🏷️ This description may not reflect the version of the mod you’re using. If you have questions or need help, ask in the #support channel on my Discord server.


About
Basic Weapons expands on Minecraft's melee offerings with six vanilla-styled weapon types for every vanilla tool material.
- Adds daggers, clubs, hammers, pikes, quarterstaves and glaives
- Balances each weapon around damage, speed, reach, crafting cost and effects
- Install bespoke material packs to add weapons from other mods materials
- Includes built-in Bronze mod compatibility
⚠️ Minecraft Bugs That Affect This Mod
- ❌ Problem: Minecraft 1.21.10 and below has a bug that causes item models in Vanilla Minecraft to have visible gaps.
- 🟢 Solution:
- 1.21.10 and earlier: I strongly recommend using the Model Gap Fix mod
- 1.21.11+: Mojang has fixed this bug in 1.21.11 (MC-73186)
- ❌ Problem: Minecraft 1.21+ has a bug (MC-271840) that stops damage increase enchantments (like Sharpness and Might) from showing the damage increase in a weapon's tooltip.
- 🟢 Solution:
- 1.21 - 1.21.4: Install Legendary Tooltips
- 1.21.10+: Make sure you're using Basic Weapons 2.2.2+1.21.10 or later, which includes a fix for any weapon that accepts Sharpness or Might.
Basic Weapons adds six new tiered melee weapon types to complement the
existing sword, axe and spear in Minecraft. Each weapon is balanced around damage, attack speed, crafting
costs, attack reach and special effects.
If you have Better Combat installed, the weapons are also balanced around number of enemies hit and
combos.

Weapons should feel unique, powerful, easy to use and fair. I made Basic Weapons because I was looking around for weapon mods that would fit seamlessly into vanilla gameplay, and didn't quite find what I was looking for. I hope that in creating Basic Weapons, I've made that search a little easier for those of you who've had a similar experience.
This high level overview should give you an idea of what each weapon is good and bad at:
| Weapon | Damage | Speed | Baseline Effect | Reach |
|---|---|---|---|---|
| Vanilla Sword | Medium | Medium | Sweeping | Medium |
| Vanilla Axe | High | Slow | Shield Break | Medium |
| Dagger | Low | Fast | Medium | |
| Club | High | Slow | Slow target | Medium |
| Hammer | High | Very Slow | Knock target upwards | Medium |
| Pike | Medium | Medium | Very High | |
| Quarterstaff | Low | Medium | Sweeping | High |
| Glaive | High | Very Slow | Sweeping | High |
Material Pack System
Do you want compatibility with another mod's material? Check the
Public Material Pack List to see if a
material pack for that mod has been created.
If it doesn't exist? No problem! You can create materialpacks yourself with the
Material Pack Creator web application, and
submit them to the public list if you wish.
Material Packs are loaded at the start of the game from the basicweapons_materialpacks folder in your Minecraft root directory. Make sure you add packs before loading the game up, if you add them after, they won't load. Treat them as if they are mod files rather than resource or datapacks.
Mod Integrations
Basic Weapons can be enhanced by installing other mods alongside it. The following are mods that Basic Weapons has built-in support for.
Bronze
My Bronze mod adds bronze & tin basic weapons automatically when both mods are installed together. No material pack required.

