
Aspects: Strike the deal, reveal your potential
Harvest the creatures of this world to become something more.
Unlock powerful abilities by absorbing the essence of creatures and choosing your Aspect. Whether you want to soar like an Elytrian or become one with the darkness like a Rascal, this mod lets you rewrite your nature.
Features
Aspects
Each Aspect grants:
- Aspect Effects (passive traits)
- Focus Powers (active abilities you can trigger with unique Focus items)
See Available Aspects (check out Gallery for even more details)
| Aspect | Effect(s) | Focus Ability(s) |
|---|---|---|
| Human | Aspect has nothing new or interesting | What you expected something here too? |
| Merling | - Can breathe underwater, but cannot on land. - Much faster in water, but slower on land - Does more damage with Tridents |
- Highlight nearby wet mobs and players |
| Enderian | - Water is harmful - Has more health and reach, but is 3 blocks tall - Enderpearls do no self-harm |
- Teleport some distance forwards |
| Shulk | - Has less health, reach, damage, but is 1 block tall - Self-repairing shell to absorb small damage instances |
- Store and Retrieve a Chest or Barrel - Camouflage as a fake block |
| Feline | - Slightly smaller with less health, but faster - In combat speeds up even more - Water slows them down |
- High jump into the air |
| Infernal | - Water is harmful - Immune to fire damage - Does more damage when on fire - Cooks food passively |
- Set self on fire |
| Elytrian | - Starts with a unique Elytra - Elytra flight gives more damage - Can control descending speed - Takes double fall damage |
- Launch into the air |
| Honey Bee | - Starts with a unique Elytra - Smaller with less health, but has natural armor - Elytra cannot be damaged, but flies slower with grace |
- Store potion effects from flowers - Create unique Honey Bottles with stored potion effects |
| Rascal | - Much smaller, around 1.2 Blocks, but has less health - Less attack reach, more block reach - Stronger and faster in the dark, but reverse in the light |
- Teleport down to below underground cave |
| Rotten | - Cannot drown, but is vulnerable to Smite - Weaker in sunlight and when unprovoked - Much slower in water, but has natural armor |
- Summon multiple Zombified Piglin for protection |
| Arachnid | - Vulnerable to Bane of Arthropods and has less health - Jumps higher and can land safely from higher distances - Can climb almost any surface as if it was a ladder - Can also climb across ceilings - Gains resistance while inside cobwebs |
- Create/remove a set of cobwebs on themselves - Launch self from scaled walls in a viewing direction |
| Oozeling | - Extremely bouncy and can be knocked around easier - Jumps higher and even more so when sneaking - Armor is less effective |
- Amplifies bounciness and becomes easier to be knocked around |
... and potentially more in future updates!
Essence System
Harness the Essences of mobs to forge a new Aspect:
- Each mob has up to 3 Essences (like
Aquatic,Fire,Undead, etc.) - Use the Evergrowing Blade to collect them by killing or using the weapon on passive mobs
- Store them in a held Essence Cage in the Off Hand
- Automatically combines specific Essences to awaken an Aspect
Essence Combinations
Essence Combinations can also just be a singular Essences, like Human below.
Essences add up to 120 total regardless of amount of Essence Types.
So 1 Essence type means it takes 120 to create an aspect, 2 types means its a 60/60 split, 3 means 40/40/40 split, etc...
Humanoid→ HumanAquatic→ MerlingVoid+Humanoid→ EnderianBug+Plant→ Honey Bee- ...
(Full combination list available in-game)
Items & Tools
All recipes are unlocked from the start so check your recipe guide!
List of Custom Items
- Evergrowing Blade – Gather Essences by killing mobs or from passive mobs without killing. It also increases in power via kills
- Essence Cage – Store Essences awaken into an Awakened Essence Cage once a valid Essence Combination is stored
- Awakened Essence Cage – Use to become the stored Aspect from the Essence Combination
- Focuses – Enables Aspect-specific active abilities
- Relics – Aspect specific Faded and Shattered trophy items earnable via gameplay
In-Game Documentation and Configuration
Access from the Pause Menu → Data Packs... → Aspects
Includes:
- List of Aspects and their information
- Essence usage guide
- List of all Essence Types
- List of all Custom Items
- List of all Custom Enchantments
- Modification Configuration
Endorsed Addons
- Filcher's Limbo - Aspects addon adding a new Aspect capable of going into a new dimension to "safely" store anything you desire.
- Reclaimed - Aspects addon adding 7 new Aspects that didn't make the cut to the original modification.
Extra Credit
- Maskedwatercress | Instagram
They've provided us with updated and extended wing designs for the Elytrian which look incredible and we are very thankful for their contribution. Please check out their other works!
FAQ
Why is there a missing Resource Pack?
Likely due to the downloaded Data Pack version. You need to download the bundled Resource Pack from the same download location where you got the Data Pack.
The download for it can be found always on the version page directly, not on the main page of this modification.
Below is an example what the Data Pack (left) and Resource Pack (right) downloads look like on Modrinth:

My Mods button is overlapping the Aspects button in the Pause Menu!
This issue can be the fault of the Mod Menu (Fabric) mod itself. Make sure that in the Mod Menu settings the Game Menu option is NOT set to insert, if it is, set it to anything else.
