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Barehanded

Barehanded

by JuaanP • Downloads: 0 • Followers: 0
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Barehanded

A Sable based mod that allows players to physically detach, move, rotate, and rebuild blocks using their bare hands. No tools required!


🧱 Detach & Carry

  <sub><b>Immersive Physics:</b> Crouch and walk backwards while holding both clicks to pull!.</sub>
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<td align="center" width="50%">
  <img src="https://goldmedia.top/uploads/gallery/barehanded_desc_7_8e903d13.gif" width="100%">

  <sub><b>Smart Connectivity:</b> Automatically detects and safely detaches connected structures like double chests.</sub>
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🫳 Grab, Push & Rotate

  <sub><b>Grab & Rotate:</b> Hold sub-levels in mid-air and rotate them freely using custom keybindings.</sub>
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  <img src="https://goldmedia.top/uploads/gallery/barehanded_desc_9_44f8a823.gif" width="100%">

  <sub><b>Push & Interact:</b> Apply physical force to move heavy objects, vehicles, or structures around.</sub>
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🔨 Build & Disassemble

  <sub><b>Disassemble:</b> Slam a grabbed sub-level against a block or press <b>[Q]</b> to snap it back into the world.</sub>
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<td align="center" width="50%">
  <img src="https://goldmedia.top/uploads/gallery/barehanded_desc_11_69d76d03.gif" width="100%">

  <sub><b>Physics Placement:</b> Toggle placement mode with <b>[X]</b> and place blocks directly as physics objects.</sub>
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⚔️ Survival Friendly

  <sub>💪 <b>Weight & Tension:</b> Heavy structures drag heavily or snap the connection if you stretch your arms too far.</sub>
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<td align="center" width="50%">
  <img src="https://goldmedia.top/uploads/gallery/barehanded_desc_13_2b216ee9.gif" width="100%">

  <sub>🧪 <b>Potions & Hunger:</b> Strength potions multiply your lifting force, while carrying heavy loads realistically drains your hunger bar.</sub>
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🌌 Creative Friendly

  <sub>🦾 <b>Infinite Power:</b> Bypass all physical limits with infinite strength and maximum structural stabilization.</sub>
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<td align="center" width="50%">
  <img src="https://goldmedia.top/uploads/gallery/barehanded_desc_15_f55e694f.gif" width="100%">

  <sub>🔭 <b>Boundless Reach:</b> Grab, pull, and manipulate massive structures from virtually any distance.</sub>
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🎮 Immersive Controls

Make sure you have an empty hand to interact with the physics engine:

Action Controls
Grab (Toggle) Press [G] to toggle grab on/off without holding clicks
Grab (Hold) Hold Left + Right Click simultaneously
Adjust Distance Scroll mouse wheel or use [-] / [=] keys
Assemble Blocks Sneak + Hold Left + Right Click on a world block, then walk backwards to pull!
Detach Sub-Level Blocks Sneak + [Alt] + Hold Left + Right Click on a grabbed sub-level, then pull!
Lift Interactables (Like Chests) Hold Left Click first, then Right Click to avoid opening UI.
Lift Instant-Break Blocks (Like TNT) Hold Right Click first, then Left Click to avoid breaking.
Rotate Hold [R] and move your mouse
Toggle Pivot Hold [Alt] while rotating (Center of Mass ↔ Grab Point)
Disassemble Press [Q] while holding a sub-level (or slam it into a block!)
Merge Sub-Levels Hold [Alt] + press [Q] to merge aligned sub-levels
Physics Placement Press [X] to toggle — blocks you place will spawn as physics objects

⚙️ Fully Configurable

Every aspect of this mod can be customized to fit your gameplay style or server needs via the in-game config menu (Cloth Config). Config files are automatically backed up before updates.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
3mo ago 1
1.21.1
Neoforge
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1.21.1
Fabric
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Neoforge
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Fabric
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Neoforge
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Fabric
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Neoforge
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1.21.1
Fabric
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
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Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
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Fabric
4mo ago 1
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Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
1.21.1
Fabric
5mo ago 1
1.21.1
Neoforge
5mo ago 1
[1.6.6] Barehanded 1.6.6 by JuaanP on Jul 29, 2026
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## [1.6.6]

### Changed
  • Rotation Movement Lock:** Refactored movement locking during object rotation to ignore movement inputs rather than overriding entity physical velocity. Also, this option is now disabled by default.
  • Exhaustion Rates:** Adjusted hunger depletion rates to be less aggressive when holding or moving heavy objects.

