
Want to See more spears?
please look:
Preview
Mobs
In-Game

Spears
Spawn Eggs
Lunge Enchantment
Summary
Backporting Parched, Camel Husk, Zombie Horse, Spears and more features in 1.21.11 to 1.21.1!
This port is written similarly to Mojang code, with most of the code written in Mixins.
and namespace is minecraft:. so even if you upgrade your Minecraft version, your entities and items will remain!
tbh, I brought the 1.21.11 version of the feature as it is, so I don't have much more to explain lol. just add 12,661 lines of code and remove 451 lines 🤡
Q&A
Q. Do you have any plans to port this to another version?
A. I don't have any plans right now, support for versions 1.21 and below may be a little late or difficult.
Q. Why did you do this?
A. Because I just started developing Minecraft, and it was a perfect project to understand Minecraft development and source code. 🫠
Configuration
Config file: config/barched.json
| Option | Default | Description |
|---|---|---|
camelHuskSpawnChance |
10 | Chance (0-100%) for a Camel husk jockey |
zombifiedPiglinSpearSpawnChance |
5 | Chance (0-100%) for a Zombified Piglin's Spear Equipped Spawn Chance |
piglinOverrideSpearSpawnChance |
0 | Chance (0-100%) for a Override Piglin's Spear Equipped Spawn Chance |
zombieOverrideSpearSpawnChance |
0 | Chance (0-100%) for a Override Zombie's Spear Equipped Spawn Chance |
zombieHorseSpawnWeight |
5 | Relative natural spawn weight for Zombie Horses; 0 disables it |
zombieHorseSpawnBiomes |
6 biomes | Biome IDs or #namespace:tag selectors for Zombie Horse spawning |
parchedSpawnWeight |
50 | Relative natural spawn weight for Parched; 0 disables it |
parchedSpawnBiomes |
desert | Biome IDs or #namespace:tag selectors for Parched spawning |
Natural spawn weights accept values from 0 to 1000 and are relative to the other monster entries in each biome, not percentages. A value of 0 disables that mob's natural spawning. Changes to natural spawn weights or biome selectors require a game restart.
Dependencies
Architectury(CurseForge, Modrinth)
Cloth Config API(CureForge, Modrinth)
Optional Dependencies
I highly recommend using this mod 😊
ModelGapFix(CurseForge, Modrinth)
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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0.0.5
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0.0.3
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0.0.2
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| 10mo ago | 1 |
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.12...0.0.13-beta
# Fixes
- Incompatibility with Better Combat [#34](https://github.com/zzik2/Barched/issues/34)
- Looting won't apply to sword [#39](https://github.com/zzik2/Barched/issues/39)
# Features
Now you can modify spawn weight and biome in config for zombie horse and parched!
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.12...0.0.13-beta
# Fixes
- Incompatibility with Better Combat [#34](https://github.com/zzik2/Barched/issues/34)
- Looting won't apply to sword [#39](https://github.com/zzik2/Barched/issues/39)
# Features
Now you can modify spawn weight and biome in config for zombie horse and parched!
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.11...0.0.12
# enhance
- datapack tag cleaned up
# fixes
- Some mods keep crashing with COPPER vanilla tiers injection fixed([#28](https://github.com/zzik2/Barched/issues/28), [#33](https://github.com/zzik2/Barched/issues/33))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.11...0.0.12
# enhance
- datapack tag cleaned up
# fixes
- Some mods keep crashing with COPPER vanilla tiers injection fixed([#28](https://github.com/zzik2/Barched/issues/28), [#33](https://github.com/zzik2/Barched/issues/33))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.10...0.0.11
# Changes
- Bump ZReflex(Crash with jdk 25 fixed(#23))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.10...0.0.11
# Changes
- Bump ZReflex(Crash with jdk 25 fixed(#23))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.9...0.0.10
# fixed
- Offhand animation is broken fixed([#15](https://github.com/zzik2/Barched/issues/15))
- Mobs do not panic when attacked by a spear fixed([#17](https://github.com/zzik2/Barched/issues/17))
- Spears don't support the looting enchantment fixed([#18](https://github.com/zzik2/Barched/issues/18))
- Fatal crash with Sable mod fixed([#21](https://github.com/zzik2/Barched/issues/21))
- Spears can lunge while in elytra flight fixed([#25](https://github.com/zzik2/Barched/issues/25))
- Barched breaks interactions with physics entities in sable mod fixed([#26](https://github.com/zzik2/Barched/issues/26))
# Contributor
- Thanks for [CubesterYT](https://github.com/CubesterYT) create issue and trying some help with some PR!!
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.9...0.0.10
# fixed
- Offhand animation is broken fixed([#15](https://github.com/zzik2/Barched/issues/15))
- Mobs do not panic when attacked by a spear fixed([#17](https://github.com/zzik2/Barched/issues/17))
- Spears don't support the looting enchantment fixed([#18](https://github.com/zzik2/Barched/issues/18))
- Fatal crash with Sable mod fixed([#21](https://github.com/zzik2/Barched/issues/21))
- Spears can lunge while in elytra flight fixed([#25](https://github.com/zzik2/Barched/issues/25))
- Barched breaks interactions with physics entities in sable mod fixed([#26](https://github.com/zzik2/Barched/issues/26))
# Contributor
- Thanks for [CubesterYT](https://github.com/CubesterYT) create issue and trying some help with some PR!!
- spear animation is weird with nostalgic tweaks fixed([#13](https://github.com/zzik2/Barched/issues/13))
- spear animation is weird with nostalgic tweaks fixed([#13](https://github.com/zzik2/Barched/issues/13))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.7...0.0.8
# fixed
- crash with HMI mod(related: [#11](https://github.com/zzik2/Barched/issues/11))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.7...0.0.8
# fixed
- crash with HMI mod(related: [#11](https://github.com/zzik2/Barched/issues/11))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.6...0.0.7
# fixed
- piglin arm pose won't change after admiring
- spear won't apply knockback enchantment
- attack indicator is weird
- when the durability of a spear item is consumed, a swap animation is played
- some crash(related: [#10](https://github.com/zzik2/Barched/issues/10))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.6...0.0.7
# fixed
- piglin arm pose won't change after admiring
- spear won't apply knockback enchantment
- attack indicator is weird
- when the durability of a spear item is consumed, a swap animation is played
- some crash(related: [#10](https://github.com/zzik2/Barched/issues/10))
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.5...0.0.6
# fixed
low Frame rates in Spear Animation fixed
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.5...0.0.6
# fixed
low Frame rates in Spear Animation fixed
- Conflict with other mod's HumanoidModel ([#8](https://github.com/zzik2/Barched/issues/8))
- Wrong Zombie arm pose with Spears
- Conflict with other mod's HumanoidModel ([#8](https://github.com/zzik2/Barched/issues/8))
- Wrong Zombie arm pose with Spears
- Full Changelog**: https://github.com/zzik2/Barched/compare/0.0.3...0.0.4
## Fixes
- Camel Husk fully backported 🐫
- Parched no longer burns during the day 🫗
- Killing Camel Husk and Parched will grant you Monster Hunter Advancement 🎖️
## New
- Zombie Horse fully backported (See: https://minecraft.wiki/w/Mounts_of_Mayhem) 🐎
- Spears fully backported (same motions, functionality, and advancements as 1.21.11) 🔱
- Zombies, Zombified Piglins, and Piglins now have a chance to equip spears. 👺
- Added Cloth Config as dependency for Configuration. ⚙️
- support a lot of languages! (thanks Bishop-06 ❤️)
- crash with connector mod fixed