How to change my Aspect after the first one?
First craft an Essence Cage and an Evergrowing Blade, then use the crafted items to capture essences from mobs (how to use them is described on the item itself or the in-game wiki). After you store enough essences for an Aspect, it will become an Awakened Essence Cage and is ready to be used to change your Aspect!
Are there any alternatives for changing my Aspect?
There is, but it requires commands and OP permissions. There is a debug command /function aspects:debug/repick_aspect that allows the person executing that command to repick their Aspect again. If you want another player to repick instead without giving them OP permissions, you can start the command with this instead:/execute as <player_name> at @s run function aspects:debug/repick_aspect.
Can I add an Aspect myself?
While this Data Pack allows addons to be made to add more, it isn't beginner friendly and requires decent knowledge of Minecraft's Data Pack system and commands.
A guide is currently not being made, but you can reference the Endorsed Addons above for how it can be done.
All Versions
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- Crafted items no longer count as "Food".
- Essence Cage can now be used in Survival again.
- Crafted items no longer count as "Food".
- Essence Cage can now be used in Survival again.
- Crafted items no longer count as "Food".
- Essence Cage can now be used in Survival again.
- Support for Minecraft 26.3.
## Technical Changes
- Increased Pack Format to
12.
- Support for Minecraft 26.3.
## Technical Changes
- Increased Pack Format to
12.
- Support for Minecraft 26.3.
## Technical Changes
- Increased Pack Format to
12.
- Support for Minecraft 26.2.
- Button in the
Aspectsmenu to inspect your Active Aspect. Show IntroductionConfig that determines if a new player joining should recieve the welcome message in chat.Force Default AspectConfig replacingForce Aspect on Aspectless Playersthat allows setting a specific Aspect or even Random one when a new Aspect Choice was supposed to be presented to the player.- New Aspect
Oozeling!
## General Changes
- Inspecting your Aspect now opens that Aspect's Dialog instead of showing a chat message.
- Configs are redesigned and now show current values in them.
- Configs no longer can be accessed by non-Operators.
- Most textures and models are remastered.
## Aspect Additions
### Oozeling
> Bouncy and viscous! They can reach great hights via a simple jump, not to mention how high that goes with the help of items. But their bodies cannot properly support armor.
- Extremely bouncy and can be knocked around easier.
- Jumps higher and even more so when sneaking.
- Armor is less effective.
- Focus makes them even more bouncy and easier to be knocked around.
## Aspect Changes
### Feline
- Predator benefits now last for 4 seconds from 3 and negatives last for 6 seconds from 7.
## Technical Changes
- Increased Pack Format to
11. - For detailed techincal changes please check out the github commits from v1.3.2 to v1.4.0 commits as too much to mention changed.
- Support for Minecraft 26.2.
- Button in the
Aspectsmenu to inspect your Active Aspect. Show IntroductionConfig that determines if a new player joining should recieve the welcome message in chat.Force Default AspectConfig replacingForce Aspect on Aspectless Playersthat allows setting a specific Aspect or even Random one when a new Aspect Choice was supposed to be presented to the player.- New Aspect
Oozeling!
## General Changes
- Inspecting your Aspect now opens that Aspect's Dialog instead of showing a chat message.
- Configs are redesigned and now show current values in them.
- Configs no longer can be accessed by non-Operators.
- Most textures and models are remastered.
## Aspect Additions
### Oozeling
> Bouncy and viscous! They can reach great hights via a simple jump, not to mention how high that goes with the help of items. But their bodies cannot properly support armor.
- Extremely bouncy and can be knocked around easier.
- Jumps higher and even more so when sneaking.
- Armor is less effective.
- Focus makes them even more bouncy and easier to be knocked around.
## Aspect Changes
### Feline
- Predator benefits now last for 4 seconds from 3 and negatives last for 6 seconds from 7.
## Technical Changes
- Increased Pack Format to
11. - For detailed techincal changes please check out the github commits from v1.3.2 to v1.4.0 commits as too much to mention changed.
- Support for Minecraft 26.2.
- Button in the
Aspectsmenu to inspect your Active Aspect. Show IntroductionConfig that determines if a new player joining should recieve the welcome message in chat.Force Default AspectConfig replacingForce Aspect on Aspectless Playersthat allows setting a specific Aspect or even Random one when a new Aspect Choice was supposed to be presented to the player.- New Aspect
Oozeling!
## General Changes
- Inspecting your Aspect now opens that Aspect's Dialog instead of showing a chat message.
- Configs are redesigned and now show current values in them.
- Configs no longer can be accessed by non-Operators.
- Most textures and models are remastered.
## Aspect Additions
### Oozeling
> Bouncy and viscous! They can reach great hights via a simple jump, not to mention how high that goes with the help of items. But their bodies cannot properly support armor.
- Extremely bouncy and can be knocked around easier.
- Jumps higher and even more so when sneaking.
- Armor is less effective.
- Focus makes them even more bouncy and easier to be knocked around.
## Aspect Changes
### Feline
- Predator benefits now last for 4 seconds from 3 and negatives last for 6 seconds from 7.
## Technical Changes
- Increased Pack Format to
11. - For detailed techincal changes please check out the github commits from v1.3.2 to v1.4.0 commits as too much to mention changed.
