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V3.0.0 AND ABOVE REQUIRES CURIOS API<
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To play the mod without structures download the NS files<
📖About: Apocalypse now focuses on the variability of melee weapons within the game, adding several tools with unique crafting and uses, the mod will also focus on composing an apocalyptic world by adding various decorative blocks and items that make up the world's environment, as well as wreckage of structures, customizable zombies and human enemies, and as well as adding several unique armor sets that mirror real-world armor
The mod also introduces several new foods, some with different mechanics, you will also find in the mod some new mechanics such as bleeding, biting, pain, breaking legs and zombification, all of which can be turned off through config files
As mentioned, the mod adds total customization for whatever your type of gameplay, you can turn off systems, structures, walkers or runners, transforming your game or modpack the way you want.
✅Compatibility: The mod will be compatible with any mod that has its knives within the tool tag(e.g.: Farmers Delight), any mod that uses vanilla loottables(e.g.: The lost cities) and should be compatible with any other mod so far, with some chances of Terrain generation mods sometimes break structures.
PLEASE READ THE FAQ: FAQ:
-Armor is wrong and doesn't render correctly? A: Is optifine, do not use with new generation mods, it can cause rendering errors in armor that uses 3d elements.
-How can I turn off ''X'' mod element? A: Any element of the mod can be turned off through the config file after version 3.0.0.
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I was bitten, what should I do? A: Bites have no cure and you will soon die, turn off this effect if you don't like it.
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I found a bug, what should I do? A: Do a minimum of research first to see if the reason for the bug is really linked to the mod, if so, leave it in the comments or on the discord channel.
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Is version 1.16.5 out of date?/do you intend to update version 1.16.5? A: I don't plan to update this version anymore
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Can it be compatible with x mod? A: Possibly yes, unless it is already possible to make compatibility through the config of the other mod.
The mod is still in the process of being finished so any bugs, errors or suggestions would be greatly appreciated if commented.
Found any bug or just wanna send me a suggestion, Maybe interact with thecommunity? Discord: https://discord.gg/Be4ggJrWZy All Versions
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- Apocalypse Now, no longer breaks the Geneva convention
- Walkers don't spawn at the light level 8 anymore
- Minor bug fixing
- Some textures changes
- Added +6 New items (Id Card, Badge, Golden Badge, Phonebook, Hairdryer, Straightener)
- Added +1 New Weapon (Halligan Bar)
- Added +1 New Food (Instant Noodles/Cooked Noodles)
- Added +6 New Clothing's Items (Poncho/Black/Blue/Red/Green/Pink)
- Apocalypse Now, no longer breaks the Geneva convention
- Walkers don't spawn at the light level 8 anymore
- Minor bug fixing
- Some textures changes
- Added +6 New items (Id Card, Badge, Golden Badge, Phonebook, Hairdryer, Straightener)
- Added +1 New Weapon (Halligan Bar)
- Added +1 New Food (Instant Noodles/Cooked Noodles)
- Added +6 New Clothing's Items (Poncho/Black/Blue/Red/Green/Pink)
- Apocalypse Now, no longer breaks the Geneva convention
- Walkers don't spawn at the light level 8 anymore
- Minor bug fixing
- Some textures changes
- Added +6 New items (Id Card, Badge, Golden Badge, Phonebook, Hairdryer, Straightener)
- Added +1 New Weapon (Halligan Bar)
- Added +1 New Food (Instant Noodles/Cooked Noodles)
- Added +6 New Clothing's Items (Poncho/Black/Blue/Red/Green/Pink)
- Apocalypse Now, no longer breaks the Geneva convention
- Walkers don't spawn at the light level 8 anymore
- Minor bug fixing
- Some textures changes
- Added +6 New items (Id Card, Badge, Golden Badge, Phonebook, Hairdryer, Straightener)
- Added +1 New Weapon (Halligan Bar)
- Added +1 New Food (Instant Noodles/Cooked Noodles)
- Added +6 New Clothing's Items (Poncho/Black/Blue/Red/Green/Pink)
- Apocalypse Now, no longer breaks the Geneva convention
- Walkers don't spawn at the light level 8 anymore
- Minor bug fixing
- Some textures changes
- Added +6 New items (Id Card, Badge, Golden Badge, Phonebook, Hairdryer, Straightener)
- Added +1 New Weapon (Halligan Bar)
- Added +1 New Food (Instant Noodles/Cooked Noodles)
- Added +6 New Clothing's Items (Poncho/Black/Blue/Red/Green/Pink)
- Apocalypse Now, no longer breaks the Geneva convention
- Walkers don't spawn at the light level 8 anymore
- Minor bug fixing
- Some textures changes
- Added +6 New items (Id Card, Badge, Golden Badge, Phonebook, Hairdryer, Straightener)
- Added +1 New Weapon (Halligan Bar)
- Added +1 New Food (Instant Noodles/Cooked Noodles)
- Added +6 New Clothing's Items (Poncho/Black/Blue/Red/Green/Pink)
Fixed walkers not spawning.
