| version | loader availability | note |
|---|---|---|
| 1.21.1 | Fabric and Neoforge | Ported by Calico |
| 1.20.1 | Fabric and Forge | |
| 1.19.4 | Fabric and Forge | |
| 1.19.2 | Fabric and Forge | |
| 1.18.2 | Fabric and Forge | |
| 1.17.1 | Fabric | Discontinued due to low adoption |
| 1.16.5 | Fabric |
- Notably, 1.16 Forge is missing; there's some mysterious mappings-related issues, nontrivial xplat mods are impossible
Apathy is an overconfigurable port/rewrite of Apathetic Mobs. It allows you to control mob aggressiveness - whether mobs attack players.
You can:
- disable aggression entirely,
- control aggression with a rule system, where mob aggressiveness is dependent on things such as the current world difficulty or the mob's type or tags,
- use a JSON rule system to create exactly the scenario you want, including integration with the vanilla scoreboard, advancements, locations, biomes...
Additionally, you may:
- Disable the Ender Dragon and Wither fight sequences, or make them less aggressive.
- Allow players to opt-in or opt-out of PvE scenarios by adding them to player sets.
Extensive documentation is available on github.
If you have any questions, comments, concerns, please head to my Discord for more information.
other mods in the same area
- the original Apathetic Mobs
- Apathy aka the one that took my slug first
- Passive Mobs
- Apathetic Mobs Reborn
- Fabrication has an "invisible_to_mobs" player tag
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
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2.7.2
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2.7.2
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2.7.2
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2.7.2
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2.7.1
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2.7.1
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2.7.1
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2.7.1
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2.7.1
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2.7.1
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2.7.1
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2.7.1
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2.7.1
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2.7.1
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2.7.1
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2.7
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2.7
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2.7
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2.7
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2.7
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2.7
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2.7
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2.7
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2.7
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2.6
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2.6
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2.6
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2.6
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2.6
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2.6
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2.6
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2.5
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2.5
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2.5
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2.5
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2.5
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2.5
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2.5
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2.4.1
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2.4.1
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2.4.1
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2.4.1
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1.1.1
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1.1.1
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2.4
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2.4
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2.3
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2.3
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2.2
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2.2
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2.1
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2.1
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2.0
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2.0
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1.1
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1.1
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1.1
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1.0.2
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1.0.1
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1.0.1
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1.0.1
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1.0.0
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1.0.0
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last yr. | 1 |
- Update tooling
- Make WitherSkullBlockMixin optional. Should fix crashes with server software like Mohist
- Update tooling
- Make WitherSkullBlockMixin optional. Should fix crashes with server software like Mohist
- Update tooling
- Make WitherSkullBlockMixin optional. Should fix crashes with server software like Mohist
- Update tooling
- Make WitherSkullBlockMixin optional. Should fix crashes with server software like Mohist
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- Update to 1.20.1
- Clean up
EndDragonFightMixin, which fixes an issue where the End Portal was not generating properly in the End - If your End is busted, work around this issue by cheating in an End Crystal and placing it on an obsidian block, it'll regenerate the portal (vanilla mechanic)
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- New predicate
effect, for testing potion effects - Add a few more things to the non-json config file (Forge users: double-check your
ruleOrderoption to make use of them) - Remove the (unused) config class used on Fabric from the Forge jars
- Add
ifrule: dispatch to different rules based on a predicate. - Add
teampredicate: test whether a player is on a specific scoreboard team - Add
randompredicate: random per-mob chance. - Add
spawn_typepredicate: detect how a mob was spawned into the world.
- Add
ifrule: dispatch to different rules based on a predicate. - Add
teampredicate: test whether a player is on a specific scoreboard team - Add
randompredicate: random per-mob chance. - Add
spawn_typepredicate: detect how a mob was spawned into the world.
- Add
ifrule: dispatch to different rules based on a predicate. - Add
teampredicate: test whether a player is on a specific scoreboard team - Add
randompredicate: random per-mob chance. - Add
spawn_typepredicate: detect how a mob was spawned into the world.
- Add
ifrule: dispatch to different rules based on a predicate. - Add
teampredicate: test whether a player is on a specific scoreboard team - Add
randompredicate: random per-mob chance. - Add
spawn_typepredicate: detect how a mob was spawned into the world.
- Add
ifrule: dispatch to different rules based on a predicate. - Add
teampredicate: test whether a player is on a specific scoreboard team - Add
randompredicate: random per-mob chance. - Add
spawn_typepredicate: detect how a mob was spawned into the world.
- Add
ifrule: dispatch to different rules based on a predicate. - Add
teampredicate: test whether a player is on a specific scoreboard team - Add
randompredicate: random per-mob chance. - Add
spawn_typepredicate: detect how a mob was spawned into the world.