
AuroraCollections requires AuroraLib to be installed in order to work. You can download by clicking here.
Introducing AuroraCollections, the item/loot collection tracking plugin for Minecraft! Elevate your server's gameplay by tracking every item players collect, providing a rich and rewarding experience. Whether it's the number of cod fished, mythic mobs defeated, or diamonds mined, AuroraCollections keeps a detailed record of all your accomplishments. To foster friendly competition, the plugin also supports per-collection leaderboards.

Features
- Comprehensive Collection Tracking: Monitor your progress across various activities such as fishing, mining, and mob killing. Track specific items like the number of cod fished, mythic mobs defeated, diamonds mined, and more.
- Diverse Reward System: Earn various rewards as you progress through your collections:
- Execute commands
- Award in-game currency
- Grant permissions
- Give items (now with item stash support!)
- Enhance AuraSkills, MMOLib, and MythicMobs stats
- Auto-Correcting Rewards: Any changes made to the configuration files are automatically updated in the plugin, ensuring that all stats and permission rewards remain accurate and up-to-date.
- Category based rewards: Want to give rewards when someone reaches a certain percent completion in a cageroy? You can do that also!
- Category leaderboards: Make your player compete even in the category level. Who is the best miner? No one knows, yet!
- User-Friendly GUI: Experience the ease of managing and viewing your collections through an intuitive and fully configurable graphical user interface.
- Per-Collection Leaderboards: Encourage competition among players with leaderboards for each collection, showcasing the top collectors in every category.
- Seamless Plugin Integrations: AuroraCollections works flawlessly with other popular plugins:
- Nexo: Track custom block drops
- MMOItems: Monitor custom block drops
- CustomFishing: Track caught custom fish
- WorldGuard: Limit where can players progress their collections
- AuraSkills, MMOItems, MythicMobs: Add stats as level up rewards
- And you can use a lot of 3rd party plugin items in menus/item rewards (MythicMobs, MMOItems, Eco plugins, ExecutableItems, Oraxen, ItemsAdder, CustomFishing etc)
- Placeholders - PlaceholderAPI placeholders for every collection and leaderboards
- MySQL support for cross server sync
- Folia support!
- Developer API - You can progress collections for players through the API. Events are also available for collection level up
Example GUI
Here is what you can make out of collections! One of the users made this GUI. What are you waiting for? Let's start collecting stuff!

All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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1.6.0
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1.5.7
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1.5.5
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1.5.3
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1.5.1
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1.4.10
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1.4.9
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1.4.8
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1.4.7
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1.4.6
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1.4.5
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6h ago | 1 | |||
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1.4.4
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6h ago | 1 | |||
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1.4.3
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6h ago | 1 | |||
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1.4.2
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6h ago | 1 | |||
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1.4.1
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6h ago | 1 | |||
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1.4.0
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6h ago | 1 | |||
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1.3.4
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6h ago | 1 | |||
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1.3.3
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1.3.2
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1.3.1
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1.3.0
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1.2.1
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1.2.0
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1.1.0
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1.0.2
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1.0.1
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1.0.0
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6h ago | 1 |
- Fish trigger can now detect fish from PyroFishing using
pyrofishing:tier:fish_id
- Fix nexo custom blocks integration
- Add MMOCore hook for custom block drops
- Add missing permission based restrictions when categories/collections are locked
- Prevent paper plugin remapping since it is not needed
- Added ability to lock collections or an entire category behind a permission
- Add kelp to blockCrops and resolve item ids in block loot trigger
- Add default value for collection config option: use-global-level-matchers
- patch fish trigger to prevent abusing it
- Fix and optimize permission auto corrector
- Prevent progression from naturally generated containers (eg from chests)
- Add support for Nexo custom block drops
- Changed how HARVEST and BLOCK_LOOT triggers count drops to make it way more accurate
- You need latest AuroraLib** to properly use this version
- Added config option to limit progression to the max requirement amunt
- new generic-level level matcher item override that applies to every variant
yaml
item:
generic-level:
on-click:
- "[recipe] enchanted_carrot --- [player] collection progression farming carrot"
``- Added bStats
- Build against 1.21.3
- Properly fill placeholders and compute rewards when a player levels up multiple times because of the use of admin commands and/or API**
- Added discover messages/sounds when player discovers a previously hidden collection (disabled by default)
- Fix potential data loading race condition when applying AuraSkills stat correctors
- Add auraskills_xp number reward
- Validate filenames when loading collections
- Add villager_trade trigger
- Added progression multipliers (eg enchanted diamond usually counts as 160 regular diamond)
- Improve entity damage trigger
- Add entity_damage trigger
- Optionally hide 0 progression collections (they are "locked" until you progress at least 1)
- Fix internal category leaderboard placeholders not showing inside the category
- Added new internal placeholders for categories:
{progressbar},{maxed_progressbar},{maxed_collection_count},{total_collection_count},{maxed_progress_percent}
- Leveling menus now have
next-leveltemplate similar to AuroraLevels - Now you can define
custom-menu-itemsto add extra menu items to specific collection progression menus
- Added support for BeeMinions
- Fixed an edge case with empty lines in level-up messages
- New** config option to open the menu when you click on the level-up message
- New** admin commands: add/set/remove
- New** Category leaderboards
- %aurora_lb_cc_[category]_name_1%
- %aurora_lb_cc_[category]_fvalue_1% (formatted number like 10,000)
- %aurora_lb_cc_[category]_cvalue_1% (short number like 10K)
- New** progression menu leveling items now can be adjusted through the level matchers item configuration
- Add {player} placeholder for category rewards as well
- Now your category rewards also have stat/permission auto correctors.
- added category rewards based on percentages
- added more gui customizations such as size and category icon
- added TopMinions hook
- You can now give a
menu-titleto every collection. - Internal placeholder for title templating is also available
{collection_title} - When you use this placeholder, if some collection doesn't have a title set, it will use the name instead
- Slight improvements to the leaderboard display in menus.
- Fixed {current} and {current_formatted} internal placeholders in menus for collection progress
- Level up the player when he reaches the requirement. Previously the player would have needed one more item to collect before level up
- Initial release on Modrinth