### Fixed
  • Rotation Collision Filtering:** Fixed an issue where ignoreCollisionsRotationSelf was not applied properly on the client side during active rotation. The player can now rotate objects through themselves without collision when enabled.

### Added
  • Config Option:** Exposed preventMovementWhileRotating (Client) (Disabled by default) in the configuration screen to allow/disallow player movement while actively rotating a sub-level.
  • Localization Support:** Added complete, language files for **31 locales**:
en_us, en_gb, en_ca, en_au, en_nz, en_in, es_es, es_mx, es_ar, es_cl, es_co, es_ec, es_pe, es_uy, es_ve, pt_br, pt_pt, de_de, de_at, de_ch, fr_fr, fr_ca, zh_cn, zh_tw, zh_hk, ru_ru, ja_jp, hi_in, id_id, ko_kr, pl_pl.

> **Note:** Translations were AI made and may contain inaccuracies. Contributions on github are welcome.

[1.6.6] Barehanded 1.6.6 by JuaanP on Jul 29, 2026
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## [1.6.6]

### Changed
  • Rotation Movement Lock:** Refactored movement locking during object rotation to ignore movement inputs rather than overriding entity physical velocity. Also, this option is now disabled by default.
  • Exhaustion Rates:** Adjusted hunger depletion rates to be less aggressive when holding or moving heavy objects.

### Fixed
  • Rotation Collision Filtering:** Fixed an issue where ignoreCollisionsRotationSelf was not applied properly on the client side during active rotation. The player can now rotate objects through themselves without collision when enabled.

### Added
  • Config Option:** Exposed preventMovementWhileRotating (Client) (Disabled by default) in the configuration screen to allow/disallow player movement while actively rotating a sub-level.
  • Localization Support:** Added complete, language files for **31 locales**:
en_us, en_gb, en_ca, en_au, en_nz, en_in, es_es, es_mx, es_ar, es_cl, es_co, es_ec, es_pe, es_uy, es_ve, pt_br, pt_pt, de_de, de_at, de_ch, fr_fr, fr_ca, zh_cn, zh_tw, zh_hk, ru_ru, ja_jp, hi_in, id_id, ko_kr, pl_pl.

> **Note:** Translations were AI made and may contain inaccuracies. Contributions on github are welcome.

[1.6.5] Barehanded 1.6.5 by JuaanP on Jul 26, 2026
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## [1.6.5]

### Compatibility
  • Tree Mods:** Assembly compatibility with tree felling mods (*Tree Physics*, *FallingTree*, *HT's TreeChop*, *Dynamic Trees*, etc...).
  • Tree Logs Tag:** Added #barehanded:tree_logs block tag to manually register custom log blocks not automatically detected.
  • Config Options:**
  • treeAssemblyMode (Server): Controls tree log behavior when tree mods are present (AUTO, BREAK, BLOCK, NONE).
  • unsneakOnTreeBreak (Client): Toggle to temporarily un-sneak while breaking logs so tree mods trigger correctly.

[1.6.5] Barehanded 1.6.5 by JuaanP on Jul 26, 2026
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## [1.6.5]

### Compatibility
  • Tree Mods:** Assembly compatibility with tree felling mods (*Tree Physics*, *FallingTree*, *HT's TreeChop*, *Dynamic Trees*, etc...).
  • Tree Logs Tag:** Added #barehanded:tree_logs block tag to manually register custom log blocks not automatically detected.
  • Config Options:**
  • treeAssemblyMode (Server): Controls tree log behavior when tree mods are present (AUTO, BREAK, BLOCK, NONE).
  • unsneakOnTreeBreak (Client): Toggle to temporarily un-sneak while breaking logs so tree mods trigger correctly.

[1.6.4] Barehanded 1.6.4 by JuaanP on Jul 21, 2026
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## [1.6.4]

### Added
  • Ungrabbable Blocks Check:** New configuration option preventGrabbingSubLevelsWithUngrabbableBlocks (enabled by default) to prevent grabbing entire structures if they contain at least one block from the #barehanded:ungrabbable tag.

### Compatibility
  • Sable: Ragdolls:** Added new configuration options sableRagdollsCompatAllowGrabbingPlayerRagdolls (disabled by default), sableRagdollsCompatAllowGrabbingMobRagdolls (enabled by default) and sableRagdollsCompatMobRagdollMaxSize to allow or restrict interactions with player and mob ragdolls.
  • Sable: Ragdolls:** Strictly blocked *assemble/disassemble* actions on blocks or sub-levels that contain ragdoll parts or corpses.