- Support for Minecraft 26.2.
- Button in the
Aspectsmenu to inspect your Active Aspect. Show IntroductionConfig that determines if a new player joining should recieve the welcome message in chat.Force Default AspectConfig replacingForce Aspect on Aspectless Playersthat allows setting a specific Aspect or even Random one when a new Aspect Choice was supposed to be presented to the player.- New Aspect
Oozeling!
## General Changes
- Inspecting your Aspect now opens that Aspect's Dialog instead of showing a chat message.
- Configs are redesigned and now show current values in them.
- Configs no longer can be accessed by non-Operators.
- Most textures and models are remastered.
## Aspect Additions
### Oozeling
> Bouncy and viscous! They can reach great hights via a simple jump, not to mention how high that goes with the help of items. But their bodies cannot properly support armor.
- Extremely bouncy and can be knocked around easier.
- Jumps higher and even more so when sneaking.
- Armor is less effective.
- Focus makes them even more bouncy and easier to be knocked around.
## Aspect Changes
### Feline
- Predator benefits now last for 4 seconds from 3 and negatives last for 6 seconds from 7.
## Technical Changes
- Increased Pack Format to
11. - For detailed techincal changes please check out the github commits from v1.3.2 to v1.4.0 commits as too much to mention changed.
- Support for Minecraft 26.2.
- Button in the
Aspectsmenu to inspect your Active Aspect. Show IntroductionConfig that determines if a new player joining should recieve the welcome message in chat.Force Default AspectConfig replacingForce Aspect on Aspectless Playersthat allows setting a specific Aspect or even Random one when a new Aspect Choice was supposed to be presented to the player.- New Aspect
Oozeling!
## General Changes
- Inspecting your Aspect now opens that Aspect's Dialog instead of showing a chat message.
- Configs are redesigned and now show current values in them.
- Configs no longer can be accessed by non-Operators.
- Most textures and models are remastered.
## Aspect Additions
### Oozeling
> Bouncy and viscous! They can reach great hights via a simple jump, not to mention how high that goes with the help of items. But their bodies cannot properly support armor.
- Extremely bouncy and can be knocked around easier.
- Jumps higher and even more so when sneaking.
- Armor is less effective.
- Focus makes them even more bouncy and easier to be knocked around.
## Aspect Changes
### Feline
- Predator benefits now last for 4 seconds from 3 and negatives last for 6 seconds from 7.
## Technical Changes
- Increased Pack Format to
11. - For detailed techincal changes please check out the github commits from v1.3.2 to v1.4.0 commits as too much to mention changed.
- Updated localization files
## General Changes
- Updated localization files
## Technical Changes
- Increased Pack Format to
10. - Updated localization files
- Updated localization files
## General Changes
- Updated localization files
## Technical Changes
- Increased Pack Format to
10. - Updated localization files
- Updated localization files
## General Changes
- Updated localization files
## Technical Changes
- Increased Pack Format to
10. - Updated localization files
- Updated localization files
## General Changes
- Updated localization files
## Technical Changes
- Increased Pack Format to
10. - Updated localization files
- Updated to support up to Minecraft 26.1.
- Dropped support for
QuiltandForgeMod Loaders and seperated Mod Loader files into seperate versions. - > This means for
FabricandNeoForgethere is no longer a universal.jarfile unlike the Data Pack version. - Added Italian Translations (Thanks to
CraftyandZane). - Overhauled the
Aspects Menuinto a genericData Packs...menu to be more in-line with other Data Pack conventions. - > This new menu is a lot like the Mod Menu's from Fabric and/or Forge/NeoForge.
## General Changes
- Updated Lithuanian Translations.
- Updated Turkish Translations.
- Essence Cage (Collector) now shows up correctly in its Wiki Entry.
- Configuration sliders now are capped at certain steps where it made sense.
## Aspect Changes
### Merling
- Focus no longer reveals non-living entities if they are wet.
## Technical Changes
- Increased Pack Format to
9. - Now attempts to follow [Smithed Conventions](https://docs.smithed.dev/conventions).
- Adjusted most
Backbuttons in dialogs to be consistently 200px wide just like vanilla menus.
- Updated to support up to Minecraft 26.1.
- Dropped support for
QuiltandForgeMod Loaders and seperated Mod Loader files into seperate versions. - > This means for
FabricandNeoForgethere is no longer a universal.jarfile unlike the Data Pack version. - Added Italian Translations (Thanks to
CraftyandZane). - Overhauled the
Aspects Menuinto a genericData Packs...menu to be more in-line with other Data Pack conventions. - > This new menu is a lot like the Mod Menu's from Fabric and/or Forge/NeoForge.
## General Changes
- Updated Lithuanian Translations.
- Updated Turkish Translations.
- Essence Cage (Collector) now shows up correctly in its Wiki Entry.
- Configuration sliders now are capped at certain steps where it made sense.
## Aspect Changes
### Merling
- Focus no longer reveals non-living entities if they are wet.
## Technical Changes
- Increased Pack Format to
9. - Now attempts to follow [Smithed Conventions](https://docs.smithed.dev/conventions).
- Adjusted most
Backbuttons in dialogs to be consistently 200px wide just like vanilla menus.
- Updated to support up to Minecraft 26.1.
