Advanced Runtime Resource Packs but it's Different but it's Still ARRP
ARRP But Different allows developers to dynamically create assets and data at runtime, allowing developers to not have to pack extreme amounts of resources into mods for things such as dynamic, mod-dependent, item generation.
Note
ARRP But Different is a fork of the ARRP mod. This mod has made changes to the system ARRP used, and also supports the NeoForge mod loader.
Status
ARRP But Different is still in a beta state. Please report any issues and bugs you find.
Support
Supports the same generators that the original ARRP mod did, with some small syntax differences.
Events
Fabric supports all events. NeoForge only supports "BeforeUser" currently.
FAQ
Is this compatible with resource packs?
Yes, just like the original ARRP mod, this mod creates "fake" resource packs that are the second to last in priority. This allows any other resource pack to override the resource packs created through this mod.
However, this means that Runtime Resource Packs (RRPs) cannot override resources created by other mods, but can still override Minecraft's resources.
Is this compatible with the original ARRP
No, this mod makes changes to the syntax and systems that ARRP used.
NeoForge Support
This mod also supports NeoForge alongside Fabric, but there is one small piece that does not translate nicely between the two loaders. The NeoForge version does not support all the entrypoints that the Fabric version does due to the way mod loading works.
Using ARRP But Different
For information on how to use ARRP But Different, refer to the docs.
For resource pack creators looking to add support for generated resources, refer to the resource dumping page.
Special Thanks To:
- Ueaj Kerman for developing the original ARRP mod.
- Misode & contributors for developing datapack generators.
- The Minecraft Wiki and its contributors for keeping track of all the various formats used by data and resource packs.
All Versions
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- fix dependency minecraft restriction, allowing 1.21.6-1.21.10 neoforge
- Added 1.21.6-1.21.10 support back into the main branch.
## Fixes
- fixed dependency version requirements
- Added 1.21.6-1.21.10 support back into the main branch.
## Fixes
- fixed dependency version requirements
- Added 1.21.6-1.21.10 support back into the main branch.
## Fixes
- fixed dependency version requirements
- Added 1.21.6-1.21.10 support back into the main branch.
## Fixes
- fixed dependency version requirements
- Warning:** Minecraft now uses Identifier instead of ResourceLocation, this introduces sweeping
pre-1.21.11 versions are now developed on a separate branch, and they may no longer see feature
updates.
## Changes
- port to 1.21.11
- add special thanks section to README.md
## New Features
- Add item attribute modifiers (also known as loot modifiers) to runtime resource packs.
## Fixes
- add missing mob variants
- Warning:** Minecraft now uses Identifier instead of ResourceLocation, this introduces sweeping
pre-1.21.11 versions are now developed on a separate branch, and they may no longer see feature
updates.
## Changes
- port to 1.21.11
- add special thanks section to README.md
## New Features
- Add item attribute modifiers (also known as loot modifiers) to runtime resource packs.
## Fixes
- add missing mob variants
- Port to 1.21.9 & 1.21.10
- refactor: dynamic pack format detection at runtime
## Internal
- fix: minecraft version bounds
- Port to 1.21.9 & 1.21.10
- refactor: dynamic pack format detection at runtime
## Internal
- fix: minecraft version bounds
- Port to 1.21.9 & 1.21.10
- refactor: dynamic pack format detection at runtime
## Internal
- fix: minecraft version bounds
- Port to 1.21.9 & 1.21.10
- refactor: dynamic pack format detection at runtime
## Internal
- fix: minecraft version bounds
- Now uses Stonecutter & modstitch for multi-version & multi-loader support.
- Automated publishing from local environment
- Now uses Stonecutter & modstitch for multi-version & multi-loader support.
- Automated publishing from local environment
- feat: port to 1.21.6
- refactor: switch attribute modifier to codec component
- refactor: switch equippable to codec component
- feat: port to 1.21.6
- refactor: switch attribute modifier to codec component
- refactor: switch equippable to codec component
- fix: loot tables always being null
- fix: loot tables always being null
- feat: crafting_transmute recipe
- fix separate different smithing recipe types
- feat: stone cutting recipe
- refactor: use built-in features and codecs for loot table
- fix: incorrect tag location
- feat(dev): tag test
- refactor: update recipe location
- feat: advancement generation
- refactor: change unsupported metadata key to debug log
- fix: correct paths for assets and data
- fix: remove listing resource packs
- feat: crafting_transmute recipe
- fix separate different smithing recipe types
- feat: stone cutting recipe
- refactor: use built-in features and codecs for loot table
- fix: incorrect tag location
- feat(dev): tag test
- refactor: update recipe location
- feat: advancement generation
- refactor: change unsupported metadata key to debug log
- fix: correct paths for assets and data
- fix: remove listing resource packs
- refactor: update recipe location
- fix: incorrect tag location
- feat: tag test
- refactor: update recipe location
- fix: incorrect tag location
- feat: tag test
- feat: port to 1.21.5
- feat: add all vanilla components to JResult
- feat: port to 1.21.5
- feat: add all vanilla components to JResult
- meta: bump version
- fix: specify dependency versions
- fix: specify forge config api port dependency
- fix: no config support for fabric
- refactor: scale up mod icon
- meta: bump version
- fix: specify dependency versions
- fix: specify forge config api port dependency
- fix: no config support for fabric
- refactor: scale up mod icon