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Async

Async

by AxalotLDev • Downloads: 0 • Followers: 0
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Async - Minecraft Entity Multi-Threading Mod ⚙️

Async improves entity performance by processing entities in parallel across multiple CPU cores and threads.

Supported on Fabric Requires Fabric API Available for NeoForge

Available on Modrinth View source on GitHub

Important❗

Async is currently in alpha testing and is experimental. Its use may lead to incorrect entity behavior and crashes.

What is Async? 🤔

Async enhances the performance of entity processing. The mod leverages multithreading, which allows multiple CPU cores to improve performance when handling a large number of entities.

💡 Key Benefits:

  • ⚡ Improved TPS: Maintains stable tick times even with a large number of entities.
  • 🚀 Multithreading: Utilizes multiple CPU cores for parallel entity processing.
  • 🎲 Async Random Ticks (Experimental): Processes random ticks asynchronously for better performance.

📋 Requirements

  • Minecraft: 26.1 or newer
  • Java: 25 or newer
  • Loader: Fabric, Quilt or NeoForge
  • Dependency: Fabric API (on Fabric/Quilt)

📊 Performance Comparison (9000 Villagers)

Configuration TPS MSPT
Lithium + Async 20 41.8
Lithium (without Async) 4.4 225.4
Purpur 5.72 176.18

🛠️ Test Configuration

  • Processor: AMD Ryzen 9 7950X3D
  • RAM: 64 GB (16 GB allocated to the server)
  • Minecraft Version: 1.21.4
  • Number of Entities: 9000
  • Entity Type: Villagers
Mod List Concurrent Chunk Management Engine, Fabric API, FerriteCore, Lithium, ScalableLux, ServerCore, StackDeobfuscator, TT20 (TPS Fixer), Tectonic, Very Many Players, Fabric Carpet.

⚠️ Incompatible Mods

  • ❌ Moonrise - Known incompatibility
  • ❌ Open Parties and Claims - Known incompatibility
  • ⚠️ ...and there may be conflicts with other mods.

If you encounter issues with other mods, please report them on our GitHub or Discord.

🔧 Commands

Configuration

  • /async config toggle — Enables or disables the mod in-game (no server restart required). Use this command to instantly see how Async improves your server.
  • /async config reload — Reloads the configuration from disk.
  • /async config setAsyncEntitySpawn [true|false] — Enables or disables parallel mob spawn processing (disabled by default). Without an argument, shows the current value. Warning: Not compatible with Carpet mod lagFreeSpawning rule.
  • /async config setAsyncRandomTicks [true|false] — Enables or disables async random ticks processing (experimental feature, disabled by default). Without an argument, shows the current value.
  • /async config synchronizedEntities — Lists entities that are currently processed synchronously. Defaults to minecraft:tnt, minecraft:item and minecraft:experience_orb.
  • /async config synchronizedEntities add <entity|namespace:*> — Adds an entity type, or every entity of a namespace, to synchronized processing.
  • /async config synchronizedEntities remove <entity|namespace:*> — Removes an entity type, or every entity of a namespace, from synchronized processing.

Statistics

  • /async stats — Displays mod status, async spawn and random tick states, the total entity count, and the number of threads in use.
  • /async stats entity — Shows the number of entities per world, along with how many of them are processed asynchronously.
  • /async stats entity <number> — Additionally shows the top <number> (1-100) entity types by count in descending order, each marked as async or sync. For example, /async stats entity 10 displays the top 10 most numerous entity types.
  • /async stats entity <number> <ticks> — Records for <ticks> ticks, then displays the top <number> entity types with their average mspt usage.

⚙️ Configuration

Async can also be configured through its config file:

  • disabled — Fully disables the mod.
  • maxThreads — Number of threads to use. Defaults to -1 (auto)
  • enableAsyncSpawn — Parallel mob spawn processing.
  • enableAsyncRandomTicks — Async random ticks (experimental).
  • synchronizedEntities — Entity types that must be ticked on the main thread.

📥 Download

The mod is available on Modrinth

🔄 Minecraft Version Support

Full support is provided only for the latest version of Minecraft. Support for older Minecraft snapshots is not planned.