[1.6.4] Barehanded 1.6.4 by JuaanP on Jul 21, 2026
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## [1.6.4]

### Added
  • Ungrabbable Blocks Check:** New configuration option preventGrabbingSubLevelsWithUngrabbableBlocks (enabled by default) to prevent grabbing entire structures if they contain at least one block from the #barehanded:ungrabbable tag.

### Compatibility
  • Sable: Ragdolls:** Added new configuration options sableRagdollsCompatAllowGrabbingPlayerRagdolls (disabled by default), sableRagdollsCompatAllowGrabbingMobRagdolls (enabled by default) and sableRagdollsCompatMobRagdollMaxSize to allow or restrict interactions with player and mob ragdolls.
  • Sable: Ragdolls:** Strictly blocked *assemble/disassemble* actions on blocks or sub-levels that contain ragdoll parts or corpses.

[1.6.3] Barehanded 1.6.3 by JuaanP on Jul 21, 2026
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## [1.6.3]

### Fixed & Compatibility
  • Sable: Ragdolls Compatibility:** Added compatibility with the *Sable: Ragdolls* mod to prevent interactions with ragdolls that cause server crashes and physics exploits.
  • HUD & Animation Flickering:** Fixed a visual bug where the grab HUD and arm animations would briefly flicker on the client when a grab attempt was rejected or canceled by the server. The client now properly delays rendering the grab state until it receives explicit server confirmation.

[1.6.3] Barehanded 1.6.3 by JuaanP on Jul 21, 2026
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## [1.6.3]

### Fixed & Compatibility
  • Sable: Ragdolls Compatibility:** Added compatibility with the *Sable: Ragdolls* mod to prevent interactions with ragdolls that cause server crashes and physics exploits.
  • HUD & Animation Flickering:** Fixed a visual bug where the grab HUD and arm animations would briefly flicker on the client when a grab attempt was rejected or canceled by the server. The client now properly delays rendering the grab state until it receives explicit server confirmation.

[1.6.2] Barehanded 1.6.2 by JuaanP on Jul 16, 2026
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## [1.6.2]

### Fixed
  • Multiblock Ripping:** Fixed a bug where double chests and other multiblocks would break in half when ripped off from a sub-level.
  • Ungrabbable Config Logic:** Fixed bug where allowGrabbingSpawners and allowGrabbingUnbreakableBlocks were not properly denying interactions when set to false.
  • Tag Priorities:** Fixed grabbable and ungrabbable block tags not being respected under certain configurations. The grabbable tag now has absolute priority over all configuration rules.

[1.6.2] Barehanded 1.6.2 by JuaanP on Jul 16, 2026
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## [1.6.2]

### Fixed
  • Multiblock Ripping:** Fixed a bug where double chests and other multiblocks would break in half when ripped off from a sub-level.
  • Ungrabbable Config Logic:** Fixed bug where allowGrabbingSpawners and allowGrabbingUnbreakableBlocks were not properly denying interactions when set to false.
  • Tag Priorities:** Fixed grabbable and ungrabbable block tags not being respected under certain configurations. The grabbable tag now has absolute priority over all configuration rules.

## [1.6.1]

### Fixed
  • Grab:** Fixed a bug where players could not grab sub-levels resting on top of other sub-levels.
  • Prop-Surfing:** Added detection for mechanical bearing blocks to prevent players from flying by grabbing linked bearing parts while standing on the base.

## [1.6.1]

### Fixed
  • Grab:** Fixed a bug where players could not grab sub-levels resting on top of other sub-levels.
  • Prop-Surfing:** Added detection for mechanical bearing blocks to prevent players from flying by grabbing linked bearing parts while standing on the base.

## [1.6.0]

### Added
  • Assembling/Disassembling onto sub-levels:** You can now merge/detach a grabbed sub-level directly into another existing sub-level.
  • Grab Keybind:** Added a dedicated keybind (default G) to toggle grabbing sub-levels without needing to hold both mouse buttons.
  • Distance Adjust Keybind:** Added new keybinds (default - and =) to push or pull grabbed objects using the keyboard, as an alternative to the mouse scroll wheel.
  • Camera-Locked Rotation:** Added new configuration options to automatically rotate the grabbed object synchronously with the player's camera pitch and/or yaw.
  • Grabbable Tag and Whitelist Mode:** Added the #barehanded:grabbable block tag and a "Whitelist Mode" config option. When enabled, only explicitly tagged blocks can be grabbed.
  • Spectator Grabbing:** Added a configuration option to allow players in Spectator mode to grab and interact with sub-levels.
  • Grab Unbreakable Blocks Config:** Added an explicit configuration option to allow grabbing unbreakable blocks (like Bedrock, Barriers, or Command Blocks).
  • Config Auto-Backups:** The mod now automatically creates .backup files of your outdated configuration files before migrating them to new versions, ensuring you never lose your custom settings during an update.