- Dropped support for
QuiltandForgeMod Loaders and seperated Mod Loader files into seperate versions. - > This means for
FabricandNeoForgethere is no longer a universal.jarfile unlike the Data Pack version. - Added Italian Translations (Thanks to
CraftyandZane). - Overhauled the
Aspects Menuinto a genericData Packs...menu to be more in-line with other Data Pack conventions. - > This new menu is a lot like the Mod Menu's from Fabric and/or Forge/NeoForge.
## General Changes
- Updated Lithuanian Translations.
- Updated Turkish Translations.
- Essence Cage (Collector) now shows up correctly in its Wiki Entry.
- Configuration sliders now are capped at certain steps where it made sense.
## Aspect Changes
### Merling
- Focus no longer reveals non-living entities if they are wet.
## Technical Changes
- Increased Pack Format to
9. - Now attempts to follow [Smithed Conventions](https://docs.smithed.dev/conventions).
- Adjusted most
Backbuttons in dialogs to be consistently 200px wide just like vanilla menus.
- Updated to support up to Minecraft 26.1.
- Dropped support for
QuiltandForgeMod Loaders and seperated Mod Loader files into seperate versions. - > This means for
FabricandNeoForgethere is no longer a universal.jarfile unlike the Data Pack version. - Added Italian Translations (Thanks to
CraftyandZane). - Overhauled the
Aspects Menuinto a genericData Packs...menu to be more in-line with other Data Pack conventions. - > This new menu is a lot like the Mod Menu's from Fabric and/or Forge/NeoForge.
## General Changes
- Updated Lithuanian Translations.
- Updated Turkish Translations.
- Essence Cage (Collector) now shows up correctly in its Wiki Entry.
- Configuration sliders now are capped at certain steps where it made sense.
## Aspect Changes
### Merling
- Focus no longer reveals non-living entities if they are wet.
## Technical Changes
- Increased Pack Format to
9. - Now attempts to follow [Smithed Conventions](https://docs.smithed.dev/conventions).
- Adjusted most
Backbuttons in dialogs to be consistently 200px wide just like vanilla menus.
- Removed Minecraft 1.21.5 support due to the lack of Dialogs.
- Updated to support up to 26.1 snapshot 7.
- Added Rotten and Arachnid Aspects.
- Reworked the Essence system.
- Essence Cleaner is now built into Essence Cages.
- Essence Extractor is redone into an Evergrowing Blade and is now a requirement for Essence Extraction.
- On the Aspect Picking screen you can now select to become a Random Aspect (Exceptions may apply).
- Modification Configurations are now visible in the Pause Menu.
## General Changes
- Updated Lithuanian Translations.
- Added more Aspect Advancements.
- Retouched colors of some Aspects for readability.
- The modification now will introduce the player to the Pause Menu when an Aspect is selected for the first time.
- Added a new trigger command
/trigger aspect.check, which will tell you what Aspect you are.
## Item Changes
- Essence Cleaner has been combined with Essence Cages (Existing items will become invalid).
- Essence Extractor has been redone into an Evergrowing Blade (Existing items will become invalid).
- Evergrowing Blade has been added that will act as the Essence Extractor did.
- This weapon can also evolve with kills, gaining damage, enchantments and visual changes.
- Can be repaired using Amethyst Shards
- Essence Cages no longer can store essences by themselves, kills or uses MUST come from the Evergrowing Blade.
- Essence Cage (Collector) was added that also stores Essences, but cannot evolve into an Aspect.
- Essence Cage (Normal and Collector) can now have a Whitelist of Essences be applied to them, letting players to control what Essences are allowed in the cage, hence preventing accidental awakenings.
- Essence Cage (Chaotic) was added that grants a random Aspect.
- This is a creative only item and cannot be obtained.
- All Essence Cage textures have been redone or adjusted.
## Aspect Additions
### Rotten
> Undead and rotten to the core, they are more docile and command Zombified Piglin, causing confusion among their hivemind.
- Cannot drown, but is vulnerable to Smite.
- Weaker in sunlight and when unprovoked.
- Much slower in water, but has natural armor.
- Focus can summon multiple Zombified Piglin, which will die trying to protect you, even if the target is themselves...
> The agile arthropods that are masters of climbing and weaving. Do not forget to look up, who knows what might be lurking there...
- Is vulnerable to Bane of Arthropods and has less health.
- Jumps higher and can land safely from higher distances.
- Can climb almost any surface as if it was a ladder.
- Can also climb across ceilings.
- Gains resistance while inside cobwebs.
- Focus can create/remove a set of cobwebs on you.
- (26.1+) Focus can also launch you from scaled walls in a viewing direction.
## Aspect Changes
### Merling
- (1.21.11+) Mounting Nautilus now removes mining speed penalty that occours when not grounded.
- (1.21.10 and below) Fixed Focus doing nothing.
- Their Focus can now retune Conduits to work on land.
- Water Breathing no longer stops damage when Moisture is empty.
- Water Breathing still prevents natural reduction of Moisture, but does not help against fire or sponges.
- Conduit Power and Breath of The Nautilus now acts like Water Breathing for them.
- No longer has Fall Damage immunity.
- Instead it now has a 24 Block Safe Fall Distance.
