Ars Unification
Lets Ars Nouveau take recipes from other mods.
Currently, the mod will take Crush and Cut type recipes and let the respective glyphs use them.
If Not Enough Glyphs is present, processing capabilities will also be given to its Flatten glyph for Press type recipes.
I will not be adding multi-way recipe-stealing.
Recipes made specifically for Ars Nouveau will always take priority over ones from other mods.
Other mods' recipes can have their priorities configured in the common config file. Specific recipes can also be disabled from being taken by putting matching Regular Expressions in the config. You can obtain a recipe's ID using EMI.
Usage of Almost Unified is highly recommended, although it is not required for the mod to function as it will reduce functionally duplicated recipes.
Supported mods:
- Actually Additions (Crusher)
- Ender IO (SAG Mill)
- Farmer's Delight (Cutting Board)
- Immersive Engineering (Crusher, Sawmill)
- Integrated Dynamics (Squeezer/Mechanical Squeezer)
- Mekanism (Crusher, Sawmill)
- Modern Industrialization (Macerator, Cutting Machine, Compressor)
- Occultism (Crusher Spirits)
Logo modified from Ars Nouveau's Crush Glyph texture, which can be found here.
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- fix: safer recipe viewer integration when NEG is not present (#12)
- fix: support Farmers Delight's chance outputs
- refactor: cleaner handling of recipe reprocessing
- chore: update dependencies
- fix: Skip redundant recipe reprocessing on every player join (#8)
- lang: zh_cn translations
- fix: downgrade jei so it works with TMRV
- fix: jei recipe ids
- chore: update dependencies
- fix: occultism 1.202.0 compat
- Update gradle.properties
- Update OccultismCrusherProcessor.java
- fix: copy result itemstacks to prevent mutability issues
- feat: pt_br translations by PrincessStelllar
- Create pt_br.json
- chore: bump dependencies
- feat: compat with ars technica transmutation focus
- feat: gather results before creating entities and fix augment descriptions
- fix: use ars_unification: instead of ars_nouveau: for recipe types
- fix: only compile regex if config being loaded is ours
- fix: JEI loading NEG classes even when NEG not present
- fix: revert jei version bump
- feat: timing of processors and tooltips in EMI/JEI
- feat: better processing logic for partially duplicate recipes
- fix: IE sawmill checking for press recipes
- feat: bump dependencies
- fix: remove debug log
- feat: set chance of output stacks for EMI
- feat: emi support
- feat: support circuit printing
- feat: bump dependencies
- feat: ae2 inscriber support
- feat: bump dependencies
- fix: update NEG version rnage
- feat: update dependency on Not Enough Glyphs to 4.0.6
- fix: change config path of immersive engineering's crusher priority
- fix: change config path of mekanism sawmill priority
- fix: don't run Config#onLoad when unloading
- fix: don't process recipes if config is not loaded
- feat: update to Ender IO 7.1.1
- feat: occultism crusher spirit integration
- feat: immersive engineering compatibility
- feat: press type recipes via AO/NEG's Flatten Glyph
- feat: swap to server config instead of common and redo config registration
- fix: off-by-one in cut item processing
Adds item processing capabilities to :cut:, stealing recipes from
- Sawmill from [Mekanism](<https://modrinth.com/mod/mekanism>)
- Cutting Machine from [Modern Industrialization](<https://modrinth.com/mod/modern-industrialization>)
- Cutting Board from [Farmer's Delight](<https://modrinth.com/mod/farmers-delight>)
1.1.0 had a bug that broke some other glyphs, this patch release fixes it.
- Sawmill from [Mekanism](<https://modrinth.com/mod/mekanism>)
- Cutting Machine from [Modern Industrialization](<https://modrinth.com/mod/modern-industrialization>)
- Cutting Board from [Farmer's Delight](<https://modrinth.com/mod/farmers-delight>)