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Alex's Mobs Continued Delight

Alex's Mobs Continued Delight

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Alex's Mobs Continued Delight

Alex's Mobs gives you around eighty animals. Farmer's Delight gives you a knife, a cutting board and a cooking pot. This puts the two in the same kitchen.

Every animal worth butchering now leaves something behind, every drop Alex's Mobs already had can be cut and cooked, and the parts that were never meant to be food — a void worm's eye, a soul heart, a farseer's arm — turn into twelve dishes that are worth eating and that all cost you something.

52 items. 78 recipes. No loot table is overwritten — cuts are added to what Alex's Mobs already drops, so nothing you rely on stops dropping.


Butchery

48 animals that Alex's Mobs gave no meat drop of their own now drop a cut. Not 48 different steaks — nine, grouped by the kind of animal, so the kitchen stays legible:

Cut Comes from Cooks into
Game Cut elephant, rhinoceros, gorilla, mungus, endergrade Cooked Game Cut
Predator Cut tiger, snow leopard, grizzly bear, sea bear, maned wolf, dropbear, tasmanian devil, skunk Cooked Predator Cut
Fowl Cut emu, roadrunner, shoebill, seagull, toucan, crow, bald eagle, potoo, blue jay, hummingbird, sunbird Cooked Fowl Cut
Blubber orca, cachalot whale Rendered Blubber — rendered, not roasted
Shark Steak hammerhead shark, frilled shark Cooked Shark Steak
Calamari giant squid, mimic octopus Fried Calamari
Reptile Cut komodo dragon, anaconda, crocodile, caiman, rattlesnake, terrapin, alligator snapping turtle Cooked Reptile Cut
Small Game Cut raccoon, anteater, platypus, seal, capuchin monkey, gelada monkey, sugar glider, jerboa, rain frog Cooked Small Game Cut
Fish Fillet devil's hole pupfish, triops Cooked Fish Fillet

Put a large cut back on the cutting board and it splits into smaller pieces and Animal Fat.

Insects, the undead, and anything that already drops vanilla food are deliberately left alone.

The drops that already existed

Kangaroo meat, moose ribs, catfish, lobster tails, cosmic cod and bananas were always there. Now they slice on the board and cook in the pot:

Kangaroo Stew · Moose Roast · Lobster Bisque · Catfish Gumbo · Cosmic Chowder · Gongylidia Risotto · Emu Omelette · Jungle Fruit Bowl · Rainbow Jelly Parfait · Flying Fish Roll · Banana Bread

The exotic twelve

The interesting half. Each of these is made from something that was never food, and each one gives you a real effect and charges you for it.

Dish You get It costs you
Void Worm Terrine Resistance II 2:00, Strength II 1:30 Ender Flu 0:45
Farseer Confit Clinging 2:00, Invisibility 2:00 Ender Flu 1:00
Straddlite Stew Lava Vision 5:00, Fire Resistance 3:00 Hunger 0:30
Hemolymph Jelly Bug Pheromones 10:00 — every bug ignores you Weakness 1:00
Orca Platter Orca's Might 5:00 Mining Fatigue 1:00
Tiger Curry Tiger's Blessing 5:00 Blindness 0:08
Sunbird Roast Sunbird Blessing 5:00 Slowness 1:00
Soul Broth Soulsteal 1:30 Power Down 1:00
Serpent Soup Knockback Resistance 5:00 Slowness 1:30
Bug Skewer Poison Resistance 5:00 Nausea 0:30
Tendon Jerky Fleet Footed 3:00 Hunger 0:40
Mimicream Trifle Regeneration II 0:15 Nausea 0:40

For server owners

Everything above has a switch. /amcd config (operators only) or config/amcdelight.json:

Option Default What it does
dishEffects true Turn the exotic effects off entirely — the dishes stay, as ordinary food
dishDrawbacks true Keep the upsides, drop the downsides
extraMeatDrops true Whether the 47 new cuts drop at all
extraMeatDropChance 1.0 0.0 never, 1.0 always
extraMeatDropMax 2 Ceiling on how many drop at once

/amcd config menu opens the same settings as a chest GUI, so it works from a vanilla client. The two effect toggles are read when items are built, so they want a restart — the command tells you so when you change one.


Requirements

Supported versions

Minecraft Fabric Forge NeoForge
1.20.1 ✅ ✅ —
1.21, 1.21.1 ✅ — ✅
1.21.5 → 1.21.11 ✅ — —
26.1.2, 26.2 ✅ — —

The list matches what Farmer's Delight itself is published for — where there is no Farmer's Delight, there is nothing to bridge.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Fabric
2mo ago 1
1.21.11
Fabric
2mo ago 1
1.21.10
Fabric
2mo ago 1
1.21.9
Fabric
2mo ago 1
1.21.8
Fabric
2mo ago 1
1.21.7
Fabric
2mo ago 1
1.21.6
Fabric
2mo ago 1
1.21.5
Fabric
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21
Fabric
2mo ago 1
1.21
Neoforge
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.20.1
Forge
2mo ago 1
26.2
Fabric
2mo ago 1
26.1.2
Fabric
2mo ago 1
1.21.11
Fabric
2mo ago 1
1.21.10
Fabric
2mo ago 1
1.21.9
Fabric
2mo ago 1
1.21.8
Fabric
2mo ago 1
1.21.7
Fabric
2mo ago 1
1.21.6
Fabric
2mo ago 1
1.21.5
Fabric
2mo ago 1
1.21.1
Fabric
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21
Fabric
2mo ago 1
1.21
Neoforge
2mo ago 1
1.20.1
Fabric
2mo ago 1
1.20.1
Forge
2mo ago 1
26.2
Fabric
2mo ago 1
# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.1

One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**

  • Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
way a golden apple has never needed one. That also means they work in **creative**, where the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
  • Server owners who want the old behaviour back: /amcd menu has a new **Food** page with a single
switch, alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the dish
effect switches it is read when the items are built, so it needs a restart — the command tells
you so.

Nothing else changed: same 52 items, same 78 recipes, same drops.

Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

# 1.0.0

First release. Alex's Mobs has around eighty animals, Farmer's Delight has a knife and a cooking
pot, and nobody had wired the two together.

  • 48 animals now drop a cut. Nine kinds, not 48 — game, predator, fowl, blubber, shark steak,
calamari, reptile, small game, fish fillet. All of them cook. Blubber renders to fat instead of
roasting, calamari fries, and a big cut put back on the board splits into smaller pieces.
  • The drops that already existed get the same treatment. Kangaroo meat, moose ribs, catfish,
lobster tails, cosmic cod and bananas slice on the board and cook up into gumbo, bisque, stew,
roast, banana bread.
  • Twelve dishes out of things that were never food — a void worm's eye, a soul heart, a farseer's
arm, a straddlite, a jar of hemolymph. Each one is worth eating and each one costs you something.
The tiger curry is five good minutes; the first eight seconds are blind.
  • /amcd menu opens a chest screen with every setting in it — the good effects off, the bad ones
off, or both, and the extra drops dialled down or switched off. /amcd config does the same from
the keyboard. Effect toggles want a restart and it tells you so.

52 items, 78 recipes. Insects, undead and anything already dropping vanilla food are left alone.
Nothing overwrites an Alex's Mobs loot table — cuts are added on top, so the normal drops still
come out.

Needs Alex's Mobs Continued and Farmer's Delight. Refabricated on Fabric, vectorwing's original on
Forge and NeoForge.

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