Auto Totem
Tired of digging through your inventory while someone is hitting you? Auto Totem puts a Totem of Undying into your offhand for you, so you can keep your eyes on the fight.
When your offhand is empty (say, right after a totem pops), the mod grabs another totem from your inventory or hotbar and swaps it in. By default it does this instantly, and you can leave it at that. If you want more control, everything is on one settings screen.
Version 2.1.0 · Minecraft 1.21.1-1.21.4; 1.21.11; 26.1.x; 26.2; 26.3 · Fabric · Client-side
Features
Auto equip
- Moves a totem into your offhand whenever it's empty.
- Adjustable delay, set in ticks (20 ticks = 1 second), if instant swaps feel too robotic.
Health threshold (off by default)
Don't want the totem in your hand all the time? Turn this on and the totem is only moved to your offhand once your health drops to a level you choose (for example 2 hearts or less). When you recover, it goes back to the slot it came from.
There's also a "move after the first hit" option, which swaps the totem right after you take damage instead of waiting for the threshold.
Stats HUD (off by default)
A small panel showing how many totems you have left and how long ago the last one was used.
Notification HUD
A short "Totem used" message on screen when a totem pops.
Custom notification sound
- By default you hear the regular totem sound.
- Import your own sound file from your computer and it will play when a totem is used.
- While a custom sound is set, the vanilla totem sound for your own totem is muted so the two don't overlap.
- Volume slider included.
Both HUDs can be dragged anywhere, resized, and made more or less transparent. They're both visible on the settings screen while you set them up.
Controls
| Key | Action |
|---|---|
O |
Turn the mod on/off |
B |
Open the settings screen |
Both can be rebound in Options → Controls → Auto Totem. The settings screen is also available through Mod Menu.
Good to know
- Custom sounds must be WAV, AIFF or AU, up to 30 seconds. OGG and MP3 aren't supported.
- Dropping a totem with
Qcounts as "used", since the mod only sees that the count went down. - Some servers don't allow automatic inventory actions. Check the server rules before using the mod there, that's on you.
- The mod does nothing in Creative or Spectator.
- Settings are saved to
config/autototem.json, and imported sounds are copied toconfig/autototem/.
Requirements
- Minecraft 1.21.11
- Fabric Loader
- Fabric API
- Mod Menu (optional)
Client-side only: nothing needs to be installed on the server.
Links
Source code · Report a bug · Discord · CurseForge
Licensed under MIT.
All Versions
+ Add Version## 2.1.0 (Minecraft 26.3)
New
- Equip delay: choose how many ticks to wait before the totem goes to your offhand (0 = as fast as possible).
- Health threshold mode (off by default). The totem is moved to your offhand only when your health drops to the
- Custom notification sound: import a WAV, AIFF or AU file from your computer. While it is in use, the normal totem
- The settings screen is now a single page split into boxes. Both HUDs are visible and draggable at the same time.
Changed
- The stats HUD is off by default. Existing configs are switched off once on first launch of this version.
Fixed
- The dark background of the settings screen was drawn on top of the buttons.
- The HUD "size" setting scaled the box but not the text. Now both scale.
- The key category showed up as a raw translation key in the controls menu.
- The stats HUD used hard-coded Russian units regardless of the game language.
- Respawning or changing dimension could count as a totem being used.
- The auto-equip no longer fires in creative and spectator mode, where it only caused desyncs.
## 2.0.1
- Settings screen, Mod Menu support, stats HUD and notification HUD.
## 2.1.0 (Minecraft 26.2)
New
- Equip delay: choose how many ticks to wait before the totem goes to your offhand (0 = as fast as possible).
- Health threshold mode (off by default). The totem is moved to your offhand only when your health drops to the
- Custom notification sound: import a WAV, AIFF or AU file from your computer. While it is in use, the normal totem
- The settings screen is now a single page split into boxes. Both HUDs are visible and draggable at the same time.
Changed
- The stats HUD is off by default. Existing configs are switched off once on first launch of this version.
Fixed
- The dark background of the settings screen was drawn on top of the buttons.
- The HUD "size" setting scaled the box but not the text. Now both scale.
- The key category showed up as a raw translation key in the controls menu.
- The stats HUD used hard-coded Russian units regardless of the game language.
