Automobility: Unofficial Port
Build it. Tune it. Drive it.
Give your roads a reason to exist. Build a car from individual parts, find a setup that feels right, and take the long way home. From a quiet drive through town to a track built for friends, Automobility puts your own creation at the centre of the journey.
This independently maintained Fabric port brings FoundationGames’ Automobility to Minecraft 26.1.2, 26.2 and 26.3. The new 1.3.0 release brings Momentum driving into the main mod, expands the garage and welcomes three new cars: MC-5, Offroader 90 and W4.
Make it your own
- Build from parts. Choose a frame, engine, wheels and attachments, then assemble your car at an Automobile Assembler.
- Find your driving style. Enjoy drifting, cruise control, vehicle settings, a horn and driving feedback, with Momentum now included.
- Spend some time in the garage. Preview parts, tune your car and take a test drive before returning to the same tuning session.
- Take the night route. Built-in headlights and adjustable lighting options start with the Balanced preset. The B fallback remains available.
- Build the route too. Slopes, dash panels, off-road blocks and vehicle-aware redstone turn a road into something worth driving.
- Keep the view clear. A compact HUD stays usable at larger GUI scales. Petrol and diesel cars coast more freely, and the MC-5 has a livelier start.
Your first drive
Craft parts at an Auto Mechanic Table, place a frame on an Automobile Assembler, then add the engine and matching wheels. Get in, check your key bindings, and try a short loop before heading out.
For garage work, park beside a Garage Bench, stop and get out. When reversing after braking, release the brake and press it again to reverse.
Better together
Automobility works on its own. Add the systems you want for your world:
- Pumps & Pistons — produce petrol and diesel, build service stations and refuel your vehicles.
- Powerworks — add electric engines, traction batteries and charging. Its first beta is awaiting Modrinth review.
- Autoradio — give the drive a soundtrack with radio, your own music and shared listening.
Momentum is included in 1.3.0. Remove the old standalone Momentum JAR when upgrading. RIAutomobility remains a separate addon with its own downloads and requirements; check those before adding it.
Install and update
Choose the file for your exact Minecraft version, with Fabric Loader, Fabric API and Java 25 or newer. Each version’s notes list its minimum dependencies. For multiplayer, use matching builds on the server and clients.
Back up your world and configuration before upgrading. Keep your settings and key bindings. Bundled libraries stay inside the main download.
Help and credits
Found a rough edge? A short description, reproduction steps, your mod list and the relevant log help us get to the cause.
Report an issue · Source · Offchunk
This unofficial port is independent of FoundationGames. Please use this port’s issue tracker for issues with these builds.
Licensing and attribution
I maintain this unofficial port and keep code, original vehicle artwork and inherited content under their applicable licenses.
- Code — MIT. My port is based on Automobility by FoundationGames and includes an unofficial integration of Momentum by milkucha in the unified release. My code changes are also MIT. Keep the MIT license text and the relevant author notices when redistributing covered code. Third-party libraries retain their own bundled notices.
- My new vehicle models and textures — CC BY 4.0. Attribution: Nickynicolaus · offchunk.com. This covers the specified artwork for Offroader 90, W4 and MC-5, including their matching new wheels. You may share and adapt those assets, including commercially, with credit to Nickynicolaus, a link to CC BY 4.0, and an indication of changes. Full CC BY 4.0 terms.
- My original EV startup chime — CC BY 4.0. Use the same attribution: Nickynicolaus · offchunk.com. Other sounds and inherited artwork keep their existing licenses and credits.
Check the file you download. The 1.3.0 release includes the new cars. Its LICENSE-ASSETS.txt identifies the exact covered files; LICENSE, NOTICE.md and third-party notices describe the other parts. Earlier published downloads retain their existing terms. These licenses apply to their respective files, rather than offering a choice of license for every file.
I keep the project’s source and license notices on git.offchunk.com. You can find my other mods at offchunk.com.
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This update fills translation gaps in the garage, vehicle settings, controls, lighting and driving instruments, with more consistent wording throughout.
Gameplay and Fabric API requirements are unchanged. Choose the file for your Minecraft version and update your matching Offchunk mods together. If a phrase feels unnatural in your language, feedback is welcome.
