Overhauls Minecraft Inventory by building on the Bundle's mechanics to increase functionality and ease of use. Includes specified bundle mecanics such as a reliable Lunch Box to the unique Alchemy Bag.
I haven't gotten around to making this page look good. For the time being, check out the wiki!

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- Placed Backpacks**
- Stack your equipped Backpack by CTRL + RClicking a placed one
- Comparators now correctly update
- Comparators only read hanging Backpacks, not Backpacks placed on the top of a block
- Rejoining a world, Backpacks remember if they are hanging or knocked loose
- Issues**
- Fabric crashed while interacting on/breaking a Decorated Pot
- Allay holding a Backpack no longer teleport to the player if "NoAI" is true
- Shift Clicking items from a Backpack Menu into a full Inventory no longer deletes items
- Placed Backpacks**
- Stack your equipped Backpack by CTRL + RClicking a placed one
- Comparators now correctly update
- Comparators only read hanging Backpacks, not Backpacks placed on the top of a block
- Rejoining a world, Backpacks remember if they are hanging or knocked loose
- Issues**
- Fabric crashed while interacting on/breaking a Decorated Pot
- Allay holding a Backpack no longer teleport to the player if "NoAI" is true
- Shift Clicking items from a Backpack Menu into a full Inventory no longer deletes items
- Quality Of Life**
- Picking up an item now searches for any Bundle-Like item present in the inventory and collects it there if a matching item is already stored
- Burlap Sack is now crafted with String + Hay Bale instead of Stripped Bamboo and the texture has been updated accordingly
- my world never generated a jungle and I was over it
- also its called a burlap sack
- this was the orignal recipe but I wanted to be cool and unique but now look at me
- Controls**
- The player must **not** be pressing the movement keys while placing the Backpack with CTRL *(using a shield feels much better now)*
- Using the mousewheel while holding a Lunch Box no longer cycles through the items; inventory controls are unchanged *(controls were more intrusive than useful)*
- Bugs**
- Leather Pants would drop it's contents when damaged
- Using an item on a Decorated Pot while a Loot Table is present would crash the game
I've been playing a little modded in my free time and these are just some changes I've noticed had to be changed, hope you agree :)
- Quality Of Life**
- Picking up an item now searches for any Bundle-Like item present in the inventory and collects it there if a matching item is already stored
- Burlap Sack is now crafted with String + Hay Bale instead of Stripped Bamboo and the texture has been updated accordingly
- my world never generated a jungle and I was over it
- also its called a burlap sack
- this was the orignal recipe but I wanted to be cool and unique but now look at me
- Controls**
- The player must **not** be pressing the movement keys while placing the Backpack with CTRL *(using a shield feels much better now)*
- Using the mousewheel while holding a Lunch Box no longer cycles through the items; inventory controls are unchanged *(controls were more intrusive than useful)*
- Bugs**
- Leather Pants would drop it's contents when damaged
- Using an item on a Decorated Pot while a Loot Table is present would crash the game
I've been playing a little modded in my free time and these are just some changes I've noticed had to be changed, hope you agree :)
- Decorated Pots**
- Now holds 2 double chests worth of a single item (108 Stacks!)
- Decorated Pots need a transparent block above it to interact (like chests do)
- Right click to insert the item in your hand
- With items in the pot, right click will insert any matching items in the inventory
- Left click to remove a stack of the items stored
- Bundle Menus**
- You can now open multiple menus at once.
- Menus can be moved by clicking and dragging on a empty slot
- Pressing ESC closes any open menus before closing your screen
- Added indication how to open the menu
- Changes**
- Allay pickup items on the ground while holding a backpack
- The Alchemist Bag has been renamed to "Alchemy Bag"
- The Alchemy Bag's recipe has been made cheaper
- Leather Pants now have "pockets" again
- Miscellaneous**
- The
filtercomponent can be made a blacklist by starting a tag with!# - Quick moving items from the inventory's crafting result caused items to dupe
- Decorated Pots**
- Now holds 2 double chests worth of a single item (108 Stacks!)
- Decorated Pots need a transparent block above it to interact (like chests do)
- Right click to insert the item in your hand
- With items in the pot, right click will insert any matching items in the inventory
- Left click to remove a stack of the items stored
- Bundle Menus**
- You can now open multiple menus at once.