### Changed
  • Physics & Elasticity:** Grab physics have been refined. Added new parameters for "Grab Elasticity", heavy object mass curves, and sway edge factors to make handling heavy objects feel more realistic.
  • Scroll Speed:** Distance adjustment speed is now dynamically reduced based on the object's mass and the player's current encumbrance, making heavy objects feel harder to pull close.
  • Input Interception:** Changed how vanilla inputs (mining, using) are suppressed while grabbing to prevent accidental block interactions and continuous punching loops much more reliably.

### Fixed & Compatibility
  • Controller Support:** Fixed an issue where using a controller would cause the grab to drop due to input state overrides. The mod now correctly reads analog triggers without breaking the controller's internal state.
  • Prop-Surfing:** Added more physics checks and tethering to prevent players from flying or infinitely accelerating while standing on or interacting with sub-levels.

## [1.6.0]

### Added
  • Assembling/Disassembling onto sub-levels:** You can now merge/detach a grabbed sub-level directly into another existing sub-level.
  • Grab Keybind:** Added a dedicated keybind (default G) to toggle grabbing sub-levels without needing to hold both mouse buttons.
  • Distance Adjust Keybind:** Added new keybinds (default - and =) to push or pull grabbed objects using the keyboard, as an alternative to the mouse scroll wheel.
  • Camera-Locked Rotation:** Added new configuration options to automatically rotate the grabbed object synchronously with the player's camera pitch and/or yaw.
  • Grabbable Tag and Whitelist Mode:** Added the #barehanded:grabbable block tag and a "Whitelist Mode" config option. When enabled, only explicitly tagged blocks can be grabbed.
  • Spectator Grabbing:** Added a configuration option to allow players in Spectator mode to grab and interact with sub-levels.
  • Grab Unbreakable Blocks Config:** Added an explicit configuration option to allow grabbing unbreakable blocks (like Bedrock, Barriers, or Command Blocks).
  • Config Auto-Backups:** The mod now automatically creates .backup files of your outdated configuration files before migrating them to new versions, ensuring you never lose your custom settings during an update.

### Changed
  • Physics & Elasticity:** Grab physics have been refined. Added new parameters for "Grab Elasticity", heavy object mass curves, and sway edge factors to make handling heavy objects feel more realistic.
  • Scroll Speed:** Distance adjustment speed is now dynamically reduced based on the object's mass and the player's current encumbrance, making heavy objects feel harder to pull close.
  • Input Interception:** Changed how vanilla inputs (mining, using) are suppressed while grabbing to prevent accidental block interactions and continuous punching loops much more reliably.

### Fixed & Compatibility
  • Controller Support:** Fixed an issue where using a controller would cause the grab to drop due to input state overrides. The mod now correctly reads analog triggers without breaking the controller's internal state.
  • Prop-Surfing:** Added more physics checks and tethering to prevent players from flying or infinitely accelerating while standing on or interacting with sub-levels.

[1.5.2] Barehanded 1.5.2 by JuaanP on Jun 18, 2026
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## [1.5.2]

### Added
  • Dynamic Scroll Distance:** The maximum scroll distance now automatically adapts to the player's dynamic reach.

### Fixed & Compatibility
  • Vista:** Fixed a bug where the player's body and arms would become invisible when viewed through TVs while the player was in first-person mode.
  • Grab Animation Flickering:** Fixed the visual flickering that occurred on the client when grabbing sub-levels at the maximum distance of the player's reach.

[1.5.2] Barehanded 1.5.2 by JuaanP on Jun 18, 2026
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## [1.5.2]

### Added
  • Dynamic Scroll Distance:** The maximum scroll distance now automatically adapts to the player's dynamic reach.

### Fixed & Compatibility
  • Vista:** Fixed a bug where the player's body and arms would become invisible when viewed through TVs while the player was in first-person mode.
  • Grab Animation Flickering:** Fixed the visual flickering that occurred on the client when grabbing sub-levels at the maximum distance of the player's reach.

