A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!
Features
- HDR
- Full PBR support
- Dynamic, direct, colored block lighting
- Volumetric fog/lighting
- Automatic exposure
- Screen-space reflections
- Water waves & refraction
- Supports distorted and cascaded shadow mapping.
- Depth-of-Field
- Bloom
Also contains special support for PhysicsMod ocean waves & snow!
Resource Packs
Supports LabPBR and OldPBR texture formats; The default setting for materials is "vanilla", which hard-codes a limited set of PBR material values for the original Minecraft textures.
The recommended resource pack is Patrix; when used make sure to set the shader setting for Material Format to "Patrix", as it uses a special combination of OldPBR and LabPBR formats.
Compatibility & Support
For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the ShaderLabs Discord.
- Added dynamic/colored lighting! requires Iris 1.6+ [beta]
- Added custom End sky.
- Added post-process blurring for soft-shadows, SSS, SSAO, & SSGI.
- Added support for translucent entities (Iris only).
- Added vertex waving option for blocky/vanilla foliage.
- Added item glint support (enchantment glow).
- Added custom dynamic lava texturing.
- Added dithering for artificial particle transparency.
- Added screen-space global-illumination (SSGI).
- Added water foam/dirt.
- Added FXAA.
- Fixed a bug with clouds making everything very slow.
- Fixed directional blocklight (DLM) feature.
- Fixed sun color temperature.
- Fixed several misc shadow bugs.
- Fixed particle shadows.
- Fixed nether compatibility.
- Fixed HW soft-shadowing (Iris only).
- Fixed cave brightness when shadows are disabled.
- Fixed shadows on first-person hands/items.
- Fixed (extra) noise on volumetric lighting.
- Fixed colored distorted shadows.
- Fixed ambient light flickering.
- Fixed misc bugs with PhysicsMod ocean water support.
- Fixed depth-write POM on first-person hand/items.
- Fixed bug with torches being chocolate.
- Improved speed of cascaded shadows.
- Improved sky fog & volumetric lighting.
- Improved water fog & volumetric lighting.
- Improved rain atmosphere.
- Improved Nether smoke.
- Improved SSS algorithm.
- Removed RSM global illumination.
- Removed shadowmap SSS.