Increased walkers' spawn chance by 3% (runners remain unchanged).
Added a chance for two walkers with the same skin to spawn simultaneously.
Added 20 new item textures.
Introduced 2 new structures.
Made structures 6% more common.
Fixed minor bugs and texture errors.
Fixed walkers not spawning.
Increased walkers' spawn chance by 3% (runners remain unchanged).
Added a chance for two walkers with the same skin to spawn simultaneously.
Added 20 new item textures.
Introduced 2 new structures.
Made structures 6% more common.
Fixed minor bugs and texture errors.
Fixed walkers not spawning.
Increased walkers' spawn chance by 3% (runners remain unchanged).
Added a chance for two walkers with the same skin to spawn simultaneously.
Added 20 new item textures.
Introduced 2 new structures.
Made structures 6% more common.
Fixed minor bugs and texture errors.
Fixed walkers not spawning.
Increased walkers' spawn chance by 3% (runners remain unchanged).
Added a chance for two walkers with the same skin to spawn simultaneously.
Added 20 new item textures.
Introduced 2 new structures.
Made structures 6% more common.
Fixed minor bugs and texture errors.
Fixed walkers not spawning.
Increased walkers' spawn chance by 3% (runners remain unchanged).
Added a chance for two walkers with the same skin to spawn simultaneously.
Added 20 new item textures.
Introduced 2 new structures.
Made structures 6% more common.
Fixed minor bugs and texture errors.
Fixed walkers not spawning.
Increased walkers' spawn chance by 3% (runners remain unchanged).
Added a chance for two walkers with the same skin to spawn simultaneously.
Added 20 new item textures.
Introduced 2 new structures.
Made structures 6% more common.
Fixed minor bugs and texture errors.
- Some entitys were using the wrong code for light, and them spawing in very well lit rooms
- Hordes now can only spawn if difficulty is hard
- Changed damage value from a few melee weapons
- improved a few textures
- fix balaclava model issue
- Deleted some unused textures and 3d models
- Added Ko_kr localization
- Some entitys were using the wrong code for light, and them spawing in very well lit rooms
- Hordes now can only spawn if difficulty is hard
- Changed damage value from a few melee weapons
- improved a few textures
- fix balaclava model issue
- Deleted some unused textures and 3d models
- Added Ko_kr localization
- Some entitys were using the wrong code for light, and them spawing in very well lit rooms
- Hordes now can only spawn if difficulty is hard
- Changed damage value from a few melee weapons
- improved a few textures
- fix balaclava model issue
- Deleted some unused textures and 3d models
- Added Ko_kr localization
- Some entitys were using the wrong code for light, and them spawing in very well lit rooms
- Hordes now can only spawn if difficulty is hard
- Changed damage value from a few melee weapons
- improved a few textures
- fix balaclava model issue
- Deleted some unused textures and 3d models
- Added Ko_kr localization
- Some entitys were using the wrong code for light, and them spawing in very well lit rooms
- Hordes now can only spawn if difficulty is hard
- Changed damage value from a few melee weapons
- improved a few textures
- fix balaclava model issue
- Deleted some unused textures and 3d models
- Added Ko_kr localization
- Some entitys were using the wrong code for light, and them spawing in very well lit rooms
- Hordes now can only spawn if difficulty is hard
- Changed damage value from a few melee weapons
- improved a few textures
- fix balaclava model issue
- Deleted some unused textures and 3d models
- Added Ko_kr localization
- Fix missing and mistaken crafting recipes
- Fix Market Fridge GUI name
- Fix drills and gardening scissors using on craft
- Added Looter spawn config option
- Change light level for mobs to spawn from 8 to 15
- Change Hordes spawn Value from 70% to 20%, as they were spawing quite often
- Fix missing and mistaken crafting recipes
- Fix Market Fridge GUI name
- Fix drills and gardening scissors using on craft
- Added Looter spawn config option
- Change light level for mobs to spawn from 8 to 15
- Change Hordes spawn Value from 70% to 20%, as they were spawing quite often
