This mod allows for structures generated by RecurrentComplex to automatically be added as a marker on AntiqueAtlas.
You must define what structures you want added as markers in the config. (aarcaddon.cfg) If defining wasn't required, the atlas would get filled with markers from mazes, many village buildings, underground structures you may not want automatically registered, etc.
The format for the config is as follows:
structurename,alwaysvisible,markertype,labelname
structurename: The name of the structure, such as what its file is named. (Ex: DesertTempleSpecial, P_CultIsland, SeasonsGreenhouse)
alwaysvisible: Either true or false, whether you want the marker to be always visible, or only visible once the player discovers the chunk.
markertype: The type of marker, default marker names can be seen here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API
labelname: The name you want the structure to be labeled as in the Atlas.
Some examples:
ThreeTowers,true,tower,Three Towers
SeasonsGreenhouse,false,village,Greenhouse
P_SpookyHouse,false,false,sword,Spooky House
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How to Install AntiqueAtlas - RecurrentComplex Compatability (Mod)
AntiqueAtlas - RecurrentComplex Compatability by fonnymunkey is verified for Forge across Minecraft versions 1.12.2 (latest release: 1.0.1, file size: 7 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.12.2) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded AntiqueAtlas - RecurrentComplex Compatability file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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1.0.1
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last yr. | 1 |