📭 Feedback

Our tracker for feedback and bug reports is available on GitHub: Report issues on GitHub

You can also chat with us on Discord:

🙌 Acknowledgements

This mod is based on code from MCMTFabric, which in turn was based on JMT-MCMT. Huge thanks to Grider and jediminer543 for their invaluable contributions!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric Quilt
18h ago 1
26.3
Neoforge
18h ago 1
26.2
Fabric Quilt
18h ago 1
26.2
Neoforge
18h ago 1
26.1.x
Fabric Quilt
18h ago 1
26.1.x
Neoforge
18h ago 1
26.2
Fabric Quilt
18h ago 1
26.2
Neoforge
18h ago 1
26.1.x
Fabric Quilt
18h ago 1
26.1.x
Neoforge
18h ago 1
26.2
Fabric Quilt
18h ago 1
26.2
Neoforge
18h ago 1
26.1.x
Fabric Quilt
18h ago 1
26.1.x
Neoforge
18h ago 1
26.2
Fabric Quilt
18h ago 1
26.2
Neoforge
18h ago 1
26.1.x
Fabric Quilt
18h ago 1
26.1.x
Neoforge
18h ago 1
26.1.x
Neoforge
18h ago 1
26.1.x
Fabric Quilt
18h ago 1
26.2-snapshot-1
Fabric Quilt
18h ago 1
26.1.x
Neoforge
18h ago 1
26.1.x
Fabric Quilt
18h ago 1
1.21.11
Neoforge
18h ago 1
1.21.11
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.4
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.5
Fabric Quilt
18h ago 1
1.21.5
Neoforge
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.4
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.5
Neoforge
18h ago 1
1.21.5
Fabric Quilt
18h ago 1
1.21.4
Neoforge
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Neoforge
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.7
Fabric Quilt
18h ago 1
1.21.7-rc2
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.5
Fabric Quilt
18h ago 1
1.21.6
Fabric Quilt
18h ago 1
1.21.6
Fabric Quilt
18h ago 1
1.21.5
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.5
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.4
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric Quilt
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1
1.21.x
Fabric
18h ago 1

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed hopper minecarts crashing with IndexOutOfBoundsException from a race in Lithium's shared entity-movement trackers
  • Fixed hoppers crashing with IllegalClassLoadError from a mixin-package helper class being referenced directly in Lithium's entity-movement trackers
  • Fixed a race between async mob spawning and scoreboard team assignment that could desync a player's team and kick them (Incendium)
  • Fixed piglins and other mobs crashing the server with NoClassDefFoundError when the nearest-item, nearest-living-entity and nearest-player sensors ticked
  • Fixed server deadlocks between the tick pool and the server thread during entity locking and off-thread chunk loading
  • Fixed a race in ServerLevel#tickChunk over the shared random state when async random ticks are enabled
  • Fixed a lock-order deadlock between chunk section locks and Lithium's entity-movement tracking locks that could freeze or kick clients
  • Fixed an IndexOutOfBoundsException race in Lithium's block-change tracker
  • Fixed a lock-order-inversion deadlock in Lithium's block-change tracker
  • Fixed an IllegalClassLoadError in Lithium's block-change tracker
  • Fixed a chunk-wait contention timeout that could stall the tick thread
  • Fixed an ItemEntityList concurrency race in Lithium's item stacking
  • Fixed the crash when re-entering a chunk full of hopper minecarts through a nether portal: minecarts are now always ticked on the main thread

## ⚡ Changes
  • Marked Accelerated Recoiling as an incompatible mod: it keeps single-threaded entity-collision state that parallel ticking corrupts, which spammed IllegalStateException: Unbalanced section view release


# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed hopper minecarts crashing with IndexOutOfBoundsException from a race in Lithium's shared entity-movement trackers
  • Fixed hoppers crashing with IllegalClassLoadError from a mixin-package helper class being referenced directly in Lithium's entity-movement trackers
  • Fixed a race between async mob spawning and scoreboard team assignment that could desync a player's team and kick them (Incendium)
  • Fixed piglins and other mobs crashing the server with NoClassDefFoundError when the nearest-item, nearest-living-entity and nearest-player sensors ticked
  • Fixed server deadlocks between the tick pool and the server thread during entity locking and off-thread chunk loading
  • Fixed a race in ServerLevel#tickChunk over the shared random state when async random ticks are enabled
  • Fixed a lock-order deadlock between chunk section locks and Lithium's entity-movement tracking locks that could freeze or kick clients
  • Fixed an IndexOutOfBoundsException race in Lithium's block-change tracker
  • Fixed a lock-order-inversion deadlock in Lithium's block-change tracker
  • Fixed an IllegalClassLoadError in Lithium's block-change tracker
  • Fixed a chunk-wait contention timeout that could stall the tick thread
  • Fixed an ItemEntityList concurrency race in Lithium's item stacking
  • Fixed the crash when re-entering a chunk full of hopper minecarts through a nether portal: minecarts are now always ticked on the main thread

