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Base-Shader

by Bestsoft100 • Downloads: 0 • Followers: 0
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This shaderpack accurately recreates all vanilla effects in an Iris shaderpack.

Screenshot taken without shaderScreenshot taken with shader

This pack can be used as a base to create other shaderpacks, or it can be played with directly, since it adds a few options to for a little more customization.

Currently in Version 1.0, there are options in the shader menu to disable the entity shading and the fog. By editing the shader.properties file it's also possible to turn off the vignette and the directional light

By editing the shader.properties file you can turn off the directional light

As of Version 1.0 I have not tested every feature in the game to make sure everything is accurate, so far I have only done the effects that are always visible, like fog and lighting. If you find any issues you can report them here

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.x
Iris
1d ago 1
1.21.x
Iris
1d ago 1
1.21.x
Iris
1d ago 1
[3.0] 3.0 by Bestsoft100 on Oct 13, 2026
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  • Added a setting for enchantment glint strength that matches with the vanilla glint strength setting
  • Fog now applies on enchanted things and glowing entity textures
  • Mipmaps are now accurate
  • Line rendering is now accurate
  • Entity damage color is now accurate
  • Entity flames and name tags no longer have shading

Thanks to PurelyAndy who contributed most of this update!
[2.0] 2.0 by Bestsoft100 on Oct 13, 2026
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  • Directional light can now be toggled in the shaders menu
  • Added a fix for [MC-278012](https://bugs.mojang.com/browse/MC/issues/MC-278012) which is disabled by default
  • Seperated the Fog option into World Fog, Cloud Fog and Sky Fog
  • Made the shaders menu look a bit nicer
  • Fixed the enchantment glint, it is now animated
[1.0] 1.0 by Bestsoft100 on Oct 13, 2026
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The first version, made in version 1.21

This version has:
  • Accurate fog
  • Accurate block lighting
  • Accurate entity shading
  • Accurate sodium clouds
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