- Menus can be moved by clicking and dragging on a empty slot
- Pressing ESC closes any open menus before closing your screen
- Added indication how to open the menu
- Changes**
- Allay pickup items on the ground while holding a backpack
- The Alchemist Bag has been renamed to "Alchemy Bag"
- The Alchemy Bag's recipe has been made cheaper
- Leather Pants now have "pockets" again
- Miscellaneous**
- The
filtercomponent can be made a blacklist by starting a tag with!# - Quick moving items from the inventory's crafting result caused items to dupe
- Quick Fix**
- Starting a server would crash when trying to access a client only class <br> *(thanks hyphyuria)*
- Quick Fix**
- Starting a server would crash when trying to access a client only class <br> *(thanks hyphyuria)*
- Tooltip Menus**
- Overhauled controls to insert/remove items
- A Right-Click or Ctrl-Click opens a tooltip where the mouse is used to move items
- In Lunch Boxes, Alchemy Bags, and Quivers; MWheel Scrolling selects an item to use
- Overhauled hidden
chesttrait to look simmilar tobundletraits - Placing Backpacks**
- Hanging snaps to where 4 corners are supported
- Placing upright moves to be fully supported on the block
- Failure to place due to space happens ***much*** less often
- Selecting Items**
- Middle Mouse on a item in the inventory pulls matching items from the Backpack to cursor
- Holding a Quiver, Alchemy Bag, or Lunch Box and using the scroll wheel cycles the selected item
- Quivers can be used anywhere in the inventory and are no longer worn on the Back
- Lunch Boxes & Alchemy Bags show the selected item when hovered or held
- Quivers show the selected arrow's amount
- Scrolling to select an item loops once scrolled past the end of the list
- Traits & Components**
- Removed
beansbackpacks:equipablecomponent - Removed
beansbackpacks:placeablecomponent - Added
beansbackpacks:backpacktrait - Combination of
bundle,placeable, &equipablecomponents - Added
parentfield to Reference Traits - Takes an existing
trait_idfor the current Reference Trait to overlay ontop of - Added
beansbackpacks:filterwhich whitelists item's allowed onto the storage - Works in a Reference too
- Bug Fixes**
- Looking away from a block while trying to place a backpack right-clicks that block and cancels itself
- When opening the Smithing Screen, the Armor Stand started the wrong way
- The eating sounds from the Lunch Box depended on the first item, not the selected item
- Alchemy Bag particles now take the player's momentum when used
- In NeoForge, the tooltips for equipables were not appearing
- Miscellaneous**
- Changed
keep_backpack_on_deathconfig from true/false for clarity Always: always keeps the backpackNever: always drops the backpackKeepInventory(*default*): keeps/drops the backpack according the KeepInventory gamerule- Removed ticking methods which traits no longer used
- Tooltip Menus**
- Overhauled controls to insert/remove items
- A Right-Click or Ctrl-Click opens a tooltip where the mouse is used to move items
- In Lunch Boxes, Alchemy Bags, and Quivers; MWheel Scrolling selects an item to use
- Overhauled hidden
chesttrait to look simmilar tobundletraits - Placing Backpacks**
- Hanging snaps to where 4 corners are supported
- Placing upright moves to be fully supported on the block
- Failure to place due to space happens ***much*** less often
- Selecting Items**
- Middle Mouse on a item in the inventory pulls matching items from the Backpack to cursor
- Holding a Quiver, Alchemy Bag, or Lunch Box and using the scroll wheel cycles the selected item
- Quivers can be used anywhere in the inventory and are no longer worn on the Back
- Lunch Boxes & Alchemy Bags show the selected item when hovered or held
- Quivers show the selected arrow's amount
- Scrolling to select an item loops once scrolled past the end of the list
- Traits & Components**
- Removed
beansbackpacks:equipablecomponent - Removed
beansbackpacks:placeablecomponent - Added
beansbackpacks:backpacktrait - Combination of
bundle,placeable, &equipablecomponents - Added
parentfield to Reference Traits - Takes an existing
trait_idfor the current Reference Trait to overlay ontop of - Added
beansbackpacks:filterwhich whitelists item's allowed onto the storage - Works in a Reference too
- Bug Fixes**
- Looking away from a block while trying to place a backpack right-clicks that block and cancels itself