## ⚡ Changes
  • Marked Accelerated Recoiling as an incompatible mod: it keeps single-threaded entity-collision state that parallel ticking corrupts, which spammed IllegalStateException: Unbalanced section view release


# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed hopper minecarts crashing with IndexOutOfBoundsException from a race in Lithium's shared entity-movement trackers
  • Fixed hoppers crashing with IllegalClassLoadError from a mixin-package helper class being referenced directly in Lithium's entity-movement trackers
  • Fixed a race between async mob spawning and scoreboard team assignment that could desync a player's team and kick them (Incendium)
  • Fixed piglins and other mobs crashing the server with NoClassDefFoundError when the nearest-item, nearest-living-entity and nearest-player sensors ticked
  • Fixed server deadlocks between the tick pool and the server thread during entity locking and off-thread chunk loading
  • Fixed a race in ServerLevel#tickChunk over the shared random state when async random ticks are enabled
  • Fixed a lock-order deadlock between chunk section locks and Lithium's entity-movement tracking locks that could freeze or kick clients
  • Fixed an IndexOutOfBoundsException race in Lithium's block-change tracker
  • Fixed a lock-order-inversion deadlock in Lithium's block-change tracker
  • Fixed an IllegalClassLoadError in Lithium's block-change tracker
  • Fixed a chunk-wait contention timeout that could stall the tick thread
  • Fixed an ItemEntityList concurrency race in Lithium's item stacking
  • Fixed the crash when re-entering a chunk full of hopper minecarts through a nether portal: minecarts are now always ticked on the main thread

## ⚡ Changes
  • Marked Accelerated Recoiling as an incompatible mod: it keeps single-threaded entity-collision state that parallel ticking corrupts, which spammed IllegalStateException: Unbalanced section view release


# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed hopper minecarts crashing with IndexOutOfBoundsException from a race in Lithium's shared entity-movement trackers
  • Fixed hoppers crashing with IllegalClassLoadError from a mixin-package helper class being referenced directly in Lithium's entity-movement trackers
  • Fixed a race between async mob spawning and scoreboard team assignment that could desync a player's team and kick them (Incendium)
  • Fixed piglins and other mobs crashing the server with NoClassDefFoundError when the nearest-item, nearest-living-entity and nearest-player sensors ticked
  • Fixed server deadlocks between the tick pool and the server thread during entity locking and off-thread chunk loading
  • Fixed a race in ServerLevel#tickChunk over the shared random state when async random ticks are enabled
  • Fixed a lock-order deadlock between chunk section locks and Lithium's entity-movement tracking locks that could freeze or kick clients
  • Fixed an IndexOutOfBoundsException race in Lithium's block-change tracker
  • Fixed a lock-order-inversion deadlock in Lithium's block-change tracker
  • Fixed an IllegalClassLoadError in Lithium's block-change tracker
  • Fixed a chunk-wait contention timeout that could stall the tick thread
  • Fixed an ItemEntityList concurrency race in Lithium's item stacking
  • Fixed the crash when re-entering a chunk full of hopper minecarts through a nether portal: minecarts are now always ticked on the main thread

## ⚡ Changes
  • Marked Accelerated Recoiling as an incompatible mod: it keeps single-threaded entity-collision state that parallel ticking corrupts, which spammed IllegalStateException: Unbalanced section view release


# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed hopper minecarts crashing with IndexOutOfBoundsException from a race in Lithium's shared entity-movement trackers
  • Fixed hoppers crashing with IllegalClassLoadError from a mixin-package helper class being referenced directly in Lithium's entity-movement trackers
  • Fixed a race between async mob spawning and scoreboard team assignment that could desync a player's team and kick them (Incendium)
  • Fixed piglins and other mobs crashing the server with NoClassDefFoundError when the nearest-item, nearest-living-entity and nearest-player sensors ticked
  • Fixed server deadlocks between the tick pool and the server thread during entity locking and off-thread chunk loading
  • Fixed a race in ServerLevel#tickChunk over the shared random state when async random ticks are enabled
  • Fixed a lock-order deadlock between chunk section locks and Lithium's entity-movement tracking locks that could freeze or kick clients
  • Fixed an IndexOutOfBoundsException race in Lithium's block-change tracker
  • Fixed a lock-order-inversion deadlock in Lithium's block-change tracker
  • Fixed an IllegalClassLoadError in Lithium's block-change tracker
  • Fixed a chunk-wait contention timeout that could stall the tick thread
  • Fixed an ItemEntityList concurrency race in Lithium's item stacking
  • Fixed the crash when re-entering a chunk full of hopper minecarts through a nether portal: minecarts are now always ticked on the main thread

