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Bard (RPG Series Plus)

Bard (RPG Series Plus)

by Fichte • Downloads: 0 • Followers: 0
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Bard Icon

🎶Motivate and strengthen the party with awesome song's and ballads!


Curseforge Modrinth   Github


📂 Installation


🚨Required Mods

👍Highly Recommended Mods


🕹️ Features

The Bard is a supporting and enhancing class, that brings the other party-members and himself to a whole other level, by buffing and enhancing their stats. Bard Showcase

✨Spells

Make use of the new Bard Spells to make fighting and combat more fun, by equipping a Spell Book and unlocking all of its powerful spells!

To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).

To use the spell books: equip them and hold a weapon (vanilla, or even third party mods). Bard Spells

Bard's Stories

This spell book offers supporting spells, enhancing buffs and minor heals, making the Bard a welcomed ally in your party.

Bard Combat

🤺Combat & Equipment

  • Craft new instruments, to play Songs & Ballads
  • Craft new fast attacking Rapier's
  • Use the Bard's Garb's to move faster to stay close to you allies!

Bard Equipment

⚙️Configuration

  • Armor & Weapon bonuses:
  • _config/bards_rpg/items.json
  • Tweaks:
  • _config/bards_rpg/tweaks.json
  • Status Effects:
  • config/bards_rpg/effects.json

🤝Mod Compability

🎥 Showcases

Thanks to all content creators for showcasing my Mod😊!

 

🙌Credits

 

  • Deadelus - For creating the amazing Spell Engine API
  • Slepykat - created all effect visual models and the music stand block!
  • Damienbrittan - created the awesome Mod Banner!
  • SirGaith created the Weapon & Armor Assets
  • Emil -created some of the Spell Icons
  • KaktusDoesMusic - created all the custom music & sound effect for the mod
  • Laysquared Crafts - created some spell icons
     
  • Florian - Building the Bard's Villager Structures and creating the Luthier texture!

🧙‍♂️Check out my other RPG themed Mods!


Want to play more RPG content? Check out the RPG Series Mods created by Daedelus!

ArchersPaladinsWizardsRoguesJewelryRelicsArsenalArmorySkill Tree


Check out more RPG-Content created by other Spell Engine Dev's

AnarchyMercenaries and ArtificersDeath KnigthsThis spell book offers supporting spells, enhancing buffs and minor heals, making the Bard a welcomed ally in your party.

Bard Combat

🤺Combat & Equipment

  • Craft new instruments, to play Songs & Ballads
  • Craft new fast attacking Rapier's
  • Use the Bard's Garb's to move faster to stay close to you allies!

Bard Equipment

⚙️Configuration

  • Armor & Weapon bonuses:
  • _config/bards_rpg/items.json
  • Tweaks:
  • _config/bards_rpg/tweaks.json
  • Status Effects:
  • config/bards_rpg/effects.json

🤝Mod Compability

🎥 Showcases

Thanks to all content creators for showcasing my Mod😊!

 

🙌Credits

 

  • Deadelus - For creating the amazing Spell Engine API
  • Slepykat - created all effect visual models and the music stand block!
  • Damienbrittan - created the awesome Mod Banner!
  • SirGaith created the Weapon & Armor Assets
  • Emil -created some of the Spell Icons
  • - created all the custom music & sound effect for the mod
  • Laysquared Crafts - created some spell icons
  • Florian - Building the Bard's Villager Structures and creating the Luthier texture!

🧙‍♂️Check out my other RPG themed Mods!


Want to play more RPG content? Check out the RPG Series Mods created by Daedelus!

ArchersPaladinsWizardsRoguesJewelryRelicsArsenalArmorySkill Tree


Check out more RPG-Content created by other Spell Engine Dev's

AnarchyMercenaries and ArtificersDeath Knigths

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Fabric
1d ago 1
# 1.2.0 - 1.21.1
  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Fixed Mipmap Warnings for Lyre & Lute Models & Textures
  • Bard equipment is now affiliated loot: it drops more often for players carrying the matching spell book


# 1.2.0 - 1.21.1
  • Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
  • BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed more_rpg_classes -> mrpg_lib (and its advancement root moved to mrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the old more_rpg_classes:/more_rpg_content: ids from this mod or MRPGL, update them to mrpg_lib:
  • Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
  • Fixed Mipmap Warnings for Lyre & Lute Models & Textures
  • Bard equipment is now affiliated loot: it drops more often for players carrying the matching spell book


# 3.0.2+1.20.1
  • Fixed wrong Better Combat weapon attributes data format for Lutes, Lyres & Rapiers


# 3.0.2+1.20.1
  • Fixed wrong Better Combat weapon attributes data format for Lutes, Lyres & Rapiers


# 3.0.1+1.20.1
  • Fixed Better Combat Animations being in the wrong folder path
  • Fixed the wrong registration for the Lute & Lyre 3D Models