[1.5.1] Barehanded 1.5.1 by JuaanP on Jun 18, 2026
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## [1.5.1]

### Fixed
  • Creative Assemble:** Fixed an issue introduced in version 1.5.0 where attempting to grab an object in Creative mode would accidentally mine/break the block instead. Adjusted the client's internal tick priority to properly intercept mouse inputs before the vanilla engine processes block destruction. (thanks to @HintSystem)

[1.5.1] Barehanded 1.5.1 by JuaanP on Jun 18, 2026
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## [1.5.1]

### Fixed
  • Creative Assemble:** Fixed an issue introduced in version 1.5.0 where attempting to grab an object in Creative mode would accidentally mine/break the block instead. Adjusted the client's internal tick priority to properly intercept mouse inputs before the vanilla engine processes block destruction. (thanks to @HintSystem)

[1.5.0] Barehanded 1.5.0 by JuaanP on Jun 18, 2026
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## [1.5.0]

### Changed
  • Mod ID:** Changed mod id from "sablebarehanded" to "barehanded".

### Added
  • Scroll Distance Adjustment:** You can now use the mouse scroll wheel to smoothly push or pull grabbed sub-levels closer or further away.
  • Single-Button Grab Retention:** After initially grabbing an object (Left + Right Click), you can now release one of the buttons and keep holding the object as long as either mouse button remains pressed.
  • Ungrabbable Block Tags:** Added the #barehanded:ungrabbable block tag, allowing modpack developers to easily blacklist specific blocks via datapacks or KubeJS from being detached or grabbed.
  • Disassembly Size Limit:** Added a new configuration option to restrict the maximum number of blocks a structure can contain in order to be disassembled.
  • Spawner Config Override:** Added a direct config toggle to explicitly allow or prevent grabbing Monster Spawners, overriding the tag system for quick and easy server setup.

### Fixed & Compatibility
  • ImmediatelyFast:** Fixed a rendering issue where first-person arms would completely disappear when grabbing objects alongside the ImmediatelyFast mod.
  • Falling Blocks Fix:** Grabbing or assembling gravity-affected blocks will no longer cause them to update and fall out of the sub-level into the void.
  • Animation Stuck:** Fixed a network desync issue where players would get permanently stuck in the grabbing animation pose if they disconnected, teleported, or died while holding an object.
  • Auto Mining:** Improved input interception to prevent accidental block mining while attempting to assemble or rotate a sub-level.
  • Continuous Punching:** Fully disabled vanilla attack/use inputs while carrying objects to prevent duplicate arms and infinite punching loops with combat animation mods like Punchy or Better Combat.

[1.5.0] Barehanded 1.5.0 by JuaanP on Jun 18, 2026
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## [1.5.0]

### Changed
  • Mod ID:** Changed mod id from "sablebarehanded" to "barehanded".

### Added
  • Scroll Distance Adjustment:** You can now use the mouse scroll wheel to smoothly push or pull grabbed sub-levels closer or further away.
  • Single-Button Grab Retention:** After initially grabbing an object (Left + Right Click), you can now release one of the buttons and keep holding the object as long as either mouse button remains pressed.
  • Ungrabbable Block Tags:** Added the #barehanded:ungrabbable block tag, allowing modpack developers to easily blacklist specific blocks via datapacks or KubeJS from being detached or grabbed.
  • Disassembly Size Limit:** Added a new configuration option to restrict the maximum number of blocks a structure can contain in order to be disassembled.
  • Spawner Config Override:** Added a direct config toggle to explicitly allow or prevent grabbing Monster Spawners, overriding the tag system for quick and easy server setup.

### Fixed & Compatibility
  • ImmediatelyFast:** Fixed a rendering issue where first-person arms would completely disappear when grabbing objects alongside the ImmediatelyFast mod.
  • Falling Blocks Fix:** Grabbing or assembling gravity-affected blocks will no longer cause them to update and fall out of the sub-level into the void.
  • Animation Stuck:** Fixed a network desync issue where players would get permanently stuck in the grabbing animation pose if they disconnected, teleported, or died while holding an object.
  • Auto Mining:** Improved input interception to prevent accidental block mining while attempting to assemble or rotate a sub-level.
  • Continuous Punching:** Fully disabled vanilla attack/use inputs while carrying objects to prevent duplicate arms and infinite punching loops with combat animation mods like Punchy or Better Combat.

