
This mods requires 20.10 beta versions of Epic Figth which is not posted onto CF yet.
This is part of the API split from Epic Fight Battle Arts, You will need this for Battle Arts to function at all.
Allows mod devs to make their own battle styles and combat arts without the content I brought to the table.
All Versions
+ Add Version- Fixed skillbook icons missing due to mod_id update
- Tested against:**
- NeoForge:** 21.1.219
- Minecraft:** 1.21.1
- Renamed
slash_modifiertodamage_attribute_modifierto improve clarity. Warning: would break datapacks.
- Tested against:**
- NeoForge:** 21.1.219
- Minecraft:** 1.21.1
- Fixed damage modifier not being applied correctly
- Tested against:**
- NeoForge:** 21.1.219
- Minecraft:** 1.21.1
- Fixed deserializer on DamageAttribute looking for a float which does not exist on json.
- Tested against:**
- NeoForge:** 21.1.219
- Minecraft:** 1.21.1
- Fixed Battle Arts Custom Data not registering.
- Tested against:**
- NeoForge:** 21.1.219
- Minecraft:** 1.21.1
- Damage Attributes, a new feature that regards animation-specific damage types. This is complemented by the
PhysicalDamageTypetag.
### Fixed
- Missing translation keys.
- Tested against:**
- NeoForge:** 21.1.219
- Minecraft:** 1.21.1
- Fixed HitStop not actually being updated.
- Updated Epic Fight to
20.14.16 - Switched buildscript to Kotlin (BETA)
Fixed auto-publish reobfJar
- Updated Epic Fight to
20.14.16 - Switched buildscript to Kotlin (BETA)
Working on trying to restore mixins to a ModDevGradle project
Fixed mappings error and reobfJar error
- Updated Epic Fight to
20.14.16 - Switched buildscript to Kotlin (BETA)
Working on trying to restore mixins to a ModDevGradle project
Fixed mappings error
- Updated Epic Fight to
20.14.3
- Fixed HitStop not actually being updated.
- Added Hit Stop variables similar to how Impactful does it. (Experimental)
- More stability improvements.