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Archers Expansion (RPG Series Plus)

Archers Expansion (RPG Series Plus)

by Fichte • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

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🏹More Archers Content!

Fabric Curseforge Github

📂 Installation

🚨Required Mods

👍Highly Recommended Mods


🏹 Features

These Archery Sub-Classes will enhance the experience for every ranged weapon enjoyer!

✨Spells

Make use of the new wide range of different Archery Skills to make fighting and combat more fun, by equipping a Spell Book and unlocking all of its powerful spells!

To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).

To use the spell books: equip them and hold a weapon (vanilla, or even third party mods).

Bounty List

Offers the skills of  Bountyhunter with fast and tricky shots, and harmful arrows that inflict bad status effects.

Tundric Huntig

Offers a freezing arrows with great are effects that deal cold damage and keep the enemy slow.

War Archery Instructions

Offers high burst damage, explosive arrows & bulky armor for a safer archery playstyle.

More Archer equipment

Enables new Armor-Sets with archery related bonuses for the new sub-classes!


Feel free to use this Mod in your Modpack, Video etc. If you want to give feedback about the mod or report bugs, feel free to join my Discord Server! :)

⚙️Configuration

⚙️Configuration

 

  • config/archers_expansion/effects.json
  • config/archers_expansion/items.json

 

🎥 Showcases

🙌Credits

 

  • Deadelus for creating the amazing Spell Engine API
  • Riot Games for creating League of Legends and inspiring the Tundra Archer Spells (Ashe´s Spells).
  • ArenaNet fro creating Guildwars 2 and inspiring the Deadeye´s & War Archer Spells.
  • Damienbrittan for creating the awesome Mod Banner!
  • SirGaith for creating the Spell Book Textures
  • Slepykat for creating the Armor Set Models

🧙‍♂️Check out my other RPG themed Mods!

Berserker Elemental Wizards Forcemaster Witcher


Want to play more RPG content? Check out the RPG Series Mods created by Daedelus!

Archers Paladins Wizards Rogues Jewelry Relics Arsenal Armory Skill Tree


Check out more RPG-Content created by other Spell Engine Dev's

Anarchy Mercenaries and Artificers Death Knigths

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.20.1
Forge Neoforge
18h ago 1
1.20.1
Fabric
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.1
Neoforge
18h ago 1
1.21.x
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
1.20.1
Fabric
18h ago 1
# 2.2.0 - 1.21.1
  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Arches Expansion equipment is now affiliated loot: it drops more often for players carrying the matching spell book


# 2.2.0 - 1.21.1
  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Arches Expansion equipment is now affiliated loot: it drops more often for players carrying the matching spell book


# 3.0.0+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on
this line; the same Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
(2.7.2), Armor Model API (1.0.0) and Ranged Weapon API (2.3.4), plus Archers itself.
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Bounty Hunter, Polar Stalker and Sentinel Archer armor is now always registered, so a server without
Armory RPGs starts (their set bonuses used to fail to load and abort the startup). Crafting these sets
still requires Armory RPGs.

### Accepted 1.20.1 limitations

  • Choking Gas no longer reads #minecraft:ignores_poison_and_regen (a 1.21-only tag) to decide immunity; it
uses the undead check vanilla's own Poison uses on this game version. Identical for vanilla mobs - only a
modded mob that opts into that tag without being undead loses its immunity.
  • Armor opts into #minecraft:trimmable_armor directly, replacing the 1.21-only
#minecraft:{head,chest,leg,foot}_armor tags, so every set stays trimmable at a smithing table.
  • 1.20.1 has no item data components: equipment-set membership is carried as item NBT instead.
Functionally identical, but not readable by 1.21-era component tooling.
  • The Armory compat sets' smithing recipes are gated with Forge's own conditions key rather than
neoforge:conditions; a datapack that overrides those recipe files needs the same key.

# 3.0.0+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on
this line; the same Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
(2.7.2), Armor Model API (1.0.0) and Ranged Weapon API (2.3.4), plus Archers itself.
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Bounty Hunter, Polar Stalker and Sentinel Archer armor is now always registered, so a server without
Armory RPGs starts (their set bonuses used to fail to load and abort the startup). Crafting these sets
still requires Armory RPGs.