- Fix missing and mistaken crafting recipes
- Fix Market Fridge GUI name
- Fix drills and gardening scissors using on craft
- Added Looter spawn config option
- Change light level for mobs to spawn from 8 to 15
- Change Hordes spawn Value from 70% to 20%, as they were spawing quite often
- Fix missing and mistaken crafting recipes
- Fix Market Fridge GUI name
- Fix drills and gardening scissors using on craft
- Added Looter spawn config option
- Change light level for mobs to spawn from 8 to 15
- Change Hordes spawn Value from 70% to 20%, as they were spawing quite often
- Fix missing and mistaken crafting recipes
- Fix Market Fridge GUI name
- Fix drills and gardening scissors using on craft
- Added Looter spawn config option
- Change light level for mobs to spawn from 8 to 15
- Change Hordes spawn Value from 70% to 20%, as they were spawing quite often
- Fix missing and mistaken crafting recipes
- Fix Market Fridge GUI name
- Fix drills and gardening scissors using on craft
- Added Looter spawn config option
- Change light level for mobs to spawn from 8 to 15
- Change Hordes spawn Value from 70% to 20%, as they were spawing quite often
- Added 1 new item (Dog Tags)
- Added 1 new block (Market Fridge)
- Fix not being able to open desert military storage
- Fix misspelling on electric Katana id and name
- Change Structure_Spawn comment on the config file
- Fix a few armors and itens not being included on the effects config files
- Added Gas Mask Effect on full firefighter suit
- Added a tip when clicking the air drop block
- Added a item tool tip for radios explaining how to set up air drop calls
- US ARMY id's tags was change to us_army
- Needle and string got is code update
- Added missing recipes
- Fix simple dungeon loottable modifier
- You can now read newspaper for xp as well
- Added a item tool top for books you can read for xp
- Fix Modules recipes on smithing tables on 1.20.1
- Added 1 new item (Dog Tags)
- Added 1 new block (Market Fridge)
- Fix not being able to open desert military storage
- Fix misspelling on electric Katana id and name
- Change Structure_Spawn comment on the config file
- Fix a few armors and itens not being included on the effects config files
- Added Gas Mask Effect on full firefighter suit
- Added a tip when clicking the air drop block
- Added a item tool tip for radios explaining how to set up air drop calls
- US ARMY id's tags was change to us_army
- Needle and string got is code update
- Added missing recipes
- Fix simple dungeon loottable modifier
- You can now read newspaper for xp as well
- Added a item tool top for books you can read for xp
- Fix Modules recipes on smithing tables on 1.20.1
- Added 1 new item (Dog Tags)
- Added 1 new block (Market Fridge)
- Fix not being able to open desert military storage
- Fix misspelling on electric Katana id and name
- Change Structure_Spawn comment on the config file
- Fix a few armors and itens not being included on the effects config files
- Added Gas Mask Effect on full firefighter suit
- Added a tip when clicking the air drop block
- Added a item tool tip for radios explaining how to set up air drop calls
- US ARMY id's tags was change to us_army
- Needle and string got is code update
- Added missing recipes
- Fix simple dungeon loottable modifier
- You can now read newspaper for xp as well
- Added a item tool top for books you can read for xp
- Fix Modules recipes on smithing tables on 1.20.1
- Added 1 new item (Dog Tags)
- Added 1 new block (Market Fridge)
- Fix not being able to open desert military storage
- Fix misspelling on electric Katana id and name
- Change Structure_Spawn comment on the config file
- Fix a few armors and itens not being included on the effects config files
- Added Gas Mask Effect on full firefighter suit
- Added a tip when clicking the air drop block
- Added a item tool tip for radios explaining how to set up air drop calls
- US ARMY id's tags was change to us_army
- Needle and string got is code update
- Added missing recipes
- Fix simple dungeon loottable modifier
- You can now read newspaper for xp as well
- Added a item tool top for books you can read for xp
- Fix Modules recipes on smithing tables on 1.20.1