Plan: found in the warehouse ruin or crafted. The town restores its warehouse once it has learned the plan.

### Improved

  • Settlement core screen: pictures of what the town needs, a highlight for the block in the way, and clearer chronicle rows.

### Bug Fixes

  • A house plan the town already knows is no longer used up by the dispatcher, desert house 4 has its plan barrel, and a broken road shows in red on the schematic.
  • A new shift worker no longer climbs onto the reception capsule and gets stuck; chronicle rows read cleanly.

# Changelog

## 0.1.220

<p><img alt="Ala Industrial Minecraft mod: a warehouse shelf block showing icons of the four items it holds the most of" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.220-mc26.2/release-media/v0.1.220-mc26.2/changelog.png" width="720"></p>

ALA work towns now run themselves: workers keep a daily routine, restore the warehouse and a storekeeper feeds the drones.

### New

  • Warehouse Shelf: a 27 slot storage block that shows icons of the four items it holds the most of.
  • Town pulse and chronicle: the settlement core shows what the town needs right now and keeps a chronicle of its life.
  • Town warehouse: drones restore it, and a worker becomes its storekeeper, wears a shoulder patch and carries materials from the shelves to the dispatcher.
  • Daily routine: shift workers work, take a break, gather at the town hall and sleep at night, each on slightly different hours.
  • The dispatcher has its own spot in the town hall. Placed where the plan wants another block, it tells you in chat and points to its spot.
  • Warehouse Plan: found in the warehouse ruin or crafted. The town restores its warehouse once it has learned the plan.

### Improved

  • Settlement core screen: pictures of what the town needs, a highlight for the block in the way, and clearer chronicle rows.

### Bug Fixes

  • A house plan the town already knows is no longer used up by the dispatcher, desert house 4 has its plan barrel, and a broken road shows in red on the schematic.
  • A new shift worker no longer climbs onto the reception capsule and gets stuck; chronicle rows read cleanly.

# Changelog

## 0.1.220

<p><img alt="Ala Industrial Minecraft mod: a warehouse shelf block showing icons of the four items it holds the most of" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.220-mc26.3/release-media/v0.1.220-mc26.3/changelog.png" width="720"></p>

ALA work towns now run themselves: workers keep a daily routine, restore the warehouse and a storekeeper feeds the drones.

### New

  • Warehouse Shelf: a 27 slot storage block that shows icons of the four items it holds the most of.
  • Town pulse and chronicle: the settlement core shows what the town needs right now and keeps a chronicle of its life.
  • Town warehouse: drones restore it, and a worker becomes its storekeeper, wears a shoulder patch and carries materials from the shelves to the dispatcher.
  • Daily routine: shift workers work, take a break, gather at the town hall and sleep at night, each on slightly different hours.
  • The dispatcher has its own spot in the town hall. Placed where the plan wants another block, it tells you in chat and points to its spot.
  • Warehouse Plan: found in the warehouse ruin or crafted. The town restores its warehouse once it has learned the plan.

### Improved

  • Settlement core screen: pictures of what the town needs, a highlight for the block in the way, and clearer chronicle rows.

### Bug Fixes

  • A house plan the town already knows is no longer used up by the dispatcher, desert house 4 has its plan barrel, and a broken road shows in red on the schematic.
  • A new shift worker no longer climbs onto the reception capsule and gets stuck; chronicle rows read cleanly.

# Changelog

## 0.1.220

<p><img alt="Ala Industrial Minecraft mod: a warehouse shelf block showing icons of the four items it holds the most of" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.220-mc26.3/release-media/v0.1.220-mc26.3/changelog.png" width="720"></p>

ALA work towns now run themselves: workers keep a daily routine, restore the warehouse and a storekeeper feeds the drones.

### New

  • Warehouse Shelf: a 27 slot storage block that shows icons of the four items it holds the most of.
  • Town pulse and chronicle: the settlement core shows what the town needs right now and keeps a chronicle of its life.
  • Town warehouse: drones restore it, and a worker becomes its storekeeper, wears a shoulder patch and carries materials from the shelves to the dispatcher.
  • Daily routine: shift workers work, take a break, gather at the town hall and sleep at night, each on slightly different hours.
  • The dispatcher has its own spot in the town hall. Placed where the plan wants another block, it tells you in chat and points to its spot.
  • Warehouse Plan: found in the warehouse ruin or crafted. The town restores its warehouse once it has learned the plan.

### Improved

  • Settlement core screen: pictures of what the town needs, a highlight for the block in the way, and clearer chronicle rows.

### Bug Fixes

  • A house plan the town already knows is no longer used up by the dispatcher, desert house 4 has its plan barrel, and a broken road shows in red on the schematic.
  • A new shift worker no longer climbs onto the reception capsule and gets stuck; chronicle rows read cleanly.

# Changelog

## 0.1.219

<p><img alt="Ala Industrial Minecraft mod: a shift worker walks into a restored house, waves and lies down on the charging bed" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.219-mc26.2/release-media/v0.1.219-mc26.2/changelog.webp" width="720"></p>

Homes and roads for the ALA work towns: drones restore the ruined houses and build new ones by plan, a town road network carries power to every house, and shift workers get a home with a charging bed.

