
"Never be hit again with your shield up"
Description
Always Shield is a very small but multi-loader and always up-to-date QoL mod that removed the hidden delay of the shield that has often times made people confused about how did they got hit or exploded despite rising their shield just a second ago.
FAQ: Does it work on servers and singleplayer?
Yes, yes it does. On both with no issues. Yes someone has asked us that once (actually they asked Millie but still)FAQ: How long will it be kept updated?
Quote from Millie, team lead and maintainer of this project: "Until I'm 2 meters under"Having issues, need to report a bug or just want to chat? Join our official community Discord server!
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### ***GENERIC***
- New changelog format
### ***BUG FIXES/TECHNICAL CHANGES***
- Fixed required version mismatch for Neo/Forge (removed loader dependency)
- Removed loader dependency on Fabric
### ***GENERIC***
- New changelog format
### ***BUG FIXES/TECHNICAL CHANGES***
- Fixed required version mismatch for Neo/Forge (removed loader dependency)
- Removed loader dependency on Fabric
### ***GENERIC***
- New changelog format
### ***BUG FIXES/TECHNICAL CHANGES***
- Fixed required version mismatch for Neo/Forge (removed loader dependency)
- Removed loader dependency on Fabric
With snapshots and pre-releases on Fabric
- Updated to Minecraft 26.1.x
- Updated mod package to
net.justmili.alwaysshield - Stopped using Architectury Loom
- Fixes "Game crashes on 1.21.8" **(Forge specifically)** ([#2](https://github.com/JustMili0/Always-Shield/issues/2))
- Generally fixes loader version incompatibility on Forge 1.21.5-1.21.10
- Quilt
## Fixed
- NeoForge mod loader compatibility error (accross all versions)
- Some other stuff I don't remember, I've been battling Forgix most of this time and forgot everything else
- Forge
### Removed
- Architectury API dependency for 1.21-1.21.1 and 1.21.2-1.21.4
Dropped Architectury API dependency
Fabric API is now required for the Fabric version of the mod