# 3.0.1+1.20.1
  • Fixed Better Combat Animations being in the wrong folder path
  • Fixed the wrong registration for the Lute & Lyre 3D Models


# 3.0.0+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
  • There is only one Bard Spell Book now, not two like on the older Bard 1.20.1 Version.
  • Requires the matching 1.20.1 releases of More RPG Library (2.7.2), Spell Engine (1.10.5),
Spell Power (1.6.0), Armor Model API (1.0.0), Ranged Weapon API (2.3.4) and Structure Pool API (1.2.1).
  • The harp crossbow keeps its extra volley: Ranged Weapon API has a Forge build on this line, so the
ranged content is available on both loaders.
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Storyteller armor is now always registered, so a server without Armory RPGs starts (its set bonus
used to fail to load and abort the startup). Crafting it still requires Armory RPGs.

### Accepted 1.20.1 limitations

  • 1.20.1 has no jukebox_song registry, so each Bard music disc carries its song, length and comparator
output on the item itself instead of in a datapack file. The discs play and read exactly as before, but
the ten jukebox_song JSON files are gone and can no longer be edited from a datapack.
  • Hymn of the Golden Light no longer applies its generic.max_absorption bonus - that attribute does not
exist before 1.20.5. The effect still grants the same absorption hearts, so the visible behaviour is
unchanged.
  • The harp crossbow's extra arrows do not inherit the weapon's enchantments (1.20.1 has no API for it), and
a mob wielding one fires the vanilla single bolt. The main bolt is unaffected.
  • Two block types in the village pubs do not exist on 1.20.1 and are substituted: tuff bricks become stone
bricks, and waxed exposed copper grates become exposed copper. The pubs are structurally intact; the
grates simply are not see-through.
  • RPG armor is tagged #minecraft:trimmable_armor instead of the 1.21-only per-slot armor tags, and
#minecraft:enchantable/durability is not shipped (1.20.1 uses the vanilla enchantment targets instead).
Trims and Unbreaking work as before.

# 3.0.0+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
  • There is only one Bard Spell Book now, not two like on the older Bard 1.20.1 Version.
  • Requires the matching 1.20.1 releases of More RPG Library (2.7.2), Spell Engine (1.10.5),
Spell Power (1.6.0), Armor Model API (1.0.0), Ranged Weapon API (2.3.4) and Structure Pool API (1.2.1).
  • The harp crossbow keeps its extra volley: Ranged Weapon API has a Forge build on this line, so the
ranged content is available on both loaders.
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.
  • The Storyteller armor is now always registered, so a server without Armory RPGs starts (its set bonus
used to fail to load and abort the startup). Crafting it still requires Armory RPGs.

### Accepted 1.20.1 limitations

  • 1.20.1 has no jukebox_song registry, so each Bard music disc carries its song, length and comparator
output on the item itself instead of in a datapack file. The discs play and read exactly as before, but
the ten jukebox_song JSON files are gone and can no longer be edited from a datapack.
  • Hymn of the Golden Light no longer applies its generic.max_absorption bonus - that attribute does not
exist before 1.20.5. The effect still grants the same absorption hearts, so the visible behaviour is
unchanged.
  • The harp crossbow's extra arrows do not inherit the weapon's enchantments (1.20.1 has no API for it), and
a mob wielding one fires the vanilla single bolt. The main bolt is unaffected.
  • Two block types in the village pubs do not exist on 1.20.1 and are substituted: tuff bricks become stone
bricks, and waxed exposed copper grates become exposed copper. The pubs are structurally intact; the
grates simply are not see-through.
  • RPG armor is tagged #minecraft:trimmable_armor instead of the 1.21-only per-slot armor tags, and
#minecraft:enchantable/durability is not shipped (1.20.1 uses the vanilla enchantment targets instead).
Trims and Unbreaking work as before.

# 1.1.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Replace AzurelibArmor with ArmorModelAPI
  • Add a Config Option to turn down the volume of the Luthier Villager


# 1.1.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Replace AzurelibArmor with ArmorModelAPI
  • Add a Config Option to turn down the volume of the Luthier Villager


# 1.1.0 - 1.21.1
  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
  • Added spell tags for all Spells and specific Lute & Lyre Songs to trigger spell modifiers & passives in the Skill Tree Nodes correctly


# 1.1.0 - 1.21.1
  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
  • Added spell tags for all Spells and specific Lute & Lyre Songs to trigger spell modifiers & passives in the Skill Tree Nodes correctly


# 1.0.5 - 1.21.1
  • Clean up some missing / unused sound effects
  • Song of Celerity, Natures Minne, Vicious Mockery, Wardens Paean & Crescendo received new spell textures


