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All Versions
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- Updated Workers to join Warrior squads as a digging supporter, that will dig to the target if needed.
- Workers will now dig up blocks and use them to build a dome around Brain bugs if above ground.
- Adds a basic WIP crawling system for warriors.
- Updated Workers to join Warrior squads as a digging supporter, that will dig to the target if needed.
- Workers will now dig up blocks and use them to build a dome around Brain bugs if above ground.
- Adds a basic WIP crawling system for warriors.
- Fixes Hoppers health/damage values being swapped.
- Changes fire effects from vanilla fire texture to using custom particles now.
- Cleaned up more of the AI for GC reasons.
- Moved ground pathing to a using a custom astar system.
- Fixes Hoppers health/damage values being swapped.
- Changes fire effects from vanilla fire texture to using custom particles now.
- Cleaned up more of the AI for GC reasons.
- Moved ground pathing to a using a custom astar system.
- Fixes edge cases with pathfinding when going up/down blocks.
- Fixes Warrior Squads not always assigning a frontline attacker.
- Fixes GC issue with Warrior Tree.
- Fixes some GC issues with Squad cleanup from dead Warriors.
- Reduced the death animation time for all bugs.
- Fixes a bug that caused new colonies to spawn without members.
- Fixes edge cases with pathfinding when going up/down blocks.
- Fixes Warrior Squads not always assigning a frontline attacker.
- Fixes GC issue with Warrior Tree.
- Fixes some GC issues with Squad cleanup from dead Warriors.
- Reduced the death animation time for all bugs.
- Fixes a bug that caused new colonies to spawn without members.
- Only has the Chariot, Worker, Warrior and Brain Bug mobs implemented.
- Colony system implemented that lives with the controlling Brain Bug.
- Brain Bugs spawn a new colony if one is not in range and will spawn its members when newly created.
- Brain Bugs will despawn/not spawn if an existing colony is within 128 blocks.
- Chariots will move a Brain Bug if the colony is under attack.
- Brain Bugs will control warriors to threats to colony.
- Hoppers now fly most of the time and will dive bomb attack mobs.
- Mobs use a built-in Behavior Tree system over vanillas Goals or Brain systems, so mods that affect those won't affect these.
- Only has the Chariot, Worker, Warrior and Brain Bug mobs implemented.
- Colony system implemented that lives with the controlling Brain Bug.
- Brain Bugs spawn a new colony if one is not in range and will spawn its members when newly created.
- Brain Bugs will despawn/not spawn if an existing colony is within 128 blocks.
- Chariots will move a Brain Bug if the colony is under attack.
- Brain Bugs will control warriors to threats to colony.
- Hoppers now fly most of the time and will dive bomb attack mobs.
- Mobs use a built-in Behavior Tree system over vanillas Goals or Brain systems, so mods that affect those won't affect these.
- Revert back to AzureLib LightBlock/Entity now that it's multiloader compatible.
- Require at least AzureLib 2.0.3.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Revert back to AzureLib LightBlock/Entity now that it's multiloader compatible.
- Require at least AzureLib 2.0.3.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Fixes crash when loaded with connector and AzureLib Forge.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Fixes crash when loaded with connector and AzureLib Forge.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Updates required AzureLib version to v1.0.32.
- Fixes early init crash with Connector.
- Adds AzureLib to Connector builds required mods list, no longer bundled as you can use the Forge version safely with Fabric mods.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Updates required AzureLib version to v1.0.32.
- Fixes early init crash with Connector.
- Adds AzureLib to Connector builds required mods list, no longer bundled as you can use the Forge version safely with Fabric mods.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Updates bundled AzureLib version to latest.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Moved all attack animations to triggers. Attacking should vastly cleaned up now.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Moved all attack animations to triggers. Attacking should vastly cleaned up now.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Switched Reload to AzureLib keybind. Requires AzureLib 1.0.25
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Moved Spawn configs to tags
- Made Workers more aggressive
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Updated to 1.20.1
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Updated to 1.20
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Updated required AzureLib to fix crashing at startup.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Moved from Midnight Lib to Configuration
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Updated Midnight Lib version shadowed.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Makes MAR1 and MAR2 do hitscan damage when possible.
- Fixes broken Grenade and TON life span.
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Fixes Helmet recipe! Closes #9
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Fixes Helmet recipe! Closes #9
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Adds all arachnids to Ad Astra Acid Rain Resistant and No Oxygen Needed tags!
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Fixes Projectiles not properly despawning over x amount of time.
- Cleaned up Projectile code.
- Added Recipes for 7.62, Flares, MZ-90, Tactical Oxygen Nuke, and the Mobile Infantry armor. Recipe credit to Merith#5829
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
- Moved Spawn Eggs to AzureLib
- Moved most gun code to AzureLib
- This is a WIP build, AI is in heavy works for all mobs. All mobs will spawn via structures later on.