This file is for **Minecraft 26.3 (Fabric)**.
Requirements: Java >=25, Fabric Loader >=0.19.5, Fabric API >=0.161.0+26.3. Use the Fabric API build for this Minecraft version.
This update fills translation gaps in the garage, vehicle settings, controls, lighting and driving instruments, with more consistent wording throughout.
Gameplay and Fabric API requirements are unchanged. Choose the file for your Minecraft version and update your matching Offchunk mods together. If a phrase feels unnatural in your language, feedback is welcome.
This file is for **Minecraft 26.2 (Fabric)**.
Requirements: Java >=25, Fabric Loader >=0.19.3, Fabric API >=0.153.0+26.2. Use the Fabric API build for this Minecraft version.
This update fills translation gaps in the garage, vehicle settings, controls, lighting and driving instruments, with more consistent wording throughout.
Gameplay and Fabric API requirements are unchanged. Choose the file for your Minecraft version and update your matching Offchunk mods together. If a phrase feels unnatural in your language, feedback is welcome.
This file is for **Minecraft 26.1.2 (Fabric)**.
Requirements: Java >=25, Fabric Loader >=0.19.3, Fabric API >=0.152.1+26.1.2. Use the Fabric API build for this Minecraft version.
- Automobility 1.3.0 · Minecraft 26.2 · Release**
Three new cars, a more inviting garage and Momentum in the main download: this update brings the driving setup together, with a few welcome refinements for the journey itself.
## What’s new
- Meet the **MC-5, Offroader 90 and W4**.
- Momentum driving, cruise control and vehicle settings are now part of Automobility.
- Preview and tune your car in the expanded garage, then take a test drive and return to the same tuning session.
- Try the updated vehicle lighting with **Balanced** as the default and the **B** fallback still available.
## The finishing touches
- The vehicle HUD stays compact at large GUI scales while keeping your saved size and position.
- Petrol and diesel cars now lose **half as much speed from passive coasting**. EV behaviour and active braking are unchanged.
- The MC-5 accelerates **25% faster below cruising speed**, with its existing speed limits retained.
## Before you update
Back up your world and configuration. **Remove the old standalone Momentum JAR**; its features are included now. Keep your settings and key bindings.
For the full Offchunk setup, use matching Minecraft 26.2 files of P&P, Powerworks and Autoradio. Bundled integrations stay inside their main downloads.
- For this file:** Minecraft 26.2 · Fabric Loader >=0.19.3 · Fabric API >=0.153.0+26.2 · Java 25+. Use dependencies built for Minecraft 26.2.
Code is MIT; the specified new vehicle artwork and original EV chime are CC BY 4.0. See the included licence and attribution files.
- Automobility 1.3.0 · Minecraft 26.1.2 · Release**
Three new cars, a more inviting garage and Momentum in the main download: this update brings the driving setup together, with a few welcome refinements for the journey itself.
## What’s new
- Meet the **MC-5, Offroader 90 and W4**.
- Momentum driving, cruise control and vehicle settings are now part of Automobility.
- Preview and tune your car in the expanded garage, then take a test drive and return to the same tuning session.
- Try the updated vehicle lighting with **Balanced** as the default and the **B** fallback still available.
## The finishing touches
- The vehicle HUD stays compact at large GUI scales while keeping your saved size and position.
- Petrol and diesel cars now lose **half as much speed from passive coasting**. EV behaviour and active braking are unchanged.
- The MC-5 accelerates **25% faster below cruising speed**, with its existing speed limits retained.
## Before you update
Back up your world and configuration. **Remove the old standalone Momentum JAR**; its features are included now. Keep your settings and key bindings.
For the full Offchunk setup, use matching Minecraft 26.1.2 files of P&P, Powerworks and Autoradio. Bundled integrations stay inside their main downloads.
- For this file:** Minecraft 26.1.2 · Fabric Loader >=0.19.3 · Fabric API >=0.152.1+26.1.2 · Java 25+. Use dependencies built for Minecraft 26.1.2.
Code is MIT; the specified new vehicle artwork and original EV chime are CC BY 4.0. See the included licence and attribution files.
