Info:
B.A.S.E (BASE) is a library used by mods created by both the Team Acronym Coders, and Brass Goggled Coders. For those looking for the Material Creation abilities that were once in B.A.S.E, please see ContentTweaker, as that now has all the ZenScript handling that BASE had.
Modpack:
You have our permission to use this mod in any private & publicly distributed modpack.
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Talk to the developers here!
Mod-Textures:
Made by Yulife
Mod-Logo:
Made by Porteriscool
You can find us on twitter at: @Lanse @EwyBoy @Jared @SkySom
All Versions
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<li>New
<ul>
<li>Material System
<ul>
<li>12 Parts: "centrifuged_ore", "chipped_gem", "flawed_gem", "flawless_gem", "large_spring", "long_rod", "purified_ore", "ring", "round", "small_dust", "small_spring", "tiny_dust"</li>
</ul>
</li>
</ul>
</li>
<li>Fixes
<ul>
<li>Material System
<ul>
<li>Ores no longer drop full stacks after a period of time</li>
</ul>
</li>
<li>Custom Records now get proper Models</li>
</ul>
</li>
</ul>
<p> </p>
<ul>
<li>Item Material Parts may now have their stacksize limit adjusted</li>
<li>Better area breaking tool handling (required to support SAR 0.5.0)</li>
</ul>
<p>Fixed:</p>
<ul>
<li>Model generator only allowed one mod at a time</li>
<li>BASE Minecart bounding boxes now set correctly</li>
</ul>
<li>New:
<ul>
<li> Internal:
<ul>
<li>Assorted Utilities to support the new SteamAgeRevolution release</li>
</ul>
</li>
</ul>
</li>
<li>Fixed:
<ul>
<li>Resource Loading no longer crashes on folders the lang folder.</li>
</ul>
</li>
</ul>
<ul>
<li>Models are now put in a proper folder when using multiple mods.</li>
</ul>
<ul>
<li> MaterialSystem Materials can now be localized</li>
</ul>
<p> - Ore Parts can now drop multiple items and can have fortune applied. (Shananiganeer)</p>
<p> - Wrench recipe</p>
<p> - Wrench configuration</p>
<p> - Ore Samples can now require Tools (Shananiganeer)</p>
<p> - Ore Samples can now set waypoints (Shananiganeer)</p>
<p>Fixed:</p>
<p> - Fix for trying to load Transport Loaders with hoppers</p>
<ul>
<li>Changes to Sided Blocks for Transport V1</li>
</ul>
<ul>
<li>Tools Module no longer crashes IE</li>
</ul>
<ul>
<li>Base no longer kills Chinese/Russia Language files in the resources Folder</li>
</ul>
<p>Internal:</p>
<ul>
<li>Lots of Preparation for Transport and Heated Tanks</li>
</ul>
<li>Fixes:
<ul>
<li>Material System
<ul>
<li>Fix Ore Samples to better match Geolosys's</li>
</ul>
</li>
</ul>
</li>
</ul>
<p> </p>
<p> MaterialSystem:</p>
<p> Shards, Clumps, and Dirty Dust missing Localization (Thenecron)</p>
<p> Material System:</p>
<p> When using Max Size 1, all Items had the Same Registry Name, which crashes the game.</p>
<p> Added Russian Translation (Foxgreat)</p>
<p> Added Turkish Translation (RoCoKo)</p>
<p> Wrench now Rotates Blocks (Thenecron)</p>
<p> Material System:</p>
<p> Added Ore Sample part (Thenecron)</p>
<p> Added config option for max item part size</p>
<p> Crashes when using Arrays in MaterialDataPieces (Should fix the armor crashes)</p>
<p> Material System:</p>
<p> Armor now Colored Properly</p>
<p> Particles should now show as well</p>
<p> Prettier Ore Coloring (Thanks to SynfulChaot)</p>
<p> New Additional Ore Dict Tags for Rods (stick/partToolRod)</p>
<p> New Additional Ore Dict Tags for Dense Plates (plateDense)</p>
<p>New:</p>
<p> Material System:</p>
<p> Minecart Part/Part Type</p>
<p> Clump Part</p>
<p> Shard Part</p>
<p> Dirty Dust Part</p>
<p> </p>
<p> SubBlockSystem.getSubBlock always returning null. Should fix a number of odd bugs in SteamAgeRevolution/ContentTweaker</p>
<p> * Fluid naming (Note you will need to regen your model files for fluids if you have created since the release of 3.4)</p>
<p> * Material System:</p>
<p> * Parts:</p>
<p> * Casings (Item)</p>
<p> * Crystals (Item)</p>
<p> * Crushed Ore (Item)</p>
<p> * Armor (Armor) (Still in Dev, but somewhat useable, next release will fix)</p>
<p> * DataValues:</p>
<p> * Burn time (Item)</p>
<p> * Luminosity (Fluid)</p>
<p>Fixed:</p>
<p> * Material System:</p>
<p> * Better Logging when adding multiple parts with the same name</p>
<p> * Ids no longer scrambled when mod errors</p>
<p> * Added Method for fixing lang files in resources</p>
<p> * Fixed Model generation for custom Item parts</p>
<p> * Fixed Being unable to add custom Fluid Parts</p>
<p> </p>
<p> * Lang files in resources are no longer overwritten with blank files</p>
<p> Material System:</p>
<p> * Ore drops data value now accepts OreDict values (This respects the values set in BASE's Oredict configuration settings)</p>
<p>Fixes:</p>
<p> Material System:</p>
<p> * Ores not respecting setColorized(false);</p>
<p> * Ores not respecting drops dataValue</p>
<p>New:</p>
<p> Material System:</p>
<p> Molten Fluid</p>
<p>Fix:</p>
<p> Material System:</p>
<p> Localization now in proper order</p>
<p>Assorted other internal changes to support ContentTweaker release</p>
<p> - Updated to 1.12</p>
<p> - Unlocalized Names for items are no long item.item.<blah></p>
<p> - Assorted fixes to make the Materials System work with Custom Parts</p>
<p> - Changed config directory to be lower case</p>
<p>Note: The original Zenscript api that was included in BASE 1.10.2 has now moved to ContentTweaker. Currently fixing bugs in the beta for a MC 1.11 release.</p>
<p> * Material System V2 (Note: The original version will continue to be maintained for 1.10, ContentTweaker will be required for using Zenscript with V2, see <a href="https://github.com/The-Acronym-Coders/ContentTweaker/wiki/Materials-V2-Test" rel="nofollow">https://github.com/The-Acronym-Coders/ContentTweaker/wiki/Materials-V2-Test</a> for an example script. Documentation will be added in the coming days.)</p>
<p> * New features for the Material System V2 (Vs the old system): Variant Ore stone backs, and drops, new Items (Beams, Nuts, Bolts)</p>
<p>Fixes:</p>
<p> * Levers can now be placed on Storage blocks</p>
<p>Added Poor Ore</p>
<p>Added Crafting/Furnace Recipes for: Ore, Poor Ore, Nuggets, Ingots, Blocks</p>
<p>Fixed:</p>
<p>Fixed OreDictionary tags for blocks</p>