### Accepted 1.20.1 limitations

  • Choking Gas no longer reads #minecraft:ignores_poison_and_regen (a 1.21-only tag) to decide immunity; it
uses the undead check vanilla's own Poison uses on this game version. Identical for vanilla mobs - only a
modded mob that opts into that tag without being undead loses its immunity.
  • Armor opts into #minecraft:trimmable_armor directly, replacing the 1.21-only
#minecraft:{head,chest,leg,foot}_armor tags, so every set stays trimmable at a smithing table.
  • 1.20.1 has no item data components: equipment-set membership is carried as item NBT instead.
Functionally identical, but not readable by 1.21-era component tooling.
  • The Armory compat sets' smithing recipes are gated with Forge's own conditions key rather than
neoforge:conditions; a datapack that overrides those recipe files needs the same key.

# 2.1.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Replace AzurelibArmor with ArmorModelAPI
  • Updated All Spell Icon Textures (created by Slepykat)


# 2.1.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Replace AzurelibArmor with ArmorModelAPI
  • Updated All Spell Icon Textures (created by Slepykat)


# 2.1.0 - 1.21.1
  • Adopt Spell Engine 1.10
  • Thanks Daedelus!


# 2.1.0 - 1.21.1
  • Adopt Spell Engine 1.10
  • Thanks Daedelus!


# 2.0.0 - 1.21.1
  • Adapt to Spell Engine 1.9.10+ API Changes
  • Spell Expansion**
Deadeye:
  • T3 Venom Cask: Throws a cask of venom that shatters on impact, deals damage to the target. Also leaves a poisonous cloud on the ground.
  • T4 Alter Ego: Creates decoys and grants invisibility to the caster.
Tundra hunter:
  • T3 Frozen Fusillade: Summons a barrage of ice around you, slowing nearby enemies and speeding your allies.
  • T4 Polar Bearward: Summons a Polar Bear to fight by your side, empowered by your Ranged Damage. The Bear gets a short raging speed boost if its target is some distance away.
War Archer:
  • T3 Explosive Barrel: Places an explosive barrel that detonates itself and other near barrels when struck or approached by an enemy, creating a huge explosion.
  • T4 Scorched Earth: Fires a bolt that ignites a line of ground in front of you, dealing damage and burning enemies.
  • Balancing & Internal Changes:**
  • Renamed the Spell Trick Shot (id: "trick_shot") to Bouncing Arrow (id: "bouncing_arrow")
  • Enchanted Crystal Arrow can now be charged, that the projectile is bigger and hits harder
  • Added uk_ua localization- #18 - thx: Ch1sho
  • Armory Compat Equipment is now added to a separate Item Group
  • Infiltrators Arrow, Winters Grip & Fan of Fire are removed and will soon be available in the LNE Archers Mod!


# 2.0.0 - 1.21.1
  • Adapt to Spell Engine 1.9.10+ API Changes
  • Spell Expansion**
Deadeye:
  • T3 Venom Cask: Throws a cask of venom that shatters on impact, deals damage to the target. Also leaves a poisonous cloud on the ground.
  • T4 Alter Ego: Creates decoys and grants invisibility to the caster.
Tundra hunter:
  • T3 Frozen Fusillade: Summons a barrage of ice around you, slowing nearby enemies and speeding your allies.
  • T4 Polar Bearward: Summons a Polar Bear to fight by your side, empowered by your Ranged Damage. The Bear gets a short raging speed boost if its target is some distance away.
War Archer:
  • T3 Explosive Barrel: Places an explosive barrel that detonates itself and other near barrels when struck or approached by an enemy, creating a huge explosion.
  • T4 Scorched Earth: Fires a bolt that ignites a line of ground in front of you, dealing damage and burning enemies.
  • Balancing & Internal Changes:**
  • Renamed the Spell Trick Shot (id: "trick_shot") to Bouncing Arrow (id: "bouncing_arrow")
  • Enchanted Crystal Arrow can now be charged, that the projectile is bigger and hits harder
  • Added uk_ua localization- #18 - thx: Ch1sho
  • Armory Compat Equipment is now added to a separate Item Group
  • Infiltrators Arrow, Winters Grip & Fan of Fire are removed and will soon be available in the LNE Archers Mod!