- Automobility 1.3.0 · Minecraft 26.3 · Release**
Three new cars, a more inviting garage and Momentum in the main download: this update brings the driving setup together, with a few welcome refinements for the journey itself.
## What’s new
- Meet the **MC-5, Offroader 90 and W4**.
- Momentum driving, cruise control and vehicle settings are now part of Automobility.
- Preview and tune your car in the expanded garage, then take a test drive and return to the same tuning session.
- Try the updated vehicle lighting with **Balanced** as the default and the **B** fallback still available.
## The finishing touches
- The vehicle HUD stays compact at large GUI scales while keeping your saved size and position.
- Petrol and diesel cars now lose **half as much speed from passive coasting**. EV behaviour and active braking are unchanged.
- The MC-5 accelerates **25% faster below cruising speed**, with its existing speed limits retained.
## Before you update
Back up your world and configuration. **Remove the old standalone Momentum JAR**; its features are included now. Keep your settings and key bindings.
For the full Offchunk setup, use matching Minecraft 26.3 files of P&P, Powerworks and Autoradio. Bundled integrations stay inside their main downloads.
- For this file:** Minecraft 26.3 · Fabric Loader >=0.19.5 · Fabric API >=0.161.0+26.3 · Java 25+. Use dependencies built for Minecraft 26.3.
Code is MIT; the specified new vehicle artwork and original EV chime are CC BY 4.0. See the included licence and attribution files.
Automobility: Unofficial Port now follows its own version line, independent of the original project's numbering. This update includes gameplay additions, not just a version rename. Existing mod IDs and saved settings are retained.
- Adds the Garage Bench to service one nearby parked car: replace a complete wheel set or an eligible built-in engine, preview base component statistics and receive the removed parts back. The frame is read-only.
- Servicing requires the car to be stopped, grounded and unoccupied. The server rechecks the car and parts before applying a change, without recreating the vehicle.
- Engine swaps involving non-vanilla engines or detected fuel/battery integrations are refused rather than guessing how to transfer their state.
- Adds shared reverse-braking safety: a held brake no longer turns directly into reverse after stopping. Release the brake, then press it again to reverse.
Requires Minecraft Java 26.3, Java 25, Fabric Loader 0.19.5+ and compatible Fabric API 0.161.0+26.3. Momentum and RIAutomobility remain optional; use their matching 26.3 releases. Optional integrations are not turned into required dependencies. P&P/Powerworks 26.3 support, energy telemetry, controller support and universal multiplayer compatibility are not qualified by this release.
Fabric · Java 25 · Beta
- Braking with S now keeps the car stopped while the key remains held. Release and press again to reverse; the rule applies with or without Momentum.
- Includes the tested vehicle synchronization and shared driving corrections used by the matching P&P integration.
- Optional addons remain optional. Pair this build with P&P 1.10.4-beta.1 and optional Momentum 1.0.0-beta.1 for this Minecraft version.
Binary JARs are installable mods. Sources JARs are for development. Choose every file for the same Minecraft version.
Fabric · Java 25 · Beta
- Braking with S now keeps the car stopped while the key remains held. Release and press again to reverse; the rule applies with or without Momentum.
- Includes the tested vehicle synchronization and shared driving corrections used by the matching P&P integration.
- Optional addons remain optional. Pair this build with P&P 1.10.4-beta.1 and optional Momentum 1.0.0-beta.1 for this Minecraft version.
Binary JARs are installable mods. Sources JARs are for development. Choose every file for the same Minecraft version.
Support the tested Controlify 3.5.3 API with modern contextual guides and optional controller integration. Use Momentum .11 for Minecraft 26.3; the older public .10 for this target lacks this modern API integration.
Retain the accepted Minecraft 26.3 local-driver rotation and remote interpolation fixes, no-animal boarding, persistence and security fixes. Existing RIA .6 for 26.3 remains the compatibility target; verify its dependency metadata at publication. No artwork or saved-data format changes.
Requires Java 25, Fabric Loader 0.19.5+ and matching Fabric API 0.161.0+26.3. No 26.3 support for Pumps & Pistons, its adapter, Autoradio or Roadworks is implied.
