An open-source terrain renderer using the Celeritas Core API
Works best with FalseTweaks
A long time coming, a faster, better, more compatible than ever way of quickly drawing chunks on your screen! Enjoy smoother gameplay with less stutter, see further with longer render distances and more stability than the alternatives.
Replaces the archaic call-list based chunk rendered (circa 93' technology) with a more 'modern' approach, using the power of OpenGL 3.3 and above.
Compatibility
Compatible with most other popular client-side optimization and graphics mods, including but not limited to:
- FalseTweaks
- SwanSong
- Right Proper Lighting Engine
- Right Proper MCPatcher
- HodgePodge
- FastCraft
- CoreTweaks
- ArchaicFix
- BugTorch
- NotFine
With expected incompatibilities with:
- OptiFine (any)
- Original ShadersMod
- MCPatcher: Forge
- Neodymium (does the same thing anyway)
- Angelica (May work with certain modules)
Technical
This mod is based on the reference implementation of Celeritas for 1.7.10, focused on the terrain renderer.
Other features such as general improvements to entity rendering or ambient occlusion tweaks are not planned.
FalseTweaks is required for threaded rendering support.
Licence
The mod was developed by Ven and FalsePattern, Copyright 2025, licensed under the GNU Lesser General Public License, Version 3.0 only.
For more information, see the LICENSE file. This readme section is not a replacement for the full license text.
Credits
Designed by Ven, written by FalsePattern
Initial testing done by, (alphabetic order):
- Bot
- Brandyn
- DarkShadow44
- Houstonruss
- Jss
- matt-159
- Rally
- UnicornBlood
Based on the work of Embeddedt and his multiplatform framework Celeritas With credits to the CaffeineMC team, and other contributors to forks of the Sodium project.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
|
R
1.2.5-j8
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4mo ago | 1 | |||
| 4mo ago | 1 | ||||
|
R
1.2.4-j8
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6mo ago | 1 | |||
| 6mo ago | 1 | ||||
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1.2.3-j8
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7mo ago | 1 | |||
| 7mo ago | 1 | ||||
| 8mo ago | 1 | ||||
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R
1.2.2-j8
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8mo ago | 1 | |||
| 10mo ago | 1 | ||||
|
R
1.2.1-j8
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10mo ago | 1 | |||
| 11mo ago | 1 | ||||
|
R
1.2.0-j8
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11mo ago | 1 | |||
| 11mo ago | 1 | ||||
|
R
1.1.1-j8
|
11mo ago | 1 | |||
| 11mo ago | 1 | ||||
|
R
1.1.0-j8
|
11mo ago | 1 | |||
|
R
1.0.7-8
|
11mo ago | 1 | |||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
|
R
1.0.6-j8
|
11mo ago | 1 | |||
| last yr. | 1 | ||||
|
R
1.0.5-j8
|
last yr. | 1 | |||
| last yr. | 1 | ||||
|
R
1.0.4-j8
|
last yr. | 1 | |||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
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| last yr. | 1 |
## [1.2.3] - 2026-03-23
### Fixed
- FastFog breaking when Y>=128 ([#29](https://github.com/vfx-dev/Beddium/issues/29))
## [1.2.2] - 2025-3-3
### Changed
- No longer crashes game on serverside
## [1.2.1] - 2025-12-20
### Changed
- Improvements to profiling
### Added
- Integration with MEGATrace profiling
## [1.2.0] - 2025-12-02
### Changed
- Updated localizations ([huihiuhuai/Update zh_CN.lang#26](https://github.com/vfx-dev/Beddium/pull/26))
- Improved fast fog, now works correctly with Chromaticraft
- Debug config is now disabled by default
- Conservative Animated Textures are now enabled by default
### Added
- Optional Tessellator locking to help debug misbehaving mods
- Support for FlenixCities
### Removed
- Better Mipmaps Module was removed as it was buggy and unfinished. Use the FalseTweaks one instead.
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.3] - 2026-03-23
### Fixed
- FastFog breaking when Y>=128 ([#29](https://github.com/vfx-dev/Beddium/issues/29))
## [1.2.2] - 2025-3-3
### Changed
- No longer crashes game on serverside
## [1.2.1] - 2025-12-20
### Changed
- Improvements to profiling
### Added
- Integration with MEGATrace profiling
## [1.2.0] - 2025-12-02
### Changed
- Updated localizations ([huihiuhuai/Update zh_CN.lang#26](https://github.com/vfx-dev/Beddium/pull/26))
- Improved fast fog, now works correctly with Chromaticraft
- Debug config is now disabled by default
- Conservative Animated Textures are now enabled by default
### Added
- Optional Tessellator locking to help debug misbehaving mods
- Support for FlenixCities
### Removed
- Better Mipmaps Module was removed as it was buggy and unfinished. Use the FalseTweaks one instead.