- Respawning or changing dimension could count as a totem being used.
- The auto-equip no longer fires in creative and spectator mode, where it only caused desyncs.
## 2.0.1
- Settings screen, Mod Menu support, stats HUD and notification HUD.
## 2.1.0 (Minecraft 26.1.x (26.1, 26.1.1, 26.1.2))
New
- Equip delay: choose how many ticks to wait before the totem goes to your offhand (0 = as fast as possible).
- Health threshold mode (off by default). The totem is moved to your offhand only when your health drops to the
- Custom notification sound: import a WAV, AIFF or AU file from your computer. While it is in use, the normal totem
- The settings screen is now a single page split into boxes. Both HUDs are visible and draggable at the same time.
Changed
- The stats HUD is off by default. Existing configs are switched off once on first launch of this version.
Fixed
- The dark background of the settings screen was drawn on top of the buttons.
- The HUD "size" setting scaled the box but not the text. Now both scale.
- The key category showed up as a raw translation key in the controls menu.
- The stats HUD used hard-coded Russian units regardless of the game language.
- Respawning or changing dimension could count as a totem being used.
- The auto-equip no longer fires in creative and spectator mode, where it only caused desyncs.
## 2.0.1
- Settings screen, Mod Menu support, stats HUD and notification HUD.
## Unreleased
- Fixed two compile errors on 1.21.1-1.21.4 (toggle message, sound check).
- Added contact links and the mod icon.
## 2.1.0 (Minecraft 1.21.1-1.21.4)
New
- Equip delay: choose how many ticks to wait before the totem goes to your offhand (0 = as fast as possible).
- Health threshold mode (off by default). The totem is moved to your offhand only when your health drops to the
- Custom notification sound: import a WAV, AIFF or AU file from your computer. While it is in use, the normal totem
- The settings screen is now a single page split into boxes. Both HUDs are visible and draggable at the same time.
Changed
- The stats HUD is off by default. Existing configs are switched off once on first launch of this version.
- Ported to Mojang's official mappings.
Fixed
- The dark background of the settings screen was drawn on top of the buttons.
- The HUD "size" setting scaled the box but not the text. Now both scale.
- The key category showed up as a raw translation key in the controls menu.
- The stats HUD used hard-coded Russian units regardless of the game language.
- Respawning or changing dimension could count as a totem being used.
- The auto-equip no longer fires in creative and spectator mode, where it only caused desyncs.
## 2.0.1
- Settings screen, Mod Menu support, stats HUD and notification HUD.
## Unreleased
- Fixed two compile errors on 1.21.11 (toggle message, sound check).
- Added contact links and the mod icon.
## 2.1.0 (Minecraft 1.21.11)
New
- Equip delay: choose how many ticks to wait before the totem goes to your offhand (0 = as fast as possible).
- Health threshold mode (off by default). The totem is moved to your offhand only when your health drops to the
- Custom notification sound: import a WAV, AIFF or AU file from your computer. While it is in use, the normal totem
- The settings screen is now a single page split into boxes. Both HUDs are visible and draggable at the same time.
Changed
- The stats HUD is off by default. Existing configs are switched off once on first launch of this version.
- Ported to Mojang's official mappings.
Fixed
- The dark background of the settings screen was drawn on top of the buttons.
- The HUD "size" setting scaled the box but not the text. Now both scale.
- The key category showed up as a raw translation key in the controls menu.
- The stats HUD used hard-coded Russian units regardless of the game language.
- Respawning or changing dimension could count as a totem being used.
- The auto-equip no longer fires in creative and spectator mode, where it only caused desyncs.
## 2.0.1
- Settings screen, Mod Menu support, stats HUD and notification HUD.
- ⚡ Totem now activates instantly (check performed on every tick, rather than once every 5 ticks)
- ⚙️ New settings menu (B key) + Mod Menu support
- 📊 Information panel (HUD) with statistics: number of remaining totems, time since last activation (enabled by default)
- 🔔 Totem usage notification panel with sound alert (disabled by default)
- 🎯 Position, size, and transparency of both panels can be adjusted using the "Change Position" button
Added statistics and Notification HUD's
You can move hud's if you hold the HUD in the mod menu
All bugs and errors will be fixed in the next Release version; if you find any issues, please join the Discord channel and report them.