Skip already-resolved collision intersections and unnecessary support queries. No movement-packet or saved fuel/NBT format change.
For Pumps & Pistons, use the matching 1.10.1 core and Automobility integration for your Minecraft version. Momentum .10 remains supported. Roadworks is not included or required.
Skip already-resolved collision intersections and unnecessary support queries. No movement-packet or saved fuel/NBT format change.
For Pumps & Pistons, use the matching 1.10.1 core and Automobility integration for your Minecraft version. Momentum .10 remains supported. Roadworks is not included or required.
- Restores optional controller integration with Controlify 3.5.3 while retaining a separately compiled adapter for 3.0.2.
- Preserves existing binding IDs and player mappings. Unsupported API families disable the optional integration with a warning; keyboard controls remain available.
- Carries forward .34 animal-boarding and earlier input-validation/persistence fixes. No vehicle physics changes are intended.
Install on client and server. Controlify is optional and is not bundled. QA fixtures are not included.
Verification: 119 unit/regression tests passed for this target; exact packaged JARs passed isolated client probes without Controlify, with 3.0.2 and with 3.5.3. Modern resources passed initial-load and reload checks (7 guides, 4 Momentum radial icons). Legacy runtime checks cover registration/input bridge, not applied guide/icon rendering. Dedicated-server startup, configuration commands, save and shutdown passed.
Beta limitations: physical controller input/rumble, manual driving, two-real-player synchronization and full-modpack acceptance are NOT PROVEN. The Controlify 3.5.3 Windows test emitted an SDL3 native 3.4.12 / Java binding 3.4.14 mismatch warning; SDL initialized, but no controller was present. Tested SDK versions do not guarantee compatibility with arbitrary future versions.
[Exact source commit](https://git.offchunk.com/Offchunk/automobility-unofficial-port/commit/f4e6023d5001249c3c3339a7d155fccf6fc1f8e2)
- Restores optional controller integration with Controlify 3.5.3 while retaining a separately compiled adapter for 3.0.2.
- Preserves existing binding IDs and player mappings. Unsupported API families disable the optional integration with a warning; keyboard controls remain available.
- Carries forward .34 animal-boarding and earlier input-validation/persistence fixes. No vehicle physics changes are intended.
Install on client and server. Controlify is optional and is not bundled. QA fixtures are not included.
Verification: 119 unit/regression tests passed for this target; exact packaged JARs passed isolated client probes without Controlify, with 3.0.2 and with 3.5.3. Modern resources passed initial-load and reload checks (7 guides, 4 Momentum radial icons). Legacy runtime checks cover registration/input bridge, not applied guide/icon rendering. Dedicated-server startup, configuration commands, save and shutdown passed.
Beta limitations: physical controller input/rumble, manual driving, two-real-player synchronization and full-modpack acceptance are NOT PROVEN. The Controlify 3.5.3 Windows test emitted an SDL3 native 3.4.12 / Java binding 3.4.14 mismatch warning; SDL initialized, but no controller was present. Tested SDK versions do not guarantee compatibility with arbitrary future versions.
[Exact source commit](https://git.offchunk.com/Offchunk/automobility-unofficial-port/commit/2576fe029ead805810a5e2a7c0ed6c74fadab8c0)
- Ports the .34 fixes, including preventing animals from boarding cars and removing legacy animal passengers.
- Updates rendering, input, block APIs and road-paver shovel transformations for 26.3.
- Fixes missing mechanic category headings and assembler statistics text.
- Fixes camera stepping when the local driver turns, preserving mouse look and vehicle physics.
- Restores smooth remote-car movement through the 26.3 interpolation API while preserving teleports, relative updates and local-driver authority.
Requires Java 25, Fabric Loader 0.19.5+ and Fabric API 0.161.0+26.3 or newer compatible versions. Install on client and server. Use the matching 26.3 Momentum/RIAutomobility updates.
[Release source](https://git.offchunk.com/Offchunk/automobility-unofficial-port/commit/9d831488a49a4bb5e167e64894167c5dc1d9aae5)
- Prevented animals from boarding automatically or through normal mounting, including
- Animals already seated in an older save dismount safely on the next server tick.
- Players and non-animal mobs keep their existing boarding behavior.