## ⚡ Changes
  • Marked Accelerated Recoiling as an incompatible mod: it keeps single-threaded entity-collision state that parallel ticking corrupts, which spammed IllegalStateException: Unbalanced section view release


# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed hopper minecarts crashing with IndexOutOfBoundsException from a race in Lithium's shared entity-movement trackers
  • Fixed hoppers crashing with IllegalClassLoadError from a mixin-package helper class being referenced directly in Lithium's entity-movement trackers
  • Fixed a race between async mob spawning and scoreboard team assignment that could desync a player's team and kick them (Incendium)
  • Fixed piglins and other mobs crashing the server with NoClassDefFoundError when the nearest-item, nearest-living-entity and nearest-player sensors ticked
  • Fixed server deadlocks between the tick pool and the server thread during entity locking and off-thread chunk loading
  • Fixed a race in ServerLevel#tickChunk over the shared random state when async random ticks are enabled
  • Fixed a lock-order deadlock between chunk section locks and Lithium's entity-movement tracking locks that could freeze or kick clients
  • Fixed an IndexOutOfBoundsException race in Lithium's block-change tracker
  • Fixed a lock-order-inversion deadlock in Lithium's block-change tracker
  • Fixed an IllegalClassLoadError in Lithium's block-change tracker
  • Fixed a chunk-wait contention timeout that could stall the tick thread
  • Fixed an ItemEntityList concurrency race in Lithium's item stacking
  • Fixed the crash when re-entering a chunk full of hopper minecarts through a nether portal: minecarts are now always ticked on the main thread

## ⚡ Changes
  • Marked Accelerated Recoiling as an incompatible mod: it keeps single-threaded entity-collision state that parallel ticking corrupts, which spammed IllegalStateException: Unbalanced section view release

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed incompatibility with VMP
  • Fixed dead entities staying visible to clients as unremovable ghosts
  • Fixed mob farms spawning much slower with enableAsyncSpawn
  • Fixed ArrayIndexOutOfBoundsException during async spawning
  • Fixed the ender dragon no longer landing or shooting fireballs
  • Fixed chunk corruption on save caused by unsynchronized palette access
  • Fixed one failing chunk cancelling the remaining spawn attempts in a tick
  • Fixed a crash with mods that cache the ticking chunk list (ServerCore)
  • Fixed enableAsyncSpawn rebuilding the spawn state on the main thread every tick on large worlds
  • Fixed a race in Lithium's block change trackers that could lose trackers or throw during a block change
  • Fixed hopper minecarts writing to a container while another mob hauled from it, losing or duplicating items
  • Fixed entities continuing to tick past the barrier when the server thread was interrupted
  • Fixed natural spawning silently going quiet in some dimensions
  • Fixed mob spawning skipping ticks: spawn state is now rebuilt on the main thread every tick instead of an async recompute that could lag or be skipped

## ⚡ Improvements
  • Improved block reads: the palette no longer takes a lock to read
  • Improved mob spawning: thread-local random, and the mob cap check no longer serializes every worker
  • Improved thread pool utilization and reduced barrier overhead
  • Reduced lock contention with Lithium, VMP and C2ME
  • Default thread count now scales down from the logical thread count, leaving room for the main thread and GC
  • Simplified async spawning to dispatch each tick's batch as a single background task instead of splitting it across the pool
  • Improved async chunk access with a per-thread last-chunk cache and safer fallback when the worker pool is unavailable
  • Improved the parallel tick barrier: the main thread now helps drain the work queue instead of idling while workers finish

