AuthMeUI - Beautiful Login Dialogs for Your Server
Tired of players typing passwords in chat? Want a cleaner, more professional login experience? AuthMeUI brings modern popup dialogs to AuthMe authentication!
What Does It Do?
When players join your server, instead of seeing "Please login with /login
The Experience
For Returning Players
They see a welcoming dialog asking for their password. Type it in, click login, done. No commands to remember, no typos in chat for everyone to see.

For New Players
A registration dialog pops up with two password fields (password + confirm). They fill it out, click register, and they're good to go. You can even make them accept your server rules first!

Server Rules
Want players to read and accept rules before playing? AuthMeUI can show them a rules dialog they have to accept. No more "I didn't know that was against the rules" excuses.

Why Players Love It
- No more typing passwords in chat where they might accidentally send them publicly
- Clean, familiar interface that feels like a proper game menu
- Faster login process - just type and click
- Works on vanilla clients - no mods needed
Why Server Owners Love It
- Fully customizable - change every single message, button, and title
- Supports placeholders - show player names, online counts, whatever you want
- MiniMessage formatting - gradients, colors, hover effects, the works
- Lightweight - doesn't affect server performance
- Just works - drop it in, configure it, forget about it
AuthMeUI is compatible with all major AuthMe forks:
| Plugin | Support | Link |
|---|---|---|
| AuthMeReloaded | ✅ Full | Spigot · GitHub |
| AuthMeReReloaded | ✅ Full | Modrinth · GitHub |
| Other AuthMe forks | ✅ Should work | As long as they use the standard AuthMe API |
Configuration Preview
Everything is customizable through a simple config file:
login-dialog:
title: "<gold>Welcome Back!"
body:
- "<gray>Please enter your password to continue."
- ""
- "<yellow>Forgot your password? Contact staff!"
submit-button: "<green>Login"
Need Help?
- Found a bug? Open an issue
- Have questions? Drop by the Discord - https://discord.gg/msEkYDWpXM
Made by TejasLamba2006 for servers that care about player experience.
All Versions
+ Add Version- New ways to log in**
- Captcha check before login, so bots have a harder time. Players you trust can skip it for a while.
- PIN pad and slider login, if you'd rather not make players type a password.
- Two-factor login for players who turned on 2FA in AuthMe.
- Account recovery**
- Forgot your password? Players can now get a code by email and pick a new password right in the game.
- Admins can use
/authmeui reset <player>to make someone choose a new password next time they join. - Premium players can be asked to set a password too.
- Make it your own**
- Custom screens: create your own welcome, rules or news pages in the config and show them before or after joining.
- Toast pop-ups for moments like a player's first registration.
- Discord webhook messages for logins, registrations, logouts and admin resets.
- Safety**
- Repeated wrong passwords from the same IP now lead to short temporary bans that grow longer each time.
- Bedrock players can be logged in automatically through Floodgate.
- Compatibility**
- Supports Minecraft 26.2 and 26.3 on Paper and Folia.
- Works with AuthMe Reloaded 6.x and AuthMeReReloaded. Email, 2FA and premium features now work on both.
- Better Folia support: emails, password changes, webhooks and commands run properly there now.
- You'll get a heads-up in the console if AuthMe 6's own login screen would show up alongside AuthMeUI.
- Fixes**
- PIN and slider login can now be turned on from the default config (
auth-mode.type). Older configs keep working.
## [1.3.4] - 2026-05-02
### Bugfix
- Fixed
IllegalArgumentException: No variables in macroerror when clicking the forgot password button. - Changed forgot password action from
commandTemplatetocustomClickto properly execute the configured command without requiring macro variables. - Added proper handlers for forgot password action in both game and configuration phase connections.
### Behavior update
- Removed the automatic dialog reopen loop from the post-join authentication watchdog.
- The auth dialog now opens once after the initial delay and stays closed until the next auth flow is triggered.
### Hotfix
- Fixed AuthMe config path detection for registration/security settings when forks expose them under
settings.*. registration.secondArgis now resolved with compatibility fallbacks, soEMAIL_MANDATORYis detected correctly in affected setups.- Added a default "Forgot Password" action button to the login dialog (configurable via
login-dialog.forgot-button-*). - Added
type: forgotsupport inlogin-dialog.actionsfor explicit action ordering in custom button layouts. - Added placeholder parsing support for dialog body text:
- Parses PlaceholderAPI placeholders when available (player-bound dialogs).
- Parses ItemsAdder font tokens (e.g.
:token:style) when ItemsAdder is installed.
### Registration fixes
- Added support for AuthMe
registration.secondArgmodes in the dialog flow: NONE: registration now accepts a single password input.CONFIRMATION: registration requires password confirmation.EMAIL_OPTIONAL/EMAIL_MANDATORY: registration now uses an email-aware second field.- Registration now uses command-path submission for email modes so
EMAIL_MANDATORYworks with AuthMe's expected/register <password> <email>behavior. - Added explicit validation and user-facing errors for missing/invalid email and missing confirmation.
### Stability improvements
- Reworked post-submit registration verification to retry for a short window instead of checking once after a fixed 3 ticks.
- This prevents false "Registration failed" dialogs when AuthMe registration state becomes visible a little later.
- Added a post-join authentication dialog watchdog that re-opens the auth dialog for still unauthenticated players.
- This helps recover the flow when external URL confirmation prompts close the dialog without authenticating.
### Custom action button improvements
- Added URL button support for configurable dialog actions using
type: url(also acceptsopen-urlandopen_url). - URL actions now accept links via
template(orurl) and open external pages from the dialog button click. - Added URL validation and warning logs for missing/invalid links or unsupported URL schemes.
### Folia compatibility
- Added
folia-supported: truein plugin metadata. - Replaced Bukkit scheduler usage with player entity schedulers for player-bound tasks.
- Updated delayed and repeating auth/dialog flows to run on player-owned schedulers.
### Async-safety improvements
- Added cached AuthMe settings in
AuthenticationBridgefor session and password constraints. - Removed async-path Bukkit plugin/config lookups in configuration-phase checks.
- Added cache refresh call during
/authmeui reload.
### Compatibility updates
- Configuration phase now respects AuthMe session behavior for returning players when session compatibility is enabled.
- Added FastLogin-aware handling in configuration phase mode so premium players are not blocked by an unnecessary pre-join login dialog.
- Registered players can be deferred to a post-join auth check with a configurable delay.
### Login dialog improvements
- Added a dedicated Cancel action for the login dialog.
- Cancel now disconnects the player immediately, and the in-game flow also triggers a server-side AuthMe logout.
- Added a configurable cancellation message (
messages.login.cancelled).
### Behavior fixes
- Login submissions with an empty password no longer show a false error if the player is already authenticated.
- Improved cleanup for deferred and cancelled configuration-phase authentication states.
### New config options
dialogs.configuration-phase-respect-authme-sessions(default:true)dialogs.configuration-phase-fastlogin-compatibility(default:true)dialogs.configuration-phase-deferred-login-check-delay-ticks(default:40)login-dialog.cancel-button-enabled(default:true)login-dialog.cancel-button(default:<red>Cancel</red>)
- New Feature: Pre-Join Authentication**
Authenticate players BEFORE they enter your server! The login/registration dialog now appears during the loading screen - players can't join your world until they've logged in or registered.
- How to enable:**
yaml
dialogs:
use-configuration-phase: true
configuration-phase-timeout: 60
``- Why use it?**
- Players never see your world until authenticated
- Cleaner experience - no "please login" messages
- Players who fail to authenticate are simply disconnected