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.2] - 2025-3-3
### Changed
- No longer crashes game on serverside
## [1.2.1] - 2025-12-20
### Changed
- Improvements to profiling
### Added
- Integration with MEGATrace profiling
## [1.2.0] - 2025-12-02
### Changed
- Updated localizations ([huihiuhuai/Update zh_CN.lang#26](https://github.com/vfx-dev/Beddium/pull/26))
- Improved fast fog, now works correctly with Chromaticraft
- Debug config is now disabled by default
- Conservative Animated Textures are now enabled by default
### Added
- Optional Tessellator locking to help debug misbehaving mods
- Support for FlenixCities
### Removed
- Better Mipmaps Module was removed as it was buggy and unfinished. Use the FalseTweaks one instead.
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.2] - 2025-3-3
### Changed
- No longer crashes game on serverside
## [1.2.1] - 2025-12-20
### Changed
- Improvements to profiling
### Added
- Integration with MEGATrace profiling
## [1.2.0] - 2025-12-02
### Changed
- Updated localizations ([huihiuhuai/Update zh_CN.lang#26](https://github.com/vfx-dev/Beddium/pull/26))
- Improved fast fog, now works correctly with Chromaticraft
- Debug config is now disabled by default
- Conservative Animated Textures are now enabled by default
### Added
- Optional Tessellator locking to help debug misbehaving mods
- Support for FlenixCities
### Removed
- Better Mipmaps Module was removed as it was buggy and unfinished. Use the FalseTweaks one instead.
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.1] - 2025-12-20
### Changed
- Improvements to profiling
### Added
- Integration with MEGATrace profiling
## [1.2.0] - 2025-12-02
### Changed
- Updated localizations ([huihiuhuai/Update zh_CN.lang#26](https://github.com/vfx-dev/Beddium/pull/26))
- Improved fast fog, now works correctly with Chromaticraft
- Debug config is now disabled by default
- Conservative Animated Textures are now enabled by default
### Added
- Optional Tessellator locking to help debug misbehaving mods
- Support for FlenixCities
### Removed
- Better Mipmaps Module was removed as it was buggy and unfinished. Use the FalseTweaks one instead.
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.1] - 2025-12-20
### Changed
- Improvements to profiling
### Added
- Integration with MEGATrace profiling
## [1.2.0] - 2025-12-02
### Changed
- Updated localizations ([huihiuhuai/Update zh_CN.lang#26](https://github.com/vfx-dev/Beddium/pull/26))
- Improved fast fog, now works correctly with Chromaticraft
- Debug config is now disabled by default
- Conservative Animated Textures are now enabled by default
### Added
- Optional Tessellator locking to help debug misbehaving mods
- Support for FlenixCities
### Removed
- Better Mipmaps Module was removed as it was buggy and unfinished. Use the FalseTweaks one instead.
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.0] - 2025-12-02
### Changed
- Updated localizations ([huihiuhuai/Update zh_CN.lang#26](https://github.com/vfx-dev/Beddium/pull/26))
- Improved fast fog, now works correctly with Chromaticraft
- Debug config is now disabled by default
- Conservative Animated Textures are now enabled by default
### Added
- Optional Tessellator locking to help debug misbehaving mods
- Support for FlenixCities
### Removed
- Better Mipmaps Module was removed as it was buggy and unfinished. Use the FalseTweaks one instead.
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.2.0] - 2025-12-02
### Changed
- Updated localizations ([huihiuhuai/Update zh_CN.lang#26](https://github.com/vfx-dev/Beddium/pull/26))
- Improved fast fog, now works correctly with Chromaticraft
- Debug config is now disabled by default
- Conservative Animated Textures are now enabled by default
### Added
- Optional Tessellator locking to help debug misbehaving mods
- Support for FlenixCities
### Removed
- Better Mipmaps Module was removed as it was buggy and unfinished. Use the FalseTweaks one instead.
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.1.1] - 2025-11-29
### Added
- Basic support for iChun's Door mod, half-fixing ([#14](https://github.com/vfx-dev/Beddium/issues/14))
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.1.0] - 2025-11-29
### Changed
- Improved the implementation of fast fog, now with better mod compat
### Added
- Added a fog bias config when using ChunkDrawMode=Fast, which can pull in the fog and reduce pop-in
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.7] - 2025-11-24
### Changed
- Switched to using USE_VANILLA_COLOR_FORMAT
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.6] - 2025-11-24
### Added
- Config option for Always Translucent Sprites
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.5] - 2025-11-13
## Fixed
- Netherlicious blocks causing flickering
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.4] - 2025-09-28
### Changed
- perf: Fast fog tracking
- chore: Fix UseMultiDrawIndirect lang path
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.3] - 2025-09-26
### Fixed
- Gracefully handle exceptions thrown from block render code
- Ensure shutdown on world leave
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
## [1.0.2] - 2025-09-26
### Added
- Compatibility for swansong 1.2.0 shader enable/disable
## [1.0.1] - 2025-09-23
### Added
- zh_CN translations
- Warning popup when trying to use java 8 build on java 21
## [1.0.0] - 2025-09-20
_Initial release._
- Added zh_CN.lang
- Added warning if using java 8 version on java 21
- Added zh_CN.lang