Alessandrv's Enchantments
As of now the mod adds 17 new vanilla-like enchantments. Some are really basic like giving night vision on an helmet but that makes just sense to me. This is my first mod so any feedback or suggestion is greatly appreciated! I later found out that some are already implemented by other more know enchantment mods so I will soon add a way to disable the enchantments via config.
Requires Cloth Config Supports Mod Menu for configuration.
| Name | Item | Max Level | Description | Notes |
|---|---|---|---|---|
| Soulbound | Any | 1 | Bounds the items to you, when you die you respawn with the item in the same position inside your inventory. | |
| Bone Meal | Hoe | 1 | Lets you sneak right-click to bonemeal and area. Level 1: 1x1, level 2: 3x3, level 3: 9x9 | Has a cooldown |
| Night Stalker | Helmet | 1 | Enables night vision on your helmet. | |
| Ubiquity | Chest | 1 | When hit by an enemy you teleport nearby. | Similar to eating a chorus fruit. Has a cooldown. |
| Glowing | Helmet | 1 | Makes you glow. Useful to get visible for friends in multiplayer. | |
| Glower | Any mainhand item | 3 | Makes the mob you hit glowing and visible to everyone even through wall | The higher the level the higher the duration. |
| Vampiric | Sword and Axe | 5 | Makes your weapon steal life based on the damage you deal and the enchantment level. | Mutually exclusive with smite, sharpness and bane of arthropods. Can apply to axe only with book. Can be found at max level 4 with an enchanting table (similar to sharpness) |
| Mob Guard* | Legs | 5 | When on low health freeze all hostile mobs around you. | Enchanting table max level is 4. Has a cooldown. Higher level activates the effect at higher HP. |
| Ring Of Fire* | Legs | 5 | Creates a ring of fire around you that sets on fire all hostile entities. Has a cooldown. | Enchanting table max level is 4. Has a cooldown which is determined by the level. |
| Explosive* | Legs | 5 | Generates an explosion that damages all entities around you | Enchanting table max level is 4. Has a cooldown which is determined by the level. |
| Ender Defense* | Legs | 5 | On hit teleports all nearby hostile entities away from you, the higher the level the farthest. | Enchanting table max level is 4. Has a cooldown. |
| Healing Heart* | Legs | 5 | When hit below 3.5 hearts generates an healing wave that heals you and all players nearby. | Enchanting table max level is 4. Has a cooldown determined by the level. |
| Spotter | Helmet | 1 | Let you sensate the hostile creatures around you and notifies you with a gui element. | Works similarly to the High Allert perk in call of duty. |
| Voidless | Full armor required | 1 | If you get hit by the void you get teleported at your spawn point. | Requires the full armor to have the enchantment. |
| Die Twice | Full armor required | 1 | On respawn you have 60 seconds to prepare to be teleported back on your death position. | Requires the full armor to have the enchantment. |
| Freeze Aspect | Weapon | 1 | Applies freezing on hit. |
*Mutually exclusive for balancing purposes.
Notes: The animation on the Ender Defense, Mob Guard and Ring of fire, were reused assets of the amazing mod by Superkat32: https://modrinth.com/mod/explosive-enhancement
All Versions
+ Add VersionFixed lang missing translations.
Fixed enchantments still in loot tables after being disabled.
Changed spotter icon
Added voidless enchantment: teleports you at your spawnpoint if hit by the void.
Added Die Twice enchantment: after respawn you will be teleported to your death position.
Added Freeze Aspect: Afflict freeze status effect on hit.
Reworked Mob Guard: now add a freezing effect to the mobs around you.
Reworked BoneMeal: Now requires user to have bonemeal in the inventory (1 per level)
Fixed particles for MobGuard to give more visible feedback with some snow effect around the player to better simbolize the freezing state of the mobs.
Fixed Vampiric particles not being spawned at the right height on short mobs.
Fixed default config values being wrong and added checks to prevents crashed wrong invalid config values;
Added Cloth Config Dependency and Mod Menu integration:
All enchantments can now be tweaked and disabled via config file or mod menu.
Fixed bugs that triggered armor effect when no hostile entity was around.
Added Soul Bound
Fixed minor bugs