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed incompatibility with VMP
  • Fixed dead entities staying visible to clients as unremovable ghosts
  • Fixed mob farms spawning much slower with enableAsyncSpawn
  • Fixed ArrayIndexOutOfBoundsException during async spawning
  • Fixed the ender dragon no longer landing or shooting fireballs
  • Fixed chunk corruption on save caused by unsynchronized palette access
  • Fixed one failing chunk cancelling the remaining spawn attempts in a tick
  • Fixed a crash with mods that cache the ticking chunk list (ServerCore)
  • Fixed enableAsyncSpawn rebuilding the spawn state on the main thread every tick on large worlds
  • Fixed a race in Lithium's block change trackers that could lose trackers or throw during a block change
  • Fixed hopper minecarts writing to a container while another mob hauled from it, losing or duplicating items
  • Fixed entities continuing to tick past the barrier when the server thread was interrupted
  • Fixed natural spawning silently going quiet in some dimensions
  • Fixed mob spawning skipping ticks: spawn state is now rebuilt on the main thread every tick instead of an async recompute that could lag or be skipped

## ⚡ Improvements
  • Improved block reads: the palette no longer takes a lock to read
  • Improved mob spawning: thread-local random, and the mob cap check no longer serializes every worker
  • Improved thread pool utilization and reduced barrier overhead
  • Reduced lock contention with Lithium, VMP and C2ME
  • Default thread count now scales down from the logical thread count, leaving room for the main thread and GC
  • Simplified async spawning to dispatch each tick's batch as a single background task instead of splitting it across the pool
  • Improved async chunk access with a per-thread last-chunk cache and safer fallback when the worker pool is unavailable
  • Improved the parallel tick barrier: the main thread now helps drain the work queue instead of idling while workers finish

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed incompatibility with VMP
  • Fixed dead entities staying visible to clients as unremovable ghosts
  • Fixed mob farms spawning much slower with enableAsyncSpawn
  • Fixed ArrayIndexOutOfBoundsException during async spawning
  • Fixed the ender dragon no longer landing or shooting fireballs
  • Fixed chunk corruption on save caused by unsynchronized palette access
  • Fixed one failing chunk cancelling the remaining spawn attempts in a tick
  • Fixed a crash with mods that cache the ticking chunk list (ServerCore)
  • Fixed enableAsyncSpawn rebuilding the spawn state on the main thread every tick on large worlds
  • Fixed a race in Lithium's block change trackers that could lose trackers or throw during a block change
  • Fixed hopper minecarts writing to a container while another mob hauled from it, losing or duplicating items
  • Fixed entities continuing to tick past the barrier when the server thread was interrupted
  • Fixed natural spawning silently going quiet in some dimensions
  • Fixed mob spawning skipping ticks: spawn state is now rebuilt on the main thread every tick instead of an async recompute that could lag or be skipped

## ⚡ Improvements
  • Improved block reads: the palette no longer takes a lock to read
  • Improved mob spawning: thread-local random, and the mob cap check no longer serializes every worker
  • Improved thread pool utilization and reduced barrier overhead
  • Reduced lock contention with Lithium, VMP and C2ME
  • Default thread count now scales down from the logical thread count, leaving room for the main thread and GC
  • Simplified async spawning to dispatch each tick's batch as a single background task instead of splitting it across the pool
  • Improved async chunk access with a per-thread last-chunk cache and safer fallback when the worker pool is unavailable
  • Improved the parallel tick barrier: the main thread now helps drain the work queue instead of idling while workers finish

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed incompatibility with VMP
  • Fixed dead entities staying visible to clients as unremovable ghosts
  • Fixed mob farms spawning much slower with enableAsyncSpawn
  • Fixed ArrayIndexOutOfBoundsException during async spawning
  • Fixed the ender dragon no longer landing or shooting fireballs
  • Fixed chunk corruption on save caused by unsynchronized palette access
  • Fixed one failing chunk cancelling the remaining spawn attempts in a tick
  • Fixed a crash with mods that cache the ticking chunk list (ServerCore)
  • Fixed enableAsyncSpawn rebuilding the spawn state on the main thread every tick on large worlds
  • Fixed a race in Lithium's block change trackers that could lose trackers or throw during a block change
  • Fixed hopper minecarts writing to a container while another mob hauled from it, losing or duplicating items
  • Fixed entities continuing to tick past the barrier when the server thread was interrupted
  • Fixed natural spawning silently going quiet in some dimensions
  • Fixed mob spawning skipping ticks: spawn state is now rebuilt on the main thread every tick instead of an async recompute that could lag or be skipped

