An api for fabric that allows for the generation of resourcepacks at runtime via code.
This allows you to add recipes/loottables/models/blockstates without json and in code, as well as allowing conditional resources. All while being compatible with normal resource packs.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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0.10.8
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10h ago | 1 | |||
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0.9.10
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10h ago | 1 | |||
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0.8.1
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10h ago | 1 | |||
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0.8.1
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10h ago | 1 | |||
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0.8.0
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10h ago | 1 | |||
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0.7.0
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10h ago | 1 | |||
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0.6.5.0
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10h ago | 1 | |||
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0.6.7
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10h ago | 1 | |||
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0.6.6
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10h ago | 1 | |||
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0.6.4
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10h ago | 1 | |||
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ARRP
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10h ago | 1 |
- Improved & Added a lot of World Gen stuff
- Updated to 26.1.2
- Cleaned up a lot of code
- Added Entity Variant Support
- Updated to 1.21.11
- Added some more item model properties
- Cleaned up some code
- Added Entity Variant Support
- Updated to 1.21.11
- Added some more item model properties
- Cleaned up some code
- Added Entity Variant Support
- Updated to 1.21.11
- Added some more item model properties
- Cleaned up some code
- Added Entity Variant Support
- Updated to 1.21.11
- Added some more item model properties
- Cleaned up some code
- Made a lot of the stuff use Codec's
# Additions
- Added support for advancements
- Added
random_sequencesupport in loot tables - Added blockstate templates
- Added recipe output components
- Added *experimental* support for custom recipe ingredients
- Expanded on things for blockstates so you can now use Map's for properties