Better Combat
With Better Combat installed, quarterstaves receive exciting new attack combos, daggers and clubs can be paired with other weapons for dual-wielding mayhem, and the hammer even features a fully custom attack animation.
Community Mods
- Bonded with their compatibility module
- Kev's Equipment Sets
If you have a project that includes Basic Weapons let me know! I love seeing what people create, and can add your project to this list if you wish.
Frequently Asked Questions
What does the "Might" enchantment do?
Might functions exactly the same as vanilla Sharpness. It increases the damage of your weapon by a flat amount based on the enchantment level. I felt that blunt weapons having Sharpness didn't make much sense, hence Might.
Is there a (fabric/forge/neoforge/risugami's modloader) version?
Basic Weapons exists on both Fabric and NeoForge. If you're running Quilt, use the Fabric jar.
Can you backport the mod to Minecraft 1.X.X?
Basic Weapons will not be backported. The mod will however support new major versions of Minecraft.
I found a bug / my game crashed
If you find any problems with Basic Weapons, please feel encouraged to create an issue on the GitHub repository issue tracker. Bug reports are incredibly useful and help this mod reach its full potential.
All Versions
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- materialpacks can now define whether a material is fireproof and its rarity
- materialpack loading is more robust with better error logging
- Simplified Chinese
- materialpacks can now define whether a material is fireproof and its rarity
- materialpack loading is more robust with better error logging
- Simplified Chinese
- materialpacks can now define whether a material is fireproof and its rarity
- materialpack loading is more robust with better error logging
- German, Spanish, Japanese, Dutch, Polish, Brazilian Portugese, Russian, Simplified Chinese
- materialpacks can now define whether a material is fireproof and its rarity
- materialpack loading is more robust with better error logging
- German, Spanish, Japanese, Dutch, Polish, Brazilian Portugese, Russian, Simplified Chinese
- materialpacks can now define whether a material is fireproof and its rarity
- materialpack loading is more robust with better error logging
- materialpacks that are missing weapon textures won't create broken items, and will instead skip them (parity with 1.21.11+)
- fixed bronze dagger recipe when farmer's delight and bronze are installed
- fixed potential crash avenue if mobs attack with a hammer or club
- fixed materialpack cleanup flow
- Belarusian, German, Argentinian Spanish, Spanish, French, Japanese, Dutch, Polish, Brazilian Portugese, Romanian, Russian, Simplified Chinese
- materialpacks can now define whether a material is fireproof and its rarity
- materialpack loading is more robust with better error logging
- materialpacks that are missing weapon textures won't create broken items, and will instead skip them (parity with 1.21.11+)
- fixed bronze dagger recipe when farmer's delight and bronze are installed
- fixed potential crash avenue if mobs attack with a hammer or club
- fixed materialpack cleanup flow
- Belarusian, German, Argentinian Spanish, Spanish, French, Japanese, Dutch, Polish, Brazilian Portugese, Romanian, Russian, Simplified Chinese
- updated german, spanish, japanese, dutch, polish, brazilian portugese, russian localization
- updated german, spanish, japanese, dutch, polish, brazilian portugese, russian localization
- config options for disabling loot table population and zombies/piglins spawning with weapons
- recipe unlock advancements on picking up a weapon
- better recipe book categorization of crafting and smelting recipes
- materialpacks have better safeguards around being loaded and load less randomly
- config options for disabling loot table population and zombies/piglins spawning with weapons
- recipe unlock advancements on picking up a weapon
- better recipe book categorization of crafting and smelting recipes
- materialpacks have better safeguards around being loaded and load less randomly
- Copper weapons work with Better Combat's animations again
- Copper weapons work with Better Combat's animations again
- weapon range patch for Better Combat's range_bonus migration
- Clubs & Hammers no longer have sweep attacks. This was broken in the previous version, and has been fixed with a more robust implementation of enchantment & sweeping behaviour overwrites
- Clubs & Hammers no longer have sweep attacks. This was broken in the previous version, and has been fixed with a more robust implementation of enchantment & sweeping behaviour overwrites
- dagger, club, hammer & pike enchanting at enchanting table works properly again
- dagger, club, hammer & pike enchanting at enchanting table works properly again
- Pike rendering works as intended with Better Combat mod
- Pike rendering works as intended with Better Combat mod
- Pikes rendered properly with locomotion mod installed
- Pikes rendered properly with locomotion mod installed
- [Locomotion mod](https://github.com/Trainguy9512/locomotion) semi-compatibility
- Made first person pike attack animation slightly more dynamic
- Piglins can now spawn with golden basic weapons (previously only zombies)
- More robust attack cooldown handling for hammer and club effects
- [Locomotion mod](https://github.com/Trainguy9512/locomotion) semi-compatibility
- Made first person pike attack animation slightly more dynamic
- Piglins can now spawn with golden basic weapons (previously only zombies)
- More robust attack cooldown handling for hammer and club effects
- held item models for materials that have an underscore in them now show as expected
- held item models for materials that have an underscore in them now show as expected
- Zombies attacking with an iron hammer or iron club no longer crash the game
- Zombies attacking with an iron hammer or iron club no longer crash the game
- This update mainly works on dealing with the fallout of Mojang adding a new weapon with the exact name and recipe as Basic Weapons' old spear, as well as texture changes and materialpack improvements under the hood.
### 🌞 New
- Added a new weapon, the **Pike**
- functionally replaces the old spear
- has a custom stabbing attack animation
- crafted with a stick and two ingots/planks/etc. diagonally
- NOTE: Your existing spears in old worlds will remain, but the crafting recipe has been removed and it will no longer show up in loot chests. I don't intend to remove the spear fully from this mod, but it isn't obtainable in normal gameplay any more.
- Zombies are able to spawn in with iron basic weapons at similar rates to vanilla (higher on Hard difficulty)
### 🧊 Material Packs
- Updated the materialpack creator to support the new pike, as well as creating custom (vanilla) spears
### ⚙️ Changes
- Textures for long weapons (glaive, quarterstaff, pike) have been updated to match how vanilla does its spear textures with the orange handle
- This update mainly works on dealing with the fallout of Mojang adding a new weapon with the exact name and recipe as Basic Weapons' old spear, as well as texture changes and materialpack improvements under the hood.
### 🌞 New
- Added a new weapon, the **Pike**
- functionally replaces the old spear
- has a custom stabbing attack animation
- crafted with a stick and two ingots/planks/etc. diagonally
- NOTE: Your existing spears in old worlds will remain, but the crafting recipe has been removed and it will no longer show up in loot chests. I don't intend to remove the spear fully from this mod, but it isn't obtainable in normal gameplay any more.
- Zombies are able to spawn in with iron basic weapons at similar rates to vanilla (higher on Hard difficulty)
### 🧊 Material Packs
- Updated the materialpack creator to support the new pike, as well as creating custom (vanilla) spears
### ⚙️ Changes
- Textures for long weapons (glaive, quarterstaff, pike) have been updated to match how vanilla does its spear textures with the orange handle
- Added compatibility with [Reforged](https://modrinth.com/mod/tiered) mod
- Added [Enchantment Descriptions](https://modrinth.com/mod/enchantment-descriptions) support for Might