- This new mechanic still is vulnerable to Pointed Dripstone.
- Light movement buff/debuff now is applied and removed more smoothly.
- No longer cooks raw food in full stacks, instead it is limited to 16 at most.
- Can now cook raw food using both hands.
- (26.1+) Golden Dandelion is a Golden Dandelion that provides saturation just like a normal Dandelion, which is not golden.
## Technical Changes
- Increased Pack Format to
8. - Moisture no longer ticks when in Creative.
- Rewritten configs to use Dialogs instead.
- Reverted Health trackers to the old scoreboard system for optimization.
- The more advanced one can still be used, but only per-Aspect basis via
track_hpAspect Group. - Removed
aspectlib:is_on_fire_with_visualEntity Predicate Flag. - Changed most distance checks to be 16 block in radius for consistency.
- Hardened Datapack validation.
- It will no longer apply datafixers if dependancies are missing or wrong versions.
- Added a lot of dimension specific flags to
aspectlib. - Added a lot of block tags to
aspectlib. - Username datafixer now clears critical scores of the old username.
- Better support for the
cnamespace. - Added
enderian.teleport_forward_distanceandenderian.teleport_downward_distanceconfigs that let operators change how far Enderian can teleport by using their focus. - Removed
force_aspect_on_aspectless_playersandkill_dropped_aspect_itemconfigs as they were there for legacy reasons and no longer serve a purpose and will actively damage the modification.
- Removed Minecraft 1.21.5 support due to the lack of Dialogs.
- Updated to support up to 26.1 snapshot 7.
- Added Rotten and Arachnid Aspects.
- Reworked the Essence system.
- Essence Cleaner is now built into Essence Cages.
- Essence Extractor is redone into an Evergrowing Blade and is now a requirement for Essence Extraction.
- On the Aspect Picking screen you can now select to become a Random Aspect (Exceptions may apply).
- Modification Configurations are now visible in the Pause Menu.
## General Changes
- Updated Lithuanian Translations.
- Added more Aspect Advancements.
- Retouched colors of some Aspects for readability.
- The modification now will introduce the player to the Pause Menu when an Aspect is selected for the first time.
- Added a new trigger command
/trigger aspect.check, which will tell you what Aspect you are.
## Item Changes
- Essence Cleaner has been combined with Essence Cages (Existing items will become invalid).
- Essence Extractor has been redone into an Evergrowing Blade (Existing items will become invalid).
- Evergrowing Blade has been added that will act as the Essence Extractor did.
- This weapon can also evolve with kills, gaining damage, enchantments and visual changes.
- Can be repaired using Amethyst Shards
- Essence Cages no longer can store essences by themselves, kills or uses MUST come from the Evergrowing Blade.
- Essence Cage (Collector) was added that also stores Essences, but cannot evolve into an Aspect.
- Essence Cage (Normal and Collector) can now have a Whitelist of Essences be applied to them, letting players to control what Essences are allowed in the cage, hence preventing accidental awakenings.
- Essence Cage (Chaotic) was added that grants a random Aspect.
- This is a creative only item and cannot be obtained.
- All Essence Cage textures have been redone or adjusted.
## Aspect Additions
### Rotten
> Undead and rotten to the core, they are more docile and command Zombified Piglin, causing confusion among their hivemind.
- Cannot drown, but is vulnerable to Smite.
- Weaker in sunlight and when unprovoked.
- Much slower in water, but has natural armor.
- Focus can summon multiple Zombified Piglin, which will die trying to protect you, even if the target is themselves...
> The agile arthropods that are masters of climbing and weaving. Do not forget to look up, who knows what might be lurking there...
- Is vulnerable to Bane of Arthropods and has less health.
- Jumps higher and can land safely from higher distances.
- Can climb almost any surface as if it was a ladder.
- Can also climb across ceilings.
- Gains resistance while inside cobwebs.
- Focus can create/remove a set of cobwebs on you.
- (26.1+) Focus can also launch you from scaled walls in a viewing direction.
## Aspect Changes
### Merling
- (1.21.11+) Mounting Nautilus now removes mining speed penalty that occours when not grounded.
- (1.21.10 and below) Fixed Focus doing nothing.
- Their Focus can now retune Conduits to work on land.
- Water Breathing no longer stops damage when Moisture is empty.
- Water Breathing still prevents natural reduction of Moisture, but does not help against fire or sponges.
- Conduit Power and Breath of The Nautilus now acts like Water Breathing for them.
- No longer has Fall Damage immunity.
- Instead it now has a 24 Block Safe Fall Distance.
- This new mechanic still is vulnerable to Pointed Dripstone.
- Light movement buff/debuff now is applied and removed more smoothly.
- No longer cooks raw food in full stacks, instead it is limited to 16 at most.
- Can now cook raw food using both hands.
- (26.1+) Golden Dandelion is a Golden Dandelion that provides saturation just like a normal Dandelion, which is not golden.
## Technical Changes
- Increased Pack Format to
8. - Moisture no longer ticks when in Creative.
- Rewritten configs to use Dialogs instead.
- Reverted Health trackers to the old scoreboard system for optimization.
- The more advanced one can still be used, but only per-Aspect basis via
track_hpAspect Group. - Removed
aspectlib:is_on_fire_with_visualEntity Predicate Flag. - Changed most distance checks to be 16 block in radius for consistency.
