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Apocalypse Rebooted

Apocalypse Rebooted

by Sarinsa • Downloads: 0 • Followers: 0
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 Title

The end is nigh!

 

Apocalypse's core concept is to make the game harder over time by using a custom difficulty system! The higher your difficulty gets, the better stats and equipment monsters can spawn with. In addition, every full moon night (every 8 days) a full moon siege starts, and unique monsters that specialize in breaching your defenses are summoned to hunt you down and kill you. Oh, and it can start raining acid if you are unlucky, so make sure to wear something on your head!

(Most features in the mod are configurable and can be disabled/tweaked to your liking)

A brief list of features:

  • Mobs spawn with better stats, equipment and potion buffs the higher the nearest player's difficulty is
  • You can configure when a certain type of mob can start spawning (how high the nearest player's difficulty must be for it to spawn)
  • Ancient mobs will spawn rarely (named and incredibly tough mobs that drop powerfully enchanted items) (Not implemented yet)
  • You can not sleep during the full moon and monsters are even stronger during this time (every 8 days)
  • Full moons summon unique monsters that can break through your defenses to kill you
  • Sleeping causes difficulty to jump twice as far as staying up through the night
  • Occasionally, it may start raining acid. This hurts, so it will be necessary to wear something on your head
  • Staying in the dark for too long is not good
  • Thunderstorms makes mobs spawn in strange places
  • A lunar clock that shows the current moon phase
  • Dynamic Trap, a defense contraption to help you survive the hordes

WARNING: Explosions!

Some of the mobs in this mod explodes things and have unlimited aggro range (Destroyers, Breechers and Seekers). I understand that not everyone likes having their base blown to bits, in which case I highly recommend you take a look at the mod's config!

FAQ:

Q: Can I use this mod in my modpack? A: Yes, go right ahead!

Q: How do I set default max difficulty and grace period on a server? A: This is done in the mod's server config. You can find the config by either using the /forge config command in-game or by looking in the serverconfigs folder located inside your server's world folder. Since dedicated servers doesn't let you change max difficulty or grace period until the server has booted and generated the config, it is a good idea to change these values manually before you join the server.

Q: My difficulty is not increasing, whats going on? A: If you are still on your grace period your difficulty will not go above 0. By default the grace period is set to 1.0, which is equivalent to a whole Minecraft day. If you are in creative mode your difficulty will also not increase. If you have cheats enabled you can use the command /apocalypse difficulty set {player} {difficulty} to manually set it!

Q: A lot of the full moon siege mobs can see me through walls and have infinite tracking range! What the heck? A: Yup! Most of the full moon siege mobs can track you from infinite distances, and some can sense you through walls. If you'd rather not get bullied by these brutes you can "disable" them in the mod's config. Simply look at the full moon siege section of the config and set them to not spawn.

Q: Can I disable the difficulty system? A: Not quite, but you can set your max difficulty to zero. As long as the difficulty stays at 0, most if not all features in the mod remain inactive. If you are on a server and want all player's difficulties to remain at 0, you can simply set the default difficulty to 0 and manually reset everyone's difficulty with the command /apocalypse difficulty max @a 0. Note that this command will only work on online players.

 

Toasty Discord link: https://discord.gg/GFTzTdX

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
5mo ago 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.20.1-3.10.9
  • Updated min required Crust and Forge version.
  • Fixed Call of The Shadows event sometimes triggering when players are in vehicles.
  • Fixed missing sound event subtitle for Grump rage.
  • Removed redundant API annotation "MethodsReturnNonnullByDefault".

1.20.1-3.9.8
  • Updated min required Crust version.
  • Added new block, Wet Torch
  • Added config option for fizzling out vanilla torches when it rains
  • Added new sub-feature for acid rain, "world degradation"
  • Configurable list of blocks that transform when exposed to acid rain
  • Added block Dead Grass
  • Added block Dead Plant
  • Added misc config options related to acid rain
  • Added some compat for RyoamicLights.
  • Added config option for denying sleep during full moon nights.
  • Added environment list config option for better control over where lunar siege mobs can and can't spawn.
  • Added config options for enchanting living entities' equipment when they spawn
  • Some internal cleanup
  • Difficulty HUD is now hidden when debug info is displayed (F3 mode)

  • Usage of vanilla sound events by Apocalypse have now been replaced with custom sound events and subtitles to allow for better datapack customization (with a few exceptions)