- When opening the Smithing Screen, the Armor Stand started the wrong way
- The eating sounds from the Lunch Box depended on the first item, not the selected item
- Alchemy Bag particles now take the player's momentum when used
- In NeoForge, the tooltips for equipables were not appearing
- Miscellaneous**
- Changed
keep_backpack_on_deathconfig from true/false for clarity Always: always keeps the backpackNever: always drops the backpackKeepInventory(*default*): keeps/drops the backpack according the KeepInventory gamerule- Removed ticking methods which traits no longer used
- Burlap Sack Block**
- Backpack-like storage block
- Holds 16 Stacks
- Crafted with Stripped Bamboo + String
- Backpack Balancing**
- Iron & Gold Backpacks now hold 9 stacks (previously 8)
- Netherite Backpacks now hold 16 stacks (previously 12)
- Config Features**
- Completely removed "Features" (too much bulk)
- Miscellaneous**
- Added "beansbackpacks:display" Item Component to redirect an item's model
- Added "display" field in "beansbackpacks:references"
- Fixed Leather Armor not rendering with any color
- Burlap Sack Block**
- Backpack-like storage block
- Holds 16 Stacks
- Crafted with Stripped Bamboo + String
- Backpack Balancing**
- Iron & Gold Backpacks now hold 9 stacks (previously 8)
- Netherite Backpacks now hold 16 stacks (previously 12)
- Config Features**
- Completely removed "Features" (too much bulk)
- Miscellaneous**
- Added "beansbackpacks:display" Item Component to redirect an item's model
- Added "display" field in "beansbackpacks:references"
- Fixed Leather Armor not rendering with any color
- Major Shorthand Changes**
- The Shorthand has been seperated to the stand-alone mod **["Beans' Toolbelt"](https://modrinth.com/mod/beans-tool-belt)**
- Opening your world will send a warning message to install Beans' Toolbelt if any save data is found.
- Beans' Backpacks will hold onto the Shorthand's data until Beans' Toolbelt is installed.
- Controls**
- You must now hold [Sprint] + [Use] about 0.5s to place a backpack
- Using a empty backpack in your hand while wearing a filled one will not longer swap backpacks
- Quickly moving items into the Backpack with CTRL will no longer move it to the backpack in your hands
- Miscellaneous**
- Removed all Experimental Features
- Subtle re-texture of the Leather Backpack item to appear a simmilar color to when placed
- Major Shorthand Changes**
- The Shorthand has been seperated to the stand-alone mod **["Beans' Toolbelt"](https://modrinth.com/mod/beans-tool-belt)**
- Opening your world will send a warning message to install Beans' Toolbelt if any save data is found.
- Beans' Backpacks will hold onto the Shorthand's data until Beans' Toolbelt is installed.
- Controls**
- You must now hold [Sprint] + [Use] about 0.5s to place a backpack
- Using a empty backpack in your hand while wearing a filled one will not longer swap backpacks
- Quickly moving items into the Backpack with CTRL will no longer move it to the backpack in your hands
- Miscellaneous**
- Removed all Experimental Features
- Subtle re-texture of the Leather Backpack item to appear a simmilar color to when placed
- Major Shorthand & Tool Belt Changes**
- The Shorthand & the Tool Belt have been merged into the Shorthand
- Equipping a Tool in any Shorthand Slot works like the Tool Belt
- Removed the Secondary Shorthand Key
- Pressing the Shorthand Key now activates the Shorthand
- While active, scroll the mouse to select a different tool
- Disabled Rendering of the Shorthand on the Player
- The Shorthand can be extended through meeting specific advancements
- Entering the End
- Reaching Level 30
- [Read the updated documentation](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Getting-Started)
- Config**
- Added Client Config Option
shorthand_control*([more](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options#shorthand_control))* - Added Common Config Option
extend_shorthand_by_advancement*([more](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options#extend_shorthand_by_advancement))* - Removed
tool_belt_hud_visibility - Removed
disable_shorthand_render - Removed
tool_belt_additions - Removed
allow_shorthand_weapons - Removed
keep_tool_belt_on_death - Renamed
tool_belt_break_itemstoshorthand_breaks_tool shorthand_breaks_toolis now modifiable on the Client- Miscellaneous**
- Vanilla Conduit Power's mining speed increase now stacks with Haste