- Hardened Datapack validation.
- It will no longer apply datafixers if dependancies are missing or wrong versions.
- Added a lot of dimension specific flags to
aspectlib. - Added a lot of block tags to
aspectlib. - Username datafixer now clears critical scores of the old username.
- Better support for the
cnamespace. - Added
enderian.teleport_forward_distanceandenderian.teleport_downward_distanceconfigs that let operators change how far Enderian can teleport by using their focus. - Removed
force_aspect_on_aspectless_playersandkill_dropped_aspect_itemconfigs as they were there for legacy reasons and no longer serve a purpose and will actively damage the modification.
- Updated to support 1.21.11 fully
- (1.21.6+) More improvements to Aspect Dialogs to make the text more clearer
- Added an unobtainable Universal Essence Cage which allows to pick any aspect when used, it is considered a creative item and requires a recipe datapack to become obtainable
- Version triggers changed from
<namespace>.version.gettoversion.<namespace> - Faded Aspect relic's textures have been remade
## Aspect Changes
### Elytrian
- Thanks to
maskedwatercressfor contributing to redoing 5 wing designs, along with 11 new ones! - This Aspect now has 16 unique wing patterns to match dye. Existing users can use dyes to swap out their natural pattern
- (1.21.11+) Focus has been remade so it can also be used mid-air and properls you in a direction you are looking
- Now uses
damage_immuneinstead oflocation_changedalong with attributes to nulify fall damage in lava for better consistency
## Technical Changes
- Increased Pack Format to
7 - 1.21.11 uses the more efficient
is_in_waterpredicate flag for water detection along with hard-coded blocks like thewater_cauldron - Following systems were redone: Aspect Groups, Configs, Aspect Registry, Player Storage Data
- Refractored
player_kills_reward_shattered_relic,fire_basedandice_basedAspect Groups intoreward_shattered_relic,fire_naturalandcold_naturalrespectively - Added
winged,coldproof,inverted_breathingAspect Groups - Added
extreme_hydrophobiaandextreme_dehydrationAspect Groups that double the amount of damage their respective groups will do - Added more and improved existing loggers
- Added
has_passenger_or_vehiclepredicate toaspectlib - Added
is_sleepingpredicate flag toaspectlib - Added
debug/swap_to_previous_aspectfunction toaspects - Added
aspect_uniqueenchantment tag toaspects - Added
consume/16toaspectlibitem modifiers - Added dimension predicates to
aspectlib aspectlib:equipment/has_elytrapredicate uses#aspectlib:equipment/elytranow- Added
is_fall_flying,is_in_rain,is_in_water,is_invincible,is_invulnerableandis_wettoaspectlibpredicates - Added
fire_resistanceandresistancestatus effect predicates toaspectlib - Added
contains_waterblock tag inaspectlibwhich is used inis_waterblock tag - Added
is_waterdamage type tag toaspects - Fixed many scoreboard based predicates not reseting on death
- Fixed username changes breaking everything
- Fixed
is_alivepredicate flag being true beforeON_RESPAWNevent is called - Unique Aspect items are now deleted from player hands if in survival scenarios
- All technical advancements now have a root parent for each namespace to link them all together
- Updated to support 1.21.11 fully
- (1.21.6+) More improvements to Aspect Dialogs to make the text more clearer
- Added an unobtainable Universal Essence Cage which allows to pick any aspect when used, it is considered a creative item and requires a recipe datapack to become obtainable
- Version triggers changed from
<namespace>.version.gettoversion.<namespace> - Faded Aspect relic's textures have been remade
## Aspect Changes
### Elytrian
- Thanks to
maskedwatercressfor contributing to redoing 5 wing designs, along with 11 new ones! - This Aspect now has 16 unique wing patterns to match dye. Existing users can use dyes to swap out their natural pattern
- (1.21.11+) Focus has been remade so it can also be used mid-air and properls you in a direction you are looking
- Now uses
damage_immuneinstead oflocation_changedalong with attributes to nulify fall damage in lava for better consistency
## Technical Changes
- Increased Pack Format to
7 - 1.21.11 uses the more efficient
is_in_waterpredicate flag for water detection along with hard-coded blocks like thewater_cauldron - Following systems were redone: Aspect Groups, Configs, Aspect Registry, Player Storage Data
- Refractored
player_kills_reward_shattered_relic,fire_basedandice_basedAspect Groups intoreward_shattered_relic,fire_naturalandcold_naturalrespectively - Added
winged,coldproof,inverted_breathingAspect Groups - Added
extreme_hydrophobiaandextreme_dehydrationAspect Groups that double the amount of damage their respective groups will do - Added more and improved existing loggers
- Added
has_passenger_or_vehiclepredicate toaspectlib - Added
is_sleepingpredicate flag toaspectlib - Added
debug/swap_to_previous_aspectfunction toaspects - Added
aspect_uniqueenchantment tag toaspects - Added
consume/16toaspectlibitem modifiers - Added dimension predicates to
aspectlib aspectlib:equipment/has_elytrapredicate uses#aspectlib:equipment/elytranow- Added
is_fall_flying,is_in_rain,is_in_water,is_invincible,is_invulnerableandis_wettoaspectlibpredicates - Added
fire_resistanceandresistancestatus effect predicates toaspectlib - Added
contains_waterblock tag inaspectlibwhich is used inis_waterblock tag - Added
is_waterdamage type tag toaspects - Fixed many scoreboard based predicates not reseting on death
- Fixed username changes breaking everything
- Fixed
is_alivepredicate flag being true beforeON_RESPAWNevent is called - Unique Aspect items are now deleted from player hands if in survival scenarios
- All technical advancements now have a root parent for each namespace to link them all together
- (1.21.6+) Many improvements to Aspect Dialogs to make the text more clearer
- (1.21.6+) Fixed Awakened Essence Cages in Dialogs not showing the essence color inside them
- (1.21.5) Fixed Aspect Pickers not being granted
- If a Resource Pack is now missing on the client, the datapack makes it more clear with direct messages
- When a player has an undefined Aspect, they will now have a Aspect Choosing dialog open if config
aspects.config.force_aspect_on_aspectless_playersis stilltrue - Updated to support snapshots up to 25w43a
## Aspect Changes
### Infernal
- Now gets -100% Fall Damage Multiplier when in Lava (Can Lava Bucket clutch now!)
