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Archery Expansion

Archery Expansion

by InfernalStudios • Downloads: 0 • Followers: 0
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Archery Expansion

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A mod that adds new Bows and Arrows that follow a tier system akin to every other tool tier in Minecraft. (But in particular, akin to Shield Expansion - Which we also made!)

Tiers:

Bows and arrows now come in 5 flavours:

  • Wooden Bows and Flint Arrows
  • Gold Bows and Gold-Coated Arrows
  • Iron Bows and Iron-Coated Arrows
  • Diamond Bows and Diamond-Coated Arrows
  • Netherite Bows and Netherite-Coated Arrows

There are also Cursed Bows, wielded by Skeletons, that have overall lower stats than normal bows. Note that this is an override of the Vanilla bow item, so your bow will become a Cursed Bow when this mod is added to a pre-existing world.

Flint Arrows are also vanilla Arrows.

Lower tier bows have less durability a lower firing range, and damage capability, but offer a faster draw and movement speed whilst drawn;

Mirroring this, higher tier bows have more durability, a higher range and damage output, but draw slower, and make you move slower whilst drawn.

Quickdraw:

Additionally, bows now have a mechanic called Quickdraw - Immediately after a bow has been fired, the shooter will have the Quickdraw Effect, which will cause them to take more damage if shot with an arrow whilst active. This applies to Skeleton too, and so makes second-scoping them to finish them quickly a very viable mechanic, preferable to slowly sneaking towards them with a shield in many cases.

Bow Breaking:

Bows have a chance to loose 100% of their durability when critted with an axe, but the chance can be decreased with higher tiered bows, and the durability loss can be midagated by higher tiers and unbreaking

Enchantments:

  • Unbreaking - Adds 10% breaking resistance per-level.
  • Power - Does not work on AE bows, but does work on the Cursed Bow.
  • Scouting - Boots. Speed Effect is applied while charging. 3 levels. Semi-Common.
  • Babyface - Boots. Hitting a target with an arrow applies Speed temporarily. 2 levels. Semi-Common.
  • Follow-Through - Chestplate. Hitting a target with an arrow applies Strength temporarily. 2 levels. Rare.
  • Grit - Chestplate. Resistance Effect is applied while charging. 2 levels. Rare.
  • Shattering - Bow. Projectiles shot have a 5% chance to deal an extra 5% of an armour’s overall durability damage to it. 5 levels. Common.
  • Headshot - Bow. Deals 2+ extra damage per-level. 5 levels. Incompatible with Power. - Headshottable entities can be added to the headshot_whitelist.json tag with a datapack.
  • Curse of Fragility - Armour is susceptible to taking 2+ extra damage to arrows per level. 5 levels.
  • Curse of Pincushioning - Helmet. Quickdraw Effect is permanently applied whilst armour is worn. 5 levels.
  • Trajectory - Bow. Visualises the… Trajectory of your arrow. 1 Level. Enchanting Table. <3

Arrow Crosshair:

Bows now display a small arrow loading metre beneath your crosshair when charging a bow, just like how attacking things with melee items does!

Repairing:

You can repair all AE bows in an anvil with their respective materials like all other tools!

Loot:

Iron, Diamond, Gold and Netherite arrows can all be found in Pillager Outposts & Woodland Mansions, Ancient Cities & End Cities, Bastions and Treasure Bastions respectively!


Config:

Individual Bow stats can be altered via datapack!

Compat:

Other mods' Bows stats can be altered via datapack too! Other mods' Arrows can also be given compat arrow textures to show up on our bows' pull sprites - They need to add it on their end though. An example showcasing both of these features with DeadlyDiamond98's mod The Legend of Steve is included for reference.

May add more stuff in the future if people like the mod and have suggestions.

Hope you do!