## ⚡ Improvements
  • Improved block reads: the palette no longer takes a lock to read
  • Improved mob spawning: thread-local random, and the mob cap check no longer serializes every worker
  • Improved thread pool utilization and reduced barrier overhead
  • Reduced lock contention with Lithium, VMP and C2ME
  • Default thread count now scales down from the logical thread count, leaving room for the main thread and GC
  • Simplified async spawning to dispatch each tick's batch as a single background task instead of splitting it across the pool
  • Improved async chunk access with a per-thread last-chunk cache and safer fallback when the worker pool is unavailable
  • Improved the parallel tick barrier: the main thread now helps drain the work queue instead of idling while workers finish

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed incompatibility with VMP
  • Fixed an error receiving a remote entity's packet
  • Config fixes (JordanOlivet)

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed incompatibility with VMP
  • Fixed an error receiving a remote entity's packet
  • Config fixes (JordanOlivet)

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed incompatibility with VMP
  • Fixed an error receiving a remote entity's packet
  • Config fixes (JordanOlivet)

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed incompatibility with VMP
  • Fixed an error receiving a remote entity's packet
  • Config fixes (JordanOlivet)

# 👾 New Mod Update 👾
  • Port to 26.1.2**

## 🐛 Bug Fixes
  • Fixed many bugs
  • Fixed statistics calculation issues
  • Optimizations

## 📊 Stats
  • Fixed incorrect average load stats tracking

# 👾 New Mod Update 👾
  • Port to 26.1.2**

## 🐛 Bug Fixes
  • Fixed many bugs
  • Fixed statistics calculation issues
  • Optimizations

## 📊 Stats
  • Fixed incorrect average load stats tracking


# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed many bugs
  • Fixed statistics calculation issues
  • Optimizations

## 📊 Stats
  • Fixed incorrect average load stats tracking

# 👾 New Mod Update 👾

## 🐛 Bug Fixes
  • Fixed many bugs
  • Fixed statistics calculation issues
  • Optimizations

## 📊 Stats
  • Fixed incorrect average load stats tracking

# 👾 New Mod Update 👾
  • Port to 26.1.2**

## 🐛 Bug Fixes
  • Fix compatibility with carpet /log mobcap

## ✨ New Features
  • Removed ModCompatible for all unsupported mobs (already synced)
  • Added entity support check in async API (in development: all entities from all other mods are not currently supported and will be synced)

# 👾 New Mod Update 👾
  • Port to 26.1.2**

## 🐛 Bug Fixes
  • Fix compatibility with carpet /log mobcap

## ✨ New Features
  • Removed ModCompatible for all unsupported mobs (already synced)
  • Added entity support check in async API (in development: all entities from all other mods are not currently supported and will be synced)

Update to 26.2-snapshot-1

# 👾 New Mod Update 👾

## ⚡ Performance
  • enableAsyncSpawn default value changed to false (still unstable with some mods)
  • Improved chunk processing stability

## ✨ New
  • Added new statistics parameter: avg mspt
  • Added command argument: /async stats entity count ticks

## 🐛 Bug Fixes
  • Fixed bugs with portals
  • Fixed errors in entity attributes handling
  • Fixed errors in entity section processing

👾 New Mod Update 👾

⚡ Performance
enableAsyncSpawn default value changed to false (still unstable with some mods)
Improved chunk processing stability

✨ New
Added new statistics parameter: avg mspt
Added command argument: /async stats entity count ticks

🐛 Bug Fixes
Fixed bugs with portals
Fixed errors in entity attributes handling
Fixed errors in entity section processing

## 🦎 New Mod Update 🦎

### ⚡ Performance
  • Portals optimization
  • Spawn and despawn optimization
  • Switched to batch entity ticking system

### ✨ New
  • Update config
  • Update statistics
  • Added command permissions
  • Added OpenPartiesAndClaims as incompatible mod
  • Added synchronization of incompatible mods (Create, Fowlplay)

### 🐛 Bug Fixes
  • Fixed deadlocks *~~again~~*
  • Fixed bugs with riding entity
  • Fixed bugs with entity effects
  • Fixed door interaction logic for villagers
  • BrainMixin rewritten with snapshot-based memory reads
  • Disabled Lithium mixin.ai.task.memory_change_counting
  • ChunkHolderMixin, LevelTicksMixin, EntitySectionMixin synchronization improved

## 🦎 New Mod Update 🦎

### ⚡ Performance
  • Portals optimization
  • Spawn and despawn optimization
  • Switched to batch entity ticking system