### New

  • Town Road, a walkable grate block with an insulated wire inside that carries power. Drones lay the town's road network from the town hall, and a building counts once its inlet shares a network with the core.
  • Shift workers now live in capsule houses. The first homeless worker moves into a restored house and charges on its bed, and the Reception Capsule only brings a worker back when a free house waits.
  • New house blocks: the House Inlet, which takes power only on its outer face, and the two-block Charging Bed a shift worker lies down on to charge.
  • Lay a new house anywhere in a town's territory: place a House Inlet, pick a plan and a turn. The site is checked, then drones clear it, lay its road and build it.
  • House Plans: a town learns each of the four house types once, from a sheet put into the dispatcher or used on the core. Sheets lie in house ruins or are crafted, and the town hall gives one.

### Improved

  • The Settlement Core's Construction tab shows building cards with progress bars and a hint for the next step. A Find button outlines a shift worker through walls, and town chat lines are coloured.
  • Builder drones open wooden doors, trapdoors and gates on their way and shut them behind, place doors and beds whole and clear grass and flowers themselves.
  • The Town Dispatcher keeps a queue of orders for chosen buildings that you can reorder or cancel. When a job stops, the reason is shown in the window and said once in chat.
  • Shift workers move like people in heavy suits: a weighty walk, breathing while they stand and a wave to greet you.

### Bug Fixes

  • The Town Dispatcher window now fits on a 1280x720 screen at GUI scale 3.

# Changelog

## 0.1.219

<p><img alt="Ala Industrial Minecraft mod: a shift worker walks into a restored house, waves and lies down on the charging bed" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.219-mc26.2/release-media/v0.1.219-mc26.2/changelog.webp" width="720"></p>

Homes and roads for the ALA work towns: drones restore the ruined houses and build new ones by plan, a town road network carries power to every house, and shift workers get a home with a charging bed.

### New

  • Town Road, a walkable grate block with an insulated wire inside that carries power. Drones lay the town's road network from the town hall, and a building counts once its inlet shares a network with the core.
  • Shift workers now live in capsule houses. The first homeless worker moves into a restored house and charges on its bed, and the Reception Capsule only brings a worker back when a free house waits.
  • New house blocks: the House Inlet, which takes power only on its outer face, and the two-block Charging Bed a shift worker lies down on to charge.
  • Lay a new house anywhere in a town's territory: place a House Inlet, pick a plan and a turn. The site is checked, then drones clear it, lay its road and build it.
  • House Plans: a town learns each of the four house types once, from a sheet put into the dispatcher or used on the core. Sheets lie in house ruins or are crafted, and the town hall gives one.

### Improved

  • The Settlement Core's Construction tab shows building cards with progress bars and a hint for the next step. A Find button outlines a shift worker through walls, and town chat lines are coloured.
  • Builder drones open wooden doors, trapdoors and gates on their way and shut them behind, place doors and beds whole and clear grass and flowers themselves.
  • The Town Dispatcher keeps a queue of orders for chosen buildings that you can reorder or cancel. When a job stops, the reason is shown in the window and said once in chat.
  • Shift workers move like people in heavy suits: a weighty walk, breathing while they stand and a wave to greet you.

### Bug Fixes

  • The Town Dispatcher window now fits on a 1280x720 screen at GUI scale 3.

# Changelog

## 0.1.219

<p><img alt="Ala Industrial Minecraft mod: a shift worker walks into a restored house, waves and lies down on the charging bed" src="https://raw.githubusercontent.com/AlaMine-Team-Org/AlaIndustrial/v0.1.219-mc26.3/release-media/v0.1.219-mc26.3/changelog.webp" width="720"></p>

Homes and roads for the ALA work towns: drones restore the ruined houses and build new ones by plan, a town road network carries power to every house, and shift workers get a home with a charging bed.

### New

  • Town Road, a walkable grate block with an insulated wire inside that carries power. Drones lay the town's road network from the town hall, and a building counts once its inlet shares a network with the core.
  • Shift workers now live in capsule houses. The first homeless worker moves into a restored house and charges on its bed, and the Reception Capsule only brings a worker back when a free house waits.
  • New house blocks: the House Inlet, which takes power only on its outer face, and the two-block Charging Bed a shift worker lies down on to charge.
  • Lay a new house anywhere in a town's territory: place a House Inlet, pick a plan and a turn. The site is checked, then drones clear it, lay its road and build it.
  • House Plans: a town learns each of the four house types once, from a sheet put into the dispatcher or used on the core. Sheets lie in house ruins or are crafted, and the town hall gives one.

### Improved

  • The Settlement Core's Construction tab shows building cards with progress bars and a hint for the next step. A Find button outlines a shift worker through walls, and town chat lines are coloured.
  • Builder drones open wooden doors, trapdoors and gates on their way and shut them behind, place doors and beds whole and clear grass and flowers themselves.
  • The Town Dispatcher keeps a queue of orders for chosen buildings that you can reorder or cancel. When a job stops, the reason is shown in the window and said once in chat.
  • Shift workers move like people in heavy suits: a weighty walk, breathing while they stand and a wave to greet you.

### Bug Fixes

  • The Town Dispatcher window now fits on a 1280x720 screen at GUI scale 3.

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