Also includes the previously unpublished security, data-safety and position-sync repairs:
- Hardened vehicle input handling and attachment requests; clients cannot supply
- Added world-border and vanilla spawn-protection checks for harvester/plow changes.
- Preserved missing-addon component IDs and attachment inventory data across saves.
- Bounded datapack physics values, fixed raw automobile placement and stale menus.
- Repaired automobile/attachment rendering after server position corrections.
- Updated source and issue links to git.offchunk.com.
Beta: automated unit and dedicated-server animal-boarding tests are covered.
Fresh manual driving, two-client observation and full modpack acceptance are not
yet confirmed for this build. Back up worlds and match addon dependency ranges;
older Pumps & Pistons/Roadworks candidates pinned to .33 require an addon update.
- Prevented animals from boarding automatically or through normal mounting, including
- Animals already seated in an older save dismount safely on the next server tick.
- Players and non-animal mobs keep their existing boarding behavior.
Also includes the previously unpublished security, data-safety and position-sync repairs:
- Hardened vehicle input handling and attachment requests; clients cannot supply
- Added world-border and vanilla spawn-protection checks for harvester/plow changes.
- Preserved missing-addon component IDs and attachment inventory data across saves.
- Bounded datapack physics values, fixed raw automobile placement and stale menus.
- Repaired automobile/attachment rendering after server position corrections.
- Updated source and issue links to git.offchunk.com.
Beta: automated unit and dedicated-server animal-boarding tests are covered.
Fresh manual driving, two-client observation and full modpack acceptance are not
yet confirmed for this build. Back up worlds and match addon dependency ranges;
older Pumps & Pistons/Roadworks candidates pinned to .33 require an addon update.
### Fixed
- Rear attachments now realign after large same-dimension teleports without changing normal towing, reverse articulation, vertical motion or high-speed Momentum travel.
- Automobility's six registered block items now use their existing localized block names instead of displaying raw item.automobility.* translation keys.
- Removed stale mixin refmap declarations that referenced an unbundled file.
### Fixed
- Rear attachments now realign after large same-dimension teleports without changing normal towing, reverse articulation, vertical motion or high-speed Momentum travel.
- Automobility's six registered block items now use their existing localized block names instead of displaying raw item.automobility.* translation keys.
- Removed stale mixin refmap declarations that referenced an unbundled file.
### Fixed
- Prevented a dedicated-server crash during natural automobile spawn collision checks when Lithium is installed.
- Updated the Minecraft 26.2 hard-collision integration to safely handle nullable collision-query results.
### Compatibility
- Client and dedicated server.
- Minecraft 26.2 with Fabric API.
- Controlify and Momentum for Automobility: Unofficial Port remain optional integrations.
- Added complete Czech, Polish, and Korean translations using current Automobility keys and official Minecraft terminology for vanilla content.
- Added component-specific Auto Mechanic Table input ingredients for addons that require an exact vehicle component variant.
### Fixed
- Completed the Simplified Chinese translation and replaced obsolete MidnightControls keys with the current Controlify bindings.
- Made translation validation require every locale to match the complete English key set while preserving formatting placeholders.
- Preserved component-specific recipe requirements in the mechanic table UI, shift-click matching, and client-server recipe sync.
- Added complete Czech, Polish, and Korean translations using current Automobility keys and official Minecraft terminology for vanilla content.
- Added component-specific Auto Mechanic Table input ingredients for addons that require an exact vehicle component variant.
### Fixed
- Completed the Simplified Chinese translation and replaced obsolete MidnightControls keys with the current Controlify bindings.
- Made translation validation require every locale to match the complete English key set while preserving formatting placeholders.
- Preserved component-specific recipe requirements in the mechanic table UI, shift-click matching, and client-server recipe sync.
- Added German, Spanish, French, Hindi, Italian, Japanese, Brazilian Portuguese, Russian, Urdu (Pakistan), Vietnamese, and Traditional Chinese translations contributed through pull request #8.
- Added a complete Ukrainian translation using current Automobility keys and official Minecraft terminology for vanilla content.
- Added automated validation for translation JSON, known keys, and formatting placeholders.
### Fixed
- Restored numeric placeholders and the speed unit in the Hindi translation.
