Temporary PSA
Soul Ice and Aurora's Deco blocks were "removed" when the mod was rewritten. Back up your worlds when upgrading to Arch-Ex 2.About
The mod idea for Architecture Extensions is technically based off the old ArchitectureCraft mod from MC 1.8-1.10 but the key differences are the block models retain the Minecraft pixelation and there are new blocktypes added.
Conventional Cubes' Lo-Fi wood beams:
Cyberpunk Slums at BC23 utilzing roof blocks:
Go to the gallery page for more images showcasing this mod: Architecture Extensions gallery
Mods that have Arch-Ex Integration
- Amarite
- Conventional Cubes
- Create Fabric
- Heart of the Machine
- Moue Milkshakes
- Nature's Spirit
- Softer Pastels | Check out their Gallery
- Tropics
Credits
- Carter for the Rose Quartz and H Beam textures: #8 on Github
- Azagwen for the roof block models: #7 on Github
- Everyone in the Quilt Community discord for helping me with this mod.
- Crackers0106 for mod icon.
- Maximum for rewriting the whole mod and adding datagen stuff on top: #16 on Github
- Falkreon for helping with datagen stuff.
All Versions
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- Updated to 1.20.4
- Updated dependencies
- Wooden Octagonal Columns get a new look
- Fixed a bug regarding blackstone being able to be cut into endstone (lmao)
- Added a new blocktype:
Curve - Updated Japanese translation
- Renamed
Wall ColumntoPilaster(Thanks Ovich)
- Updated Japanese translation
- Round Arch blocks use slab voxelshapes
- Metal blocks no longer use the anvil sound when placed
- fixes an issue where language overrides do not work due to caching (PR https://github.com/DebuggyTeam/architecture-extensions/pull/51)
- fully fixed roof models
- fixed a missing translation for glass in
en_us - fixed texture configurations
- added "end" texture config
- added ukranian translation (not fully complete)
- added japanese translation (not fully complete)
- fixed roof models (@Cart3r1234)
- updated
en_us.json
- added powdered/sand block variants (creative only)
- added glass block variants (also creative only)
- added metablocktypes (such as
#wood,#stone, etc) - reworked the language system to allow for translation overrides
- missing lang keys are now more noticeable
- translucent blocks (such as glass) are now supported
- fixed a pathfinding issue with arch-ex blocks
- Added raw ore block variants
- Added cracked block variants
- Corrected
Tube SteeltoTube Metal - Fixed octagonal column culling
- Facades can no longer be replaced by other blocks
- Arches now have uvlock albeit the arch itself looks funny
- Every block now has the namespace of
architecture_extensions:modid/mod_block - Grouped block language keys are now
architecture_extensions.grouped_block.modid.mod_grouped_block - While there is backwards compat with the old grouped block lang keys, its recommended to update to the new lang key format for grouped blocks
- This also fixes the registry clash issue that causes the game to crash
- Updated QMJ so suspicious shapes loads
- Code formatting cleanup
- Actually bump the mod version in gradle.properties
- added Octagonal Columns
- added Round Fence Posts
- added Round Arches
- added Copper Tube Metal and I-beam
- updated en_us.json
- Update to 1.20.1
- Update MapColors.java since there is a breaking change regarding map colors. [Read the Arch-Ex Documentation here](https://github.com/DebuggyTeam/architecture-extensions/wiki/Integrating-Arch-Ex-into-your-mod).
- Fixed some bugs pertaining to loot tables.
Though it is highly recommended to update to [Arch-Ex 2](https://modrinth.com/mod/arch-ex/versions)
- Added mangrove blocks to the loot tables.
- It is highly recommended to upgrade to Architecture Extensions 2.
- New blocks: Facades, Transoms, Lattices, Tube Steel, I-Beams
- New block variants: Calcite, Dripstone, Tuff, Obsidian, Endstone, Concrete, Terracotta, etc
- General improvements to Arch-Ex code and datagen
- New Tube Steel, I-Beam, and H-Beam textures
- Arch-Ex was fully rewritten and now has datagen.
- An API for mods to integrate with Arch-Ex.
- Syncing mod versions up again. 1.0.2+1.18.2 and 1.1.0+1.19 had the same changelog due to a versioning mistake.
- Syncing mod versions up again. 1.0.2+1.18.2 and 1.1.0+1.19 had the same changelog due to a versioning mistake.
- Fixed a myriad of recipe related bugs.
- Mangrove post lantern uses the soul lantern texture.
- Fixed a myriad of recipe related bugs.
- Mangrove post lantern uses the soul lantern texture.
- A bug regarding the Iron Rod recipe has been fixed.
- A bug regarding the Iron Rod recipe has been fixed.
- Fix recipe for Copper Rod conflicting with the Lightning Rod recipe: https://github.com/woodiertexas/architecture-extensions/issues/11
- Implement waterlogging for all blocks that didn't have waterlogging before.
- Tweaked recipes for the Fence Post Caps and Iron Rod.
Same as the 1.18.2 changelog.
- Fix recipe for Copper Rod conflicting with the Lightning Rod recipe: https://github.com/woodiertexas/architecture-extensions/issues/11
- Implement waterlogging for all blocks that didn't have waterlogging before.
- Tweaked recipes for the Fence Post Caps and Iron Rod.
<ul>
<li>Essentially all the changes made from v0.3.4 to v0.4.1 on the 1.19 version has been imported to the 1.18.2 version. View these changes on the <a href="https://github.com/woodiertexas/architecture-extensions/compare/2d77047bf03b...fb92434c0db5">Github repo</a>.</li>
</ul>
<ul>
<li>Added loot tables to the blocks so they drop themselves when mined</li>
<li>Adjusted block strengths</li>
</ul>
<ul>
<li>A set of Fence Post Caps and Fence Post Lanterns for you to decorate your fences with.</li>
</ul>
<ul>
<li>Actually add Iron Rods this time.</li>
<li>Some sound updates for deepslate and nether brick roof blocks</li>
</ul>