# 1.5.1 - 1.21.1
  • Fix Crash with Enchanted Crystal Arrow, due to wrong projectile model_id


# 1.5.1 - 1.21.1
  • Fix Crash with Enchanted Crystal Arrow, due to wrong projectile model_id


# 1.5.0 - 1.21.1
  • Update to use Spell Engine 1.9.0**
  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
  • All Archer Expansion Spell Books now offers 3 spells only, to match other classes
  • DEADEYE:** Fast Shot & Trick Shot are now T2-Spell Choices
  • TUNDRA HUNTER:** Frozen Shot & Frozen Pact are now T2-Spell Choices
  • WAR ARCHER:** Dual Shot & Smoldering Arrows are now T2-Spell Choices
  • Internal Changes & Functional Additions**
  • Added Entities & Custom Spell-Deliveries for future Spell Choices


# 1.5.0 - 1.21.1
  • Update to use Spell Engine 1.9.0**
  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
  • All Archer Expansion Spell Books now offers 3 spells only, to match other classes
  • DEADEYE:** Fast Shot & Trick Shot are now T2-Spell Choices
  • TUNDRA HUNTER:** Frozen Shot & Frozen Pact are now T2-Spell Choices
  • WAR ARCHER:** Dual Shot & Smoldering Arrows are now T2-Spell Choices
  • Internal Changes & Functional Additions**
  • Added Entities & Custom Spell-Deliveries for future Spell Choices


# 1.4.6 - 1.21.1
  • Update to newest MRPG Lib Version


# 1.4.6 - 1.21.1
  • Update to newest MRPG Lib Version


# 1.4.5 - 1.21.1
  • fix missing model part for Bounty Hunter Armor Set (Epic Deadeye Armor Set)
  • remove additional damage logic for choking gas if the entity is bleeding


# 1.4.5 - 1.21.1
  • fix missing model part for Bounty Hunter Armor Set (Epic Deadeye Armor Set)
  • remove additional damage logic for choking gas if the entity is bleeding


# 1.4.4 - 1.21.1
  • give Choking Gas Poison Effect better damage scaling
  • fix wrong Upgrade Crystal -> General's Lost Crystal is the correct


# 1.4.4 - 1.21.1
  • give Choking Gas Poison Effect better damage scaling
  • fix wrong Upgrade Crystal -> General's Lost Crystal is the correct


# 1.4.3 - 1.21.1
  • Add T5 Armory Compat Sets for each Archer Class!**
  • Bounty Hunter Armor Set -> DeadEye
  • Polar Stalker Armor Set -> Tundra Hunter
  • Sentinel Archer Armor Set > War Archer
  • Migrate Recipes To Datagen
  • Small Fixes
# 1.4.3 - 1.21.1
  • Add T5 Armory Compat Sets for each Archer Class!**
  • Bounty Hunter Armor Set -> DeadEye
  • Polar Stalker Armor Set -> Tundra Hunter
  • Sentinel Archer Armor Set > War Archer
  • Migrate Recipes To Datagen
  • Small Fixes


# 1.4.2 - 1.21.1
  • nerf some ranged damage & haste values
  • remove knockback resistance from war archer armor and go for armor toughness on T3
  • add optional Critical Chance & Damage Attribute compat for War Archer and Deadeye Armor Sets
# 1.4.2 - 1.21.1
  • nerf some ranged damage & haste values
  • remove knockback resistance from war archer armor and go for armor toughness on T3
  • add optional Critical Chance & Damage Attribute compat for War Archer and Deadeye Armor Sets
# 1.4.1 - 1.21.1
  • update azurelib
# 1.4.1 - 1.21.1
  • update azurelib
# 1.4.0 - 1.21.1
  • NeoForge Beta!
  • Changed Spell Book Textures to be more in line with the RPG-Series Books (by SirGhaith)
  • Improve Armor Set Models (by Slepykat)
  • License changed to ARR
# 1.4.0 - 1.21.1
  • NeoForge Beta!
  • Changed Spell Book Textures to be more in line with the RPG-Series Books (by SirGhaith)
  • Improve Armor Set Models (by Slepykat)
  • License changed to ARR
0.2.6 - 1.20.1
  • Changed Spell Book Textures to be more in line with the RPG-Series Books (by SirGhaith)
  • Improve Armor Set Models (by Slepykat)
  • License changed to ARR

0.2.5 - 1.20.1
  • Update ru_ru lang file (Thanks Strelok656)

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