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An Applied Energistics 2 addon that integrates Experience.
This mod adds:
- Experience Storage Cell (1k, 4k, 16k, 64k, 256k, creative)
- Experience Portable Storage Cell (1k, 4k, 16k, 64k, 256k)
- Experience Acceptor (converts xp to ae2 energy, similar to energy acceptor with FE/RF)
- Storage bus strategy (posibility to read block that can handle experience from ExperienceLib)
- Export bus strategy (posibility to extract xp to blocks that can handle experience from ExperienceLib)
- Import bus strategy (posibility to import xp from blocks that can handle experience from ExperienceLib)
- Experience Converter:
- Converts fluid xp from tag `#c:experience` to xp -> ratio of conversion in config, default 250mB = 1 XP
- Handle the player XP throw GUI:
- Retrieve 1, 10, 100 or all possible levels from player
- Give 1, 10, 100 or all possible levels from converter to player
- All levels are based on the current player level
Discord : For questions or support, join the Discord Server : https://discord.gg/2XCPCVa59h




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[26.1.2-2.0.0] [NeoForge]AppliedExperienced-26.1.2-2.0.0
by alec016 on Oct 10, 2026
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## CHANGELOG 2.0.0
- Port to 26.1.2
- Change xp converter to xp tank
- Extracts and inserts xp from to xp bottles (Bottles o'Enchanting)
- Add Experience p2p (works same way as energy p2p)
- Add Experience Access Terminal (Now is not required to use the experience tank to extract insert xp from-to system)
- On world load xp tanks does not render properly the amounts in the entity rendering (well, does not render it until the internal amount changes)
[1.21.1-1.3.2] [NeoForge]AppliedExperienced-1.21.1-1.3.2
by alec016 on Mar 03, 2026
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## CHANGELOG 1.3.2
- add: ae2jeiintegration compat(to drag and drop directly from experiencelib registered stack)
- add: emi compat(to drag and drop directly from experiencelib registered stack)
- Remember backup your world before update.
- Break and place energy, fluid, item and experience hatches to proper update new features and fixes.
- Update every addon you have to improve compat and don't break things.
- This version is not compatible with any version below 2.0.0 of any addon.
[1.21.1-1.3.1] [NeoForge]AppliedExperienced-1.21.1-1.3.1
by alec016 on Nov 30, 2025
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# 1.3.1
- Fix: export strategy not being correctly calculated
- Update to new version of experiencelib
- fix all conflicts due to updated dependency
[1.21.1-1.3.0] [NeoForge]AppliedExperienced-1.21.1-1.3.0
by alec016 on Nov 06, 2025
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# 1.2.0
- Update to new version of experiencelib
- fix all conflicts due to updated dependency
[1.21.1-1.2.0] [NeoForge]AppliedExperienced-1.21.1-1.2.0
by alec016 on Jun 05, 2025
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# 1.2.0
- Update to new version of experiencelib
- fix all conflicts due to updated dependency
[1.21.1-1.1.1] [NeoForge]AppliedExperienced-1.21.1-1.1.1
by alec016 on Apr 02, 2025
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# 1.1.1
- Added: Default recipes for energy converter and energy acceptor
[1.21.1-1.1.0] [NeoForge]AppliedExperienced-1.21.1-1.1.0
by alec016 on Jan 22, 2025
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# 1.1.0
- Added: simplified chinese translation
- Fix missing drive cells models for portable cells
[1.21.1-1.0.3] [NeoForge]AppliedExperienced-1.21.1-1.0.3
by alec016 on Jan 12, 2025
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# 1.1.0
- Fix crashing game due to registration misplaced
- Removed Creative cell due to ae2 creative cell now accepts any type ([90](https://github.com/alec016/Applied-Experienced/pull/2))
- Update recipe triggers ([90](https://github.com/alec016/Applied-Experienced/pull/2))
- Update cell disassemble from manual to ae2 recipe ([90](https://github.com/alec016/Applied-Experienced/pull/2))
- Removed redundant duplicate textures ([90](https://github.com/alec016/Applied-Experienced/pull/2))