  • Fixed a server-side crash when server is stopping (issue #18)
Fixed NPE crash on server startup (issue #15)
  • Fixed some crashes related to missing target null-checks in the AI of some full moob mobs
  • All the mod's configs (except server/world config) have been completely rewritten using Crust's config API
  • Added a bunch of new config settings
  • Fixed difficulty hud renderer offsets breaking and not making any sense
  • Added optional boss-bar Y render offset for difficulty hud renderer
  • Fixed player difficulty not being copied over and updated properly when the player dies or comes back from The End when in creative mode
  • Made some changes to Dynamic Trap (now omni-directional, which affects the AoE)
  • Increased sound volume for Seeker and Destroyer
  • Reworked internal event system; players can now have multiple Apocalypse events running at once
  • Fixed explosion calculators for Seeker and Destroyer being wonky
  • Breecher explode-block targets are now in a config block list rather than a block tag
  • Tweaked some default values in the mob buffing config
  • Fixed keybind for descending when riding a Grump not updating correctly
  • Fully implemented "Midnight Steel Armor", a new armor set that changes stats periodically during full moon nights
  • Added new Apocalypse event "Call of The Shadows"
  • Added new mob "Shadefiend"
  • Fearwolf now applies slowness effect on attack instead of blindness
  • Added config options for reducing or resetting player difficulty upon death
  • Reworked acid rain rendering to be more compatible with other mods, such as Serene Seasons
  • Added config option for "Acid Snow" (basically makes the acid rain affect cold biomes as well)
  • Added config option for disabling Apocalypse event start messages
  • Fully implemented "Grump Interact" keybinding (lets the player launch a hook when riding a Grump)
  • Tamed grumps now display a death message in chat when killed, like other tamed creatures
  • Fixed players getting kicked on dedicated servers for flying when riding a Grump
  • Acid Rain event now only triggers in the overworld
  • Some translation changes to US english
  • Added config option to allow all living beings to be damaged from acid rain, not just players
  • And probably more things I may have forgotten about; be sure to browse the configs!
  • TrapRecipe now return ItemStack.EMPTY as result stack rather than null

  • Removed TheOneProbe compatibility

  • Reworked "mob starting difficulty" config section to be more intuitive

  • Lowered Fearwolf movement speed modifiers for idle walking and melee attack

  • Fearwolves can now spawn on any ground block that is in the minecraft:animal_spawnable_on tag

  • Added small smoke effect to Dynamic Trap to better indicate when it is assembling a trap
  • Fixed game crashing if it starts raining before the server has properly finished starting up
  • Fixed TrapRecipe.Serializer.toNetwork() wrongly using NonNullList, resulting in players getting disconnected from dedicated servers when trying to join.

  • Nerfed Grump rage speed modifier

  • Tweaked some client default config values


  • Added new contraption "Dynamic Trap"

  • JEI compat for Dynamic Trap

  • Fixed Destroyer not always looking the right way when attacking

  • Fixed Grump using LookAtOwnerGoal when not supposed to

  • Fixed midnight steel block and lunar sensor not being in the intended minecraft:blocks/mineable tags

  • API ------------------
  • Some refactoring

  • Accessibility to the BaseTrapAction class and the BaseTrapAction Forge registry
  • Fixed Seeker not getting one-shot killed by reflected seeker fireballs

  • Fixed Destroyer not taking damage from reflected fireballs
  • Fixed Grump targeting logic when tamed

  • Fixed Fearwolves not spawning
  • Ported to 1.20.1

  • Fixed Grump target logic when tamed

  • Fixed Fearwolves not spawning
  • Fixed difficulty increasing even if max is reached

  • Fixed being able to block Grump hooks regardless of where the player looks while blocking


  • Made the Breecher's AI a bit more interesting

  • Tweaked a few default config settings

  • Added new rage mode for Grumps
FIRST STABLE RELEASE



  • Added config option for previously undocumented feature that pauses the day-night cycle when no players are online
  • Added config option for various armor mobs can spawn with depending on difficulty
  • Fixed acid rain event and thunderstorm event fighting over priority
  • Made the Apocalypse debug command less terrible
  • Added new config option for mobs that should only start spawning when the nearest player is at X difficulty level.
  • Lunarium Ingot and Soul Fragment have been renamed and retextured (now called Midnight Steel Ingot and Fragmented Soul)
  • Added "midnight steel block"
  • Added new advancements
  • Added optional logic for Destroyers to try and destroy their target player's respawn point
  • Fixed full moon ghasts' NBT not always being read properly
  • Fixed rain damage bug in multiplayer
  • Acid rain has been remade into an event rather than something that happens whenever it rains
  • Improved Grump's fishhook precision
  • Fixed Grump target logic
  • Finished implementing the Fearwolf
  • Finished mob armor handler
  • Grumps can be tamed with Fatherly Toast
  • Fatherly Toast can now be obtained more easily, in the form of dungeon loot
  • Full moon mobs now properly despawns if their target player dies, if enabled
  • Full moon ghasts now try spawning in the air in dimensions with no ceiling to avoid getting stuck
  • Creepers spawning with potion buffs from Apocalypse will no longer create lingering clouds granting "infinite" buffs
  • Made the Ghost and Grump's movement a bit more sluggish
  • Made the difficulty text in the HUD translatable



  • WIP Ghost freezing - Not implemented in any meaningful way



  • And maybe more fixes I have forgotten about
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