# 1.0.0 - 1.20.1
  • 1.20.1 Release Version with final Asset Improvements and Additions**
  • Add Music Discs with all Bard Songs that drop in the Villages Pub-Structures
  • Clean up some missing / unused sound effects
  • Song of Celerity, Natures Minne, Vicious Mockery, Wardens Paean & Crescendo received new spell textures
  • Fixed missing registration of Structure Pool Village Injection for the Bard's Pub Structure
# 1.0.5 - 1.21.1
  • Clean up some missing / unused sound effects
  • Song of Celerity, Natures Minne, Vicious Mockery, Wardens Paean & Crescendo received new spell textures


# 1.0.4 - 1.21.1
  • Armory & Arsenal Compat Equipment is no added to a separate Item Group
  • added Music Disc's for all Bard Songs that can be found in a Pub in Villages
  • Add Merchant Marker Mod Compat for the Luthier Villager


# 1.0.4 - 1.21.1
  • Armory & Arsenal Compat Equipment is no added to a separate Item Group
  • added Music Disc's for all Bard Songs that can be found in a Pub in Villages
  • Add Merchant Marker Mod Compat for the Luthier Villager


# 0.1.4 - 1.20.1
  • Fixed Elder Guardian Lyre & Ender Dragon Lute not being able to cast spells
  • Fixed the issue with not correctly rendered armor models
  • Add merchantmarker mod compat for the luthier villager
  • Fixed wrong recipe Results for LNE Instrument Smithing Recipes
# 0.1.3 - 1.20.1
  • fixed some grammar and spelling mistakes
  • overall improve some descriptions
  • Fixed the Custom Spell Impact of "encore", it did not deal damage and lowered its own cooldown
# 1.0.3.1 - 1.21.1
  • NEOFORGE ONLY: Remove fixed compatibility version for the dependencies in the "neoforge.mods.toml"


# 1.0.3 - 1.21.1
  • Adapt to Spell Engine 1.9.10+ API Changes
  • Balancing & Internal Changes:**
  • Encore is now a charged spell, increases its range the longer you cast.


# 1.0.3 - 1.21.1
  • Adapt to Spell Engine 1.9.10+ API Changes
  • Balancing & Internal Changes:**
  • Encore is now a charged spell, increases its range the longer you cast.


# 0.1.2 - 1.20.1
  • fixed an issue with instruments not dealing damage due to wrong better combat weapon attribute
  • Delete some unused Sound Effects
# 1.0.2 - 1.21.1
  • Fixed GH-Issue #11: Crash due to duplicate sound registration: 'bards_rpg:tale_of_the_dragonslayer_full'


# 1.0.2 - 1.21.1
  • Fixed GH-Issue #11: Crash due to duplicate sound registration: 'bards_rpg:tale_of_the_dragonslayer_full'


# 1.0.1 - 1.21.1
  • fixed Bard Structure files being in the wrong folder, resulting in pub's not spawning in villages


# 1.0.1 - 1.21.1
  • fixed Bard Structure files being in the wrong folder, resulting in pub's not spawning in villages


# 1.0.0 - 1.21.1
### Bard's Official 1.21.1 Release Version
  • Improve Sound Effects of Weapon Skills (Bard Song's)
  • Fix wrong Ruby Lute Smithing Recipe
  • Wardens Paean received a new Status Effect Renderer
  • Melody of the Meteor received new projectile models
  • Fixed Datagen and Aeternium Recipes
  • Fixed GH-Issue #10: Crash due to duplicate sound registration: 'bards_rpg:canticle_of_the_tides'


# 1.0.0 - 1.21.1
### Bard's Official 1.21.1 Release Version
  • Improve Sound Effects of Weapon Skills (Bard Song's)
  • Fix wrong Ruby Lute Smithing Recipe
  • Wardens Paean received a new Status Effect Renderer
  • Melody of the Meteor received new projectile models
  • Fixed Datagen and Aeternium Recipes
  • Fixed GH-Issue #10: Crash due to duplicate sound registration: 'bards_rpg:canticle_of_the_tides'


# 0.1.1 - 1.20.1
  • forgot to add Ranged Weapon Damage Attribute Modifiers to some Status Effects
  • Also added all Status Effect values to the EffectsConfig
  • Wardens Paean received a new Status Effect Renderer
  • the pool of Song's secret Sonata uses can now be customized via a custom spell pool: "data/bards_rpg/spell_pools/secret_sonata_songs.json"
  • Fixed Secret Sonata being canceled while casting after inflicting one random impact
  • Increased the casting duration of all Songs to 10 seconds and cooldown to 5 seconds
  • fixed fallback animations not working when casting spells with no lyre or lute
  • Bows and Crossbows can now also cast the Bard Spells
  • Add missing weapon attributes for better Combat
  • Fixed Recipes not working
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