This mod allows you add AI goals to Minecraft Mobs to make them able to attack, request aid, leap or shoot objects at you.
By default the mod comes with 3 config options "angryAnimals", "angryReinforcements" and "aggressiveAnimals". By enabling "angryAnimals" it will make all vanilla animals attack you back when you hurt them. By enabling "angryReinforcements" it will make all vanilla animals call reinforcements when you hurt them (which is applied to if "angryAnimals" is enabled). By enabling "aggressiveAnimals" it will make all vanilla animals actively target players.
If you wish to add different tweaks to mobs you can use the CraftTweaker support built in to add Tweaks to vanilla and non-vanilla mobs.
The CraftTweaker support will allow you to add the following tweaks to mobs: AttackNearest,
HurtByTarget, LeapAtTarget, MeleeAttack and ProjectileAttack.
AttackNearest: Will make the mob attack the nearest target entity you supply.
HurtByTarget: Will make the mob attack back when hurt (if it has an attacking AI goal).
LeapAtTarget: Will make the mob leap at it's target.
MeleeAttack : Will make the mob attack the target using physical attacks.
AttackNearest: Will make the mob attack by shooting projectiles at it's target.
Information about the CraftTweaker support script syntax can be found on the Wiki page.

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- Update to 26.2
- Update to 26.1
- Update to 1.21.11
- Fix
useAttributesconfig option not functioning
- Fix
useAttributesconfig option not functioning
- Update to 1.21.8
- Update to 1.21.5
- Update to 1.21.4
- Add a config option to disable the AI replacing log messages by default. **(Courtesy of [DoodleSchrank](https://github.com/Mrbysco/AngryMobs/pull/6))**
- Added an optional parameter to
addHurtByTargetTweakso you can specify if the mob should be excluded. This will fix projectiles hitting the same mob type from causing the mob to attack its own kind - Added an optional parameter to
addProjectileAttackTweakthat allows specifying projectile nbt which then gets applied when the projectile is spawned
- Fix Throwable Attack goal throwing 3 projectiles back to back
- Fix CraftTweaker support
- Fix projectile goal shooting 3 times in a row
- Fix
aggressiveAnimalsnot being used correctly - Add translations for the built-in config
- Initial update to 1.21
- Initial update to 1.20.6
- Overhaul how the tweaks get registered, they can now be added through data packs and are no longer restricted to using CraftTweaker.
- Add some caching to the attribute handler, to avoid calling the Attribute registry for every attribute modification attempt.
- Initial update to 1.20.4 NeoForge
- Add a config system that allows adding attributes to mobs that don't have the specified attribute (For example adding
generic.attack_damageto animals)
- Add config
useAttributesto add the attribute values on top of the specified melee values **(Note: This can only add the values of attributes that exist on the mob)**
- Make the Custom Melee goal do the same damage checks the regular Melee goal does to increase damage when using weapons
- Initial update to 1.20
- Initial update to 1.19.4
- Initial update to 1.19.3