### ✨ New
  • Update config
  • Update statistics
  • Added command permissions
  • Added OpenPartiesAndClaims as incompatible mod
  • Added synchronization of incompatible mods (Create, Fowlplay)

### 🐛 Bug Fixes
  • Fixed deadlocks *~~again~~*
  • Fixed bugs with riding entity
  • Fixed bugs with entity effects
  • Fixed door interaction logic for villagers
  • BrainMixin rewritten with snapshot-based memory reads
  • Disabled Lithium mixin.ai.task.memory_change_counting
  • ChunkHolderMixin, LevelTicksMixin, EntitySectionMixin synchronization improved

## 🦎 New Mod Update 🦎

### ⚡ Performance
  • Portals optimization
  • Spawn and despawn optimization
  • Switched to batch entity ticking system

### ✨ New
  • Update config
  • Update statistics
  • Added command permissions
  • Added OpenPartiesAndClaims as incompatible mod
  • Added synchronization of incompatible mods (Create, Fowlplay)

### 🐛 Bug Fixes
  • Fixed deadlocks *~~again~~*
  • Fixed bugs with riding entity
  • Fixed bugs with entity effects
  • Fixed door interaction logic for villagers
  • BrainMixin rewritten with snapshot-based memory reads
  • Disabled Lithium mixin.ai.task.memory_change_counting
  • ChunkHolderMixin, LevelTicksMixin, EntitySectionMixin synchronization improved

## 🦎 New Mod Update 🦎

### ⚡ Performance
  • Portals optimization
  • Spawn and despawn optimization
  • Switched to batch entity ticking system

### ✨ New
  • Update config
  • Update statistics
  • Added command permissions
  • Added OpenPartiesAndClaims as incompatible mod
  • Added synchronization of incompatible mods (Create, Fowlplay)

### 🐛 Bug Fixes
  • Fixed deadlocks *~~again~~*
  • Fixed bugs with riding entity
  • Fixed bugs with entity effects
  • Fixed door interaction logic for villagers
  • BrainMixin rewritten with snapshot-based memory reads
  • Disabled Lithium mixin.ai.task.memory_change_counting
  • ChunkHolderMixin, LevelTicksMixin, EntitySectionMixin synchronization improved

## 🦎 New Mod Update 🦎

### ⚡ Performance
  • Portals optimization
  • Spawn and despawn optimization
  • Switched to batch entity ticking system

### ✨ New
  • Update config
  • Update statistics
  • Added command permissions
  • Added OpenPartiesAndClaims as incompatible mod
  • Added synchronization of incompatible mods (Create, Fowlplay)

### 🐛 Bug Fixes
  • Fixed deadlocks *~~again~~*
  • Fixed bugs with riding entity
  • Fixed bugs with entity effects
  • Fixed door interaction logic for villagers
  • BrainMixin rewritten with snapshot-based memory reads
  • Disabled Lithium mixin.ai.task.memory_change_counting
  • ChunkHolderMixin, LevelTicksMixin, EntitySectionMixin synchronization improved

## 🦎 New Mod Update 🦎

### ⚡ Performance
  • Portals optimization
  • Spawn and despawn optimization
  • Switched to batch entity ticking system

### ✨ New
  • Update config
  • Update statistics
  • Added command permissions
  • Added OpenPartiesAndClaims as incompatible mod
  • Added synchronization of incompatible mods (Create, Fowlplay)

### 🐛 Bug Fixes
  • Fixed deadlocks *~~again~~*
  • Fixed bugs with riding entity
  • Fixed bugs with entity effects
  • Fixed door interaction logic for villagers
  • BrainMixin rewritten with snapshot-based memory reads
  • Disabled Lithium mixin.ai.task.memory_change_counting
  • ChunkHolderMixin, LevelTicksMixin, EntitySectionMixin synchronization improved

## 👾 New Mod Update 👾

  • Fresh update packed with critical fixes!**

### 🐛 Bug Fixes

  • 🧬 Fixed attribute-related issues
  • 🕒 Fixed entity tick list processing
  • 🧠 Fixed client-side logic bugs
  • 🗺️ Fixed incorrect refmap
  • 👻 Fixed ghost entities remaining after removal
  • 🧗 Fixed climbing fall damage calculation

### 🔧 Other Changes

  • 🧹 Worked on reducing memory leaks


  • Update now for smoother and more stable gameplay! 🚀**

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