Our other mods: https://infernalstudios.org/

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge Neoforge
last yr. 1
[1.0.7.3] Archery Expansion 1.0.7.3 by InfernalStudios on Oct 31, 2025
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  • Fixed Iris Shader Compat (#39)
[1.0.7.3] Archery Expansion 1.0.7.3 by InfernalStudios on Oct 31, 2025
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  • Fixed Iris Shader Compat (#39)
[1.0.7.2] Archery Expansion 1.0.7.2 by InfernalStudios on Sep 27, 2025
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  • Fixed issue where iron arrow entities used the gold arrow renderer (#37)
  • Updated Trajectory Renderer to use lerped pos
[1.0.7.2] Archery Expansion 1.0.7.2 by InfernalStudios on Sep 27, 2025
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  • Fixed issue where iron arrow entities used the gold arrow renderer (#37)
  • Updated Trajectory Renderer to use lerped pos
[1.0.7.1] Archery Expansion 1.0.7.1 by InfernalStudios on Sep 25, 2025
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  • Fixed an issue where Trajectory was always shown even without the Trajectory Enchantment
[1.0.7.1] Archery Expansion 1.0.7.1 by InfernalStudios on Sep 25, 2025
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  • Fixed an issue where Trajectory was always shown even without the Trajectory Enchantment
[1.0.7] Archery Expansion 1.0.7 by InfernalStudios on Sep 25, 2025
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  • Technical Debt Payments and Debugging go brrrrrrrrrrr!!!
  • Cleaned up a decent bit of original code
  • Registration is now handled in the Common class rather than split between forge and fabric
  • Forge Client Events separated from common for organization
  • Bow Breaking items moved to its own tag
  • Bow Charge Meter now has the invert render like a crosshair (#35)
  • Scouting and Grit now work properly on Crossbows (#33)
  • Fixed a crash where Skeletons could crash once their bow breaks due to an unchecked cast 🤦 (#34, #32)
  • Fixed a bug where the old bow zoomed in farther than normal
  • Fixed a bug where skeletons would always get particles from bow effects even if defined as false in the bow stats json
  • Fixed Bow Tooltip Formatting
  • Added additional Bow Tooltip information (#21)
  • Bow Stats "on_fire_effects" can now take in a boolean for showing status effect tooltips
  • removed compat recipes, as they cause errors on world startup and there's already a recipe to convert wooden bow into old bow for compat
  • trajectory enchant now uses a custom renderer rather than particles (it's a lot smoother and more performant!!)
[1.0.7] Archery Expansion 1.0.7 by InfernalStudios on Sep 25, 2025
Download
  • Technical Debt Payments and Debugging go brrrrrrrrrrr!!!
  • Cleaned up a decent bit of original code
  • Registration is now handled in the Common class rather than split between forge and fabric
  • Forge Client Events separated from common for organization
  • Bow Breaking items moved to its own tag
  • Bow Charge Meter now has the invert render like a crosshair (#35)
  • Scouting and Grit now work properly on Crossbows (#33)
  • Fixed a crash where Skeletons could crash once their bow breaks due to an unchecked cast 🤦 (#34, #32)
  • Fixed a bug where the old bow zoomed in farther than normal
  • Fixed a bug where skeletons would always get particles from bow effects even if defined as false in the bow stats json
  • Fixed Bow Tooltip Formatting
  • Added additional Bow Tooltip information (#21)
  • Bow Stats "on_fire_effects" can now take in a boolean for showing status effect tooltips
  • removed compat recipes, as they cause errors on world startup and there's already a recipe to convert wooden bow into old bow for compat
  • trajectory enchant now uses a custom renderer rather than particles (it's a lot smoother and more performant!!)
[1.0.6] Archery Expansion 1.0.6 by InfernalStudios on Apr 15, 2025
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  • Bows now will work fine even if an effect or particle in its bowstats file doesn't exist
  • Effects now have a fallback option for when a potion effect isn't able to be loaded
  • There is now a feild to enable or disable item description / tooltips for the bow's stats
[1.0.6] Archery Expansion 1.0.6 by InfernalStudios on Apr 15, 2025
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  • Bows now will work fine even if an effect or particle in its bowstats file doesn't exist
  • Effects now have a fallback option for when a potion effect isn't able to be loaded
  • There is now a feild to enable or disable item description / tooltips for the bow's stats
[1.0.5] Archery Expansion 1.0.5 by InfernalStudios on Mar 19, 2025
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  • Fixed Crash when running the mod on a fabric server
  • Mock Item Textures are now cached for better performance
[1.0.5] Archery Expansion 1.0.5 by InfernalStudios on Mar 19, 2025
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  • Fixed Crash when running the mod on a fabric server
  • Mock Item Textures are now cached for better performance
[1.0.4] Archery Expansion 1.0.4 by InfernalStudios on Mar 13, 2025
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  • Fixed crash with Easy NPC and YDMs Weapon Master
  • Fixed Forge loot tables
  • Bows added to “#origins:ranged_weapons”, “c:bows”, “forge:bows”
  • Old bow is on power blacklist
  • Added Tooltip information to bows