- Corrected wording in the German, Vietnamese, and Traditional Chinese translations.
- Added German, Spanish, French, Hindi, Italian, Japanese, Brazilian Portuguese, Russian, Urdu (Pakistan), Vietnamese, and Traditional Chinese translations contributed through pull request #8.
- Added a complete Ukrainian translation using current Automobility keys and official Minecraft terminology for vanilla content.
- Added automated validation for translation JSON, known keys, and formatting placeholders.
### Fixed
- Restored numeric placeholders and the speed unit in the Hindi translation.
- Corrected wording in the German, Vietnamese, and Traditional Chinese translations.
### Fixed
- Preserved all autopilot heading vectors when routes are saved and loaded.
- Counted multiple copies in the same inventory stack correctly for Auto Mechanic Table recipes with repeated ingredients.
- Fixed the sticky-slope grace timer and block sampling at negative coordinates.
- Prevented a false first-tick vehicle collision measurement after an automobile is spawned or loaded.
- Guarded autopilot obstacle checks against stale hitboxes and clamped attachment animation states to valid values.
- Prevented client-side automobile creation from calling Fabric's server-only entity tracking API, which disconnected worlds containing existing vehicles with a network protocol error.
### Changed
- Limited periodic client state uploads to the locally driven automobile.
- Validated automobile state packet sizes and numeric values, capped packet size, and rate-limited accepted client syncs.
- Distributed automobile state through actual entity tracking and reduced visual state updates to the existing four-tick interpolation interval.
- Added automated regression tests for autopilot serialization, repeated recipe ingredients, and network state validation.
### Fixed
- Preserved all autopilot heading vectors when routes are saved and loaded.
- Counted multiple copies in the same inventory stack correctly for Auto Mechanic Table recipes with repeated ingredients.
- Fixed the sticky-slope grace timer and block sampling at negative coordinates.
- Prevented a false first-tick vehicle collision measurement after an automobile is spawned or loaded.
- Guarded autopilot obstacle checks against stale hitboxes and clamped attachment animation states to valid values.
- Prevented client-side automobile creation from calling Fabric's server-only entity tracking API, which disconnected worlds containing existing vehicles with a network protocol error.
### Changed
- Limited periodic client state uploads to the locally driven automobile.
- Validated automobile state packet sizes and numeric values, capped packet size, and rate-limited accepted client syncs.
- Distributed automobile state through actual entity tracking and reduced visual state updates to the existing four-tick interpolation interval.
- Added automated regression tests for autopilot serialization, repeated recipe ingredients, and network state validation.
- Made auxiliary automobile hitboxes inert on clients while their parent automobile entity is not tracked.
- Prevents stale invisible hitboxes from mounting players into an invisible vehicle after entity tracking desync.
Both the client and server should run the same Automobility build.
- Made auxiliary automobile hitboxes inert on clients while their parent automobile entity is not tracked.
- Prevents stale invisible hitboxes from mounting players into an invisible vehicle after entity tracking desync.
Both the client and server should run the same Automobility build.
### Changed
- Ported the Fabric build target to Minecraft 26.2.
- Updated Fabric Loader and Fabric API requirements for 26.2.
- Updated compatibility for Minecraft 26.2 API changes around copper block collections, emissive block predicates, GUI screen access, and entity collision helpers.
### Notes
- Required on both client and server.
- Requires Fabric API.
- Optional controller support is available with Controlify.
- Optional companion addon: Momentum for Automobility: Unofficial Port adds handling tweaks, cruise control, and a compact speed HUD.
### Fixed
- Fixed vehicle hitbox synchronization after jumping out of a moving automobile and letting it coast to a stop.
- Auxiliary automobile hitboxes now use authoritative server position tracking more reliably, preventing players from getting stuck or jittering around parked vehicles after coasting.
- Improved stopped-vehicle sync so client-side automobile hitboxes line up immediately after the server settles the vehicle.
### Notes
- Required on both client and server.
- Requires Fabric API.
- Optional controller support is available with Controlify.
- Optional companion addon: Momentum for Automobility: Unofficial Port adds handling tweaks, cruise control, and a compact speed HUD.