[1.4.1] Barehanded 1.4.1 by JuaanP on Jun 16, 2026
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## [1.4.1]

### Fixed
  • Keybind Conflict:** Changed the default 'Toggle Pivot' keybind from Shift to Alt to resolve a conflict with the vanilla Sneak action that prevented the block detachment (assembly) mechanic from triggering properly. *(Note: Players updating from older versions will need to reset the Pivot Key to default).*

[1.4.1] Barehanded 1.4.1 by JuaanP on Jun 16, 2026
Download
## [1.4.1]

### Fixed
  • Keybind Conflict:** Changed the default 'Toggle Pivot' keybind from Shift to Alt to resolve a conflict with the vanilla Sneak action that prevented the block detachment (assembly) mechanic from triggering properly. *(Note: Players updating from older versions will need to reset the Pivot Key to default).*

[1.4.0] Barehanded 1.4.0 by JuaanP on Jun 16, 2026
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## [1.4.0]

### Added
  • Sub-Level Disassembly:** You can now disassemble grabbed sub-levels either by physically slamming them into world blocks or by using a dedicated keybind.
  • Physics Place Toggle:** Added a new keybind to toggle between normal block placement and placing blocks directly as sub-levels.
  • New Config Options:** Added settings to hide the HUD overlays while grabbing, hide custom arms, and a configuration to set a maximum block limit for grabbed structures.

### Fixed
  • Animation Mods Compatibility:** Resolved rendering conflicts with animation mods like Punchy that caused duplicate arms or visual glitches in first person.
  • Continuous Punching Bug:** Fixed an engine issue where the player character would continuously play the attack animation while holding an object.
  • Third Person Animations:** Fixed and properly synchronized third-person grabbing animations so they correctly appear for all players in multiplayer via tracking events.
  • Seat Ejection:** Fixed a bug where interacting or grabbing objects would unexpectedly kick the player out of their current seat or mount.

[1.4.0] Barehanded 1.4.0 by JuaanP on Jun 16, 2026
Download
## [1.4.0]

### Added
  • Sub-Level Disassembly:** You can now disassemble grabbed sub-levels either by physically slamming them into world blocks or by using a dedicated keybind.
  • Physics Place Toggle:** Added a new keybind to toggle between normal block placement and placing blocks directly as sub-levels.
  • New Config Options:** Added settings to hide the HUD overlays while grabbing, hide custom arms, and a configuration to set a maximum block limit for grabbed structures.

### Fixed
  • Animation Mods Compatibility:** Resolved rendering conflicts with animation mods like Punchy that caused duplicate arms or visual glitches in first person.
  • Continuous Punching Bug:** Fixed an engine issue where the player character would continuously play the attack animation while holding an object.
  • Third Person Animations:** Fixed and properly synchronized third-person grabbing animations so they correctly appear for all players in multiplayer via tracking events.
  • Seat Ejection:** Fixed a bug where interacting or grabbing objects would unexpectedly kick the player out of their current seat or mount.

[1.3.3] Barehanded 1.3.3 by JuaanP on Jun 13, 2026
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## [1.3.3]

### Changed
  • Sable Compatibility:** Updated to support Sable 2.0.1 or later.

[1.3.3] Barehanded 1.3.3 by JuaanP on Jun 13, 2026
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## [1.3.3]

### Changed
  • Sable Compatibility:** Updated to support Sable 2.0.1 or later.

[1.3.2] Barehanded 1.3.2 by JuaanP on Jun 13, 2026
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## [1.3.2]

### Changed
  • Sable Compatibility:** Updated to support Sable 2.0.0 (thanks to @YassiGame for the PR)

[1.3.2] Barehanded 1.3.2 by JuaanP on Jun 13, 2026
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## [1.3.2]

### Changed
  • Sable Compatibility:** Updated to support Sable 2.0.0 (thanks to @YassiGame for the PR)

[1.3.1] Barehanded 1.3.1 by JuaanP on Jun 09, 2026
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## [1.3.1]

### Fixed
  • Block Interaction:** Fixed a bug where interactable blocks with graphical user interfaces (such as Chests and Barrels) could not be grabbed because their UI would open instead.

[1.3.1] Barehanded 1.3.1 by JuaanP on Jun 09, 2026
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## [1.3.1]

### Fixed
  • Block Interaction:** Fixed a bug where interactable blocks with graphical user interfaces (such as Chests and Barrels) could not be grabbed because their UI would open instead.

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