- Gets Fire Resistance temporarely when submerged in Lava for extended Lava Vision
## Technical Changes
- Increased Pack Format to 6
aspectlib:bosses/minorEntity Type tag now containsminecraft:elder_guardian- Added
aspectlib:minecartEntity Type tag containing all minecarts aspectlib:passiveEntity Type tag now containsminecraft:skeleton_horseaspectlib.healthscoreboard has been reworked intoaspectlib.hp- Added multiple new scoreboards related to health under
aspectlibnamespace:absorption,hp_total,hp_max,hp_relative,hp_relative_overflow,hp_relative_total - Fixed respawn/death events being broken when being
/killed with any amount of Absorption Health - Added
aspectlib.is_submerged_waterandaspectlib.is_submerged_lavascoreboard booleans and their respective predicates aspectlib.is_submergedscoreboard boolean now is true when user is submerged in any liquidhydrophobicandmoisture_dependantAspect Groups now are fully group driven
- (1.21.6+) Many improvements to Aspect Dialogs to make the text more clearer
- (1.21.6+) Fixed Awakened Essence Cages in Dialogs not showing the essence color inside them
- (1.21.5) Fixed Aspect Pickers not being granted
- If a Resource Pack is now missing on the client, the datapack makes it more clear with direct messages
- When a player has an undefined Aspect, they will now have a Aspect Choosing dialog open if config
aspects.config.force_aspect_on_aspectless_playersis stilltrue - Updated to support snapshots up to 25w43a
## Aspect Changes
### Infernal
- Now gets -100% Fall Damage Multiplier when in Lava (Can Lava Bucket clutch now!)
- Gets Fire Resistance temporarely when submerged in Lava for extended Lava Vision
## Technical Changes
- Increased Pack Format to 6
aspectlib:bosses/minorEntity Type tag now containsminecraft:elder_guardian- Added
aspectlib:minecartEntity Type tag containing all minecarts aspectlib:passiveEntity Type tag now containsminecraft:skeleton_horseaspectlib.healthscoreboard has been reworked intoaspectlib.hp- Added multiple new scoreboards related to health under
aspectlibnamespace:absorption,hp_total,hp_max,hp_relative,hp_relative_overflow,hp_relative_total - Fixed respawn/death events being broken when being
/killed with any amount of Absorption Health - Added
aspectlib.is_submerged_waterandaspectlib.is_submerged_lavascoreboard booleans and their respective predicates aspectlib.is_submergedscoreboard boolean now is true when user is submerged in any liquidhydrophobicandmoisture_dependantAspect Groups now are fully group driven
- Added
focus_usesstatistic which tracks how many times a Focus was used per Aspect. This is not retroactive.
## Aspect Changes
### Infernal
- Now gets -20% Attack Speed when not On Fire
- Cooks food every 12s instead of 8s
- Fixed Moisture not working with Infinite Water Breathing
- Flying Marathon advancement now will not count if the Elytrian is in fluid
## Technical Changes
- Moved
aspects:util/summon_itemfunction toaspectlib:debug/summon_item_macro - Added
minecraft:end_crystaltoaspectlib:non-livingentity type tag - Added many missing water blocks in
aspectlib:is_waterblock tag - Refractored log functions to
aspectlib:debug/log/toggle_<basic|expanded> - Seperated boss entity type tags to
aspectlib:bosses/<minor|major|any> - Username change amount is now tracked in Player Storage at
aspectlib.player.username_changes - Pack format fixes macro tag now prefix the namespace of the addon for pack format fields
- Most item related entries (except
enchantments,item_modifiers,recipesand most tags) are now stored in anitemdirectory - Added
inverted_healing_and_harmAspect Group (used for addons that use mods to invert healing and harm from potions so they can mark it for predicate detection)
- Added
focus_usesstatistic which tracks how many times a Focus was used per Aspect. This is not retroactive.