[1.0.4] Archery Expansion 1.0.4 by InfernalStudios on Mar 13, 2025
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  • Fixed crash with Easy NPC and YDMs Weapon Master
  • Fixed Forge loot tables
  • Bows added to “#origins:ranged_weapons”, “c:bows”, “forge:bows”
  • Old bow is on power blacklist
  • Added Tooltip information to bows

[1.0.3] Archery Expansion 1.0.3 by InfernalStudios on Feb 10, 2025
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  • Added Chinese Translations

  • Fixed Lighting on bow items when pulling arrow

  • Power now works as intended on non-AE bows with a bow_stats file

  • Dispesner recipe now uses wooden bow

  • Added Recipe compat for Minecolonies, Travelers Backpacks, Archon, & Too Many Bows

  • Added shapeless recipe to convert wooden bow to old bow
[1.0.3] Archery Expansion 1.0.3 by InfernalStudios on Feb 10, 2025
Download
  • Added Chinese Translations

  • Fixed Lighting on bow items when pulling arrow

  • Power now works as intended on non-AE bows with a bow_stats file

  • Dispesner recipe now uses wooden bow

  • Added Recipe compat for Minecolonies, Travelers Backpacks, Archon, & Too Many Bows

  • Added shapeless recipe to convert wooden bow to old bow
[1.0.2] Archery Expansion 1.0.2 by InfernalStudios on Feb 02, 2025
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  • Fixed a bug where Netherite Arrows shoot out of bows as Diamond Arrows
  • Arrow Entities now have translations
  • Iron Arrows now replace Flint Arrows as the fallback Arrow when there is no Arrow Texture
  • Added Turkish Translations
  • Added Russian Translations
  • Large Arrows from Caverns and Chasms now output the proper damage value
  • Old bow now has a Glint Particles
  • Old bow no longer has a chance to break upon firing flint arrows
  • There are now offset values in bow data file to determine where the arrow shows up on the texture
  • Added Compat for Just Enough Effect Descriptions
[1.0.2] Archery Expansion 1.0.2 by InfernalStudios on Feb 02, 2025
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  • Arrow Entities now have translations
  • Iron Arrows now replace Flint Arrows as the fallback Arrow when there is no Arrow Texture
  • Added Turkish Translations
  • Added Russian Translations
  • Large Arrows from Caverns and Chasms now output the proper damage value
  • Old bow now has a Glint Particles
  • Old bow no longer has a chance to break upon firing flint arrows
  • There are now offset values in bow data file to determine where the arrow shows up on the texture
  • Added Compat for Just Enough Effect Descriptions
[1.0.0] Archery Expansion 1.0.0 by InfernalStudios on Jan 26, 2025
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Initial release!
[1.0.0] Archery Expansion 1.0.0 by InfernalStudios on Jan 26, 2025
Download
Initial release!
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