- Updated the textures for Iron & Gold Backpacks
- Bugs**
- Right Clicking while using the Shorthand's auto equip now unequips the tool correctly to use items on your first click
- The Creative Mode Screen now correctly clears the Shorthand Slots and no longer creates ghost items
- If the player is loaded on a server with an invalid selected slot, that slot gets clamped
- Major Shorthand & Tool Belt Changes**
- The Shorthand & the Tool Belt have been merged into the Shorthand
- Equipping a Tool in any Shorthand Slot works like the Tool Belt
- Removed the Secondary Shorthand Key
- Pressing the Shorthand Key now activates the Shorthand
- While active, scroll the mouse to select a different tool
- Disabled Rendering of the Shorthand on the Player
- The Shorthand can be extended through meeting specific advancements
- Entering the End
- Reaching Level 30
- [Read the updated documentation](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Getting-Started)
- Config**
- Added Client Config Option
shorthand_control*([more](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options#shorthand_control))* - Added Common Config Option
extend_shorthand_by_advancement*([more](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options#extend_shorthand_by_advancement))* - Removed
tool_belt_hud_visibility - Removed
disable_shorthand_render - Removed
tool_belt_additions - Removed
allow_shorthand_weapons - Removed
keep_tool_belt_on_death - Renamed
tool_belt_break_itemstoshorthand_breaks_tool shorthand_breaks_toolis now modifiable on the Client- Miscellaneous**
- Vanilla Conduit Power's mining speed increase now stacks with Haste
- Updated the textures for Iron & Gold Backpacks
- Bugs**
- Right Clicking while using the Shorthand's auto equip now unequips the tool correctly to use items on your first click
- The Creative Mode Screen now correctly clears the Shorthand Slots and no longer creates ghost items
- If the player is loaded on a server with an invalid selected slot, that slot gets clamped
- Major Changes**
- The Feature "Backpacks Expirments" is no longer enabled by default
- Disables Expirmental Items; Copper Leggings, Vial o' Experience, Bulk Bundle
- More Utilities**
- Compasses, including Respawn & Lodestone linked, display a hud element
- Clocks display a hud element
- Conduits
- Grants *Conduit Power I* while in water or anywhere while raining
- Equip 2 Conduits for *Conduit Power II*
- Ominous Banners
- Grants *Bad Omen I* for 5 minutes
- Condumed when entering Villages or Trial Chambers
- Each Utility has a unique model when equipped
- Overhauled Backpack Menus**
- Players can access their entire inventory while in the backpack screen
- Shift, Ctrl, Q to Drop all work with these screens
- Use Shift on Bundles in the Inventory to move items to the Backpack
- Miscellaneous**
- The "Copper Backpacks" Feature's resources have been seperated from the base resources
- Major Changes**
- The Feature "Backpacks Expirments" is no longer enabled by default
- Disables Expirmental Items; Copper Leggings, Vial o' Experience, Bulk Bundle
- More Utilities**
- Compasses, including Respawn & Lodestone linked, display a hud element
- Clocks display a hud element
- Conduits
- Grants *Conduit Power I* while in water or anywhere while raining
- Equip 2 Conduits for *Conduit Power II*
- Ominous Banners
- Grants *Bad Omen I* for 5 minutes
- Condumed when entering Villages or Trial Chambers
- Each Utility has a unique model when equipped
- Overhauled Backpack Menus**
- Players can access their entire inventory while in the backpack screen
- Shift, Ctrl, Q to Drop all work with these screens
- Use Shift on Bundles in the Inventory to move items to the Backpack
- Miscellaneous**
- The "Copper Backpacks" Feature's resources have been seperated from the base resources
- Hot Fix**
- The
beansbackpacks:batteryTrait was missing client methods which caused the game to crash while trying to render item decorations
- Added Utility Slots to Backpacks**
- Leather, Iron & Gold Backpacks add 1 Utility Slot
- Netherite Backpacks add 2
- Utility Slots activate unique upgrades while the desired item is equipped
- Rockets: While flying with an elytra, pressing jump will give you a boost
- Totems: Upon death, the totem will save you
- Spyglass: Pressing
Bwill zoom in - More to come! [Check out this](https://github.com/BeansGalaxy/Beans-Backpacks-3/issues/19) to leave any suggestions