## Aspect Changes
### Infernal
- Now gets -20% Attack Speed when not On Fire
- Cooks food every 12s instead of 8s
- Fixed Moisture not working with Infinite Water Breathing
- Flying Marathon advancement now will not count if the Elytrian is in fluid
## Technical Changes
- Moved
aspects:util/summon_itemfunction toaspectlib:debug/summon_item_macro - Added
minecraft:end_crystaltoaspectlib:non-livingentity type tag - Added many missing water blocks in
aspectlib:is_waterblock tag - Refractored log functions to
aspectlib:debug/log/toggle_<basic|expanded> - Seperated boss entity type tags to
aspectlib:bosses/<minor|major|any> - Username change amount is now tracked in Player Storage at
aspectlib.player.username_changes - Pack format fixes macro tag now prefix the namespace of the addon for pack format fields
- Most item related entries (except
enchantments,item_modifiers,recipesand most tags) are now stored in anitemdirectory - Added
inverted_healing_and_harmAspect Group (used for addons that use mods to invert healing and harm from potions so they can mark it for predicate detection)
- Added a trigger command
/trigger aspects.version.get, which gets the version the mod/datapack is on the server and it's pack format - (1.21.6+) Aspect dialogs now have a badge next to focuses, stating that you do not start with a focus and need to craft one
- Updated Turkish and Lithuanian translations
- Fixed Aspects with unique items dying of suffocations rarely
- Fixed players being broken when joining a server for the first time
- Fixed Aspects not working on non-players
## Aspect Changes
### Merling
- Moisture now decreases when taking Fire damage
- Moisture now decreases when attacked with a Sponge, which turns into a Wet Sponge
- Night Vision no longer is Infinite, now it only lasts 60 seconds and must be refreshed by submerging yourself in water
- Now has +100% Safe Fall Distance and -30% Fall Damage Multiplier
## Technical Changes
- Added a functional Submerged predicate
aspectlib:flags/is_submerged - Fixed
ON RESPAWNevent triggering when the player joins the world for the first time
- Added a trigger command
/trigger aspects.version.get, which gets the version the mod/datapack is on the server and it's pack format - (1.21.6+) Aspect dialogs now have a badge next to focuses, stating that you do not start with a focus and need to craft one
- Updated Turkish and Lithuanian translations
- Fixed Aspects with unique items dying of suffocations rarely
- Fixed players being broken when joining a server for the first time
- Fixed Aspects not working on non-players
## Aspect Changes
### Merling
- Moisture now decreases when taking Fire damage
- Moisture now decreases when attacked with a Sponge, which turns into a Wet Sponge
- Night Vision no longer is Infinite, now it only lasts 60 seconds and must be refreshed by submerging yourself in water
- Now has +100% Safe Fall Distance and -30% Fall Damage Multiplier
## Technical Changes
- Added a functional Submerged predicate
aspectlib:flags/is_submerged - Fixed
ON RESPAWNevent triggering when the player joins the world for the first time
- Added Turkish translations
- (1.21.6+) Next to Aspect Effect names now is a hover symbol [+] which will tell exact numbers and triggers for that Aspect Effect
- (1.21.6+) Much like above feature, at the end of Aspect Effects will be a hover entry that will show all combined triggers and statistics of that Aspect
- (1.21.6+) Added missing Essence Types in Essence List Dialog screen
- Aspects with unique starter items now validate themselves if they are missing that item, or if it should exist on them to begin with
- Custom Items now show their Use Time first, instead of Cooldown
- Custom Items now show their exact timers for Use Time and Cooldown instead of ambiguous terms
- Essence Cage can now store Essences in both hands
- (1.21.6+) Players without Aspects now are heavily debuffed (can be disabled via scoreboard configs)
## Aspect Changes
### Elytrian
- Reduced extra Attack Knockback when Elytra Flying to +0.5 (was +1.0)
- No longer has reduced Scale, now its the same as a Human
- Elytrian's Wings are now damaged twice as much when using Firework Rockets
- Fixed descriptions not mentioning it has Night Vision
- No longer gets passive Speed boost and Movement Efficiency
- Predator can now trigger if you have Speed Potion Effect
- Predator: Pursuing now grants +10% Attack Speed and +1.0 Movement Efficiency
- Predator: Recovering now grants -20% Attack Speed and -100% Movement Efficiency
- Focus now can be used mid-air, but is slightly weaker when used on the ground
- Effects that require to be On Fire now count if the required entity is visually On Fire too
- No longer removes Hunger
- Passive Status Effect removal now requires to be On Fire
- Cooking food is now 8 seconds (was 15) and doesn't require 2 stages, now it's done at once
- Cooking food requires to be On Fire
- Focus now ignites self for 16 seconds (was 12) (cooldown unchanged)
- Fixed descriptions not mentioning it has Night Vision
- Outside of Water mining speed penalty is now -25% (was -20%)
- Moisture now starts at 20 seconds (was 15) and restores after 6 seconds at most (was 4)
- Moisture respiration scaling now is 10 seconds per level (was 15)
- Moisture now pauses instead of being restored when Water Breathing is active
## Technical Changes
The entire datapack was restructure and re-done, if you were working with v1.0.2 and before, good luck.
> A guide will be available soon™
## Extra Notes
- Due to the technical changes, bugs that were not there before are more likely to show up, but we tried to make it as seamless as possible to transition to the new format, however if something unexpected comes up reports are very much welcome like usual.