🎶Motivate and strengthen the party with awesome song's and ballads!
📂 Installation
🚨Required Mods
👍Highly Recommended Mods
🕹️ Features
The Bard is a supporting and enhancing class, that brings the other party-members and himself to a whole other level, by buffing and enhancing their stats.

✨Spells
Make use of the new Bard Spells to make fighting and combat more fun, by equipping a Spell Book and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon (vanilla, or even third party mods).

Bard's Stories
This spell book offers supporting spells, enhancing buffs and minor heals, making the Bard a welcomed ally in your party.

🤺Combat & Equipment
- Craft new instruments, to play Songs & Ballads
- Craft new fast attacking Rapier's
- Use the Bard's Garb's to move faster to stay close to you allies!

⚙️Configuration
- Armor & Weapon bonuses:
- _config/bards_rpg/items.json
- Tweaks:
- _config/bards_rpg/tweaks.json
- Status Effects:
- config/bards_rpg/effects.json
🤝Mod Compability
🎥 Showcases
Thanks to all content creators for showcasing my Mod😊!
🙌Credits
- Deadelus - For creating the amazing Spell Engine API
- Slepykat - created all effect visual models and the music stand block!
- Damienbrittan - created the awesome Mod Banner!
- SirGaith created the Weapon & Armor Assets
- Emil -created some of the Spell Icons
- KaktusDoesMusic - created all the custom music & sound effect for the mod
- Laysquared Crafts - created some spell icons
- Florian - Building the Bard's Villager Structures and creating the Luthier texture!
🧙♂️Check out my other RPG themed Mods!
Want to play more RPG content? Check out the RPG Series Mods created by Daedelus!
Check out more RPG-Content created by other Spell Engine Dev's


This spell book offers supporting spells, enhancing buffs and minor heals, making the Bard a welcomed ally in your party.

🤺Combat & Equipment
- Craft new instruments, to play Songs & Ballads
- Craft new fast attacking Rapier's
- Use the Bard's Garb's to move faster to stay close to you allies!

