
🗡️ Legendary weapons from the past - not crafted, but conquered.
✨ Discover more of the RPG Series
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📦 Installation
Required
🗡️ Features
40+ Epic weapons, of 15 different types
- All of them have at least one passive spell built in
- Art style following the footsteps of Minecraft Dungeons
- Content inspired World of Warcraft classics
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20+ Passive spells
- Mechanics inspired by Minecraft Dungeons (some of them are exact replicas: Swirling, Shockwave, Radiance….)
- Spells for all archetypes (melee spells, bow spells, magic damage spells…)



Obtainable as loot only
- Dropped by bosses (Ender Dragon, Wither, Warden, and third party mod bosses)
- Contained in end game dungeon chests (such as End city chest)
Loot table injections are configurable in config/rpg_series/loot_items.json. Arsenal weapons are listed under tier 5 weapons tag.

Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and supports us.
🎁 Looking for even more content?
Discover a wide range of Spell Engine mods, made by our beloved partners!
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All Versions
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- Updated for Minecraft 26.3
- Updated for Minecraft 26.2
- Updated to Minecraft 26.1.2 (Fabric and NeoForge)
- Requires Java 25
- Updated for Minecraft 26.3
- Updated for Minecraft 26.2
- Updated to Minecraft 26.1.2 (Fabric and NeoForge)
- Requires Java 25
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Shield API requirement relaxed to any version newer than 1.1.0 (built against Shield API 2.2.0)
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Shield API requirement relaxed to any version newer than 1.1.0 (built against Shield API 2.2.0)
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Minecraft 1.20.1 port (Fabric + Forge 47)
- Runs on Spell Engine 1.10.5, Spell Power 1.6.0, RangedWeaponAPI 2.3.4 and ShieldAPI 2.2.0
- Item config: attribute modifier operations are now named
ADDITION/MULTIPLY_BASE/MULTIPLY_TOTAL
ADD_VALUE / ADD_MULTIPLIED_BASE / ADD_MULTIPLIED_TOTAL) — existingconfig/arsenal/{equipment_v2,shields,effects}.json files need those three names replaced- The
stuneffect no longer zeroes jump strength (no such attribute on 1.20.1); the stun itself is unchanged absorptiongrants and revokes its absorption points directly (no max-absorption attribute on 1.20.1)
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine release.** This version will not run on Spell Engine
> **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Minecraft 1.20.1 port (Fabric + Forge 47)
- Runs on Spell Engine 1.10.5, Spell Power 1.6.0, RangedWeaponAPI 2.3.4 and ShieldAPI 2.2.0
- Item config: attribute modifier operations are now named
ADDITION/MULTIPLY_BASE/MULTIPLY_TOTAL
ADD_VALUE / ADD_MULTIPLIED_BASE / ADD_MULTIPLIED_TOTAL) — existingconfig/arsenal/{equipment_v2,shields,effects}.json files need those three names replaced- The
stuneffect no longer zeroes jump strength (no such attribute on 1.20.1); the stun itself is unchanged absorptiongrants and revokes its absorption points directly (no max-absorption attribute on 1.20.1)
- Updated for Minecraft 26.2
- Updated to Minecraft 26.1.2 (Fabric and NeoForge)
- Requires Java 25
- Updated for Minecraft 26.2
- Updated to Minecraft 26.1.2 (Fabric and NeoForge)
- Requires Java 25
- Updated to Minecraft 26.1.2 (Fabric and NeoForge)
- Requires Java 25
- Updated to Minecraft 26.1.2 (Fabric and NeoForge)
- Requires Java 25
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Adopt Spell Engine 1.10 changes
- NeoForge version no longer depends on Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Update to latest version of Spell Engine
- Update to latest version of Spell Engine
- Fixed some spell trigger placeholders
- Fixed some spell trigger placeholders
- Some melee weapons now come with spell choices
- Remove some deprecated API calls
- Some melee weapons now come with spell choices
- Remove some deprecated API calls
DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. Some (looted) weapons with custom spell containers become non-functional, and need to be re-obtained. Apologies for the inconvenience.
- Update to use Spell Engine 1.4.0
DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. Some (looted) weapons with custom spell containers become non-functional, and need to be re-obtained. Apologies for the inconvenience.
- Update to use Spell Engine 1.4.0
- Update translations
- Update some of the melee and ranged spell triggers
- Update translations
- Update some of the melee and ranged spell triggers
- Update spell power bonus of staves
- Update spell power bonus of staves
- Fix some repair materials
- Fix some repair materials
- Add loot theme tags
- Update Bonus Shot (technical change)
- Update translations
- Fix scaling of Poison Cloud
- Make Dragonscale-Encrusted Longblade happier :)
- Add loot theme tags
- Update Bonus Shot (technical change)
- Update translations
- Fix scaling of Poison Cloud
- Make Dragonscale-Encrusted Longblade happier :)
- Migrate to Architectury
- Migrate to Architectury






