- Config**
- The Back Slot is now movable in the Client Config
- Added the Copper Backpacks Feature to the Features page
- Miscellaneous**
- Tweaked the vanilla spyglass overlay
- Fixed a bug causing Minecraft to crash while opening the creative inventory with trinkets installed
- Added Utility Slots to Backpacks**
- Leather, Iron & Gold Backpacks add 1 Utility Slot
- Netherite Backpacks add 2
- Utility Slots activate unique upgrades while the desired item is equipped
- Rockets: While flying with an elytra, pressing jump will give you a boost
- Totems: Upon death, the totem will save you
- Spyglass: Pressing
Bwill zoom in - More to come! [Check out this](https://github.com/BeansGalaxy/Beans-Backpacks-3/issues/19) to leave any suggestions
- Config**
- The Back Slot is now movable in the Client Config
- Added the Copper Backpacks Feature to the Features page
- Miscellaneous**
- Tweaked the vanilla spyglass overlay
- Fixed a bug causing Minecraft to crash while opening the creative inventory with trinkets installed
- Shorthand**
- Weapons are no longer allowed to be equiped in the shorthand
- If a tool is not found in the toolbelt, the shorthand is searched and equipped
- Combined the shorthand and toolbelt slots to the right side of the inventory
- The Shorthand's max size has been reduced from 8 to 4
- The Tool Belt's max size has been reduced from 8 to 5
- Read more about the changes to the Shorthand [here](https://github.com/BeansGalaxy/Beans-Backpacks-3/issues/18) <---
- Config**
allow_shorthand_weapons: allows for weapons to be equiped in the shorthand agiandisable_equipable_render: disables equiped backpacks from renderingdisable_shorthand_render: disables the shorthand from renderingdo_nbt_stacking: allows simmilar items with different nbt to stack- NBT Stacking**
- Items with simmilar nbt such as renamed items or bee hives can now be stack
- Items can only stack this way by the player in the inventory or on pick-up
- Disabled by default. Set
do_nbt_stackingtotruein the common config - Bugs**
- Fixed crash with [Scorchful](https://modrinth.com/mod/scorchful) mod (thanks for the help [TheDeathlyCow](https://modrinth.com/user/TheDeathlyCow)!)
- Shorthand**
- Weapons are no longer allowed to be equiped in the shorthand
- If a tool is not found in the toolbelt, the shorthand is searched and equipped
- Combined the shorthand and toolbelt slots to the right side of the inventory
- The Shorthand's max size has been reduced from 8 to 4
- The Tool Belt's max size has been reduced from 8 to 5
- Read more about the changes to the Shorthand [here](https://github.com/BeansGalaxy/Beans-Backpacks-3/issues/18) <---
- Config**
allow_shorthand_weapons: allows for weapons to be equiped in the shorthand agiandisable_equipable_render: disables equiped backpacks from renderingdisable_shorthand_render: disables the shorthand from renderingdo_nbt_stacking: allows simmilar items with different nbt to stack- NBT Stacking**
- Items with simmilar nbt such as renamed items or bee hives can now be stack
- Items can only stack this way by the player in the inventory or on pick-up
- Disabled by default. Set
do_nbt_stackingtotruein the common config - Bugs**
- Fixed crash with [Scorchful](https://modrinth.com/mod/scorchful) mod (thanks for the help [TheDeathlyCow](https://modrinth.com/user/TheDeathlyCow)!)
- Major Changes**
- Hidden many "half-baked" items under the new Feature ["**Backpack Experiments**"](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options/_edit#backpack-experiments). Enabled by default but this will change soon.
- Config**
- All config now saves to sub-directory
.../config/beansbackpacks/ - Added Client option
tool_belt_hud_visibility([*read more*](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options/_edit#backpack-experiments)) - Added new config page ["**Features**"](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options/_edit#backpack-experiments)
- Fixes**
- Adjusting the sizes of the Tool Belt and Shorthand now update correctly on load
- Config on the Server was not loading
- Adjusted how Allay hold Backpacks
- Major Changes**
- Hidden many "half-baked" items under the new Feature ["**Backpack Experiments**"](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options/_edit#backpack-experiments). Enabled by default but this will change soon.