⚙️Configuration
- Armor & Weapon bonuses:
- _config/bards_rpg/items.json
- Tweaks:
- _config/bards_rpg/tweaks.json
- Status Effects:
- config/bards_rpg/effects.json
🤝Mod Compability
🎥 Showcases
Thanks to all content creators for showcasing my Mod😊!
🙌Credits
- Deadelus - For creating the amazing Spell Engine API
- Slepykat - created all effect visual models and the music stand block!
- Damienbrittan - created the awesome Mod Banner!
- SirGaith created the Weapon & Armor Assets
- Emil -created some of the Spell Icons
- - created all the custom music & sound effect for the mod
- Laysquared Crafts - created some spell icons
- Florian - Building the Bard's Villager Structures and creating the Luthier texture!
🧙♂️Check out my other RPG themed Mods!
Want to play more RPG content? Check out the RPG Series Mods created by Daedelus!
Check out more RPG-Content created by other Spell Engine Dev's
All Versions
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- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Fixed Mipmap Warnings for Lyre & Lute Models & Textures
- Bard equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Fixed Mipmap Warnings for Lyre & Lute Models & Textures
- Bard equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Fixed wrong Better Combat weapon attributes data format for Lutes, Lyres & Rapiers
- Fixed wrong Better Combat weapon attributes data format for Lutes, Lyres & Rapiers
- Fixed Better Combat Animations being in the wrong folder path
- Fixed the wrong registration for the Lute & Lyre 3D Models
- Fixed Better Combat Animations being in the wrong folder path
- Fixed the wrong registration for the Lute & Lyre 3D Models
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
- There is only one Bard Spell Book now, not two like on the older Bard 1.20.1 Version.
- Requires the matching 1.20.1 releases of More RPG Library (2.7.2), Spell Engine (1.10.5),
- The harp crossbow keeps its extra volley: Ranged Weapon API has a Forge build on this line, so the
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3
- The Storyteller armor is now always registered, so a server without Armory RPGs starts (its set bonus
### Accepted 1.20.1 limitations
- 1.20.1 has no
jukebox_songregistry, so each Bard music disc carries its song, length and comparator
the ten
jukebox_song JSON files are gone and can no longer be edited from a datapack.- Hymn of the Golden Light no longer applies its
generic.max_absorptionbonus - that attribute does not
unchanged.
- The harp crossbow's extra arrows do not inherit the weapon's enchantments (1.20.1 has no API for it), and
- Two block types in the village pubs do not exist on 1.20.1 and are substituted: tuff bricks become stone
grates simply are not see-through.
- RPG armor is tagged
#minecraft:trimmable_armorinstead of the 1.21-only per-slot armor tags, and
#minecraft:enchantable/durability is not shipped (1.20.1 uses the vanilla enchantment targets instead).Trims and Unbreaking work as before.
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
- There is only one Bard Spell Book now, not two like on the older Bard 1.20.1 Version.
- Requires the matching 1.20.1 releases of More RPG Library (2.7.2), Spell Engine (1.10.5),
- The harp crossbow keeps its extra volley: Ranged Weapon API has a Forge build on this line, so the
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3
- The Storyteller armor is now always registered, so a server without Armory RPGs starts (its set bonus
### Accepted 1.20.1 limitations
- 1.20.1 has no
jukebox_songregistry, so each Bard music disc carries its song, length and comparator
the ten
jukebox_song JSON files are gone and can no longer be edited from a datapack.- Hymn of the Golden Light no longer applies its
generic.max_absorptionbonus - that attribute does not
unchanged.
- The harp crossbow's extra arrows do not inherit the weapon's enchantments (1.20.1 has no API for it), and
- Two block types in the village pubs do not exist on 1.20.1 and are substituted: tuff bricks become stone
grates simply are not see-through.
- RPG armor is tagged
#minecraft:trimmable_armorinstead of the 1.21-only per-slot armor tags, and
#minecraft:enchantable/durability is not shipped (1.20.1 uses the vanilla enchantment targets instead).Trims and Unbreaking work as before.
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with ArmorModelAPI
- Add a Config Option to turn down the volume of the Luthier Villager
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with ArmorModelAPI
- Add a Config Option to turn down the volume of the Luthier Villager
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
- Added spell tags for all Spells and specific Lute & Lyre Songs to trigger spell modifiers & passives in the Skill Tree Nodes correctly
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
- Added spell tags for all Spells and specific Lute & Lyre Songs to trigger spell modifiers & passives in the Skill Tree Nodes correctly
- Clean up some missing / unused sound effects
- Song of Celerity, Natures Minne, Vicious Mockery, Wardens Paean & Crescendo received new spell textures
- 1.20.1 Release Version with final Asset Improvements and Additions**
- Add Music Discs with all Bard Songs that drop in the Villages Pub-Structures
- Clean up some missing / unused sound effects
- Song of Celerity, Natures Minne, Vicious Mockery, Wardens Paean & Crescendo received new spell textures
- Fixed missing registration of Structure Pool Village Injection for the Bard's Pub Structure
- Clean up some missing / unused sound effects
- Song of Celerity, Natures Minne, Vicious Mockery, Wardens Paean & Crescendo received new spell textures
- Armory & Arsenal Compat Equipment is no added to a separate Item Group
- added Music Disc's for all Bard Songs that can be found in a Pub in Villages
- Add Merchant Marker Mod Compat for the Luthier Villager
- Armory & Arsenal Compat Equipment is no added to a separate Item Group
- added Music Disc's for all Bard Songs that can be found in a Pub in Villages
- Add Merchant Marker Mod Compat for the Luthier Villager
- Fixed Elder Guardian Lyre & Ender Dragon Lute not being able to cast spells
- Fixed the issue with not correctly rendered armor models
- Add merchantmarker mod compat for the luthier villager
- Fixed wrong recipe Results for LNE Instrument Smithing Recipes
- fixed some grammar and spelling mistakes
- overall improve some descriptions
- Fixed the Custom Spell Impact of "encore", it did not deal damage and lowered its own cooldown
- NEOFORGE ONLY: Remove fixed compatibility version for the dependencies in the "neoforge.mods.toml"
- Adapt to Spell Engine 1.9.10+ API Changes
- Balancing & Internal Changes:**
- Encore is now a charged spell, increases its range the longer you cast.
- Adapt to Spell Engine 1.9.10+ API Changes
- Balancing & Internal Changes:**
- Encore is now a charged spell, increases its range the longer you cast.
- fixed an issue with instruments not dealing damage due to wrong better combat weapon attribute
- Delete some unused Sound Effects
- Fixed GH-Issue #11: Crash due to duplicate sound registration: 'bards_rpg:tale_of_the_dragonslayer_full'
- Fixed GH-Issue #11: Crash due to duplicate sound registration: 'bards_rpg:tale_of_the_dragonslayer_full'
- fixed Bard Structure files being in the wrong folder, resulting in pub's not spawning in villages
- fixed Bard Structure files being in the wrong folder, resulting in pub's not spawning in villages
### Bard's Official 1.21.1 Release Version
- Improve Sound Effects of Weapon Skills (Bard Song's)
- Fix wrong Ruby Lute Smithing Recipe
- Wardens Paean received a new Status Effect Renderer
- Melody of the Meteor received new projectile models
- Fixed Datagen and Aeternium Recipes
- Fixed GH-Issue #10: Crash due to duplicate sound registration: 'bards_rpg:canticle_of_the_tides'
### Bard's Official 1.21.1 Release Version
- Improve Sound Effects of Weapon Skills (Bard Song's)
- Fix wrong Ruby Lute Smithing Recipe
- Wardens Paean received a new Status Effect Renderer
- Melody of the Meteor received new projectile models
- Fixed Datagen and Aeternium Recipes
- Fixed GH-Issue #10: Crash due to duplicate sound registration: 'bards_rpg:canticle_of_the_tides'
- forgot to add Ranged Weapon Damage Attribute Modifiers to some Status Effects
- Also added all Status Effect values to the EffectsConfig
- Wardens Paean received a new Status Effect Renderer
- the pool of Song's secret Sonata uses can now be customized via a custom spell pool: "data/bards_rpg/spell_pools/secret_sonata_songs.json"
- Fixed Secret Sonata being canceled while casting after inflicting one random impact
- Increased the casting duration of all Songs to 10 seconds and cooldown to 5 seconds
- fixed fallback animations not working when casting spells with no lyre or lute
- Bows and Crossbows can now also cast the Bard Spells
- Add missing weapon attributes for better Combat
- Fixed Recipes not working





























