Alloy Smelter
This mod adds 3 levels of multi-block structure for smelting ore, made of Bricks, made of Polished Blackstone, made of End Stone Bricks. All recipes from lower level forges work in higher level forges. In its basic configuration, it serves as a simple way to increase the speed of smelting ores, but you can add recipes and change block for forge as you see fit. These features are primarily intended for mod and modpack authors.

IMPORTANT
If you have an old version of the mod and you updated to the new version, where there are 5 slots in the forge, if you placed forge block in your world, the world will not start. Break all the forge blocks in your world, then update the mod.
There are only two smelting recipes for each vanilla ore for each forge level. When smelting one item, it can be placed in any slot in the forge. If a recipe contains 2+ items, the order in which they are placed in the slots is important.
Features
Forge automation
You can use both hoppers and blocks from other mods (ae2, etc.) to automate the forge. For the pattern provider (ae2): on any side except the top and bottom. For hoppers: the output slot is located inside the forge, and the input slot is on top. The hopper loads items into the input slots like a chest; the hopper does not have access to the fuel slot.
Change blocks for each level of the forge.
To change the blocks required for the forge, you need to add the required tag to the block. You can do this using datapack or kubejs.
Each forge level has its own BlockTag:
- Forge Tier 1:
alloy_smelter:alloy_smelter_blocks_tier1 - Forge Tier 2:
alloy_smelter:alloy_smelter_blocks_tier2 - Forge Tier 3:
alloy_smelter:alloy_smelter_blocks_tier3
Add custom fuel
If you want to add fuel for the smelter, just add this tag "alloy_smelter:alloy_smelter_fuel" to any other fuel.
Add and edit recipes for the forge
To create a recipe you can use datapacks or kubejs. Having created a json file with your recipe.
Example of json recipe
1.21.4
{
"type": "alloy_smelter:smelting",
"ingredients": [
{
"ingredient": "minecraft:raw_copper",
"count": 1
},
{
"ingredient": "minecraft:raw_iron",
"count": 2
}
],
"result": {
"id": "minecraft:diamond",
"count": 2
},
"smeltingTime": 200,
"fuelPerTick": 1,
"requiredTier": 2
}
1.21.1
{
"type": "alloy_smelter:smelting",
"ingredients": [
{
"ingredient": { "item": "minecraft:raw_copper" },
"count": 1
},
{
"ingredient": { "item": "minecraft:raw_iron" },
"count": 2
}
],
"result": {
"id": "minecraft:diamond",
"count": 2
},
"smeltingTime": 200,
"fuelPerTick": 1,
"requiredTier": 2
}
1.20.1
{
"type": "alloy_smelter:smelting",
"ingredients": [
{
"item": "minecraft:raw_copper",
"count": 1
},
{
"item": "minecraft:raw_iron",
"count": 2
}
],
"result": {
"item": "minecraft:diamond",
"count": 2
},
"smeltingTime": 200,
"fuelPerTick": 1,
"requiredTier": 2
}
Mod uses some resources from Alloy Forgery
Copyright (c) Wisp Forest, MIT License
My mod analog Alloy Forgery for Forge with my ideas and implementations.
All Versions
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- Changing the recipe input logic: now it is order‑independent, which means that regardless of the arrangement of items in the slots, the correct recipe will be used. For example, there is a recipe [1x Iron, 3x Copper] -> Diamond; if the iron is in slot 5 and the 3 copper items are in slot 1, we will get a diamond as the output.
- Changing the recipe input logic: now it is order‑independent, which means that regardless of the arrangement of items in the slots, the correct recipe will be used. For example, there is a recipe [1x Iron, 3x Copper] -> Diamond; if the iron is in slot 5 and the 3 copper items are in slot 1, we will get a diamond as the output.
- Extended forge slots to 5
- New gui
- There are only two smelting recipes for each vanilla ore for each forge level. When smelting one item, it can be placed in any slot in the forge. If a recipe contains 2+ items, the order in which they are placed in the slots is important.
- Changes in Capabilities (You can use both hoppers and blocks from other mods (ae2, etc.) to automate the forge. For the pattern provider (ae2): on any side except the top and bottom. For hoppers: the output slot is located inside the forge, and the input slot is on top. The hopper loads items into the input slots like a chest; the hopper does not have access to the fuel slot.)
- Deleted garbage from the code
- Now quick move trigger
ForgeOutputTakenEvent - JEI related errors when using tags in recipe
- Extended forge slots to 5
- New gui
- There are only two smelting recipes for each vanilla ore for each forge level. When smelting one item, it can be placed in any slot in the forge. If a recipe contains 2+ items, the order in which they are placed in the slots is important.
- Changes in Capabilities (You can use both hoppers and blocks from other mods (ae2, etc.) to automate the forge. For the pattern provider (ae2): on any side except the top and bottom. For hoppers: the output slot is located inside the forge, and the input slot is on top. The hopper loads items into the input slots like a chest; the hopper does not have access to the fuel slot.)
- Deleted garbage from the code
- Now quick move trigger
ForgeOutputTakenEvent - JEI related errors when using tags in recipe
- Added
ForgeOutputTakenEvent
- Added
ForgeOutputTakenEvent
- Fixed a bug where a conflict occurred with identical recipes of different forge levels.
- Fixed a bug where a conflict occurred with identical recipes of different forge levels.
1. Now the forge drops when mined with a pickaxe.
1. Now the forge drops when mined with a pickaxe.
2. Fixed crash of mod version 1.1.3 related to config registration.
- Common config was created.
- Added parameter to config "enablePassiveFuelConsumption".
- Fuel consumption has been changed. Previously, the forge passively spent 1 unit of fuel per tick + fuel consumption for crafting. Now this is controlled by a parameter in the configuration and fuel consumption is not summed up.
- Common config was created.
- Added parameter to config "enablePassiveFuelConsumption".
- Fuel consumption has been changed. Previously, the forge passively spent 1 unit of fuel per tick + fuel consumption for crafting. Now this is controlled by a parameter in the configuration and fuel consumption is not summed up.
Fixed a bug with the network serializer of recipes, now when using the mod on the server everything will be fine
1. When the forge is turned on it produces 12 units of light.
2. Now the forge makes crackling sounds.
### Bug Fixes
1. JEI recipe background texture.
1. When the forge is turned on it produces 12 units of light.
2. Now the forge makes crackling sounds.
### Bug Fixes
1. JEI recipe background texture.
1. When the forge is turned on it produces 12 units of light.
2. Now the forge makes crackling sounds.
### Bug Fixes
1. JEI recipe background texture.
- Added 3 levels of forge, made of Bricks, made of Polished Blackstone, made of End Stone Bricks.
(1.21.4) REI works only in singleplayer, how fix idk, if u know write in Report Issues.
- Added 3 levels of forge, made of Bricks, made of Polished Blackstone, made of End Stone Bricks.
(1.21.4) REI works only in singleplayer, how fix idk, if u know write in Report Issues.
- Added 3 levels of forge, made of Bricks, made of Polished Blackstone, made of End Stone Bricks.
(1.21.4) REI works only in singleplayer, how fix idk, if u know write in Report Issues.