- Config**
- All config now saves to sub-directory
.../config/beansbackpacks/ - Added Client option
tool_belt_hud_visibility([*read more*](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options/_edit#backpack-experiments)) - Added new config page ["**Features**"](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options/_edit#backpack-experiments)
- Fixes**
- Adjusting the sizes of the Tool Belt and Shorthand now update correctly on load
- Config on the Server was not loading
- Adjusted how Allay hold Backpacks
- Added Traits Config Page**
- Check out [the wiki](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options#trait-registry) for help!
- Item Rendering**
- Holding the Lunch Box and Alchemy Bag in your hand now renders at the selected item
- The Quiver shows the selected arrow at a glance
- Simplified Quiver texture for readability
- The Fullness Bar's color has been changed to gold to match the item's tooltip
- The Fullness Bar now renders under the Damage Bar
- Backpack Entities**
- Backpacks wobble once again when placed onto the ground
- Backpacks could be picked up through solid blocks
- Using the hotbar keys on an empty Bundle Menu Slot would crash the game
- Creative Mode**
- Fixed the Backpack from being unusable once an item was stored
- Fixed the Equipment equip sound from being played when switching gamemodes
- Miscellaneous**
- Shorthand/Toolbar HUD elements render on the same plane as the Hotbar
- Config Pages' order is no longer shuffled each load
- Added Traits Config Page**
- Check out [the wiki](https://github.com/BeansGalaxy/Beans-Backpacks-3/wiki/Config-Options#trait-registry) for help!
- Item Rendering**
- Holding the Lunch Box and Alchemy Bag in your hand now renders at the selected item
- The Quiver shows the selected arrow at a glance
- Simplified Quiver texture for readability
- The Fullness Bar's color has been changed to gold to match the item's tooltip
- The Fullness Bar now renders under the Damage Bar
- Backpack Entities**
- Backpacks wobble once again when placed onto the ground
- Backpacks could be picked up through solid blocks
- Using the hotbar keys on an empty Bundle Menu Slot would crash the game
- Creative Mode**
- Fixed the Backpack from being unusable once an item was stored
- Fixed the Equipment equip sound from being played when switching gamemodes
- Miscellaneous**
- Shorthand/Toolbar HUD elements render on the same plane as the Hotbar
- Config Pages' order is no longer shuffled each load
- Backpack Appearance**
- Player capes no longer clip with Backpacks
- Adjusted the position of the Backpack while an Elytra is equipped
- Added Client Config option
elytra_model_equipmentthat registers items while equipped in the Chestplate alter the postition to the Elytra position - Tweaked Leather Backpack Entity's inner texture
- Chester Mob**
- Allay can be equipped with a Backpack by pressing CTRL + Right Click
- While equipped the Allay follows the Player and stays within interaction range
- Right Click the Allay to open the Backpack's Menu
- Allay's will teleport to the Player while too far
- When the Player disconnects or changes dimentions, the Allay will not move
- Miscellaneous**
- Fabric can now play in 1.21.1
- Swapping the Offhand with the Shorthand active created ghost items
- The
beansbackpacks:equipableComponent takes an optional unequip sound
- Backpack Appearance**
- Player capes no longer clip with Backpacks
- Adjusted the position of the Backpack while an Elytra is equipped
- Added Client Config option
elytra_model_equipmentthat registers items while equipped in the Chestplate alter the postition to the Elytra position - Tweaked Leather Backpack Entity's inner texture
- Chester Mob**
- Allay can be equipped with a Backpack by pressing CTRL + Right Click
- While equipped the Allay follows the Player and stays within interaction range
- Right Click the Allay to open the Backpack's Menu
- Allay's will teleport to the Player while too far
- When the Player disconnects or changes dimentions, the Allay will not move
- Miscellaneous**
- Fabric can now play in 1.21.1
- Swapping the Offhand with the Shorthand active created ghost items
- The
beansbackpacks:equipableComponent takes an optional unequip sound
- Items
- Added Bulk Pouch (Unfinished)
- Thrown Tridents return to the Shorthand Slot
- Config
- Added seperate Keep Inventory Rules for the Back Slot, Tool Belt, and Shorthand
- Compatibility
- [Mod Menu](https://modrinth.com/mod/modmenu)
- [Better Combat](https://modrinth.com/mod/better-combat)